[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2010-03-03 Thread pepeto

Update of bug #13848 (project freeciv):

  Status:  Ready For Test = In Progress

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Follow-up Comment #11:

Now, http://freeciv.wikia.com/wiki/Coding_Style needs to be updated.


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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2010-02-28 Thread pepeto

Update of bug #13848 (project freeciv):

  Status: In Progress = Ready For Test 

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Additional Item Attachment:

File name: trunk_CodingStyle.diff Size:23 KB


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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2010-02-11 Thread Matthias Pfafferodt

Follow-up Comment #7, bug #13848 (project freeciv):

update doc/CodingStyle

* based on patch by Madeline Book mbook
* including all comments since this patch:
  - no more than 2 empty lines
  - prefix 'fc_'
  - '_new' / '_destroy' to allocated / free pointer variables
  - '_init' / '_free' to (de)initialize static data
  - use macros defined in log.h; do not use assert() / die()
  - include the header corresponding to the current c source file last

for trunk (and S2_2?)

(file #8046)
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File name: 20100211-trunk-update-doc-CodingStyle.patch Size:20 KB


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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2010-02-11 Thread Matthias Pfafferodt

Follow-up Comment #8, bug #13848 (project freeciv):

missed one comment wrt assert()

(file #8047)
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File name: version2-20100211-trunk-update-doc-CodingStyle.patch Size:20 KB


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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2010-01-24 Thread pepeto

Update of bug #13848 (project freeciv):

  Status:None = In Progress
 Assigned to:   mbook = pepeto 


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Re: [Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-06 Thread Bernd Jendrissek
On Fri, Jul 3, 2009 at 2:00 AM, Madeline
Bookno-reply.invalid-addr...@gna.org wrote:
 I also prefer the 0 rule because if we realize that
 case labels are essentially the same as goto labels,

Yesterday I was genuinely tempted for a minute to write some map
guessing code as:

  switch (tile_get_known(ptile)) {
  case TILE_KNOWN_FOGGED:
if (guessed_terrain-index == ptile-terrain-index) {
  case TILE_KNOWN:
  if (is_resource_valid(something_or_other)) { ... }
}
break;
...

I am going to assume that taking full advantage of the realization is
Strictly Verboten!

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Re: [Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-05 Thread Per Inge Mathisen
While on the topic of asserts, I recommend using a macro similar to
the ASSERT_OR_RETURN that I wrote for Warzone2100 --
http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/trunk/lib/framework/debug.h?revision=7821view=markup

The reason for this is that 1) you avoid having to do such double
evaluations, and 2) you quickly get into the (addictive) habit of
writing defensive code that fails softly for non-debug builds.

Also a more descriptive ASSERT() macro with comments (see above link)
helps when debugging.

Feel free to copy  paste this code ;)

  - Per

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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-04 Thread Marko Lindqvist

Follow-up Comment #1, bug #13848 (project freeciv):

Looks good in most part.

- I don't like switch and case at same indentation level. I would vote
for half indent step (2/2 = 1) for case
- Could you add assert() rule that instead of assert(FALSE) assert with
more verbose error message should be used when possible:

switch(value) {
 case 1:
 case 2:
   do_something();
   break;
 case 3:
   assert(value != 3);
   break;
}

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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-04 Thread Madeline Book

Follow-up Comment #4, bug #13848 (project freeciv):

Some rules I was just reminded of:

- No more than 2 empty lines between any sections
  in the code.

- #include the header corresponding to the current
  c source file after all other headers.



思い出してくれてありがとう。

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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-04 Thread Madeline Book

Follow-up Comment #3, bug #13848 (project freeciv):

 Could you add assert() rule that instead of
 assert(FALSE) assert with more verbose error
 message should be used when possible: [...]

There is the die() function which can be used
if the assert condition is not descriptive
enough. I'll add a note about it and also to
avoid using assert(0) and similar.



ちょっと!まだ死なないでくれよ。

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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-04 Thread Marko Lindqvist

Follow-up Comment #5, bug #13848 (project freeciv):

Reason why I want case labels intendet is that having ending } as first
line starting at the same level as switch itself makes it easier to see at
one glance where current switch ends. My eyes (and brain) just work that
way :-)

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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-04 Thread Marko Lindqvist

Follow-up Comment #6, bug #13848 (project freeciv):

I discourage use of die() in most cases. I don't think CodingStyle should
advertise it.

Note that die() kills even release builds (those with NDEBUG) when assert()
does not. Of course failing assert() sometimes indicates problem that causes
crash anyway.

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[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-01 Thread Madeline Book

URL:
  http://gna.org/bugs/?13848

 Summary: [Patch] More detailed coding style guidelines
 Project: Freeciv
Submitted by: mbook
Submitted on: Thursday 07/02/2009 at 02:33
Category: docs
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: mbook
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

As promised I expanded the coding style guidelines
with more specific rules, examples, and general
suggestions. I also made the guide itself follow
its own formatting rules.

I would please ask that everyone read the new guide
and comment if something is not acceptable or should
be added.

When this patch is applied to S2_1 and trunk, I will
also update the wiki page at:
http://freeciv.wikia.com/wiki/Coding_Style



新しい法律が発表されます。



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File Attachments:


---
Date: Thursday 07/02/2009 at 02:33  Name: more_style.diff  Size: 18kB   By:
mbook

http://gna.org/bugs/download.php?file_id=6110

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