[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2014-07-26 Thread Emmet Hikory
Follow-up Comment #5, bug #14210 (project freeciv):

Another rebase of the patch, this time to go over patches #4889 and #4990, and
use the semantics enabled there.  As a side effect, no longer advertises
available stuff just because the discovered technologies don't block it. 
Still incomplete.

(file #21562)
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[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2014-06-20 Thread Emmet Hikory
Follow-up Comment #2, bug #14210 (project freeciv):

An updated patch, using the new research_info packet.  Still doesn't provide
cache optimisation, or include the necessary client support to actually work,
so still hoping for this ticket to be adopted.

(file #21100)
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[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2014-06-20 Thread pepeto
Follow-up Comment #3, bug #14210 (project freeciv):

Is there a reason to include this feature in server side too? I thought it
could be implemented in client side only, to avoid network spams.

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[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2014-06-20 Thread Emmet Hikory
Follow-up Comment #4, bug #14210 (project freeciv):

The only reason my patch is implemented in the server is to parallel the
E_NEW_GOVERNMENT code.  Doing this (and the government notice) entirely on the
client is probably better.

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[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2014-05-04 Thread Emmet Hikory
Follow-up Comment #1, bug #14210 (project freeciv):

The attached patch has received only the lightest testing, but should provide
most of the required engine support for this feature.  Performance could be
improved with caching (see inline FIXME), and perhaps the nature of the
messages should be split by type, rather than all using E_NEW_BUILD_TARGET.

I have no idea how to do the client side of this, either the preferences, or
adding proper support for the presented message, so hope someone else will
pick up this ticket.

(file #20635)
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[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2012-06-17 Thread Jacob Nevins
Update of bug #14210 (project freeciv):

 Planned Release:   2.4.0 =


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[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2010-10-27 Thread pepeto

Update of bug #14210 (project freeciv):

 Planned Release:   2.3.0 = 2.4.0  


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[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2010-01-24 Thread pepeto

Update of bug #14210 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2009-08-28 Thread Nathan

URL:
  http://gna.org/bugs/?14210

 Summary: optionally include advance benefits in output
message
 Project: Freeciv
Submitted by: nmx
Submitted on: Friday 08/28/2009 at 15:24
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

When you gain an advance that enables a new form of government, the output
message helpfully points out that a new form of government is available.  You
may not want to switch to it, but it's nice to know.  I would love to see
similar behavior for wonders, primarily, and improvements and units
secondarily - especially if they were all optional, per the user's
preference.

For example, the following message would remain the same:
Learned Bridge Building.  Our scientists focus on Mysticism; goal is
Theology.

...but this next message would get additional information:
Learned Mysticism.  Our scientists focus on Philosophy; goal is Theology.
Mysticism enables you to build the Oracle wonder.

...something like that.  More examples:

Learned Masonry.
Masonry enables you to build the Great Wall wonder and the Pyramids wonder.
Masonry enables you to improve your cities with City Walls and Palace.

Learned Seafaring.
Seafaring enables you to improve your cities with Harbor.
Seafaring enables you to build Explorer units.

These options would be on by default, but could be individually toggled.




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