[Freeciv-Dev] [bug #16349] Unrealistic and boring nuclear combat

2011-03-30 Thread Brandon J. Van Every

Follow-up Comment #1, bug #16349 (project freeciv):

I like this idea.  I don't know if the patch was taken.


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[Freeciv-Dev] [bug #16349] Unrealistic and boring nuclear combat

2010-08-07 Thread pepeto

Update of bug #16349 (project freeciv):

Priority:  5 - Normal = 1 - Later  


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[Freeciv-Dev] [bug #16349] Unrealistic and boring nuclear combat

2010-08-02 Thread Kazeev Nikita

URL:
  http://gna.org/bugs/?16349

 Summary: Unrealistic and boring nuclear combat
 Project: Freeciv
Submitted by: kazeevn
Submitted on: Понедельник 02.08.2010 at 14:08
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 17608
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Default nuclear combat is significantly different from real:
 - no city improvements are destroyed
 - no terraforming occur (even forests are not burnt).
That makes a nuclear war far less terrific, then it should be.
So here, in the patch, small and big nukes are introduced.
 - small nuke. The same cruise missile with warhead. Destroys
   target in one hit, produces a square of fallout, harms 
   population a bit.
 - big nuke. 3x3 terraforming to warmer_dryer, city
   improvements destruction, severe population loses.

Code for default Nuclear unit is left almost intact, new units must be
introduced through rulesets.



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File Attachments:


---
Date: Понедельник 02.08.2010 at 14:08  Name: nuke_patch.svn.diff 
Size: 17kB   By: kazeevn

http://gna.org/bugs/download.php?file_id=9665

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