[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-22 Thread Marko Lindqvist

Update of bug #16566 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist

Update of bug #16566 (project freeciv):

Severity:   2 - Minor = 3 - Normal 
  Status:None = Ready For Test 

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Follow-up Comment #7:

Just occurred to me that this has another problem even with default ruleset.
It says Build Fortress even when it actually results in Build Buoy (or
even mixed set of bases if several units were selected).

Attached patch makes them Build Type A Base and Build Type B Base.

(file #13230)
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Additional Item Attachment:

File name: BasebuildMenu_16566.diff   Size:1 KB


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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #8, bug #16566 (project freeciv):

Opened separate ticket, patch #2721, about making these ruleset definable in
the future as suggested in comment #3

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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #9, bug #16566 (project freeciv):

TRUNK version that takes care of gtk3-client also.

(file #13235)
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Additional Item Attachment:

File name: BasebuildMenu_16566-TRUNK.diff Size:2 KB


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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-06 Thread Marko Lindqvist

Update of bug #16566 (project freeciv):

 Planned Release:   2.3.0 = 2.3.0, 2.4.0   

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Follow-up Comment #6:

Could we reveal the fact that division of bases to these two types model
nothing in their properties to the UI? Can we just refer to them as Type A /
Type B?

- Base quick select 1 / Base quick select 2
- Base 1 / Base 2
- Type A base / Type B base

Then we have to open another ticket about how client should display somewhere
what category (A/B or 1/2) each base belongs to. It's not that obvious that
one should press 'f', and not 'e', to build Buoy.

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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-25 Thread Marko Lindqvist

Follow-up Comment #5, bug #16566 (project freeciv):

For the record, there is two bases with gui type Fortress in default,
multiplayer and experimental rulesets: Fortress and Buoy. They have one
gui type Airbase base: Airbase

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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-21 Thread Marko Lindqvist

Follow-up Comment #4, bug #16566 (project freeciv):

 So perhaps we could allow rulesets to specify the menu text to
 be displayed for the GUI types? But I still don't know what I'd
 call them in the default ruleset.

That sounds quite good solution for trunk, but S2_3 is in datafile format
freeze.

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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-20 Thread Jacob Nevins

Follow-up Comment #3, bug #16566 (project freeciv):

It's not ideal. I think the menus should dynamically adapt where possible, so
that when only one F-like or E-like base is possible for the selected units,
the menu attaches the shortcut directly to that base type (as for the
irrigate and mine actions on the Work menu when those actions lead to
terrain conversion).

However, we would still need fallback names for non-default rulesets where
more than one kind of F-like or E-like base is possible for a single unit, or
for when multiple units on different tiles are selected.

I don't have any better ideas than your names. I think the problem stems from
the fact that fortress and airbase don't represent two fundamentally
different kinds of base, they just happen to be the two historic bases, so for
new bases there's no clear answer as to whether they're fortress-like or
airbase-like; if you were designing a ruleset I think you'd use the two
classes to minimise the proportion of the time when the user couldn't select a
base with a keyboard shortcut, without thinking about whether your bases fall
into two basic types.

(So perhaps we could allow rulesets to specify the menu text to be displayed
for the GUI types? But I still don't know what I'd call them in the default
ruleset.)

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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-18 Thread Marko Lindqvist

Follow-up Comment #2, bug #16566 (project freeciv):

Would it be understandable if those main level entries were Build
Fortress-like and Build Airbase-like?

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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-14 Thread Jacob Nevins

Update of bug #16566 (project freeciv):

 Summary: Combat menu for workers = Duplicate base building
actions on combat menu for workers


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