[Freeciv-Dev] [bug #16575] Stale/absent player list in client in pregame

2010-09-02 Thread pepeto

Update of bug #16575 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16575] Stale/absent player list in client in pregame

2010-08-30 Thread Jacob Nevins

Follow-up Comment #2, bug #16575 (project freeciv):

Patch works for me, thanks.

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[Freeciv-Dev] [bug #16575] Stale/absent player list in client in pregame

2010-08-29 Thread pepeto

Update of bug #16575 (project freeciv):

Category:None = client 
  Status:None = Confirmed  
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  

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Follow-up Comment #1:

I can confirm that bug. However, I think the I added this bug for bug
#16503.


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[Freeciv-Dev] [bug #16575] Stale/absent player list in client in pregame

2010-08-29 Thread pepeto

Update of bug #16575 (project freeciv):

  Status:   Confirmed = Ready For Test 

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Additional Item Attachment:

File name: trunk_update_conn_list_dialog.diff Size:1 KB


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[Freeciv-Dev] [bug #16575] Stale/absent player list in client in pregame

2010-08-28 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?16575

 Summary: Stale/absent player list in client in pregame
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 08/29/10 at 01:53
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r17879
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

With trunk r17879, if you start up a server and connect a freshly started
client to it, I find that the player list is blank. If I connect a second
client, the first client's player list updates.

Also, if I disconnect the one client, change the player list (say, pick a
different nation in the other client), and reconnect, the reconnected client
displays a player list, but it's out of date.

Seems to have come in around r17855, bug #16501. Doesn't show up if the
client starts its own server. S2_2 is fine.




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