[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-02-14 Thread Matthias Pfafferodt

Update of bug #17614 (project freeciv):

  Status:None = Invalid
 Open/Closed:Open = Closed 

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Follow-up Comment #4:

closed as requested

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[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-02-02 Thread Micke

Follow-up Comment #3, bug #17614 (project freeciv):

Syntron, I was tired and made mistakes with fog of war and thinking
init_vis_radius_sq in game.ruleset would affect city vision (it is defined
right after city radius, after all).

Flag as not a bug and close, please.


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[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-01-30 Thread Micke

URL:
  http://gna.org/bugs/?17614

 Summary: Tiles within city radius sometimes change workable
status when some city changes size
 Project: Freeciv
Submitted by: someswede
Submitted on: Sun Jan 30 17:59:36 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 19147
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Increased size for some city (probably within the same nation) means some
tiles within one city's radius might become unworkable, while a decrease might
mean some become workable again. This seems to apply
a only to ocean tiles and
b only when the change is between sizes 1 and 2,
but I haven't played enough to make sure.

In SS#1 Ansgartun is newly founded, in SS#2 it has just grown and in SS#3
neighbouring Lindisfarne has just shrunk. There was no change in Ansgartun
when it built the settler supported in SS#3, but I did not take notes on
Lindisfarne. The base radius square is 9, with no adjustments in effect.





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File Attachments:


---
Date: Sun Jan 30 17:59:36 2011  Name: City radius 1.png  Size: 234kB   By:
someswede

http://gna.org/bugs/download.php?file_id=12174
---
Date: Sun Jan 30 17:59:36 2011  Name: City radius 3.png  Size: 241kB   By:
someswede

http://gna.org/bugs/download.php?file_id=12175
---
Date: Sun Jan 30 17:59:36 2011  Name: City radius 2.png  Size: 240kB   By:
someswede

http://gna.org/bugs/download.php?file_id=12176

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[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-01-30 Thread Micke

Follow-up Comment #1, bug #17614 (project freeciv):

Actually, this seems to be caused by the value for init_vis_radius_sq defined
in game.ruleset being ignored (fog of war is not drawn in the supplied
screenshots)...
; Square of initially visible radius (true distance).
init_vis_radius_sq  = 10; 5

Now if only I could change the title of this bug...


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[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-01-30 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #17614 (project freeciv):

Which tileset do you use and what are the settings for the map? You use the
amplio tileset but a hex map, or?

Do you have information about the cities around Ansgartun? You can use
Shift-Alt-Right-click to show the city workers if the mouse is over or near a
city.

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