[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size
Update of bug #17614 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #4: closed as requested ___ Reply to this item at: http://gna.org/bugs/?17614 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size
Follow-up Comment #3, bug #17614 (project freeciv): Syntron, I was tired and made mistakes with fog of war and thinking init_vis_radius_sq in game.ruleset would affect city vision (it is defined right after city radius, after all). Flag as not a bug and close, please. ___ Reply to this item at: http://gna.org/bugs/?17614 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size
URL: http://gna.org/bugs/?17614 Summary: Tiles within city radius sometimes change workable status when some city changes size Project: Freeciv Submitted by: someswede Submitted on: Sun Jan 30 17:59:36 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 19147 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Increased size for some city (probably within the same nation) means some tiles within one city's radius might become unworkable, while a decrease might mean some become workable again. This seems to apply a only to ocean tiles and b only when the change is between sizes 1 and 2, but I haven't played enough to make sure. In SS#1 Ansgartun is newly founded, in SS#2 it has just grown and in SS#3 neighbouring Lindisfarne has just shrunk. There was no change in Ansgartun when it built the settler supported in SS#3, but I did not take notes on Lindisfarne. The base radius square is 9, with no adjustments in effect. ___ File Attachments: --- Date: Sun Jan 30 17:59:36 2011 Name: City radius 1.png Size: 234kB By: someswede http://gna.org/bugs/download.php?file_id=12174 --- Date: Sun Jan 30 17:59:36 2011 Name: City radius 3.png Size: 241kB By: someswede http://gna.org/bugs/download.php?file_id=12175 --- Date: Sun Jan 30 17:59:36 2011 Name: City radius 2.png Size: 240kB By: someswede http://gna.org/bugs/download.php?file_id=12176 ___ Reply to this item at: http://gna.org/bugs/?17614 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size
Follow-up Comment #1, bug #17614 (project freeciv): Actually, this seems to be caused by the value for init_vis_radius_sq defined in game.ruleset being ignored (fog of war is not drawn in the supplied screenshots)... ; Square of initially visible radius (true distance). init_vis_radius_sq = 10; 5 Now if only I could change the title of this bug... ___ Reply to this item at: http://gna.org/bugs/?17614 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size
Follow-up Comment #2, bug #17614 (project freeciv): Which tileset do you use and what are the settings for the map? You use the amplio tileset but a hex map, or? Do you have information about the cities around Ansgartun? You can use Shift-Alt-Right-click to show the city workers if the mouse is over or near a city. ___ Reply to this item at: http://gna.org/bugs/?17614 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev