[Freeciv-Dev] [bug #18043] Initial units do not die when all the cities are captured

2011-05-15 Thread anonymous

Follow-up Comment #3, bug #18043 (project freeciv):

In a case it is a feature, AI actions should be improved. I took it as a bug
since AI explorer was just standing there and workers did something for
non-existent cities. I guess AI explorer should have done at least something
:)

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[Freeciv-Dev] [bug #18043] Initial units do not die when all the cities are captured

2011-04-27 Thread Brandon J. Van Every

Follow-up Comment #2, bug #18043 (project freeciv):

This is not a bug and should be closed.  A player or AI is not dead until all
support-free units are dead.  As long as the player is alive, the player can
influence politics.  A human player may give another human player a city, so
that they can get back into the game a little bit.  An AI may meet another AI,
ally with it, and get that AI to hate you.


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[Freeciv-Dev] [bug #18043] Initial units do not die when all the cities are captured

2011-04-18 Thread anonymous

URL:
  http://gna.org/bugs/?18043

 Summary: Initial units do not die when all the cities are
captured
 Project: Freeciv
Submitted by: None
Submitted on: Mon 18 Apr 2011 01:14:02 PM UTC
Category: ai
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: alexander.saye...@gmail.com
 Open/Closed: Open
 Release: 2.3.0-beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Just a minor issue, which can be treated as a feature.

I created a small map with a number of nations, and managed to capture one
nation cities prior to killing the units, which are given in the beginning,
i.e., workers and an explorer. To my big surprise, they did not disappear,
which is logical because they were not assigned to any city. On the other
hand, it was funny to see to observe a situation when their workers continued
to do something for non-existent cities, and an explorer just standing on the
same place.




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[Freeciv-Dev] [bug #18043] Initial units do not die when all the cities are captured

2011-04-18 Thread Marko Lindqvist

Follow-up Comment #1, bug #18043 (project freeciv):

It's a feature that game is not lost as long as you have cities *or* units.
Units can still get cities in a number of ways (though in case of worker and
explorer probably the only way is to meet friendly tribe in a hut)

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