[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit
URL: http://gna.org/bugs/?18775 Summary: city distance in Goto/Airlift Unit Project: Freeciv Submitted by: dynv Submitted on: Sun 02 Oct 2011 11:16:47 AM GMT Category: client Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: I suspect this applied to all clients and OS so I flagged it so but it was observed on GTK 2.0 and Windows. On the Goto/Airlift Unit windows interface there are currently categories for City, Nation Airlift and clicking one show an arrow for order (ascending or descending). Well I wish there was the category Distance, that I could order, to know at a glance which are the closest cities. ___ Reply to this item at: http://gna.org/bugs/?18775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit
Follow-up Comment #1, bug #18775 (project freeciv): Why do you want to order by distance? The answer affects the implementation. There are several distances to consider; as the crow flies, or as the selected unit moves (and it may be different for different units -- e.g., if you have a ship and a land unit both selected at once). Also, the goto/airlift dialog is designed to cope if multiple units are selected that aren't on the same tile, so it would need to degrade gracefully in that case (probably by not offering distances at all). ___ Reply to this item at: http://gna.org/bugs/?18775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit
Follow-up Comment #2, bug #18775 (project freeciv): Up to now in similar games, I've mostly used Goto for damaged units to get back to the closest (mine/allied) city, mostly when I'm attacking into enemy territory ; the exception to this would be when defending (thus in mine/allied territory) then it would be the closest city out of reach from enemy. ___ Reply to this item at: http://gna.org/bugs/?18775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit
Follow-up Comment #3, bug #18775 (project freeciv): There's a Return to Nearest City function (Shift+G); dunno if that does exactly what you want. ___ Reply to this item at: http://gna.org/bugs/?18775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit
Follow-up Comment #4, bug #18775 (project freeciv): I suppose it does. I was just suggesting that feature (distance in Goto/Airlift Unit window) as other spawn of the game has it. It,s always nice to see the paths to the nearest cities, not just limiting oneself to 1 (closest). ___ Reply to this item at: http://gna.org/bugs/?18775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev