[Freeciv-Dev] [bug #20576] Trait Aggressive uses non-standard scale in default AI.
Update of bug #20576 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20576 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20576] Trait Aggressive uses non-standard scale in default AI.
Update of bug #20576 (project freeciv): Status:None = Ready For Test Planned Release: 2.5.0 = 2.5.0, 2.6.0 ___ Follow-up Comment #2: Patch to adjust the scale and to set default value of 50 to use in supplied rulesets. (file #19039) ___ Additional Item Attachment: File name: StdScaleAggressive.patch Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?20576 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20576] Trait Aggressive uses non-standard scale in default AI.
URL: http://gna.org/bugs/?20576 Summary: Trait Aggressive uses non-standard scale in default AI. Project: Freeciv Submitted by: cazfi Submitted on: Wed 27 Feb 2013 07:14:32 PM EET Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0 ___ Details: AI trait aggressive does not nicely fit to same scale than other traits in default AI. As a result its default value is set to 150 when all other trait values are 50 in all supplied rulesets. That would be barely acceptable solution if we supported only default ai module. But we certainly cannot make that ugliness part of ai module interface, to say: All AI modules have to be implemented so that trait aggressive gets weird scale different from all other traits, since that's what default ai does and all rulesets AI module might be used with expect that. No clean trait value scale implementations allowed. ___ Reply to this item at: http://gna.org/bugs/?20576 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20576] Trait Aggressive uses non-standard scale in default AI.
Follow-up Comment #1, bug #20576 (project freeciv): Problem here preventing something like simple use of factor 3 (to make 50 - 150) is that this value is used in more like exponential than linear fashion, so to have max value of 2500 to translate as 2500 * 3 = 7500 instead of just 2500 would be insanely out of proportions. ___ Reply to this item at: http://gna.org/bugs/?20576 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev