[Freeciv-Dev] [bug #20576] Trait Aggressive uses non-standard scale in default AI.

2013-09-21 Thread Marko Lindqvist
Update of bug #20576 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20576] Trait Aggressive uses non-standard scale in default AI.

2013-09-17 Thread Marko Lindqvist
Update of bug #20576 (project freeciv):

  Status:None = Ready For Test 
 Planned Release:   2.5.0 = 2.5.0, 2.6.0   

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Follow-up Comment #2:

Patch to adjust the scale and to set default value of 50 to use in supplied
rulesets.

(file #19039)
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Additional Item Attachment:

File name: StdScaleAggressive.patch   Size:3 KB


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[Freeciv-Dev] [bug #20576] Trait Aggressive uses non-standard scale in default AI.

2013-02-27 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20576

 Summary: Trait Aggressive uses non-standard scale in
default AI.
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 27 Feb 2013 07:14:32 PM EET
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

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Details:

AI trait aggressive does not nicely fit to same scale than other traits in
default AI. As a result its default value is set to 150 when all other trait
values are 50 in all supplied rulesets.
That would be barely acceptable solution if we supported only default ai
module. But we certainly cannot make that ugliness part of ai module
interface, to say: All AI modules have to be implemented so that trait
aggressive gets weird scale different from all other traits, since that's what
default ai does and all rulesets AI module might be used with expect that. No
clean trait value scale implementations allowed.




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[Freeciv-Dev] [bug #20576] Trait Aggressive uses non-standard scale in default AI.

2013-02-27 Thread Marko Lindqvist
Follow-up Comment #1, bug #20576 (project freeciv):

Problem here preventing something like simple use of factor 3 (to make 50 -
150) is that this value is used in more like exponential than linear fashion,
so to have max value of 2500 to translate as 2500 * 3 = 7500 instead of just
2500 would be insanely out of proportions.

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