[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-03 Thread Jacob Nevins
Follow-up Comment #9, bug #21115 (project freeciv):

All fair enough.
Now I've realised the impact of bug #21417 was less than I thought, it's more
plausible that we don't need the client/server compatibility check.

(FWIW, I've reproduced the original issue of this ticket with Tile_Workable
with current svn code, and confirmed that bug #21417 fixes the symptom.
Doubtless bug #21144 wasn't helping.)

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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-03 Thread Jacob Nevins
Update of bug #21115 (project freeciv):

 Assigned to: jtn = None   


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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv):

 Summary: Negated requirements for effects do not work =
[metaticket] Negated requirements for effects ('negated'=TRUE,
'present'=FALSE) do not work


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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv):

  Depends on: = bugs #21144


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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv):

  Depends on: = bugs #21417


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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv):

  Depends on: = bugs #21420


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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv):

  Depends on: = bugs #21425


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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv):

  Depends on: = bugs #21424


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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv):

  Depends on: = patch #3841


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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Follow-up Comment #7, bug #21115 (project freeciv):

Should we try to fix negated requirements on stable S2_4 branch? Fixes so far
are probably relatively unintrusive (don't know about the AI yet).

If we do, can we add an optional ruleset capability
negated_requirements_really_work, so that rulesets which use them aren't
loaded onto old servers where they won't work?
(May also want some capability handshaking with clients, as some of the fixes
are client-side. Which is all an argument that maybe it has to be a 2.5
feature.)

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[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #8, bug #21115 (project freeciv):

 Should we try to fix negated requirements on stable S2_4 branch?

As far as we speak about effect requirements, nreqs vector is the right way to
implement them in 2.4 rulesets (I'd actually add ruleset loading time sanity
check preventing using other kind of negated requirements for effects in 2.4)

Requirements for other things should have broken negative requirements
considered bugs. I'm not for adding ruleset capability. 1) rulesets are
supposed to be compatible within major version, sans the behavior caused by
bugs themselves. 2) rulesets created for 2.4.0 and 2.4.1 already use negated
requirements as much as they need.

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