[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Follow-up Comment #9, bug #21115 (project freeciv): All fair enough. Now I've realised the impact of bug #21417 was less than I thought, it's more plausible that we don't need the client/server compatibility check. (FWIW, I've reproduced the original issue of this ticket with Tile_Workable with current svn code, and confirmed that bug #21417 fixes the symptom. Doubtless bug #21144 wasn't helping.) ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Update of bug #21115 (project freeciv): Assigned to: jtn = None ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Update of bug #21115 (project freeciv): Summary: Negated requirements for effects do not work = [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Update of bug #21115 (project freeciv): Depends on: = bugs #21144 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Update of bug #21115 (project freeciv): Depends on: = bugs #21417 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Update of bug #21115 (project freeciv): Depends on: = bugs #21420 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Update of bug #21115 (project freeciv): Depends on: = bugs #21425 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Update of bug #21115 (project freeciv): Depends on: = bugs #21424 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Update of bug #21115 (project freeciv): Depends on: = patch #3841 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Follow-up Comment #7, bug #21115 (project freeciv): Should we try to fix negated requirements on stable S2_4 branch? Fixes so far are probably relatively unintrusive (don't know about the AI yet). If we do, can we add an optional ruleset capability negated_requirements_really_work, so that rulesets which use them aren't loaded onto old servers where they won't work? (May also want some capability handshaking with clients, as some of the fixes are client-side. Which is all an argument that maybe it has to be a 2.5 feature.) ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work
Follow-up Comment #8, bug #21115 (project freeciv): Should we try to fix negated requirements on stable S2_4 branch? As far as we speak about effect requirements, nreqs vector is the right way to implement them in 2.4 rulesets (I'd actually add ruleset loading time sanity check preventing using other kind of negated requirements for effects in 2.4) Requirements for other things should have broken negative requirements considered bugs. I'm not for adding ruleset capability. 1) rulesets are supposed to be compatible within major version, sans the behavior caused by bugs themselves. 2) rulesets created for 2.4.0 and 2.4.1 already use negated requirements as much as they need. ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev