[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-20 Thread Christian Knoke
Follow-up Comment #5, bug #21683 (project freeciv):

Nor can I. Maybe You're right with bug #21083. There were more crashes with
different log settings.

Clearly, debug code shouldn't cause any errors.

Christian



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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Christian Knoke
URL:
  http://gna.org/bugs/?21683

 Summary: Big map server freeze
 Project: Freeciv
Submitted by: chrisk
Submitted on: Di 18 Feb 2014 21:33:24 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.2+
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Freeciv Version 2.4.2+ (modified r24482) seperately started
1 GTK2 client

At some point, the server freezes.

Logfiles, Backtrace, savegame attached.
Core file is 2.6M

Christian




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File Attachments:


---
Date: Di 18 Feb 2014 21:33:24 CET  Name: bigger-T0063-Y-0925-auto.sav.bz2 
Size: 49kB   By: chrisk

http://gna.org/bugs/download.php?file_id=20102
---
Date: Di 18 Feb 2014 21:33:24 CET  Name: clientlog  Size: 19kB   By: chrisk

http://gna.org/bugs/download.php?file_id=20103
---
Date: Di 18 Feb 2014 21:33:24 CET  Name: serverlog  Size: 26kB   By: chrisk

http://gna.org/bugs/download.php?file_id=20104
---
Date: Di 18 Feb 2014 21:33:24 CET  Name: backtrace  Size: 4kB   By: chrisk

http://gna.org/bugs/download.php?file_id=20105

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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Christian Knoke
Follow-up Comment #3, bug #21683 (project freeciv):

Actually, the server froze with no logging at all, so I restarted with
logging. It was compiled with enable-debug=yes though.

I found the 25 iterations of

sending packet type=PACKET_PLAYER_DIPLSTATE(59) len=8 to chris

remarkably.

Christian

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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Jacob Nevins
Follow-up Comment #2, bug #21683 (project freeciv):

Backtrace looks to me like bug #21083. I suspect it won't happen without
verbose logging (-d 3).

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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Christian Knoke
Follow-up Comment #1, bug #21683 (project freeciv):

Here is the freeze quite similar, attached in a all-in-one file.

Turns out the freeze is reproducible from savegame. Just press turn done.

Christian


(file #20106)
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Additional Item Attachment:

File name: bt2Size:11 KB


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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Jacob Nevins
Follow-up Comment #4, bug #21683 (project freeciv):

 Actually, the server froze with no logging at all, so I 
 restarted with logging.
I can only reproduce a hang from your savegame (file #20102) with logging
enabled (and the backtrace is like yours).

OK, I think bug #21083 is confusing things. Can you get us a backtrace or a
reproduction case _without_ logging enabled?

 I found the 25 iterations of
 sending packet type=PACKET_PLAYER_DIPLSTATE(59) len=8 to chris
 remarkably.
I think that's normal. Each PACKET_PLAYER_DIPLSTATE describes the relationship
between two players. You have 5 players so there's (about) 25 relationships.

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