[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-14 Thread Marko Lindqvist
Update of bug #21950 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread Jacob Nevins
Follow-up Comment #6, bug #21950 (project freeciv):


#define IDENTITY_NUMBER_SIZE (1+((MAX_UINT16  2) + 3))

What is the +3 for?

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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread Marko Lindqvist
Follow-up Comment #7, bug #21950 (project freeciv):

 #define IDENTITY_NUMBER_SIZE (1+((MAX_UINT16  2) + 3))

 What is the +3 for?

The two lowest bits that MAX_UINT16  2 leaves cleared. It really should be
written as binary (11) to make code more readable, but I don't think there's
portable (older compilers) way to do that in C.

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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread Jacob Nevins
Follow-up Comment #8, bug #21950 (project freeciv):

 The two lowest bits that MAX_UINT16  2 leaves cleared.
Oh, of course.

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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread pepeto
Follow-up Comment #9, bug #21950 (project freeciv):

(MAX_UINT16  2 | 0x3), ((MAX_UINT16  2) | ((1  2) - 1)), or even
(MAX_UINT16  2 | 0xff) would be more readable I think.


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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread pepeto
Follow-up Comment #10, bug #21950 (project freeciv):

And if we are supposed to add 1, why not using (1  18)?


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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread Marko Lindqvist
Follow-up Comment #11, bug #21950 (project freeciv):

 And if we are supposed to add 1, why not using (1  18)?

Actually there's no longer specific need to have it as 2^y. The reason it was
2^16 was that then any value could fit to uint16, but it's not necessary to
make it exactly 4 times as big (note that every possible value consumes memory
so we can't increase it all the way to 32 bits to fit in uint32 without
significant cost). Attached version of the patch makes it 25.

(file #21395)
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Additional Item Attachment:

File name: 18BitIdentity-2.patch  Size:0 KB


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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread Marko Lindqvist
Update of bug #21950 (project freeciv):

 Planned Release: 2.4.3, 2.5.0, 2.6.0 = 2.4.3, 2.5.0-beta1, 2.6.0


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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-11 Thread Marko Lindqvist
Update of bug #21950 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Planned Release: = 2.4.3, 2.5.0, 2.6.0

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Follow-up Comment #5:

When I wrote that patch I added the parenthesis thinking it would only
increase readability. Now I realized that it actually fixes rather fundamental
bug - identity numbers never wrapped. It was always added 1 (1 % big number)
instead of getting wrapped every big number values.

So the problem is not only when all the identity numbers are in use
simultaneously (2^16 units alive), but when there has needed that many
identity numbers during the entire game.

My plan is to introduce fix to the wrapping problem to stable branches, and in
TRUNK also make the max value 18 bits.

Patch for stable branches attached.

(file #21365)
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File name: IdentityWrap-S2_5.patchSize:0 KB


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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #4, bug #21950 (project freeciv):

Either I had forgotten to send this patch, or it had some issue... sending now
for safekeeping at least.

I will recheck that in no place identity number is being placed to narrower
than 18 bit (32 bits in practice) variable.


(file #20853)
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Additional Item Attachment:

File name: 18BitIdentity.patchSize:0 KB


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[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-04-21 Thread Jacob Nevins
Update of bug #21950 (project freeciv):

 Summary: Game crash with popup message = Game crash with
popup message Exhausted city and unit numbers!


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