[Freeciv-Dev] [bug #22982] Negative turns to Goal as Observer

2014-11-24 Thread pepeto
Follow-up Comment #5, bug #22982 (project freeciv):

Symptoms look like bug #22761 then.


___

Reply to this item at:

  http://gna.org/bugs/?22982

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22982] Negative turns to Goal as Observer

2014-11-24 Thread Marko Lindqvist
Update of bug #22982 (project freeciv):

Category:None = client 
  Status:None = Duplicate  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?22982

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22982] Negative turns to Goal as Observer

2014-11-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #22982 (project freeciv):

One potentially rather important detail I forgot: These autogames run with
several months old freeciv revision (with number of bugfixes backported). It's
quite possible that the bug has already been fixed.

___

Reply to this item at:

  http://gna.org/bugs/?22982

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22982] Negative turns to Goal as Observer

2014-11-23 Thread pepeto
Follow-up Comment #3, bug #22982 (project freeciv):

Was it on TRUNK? Did you reproduce it with a recent client loading an old
savegame?


___

Reply to this item at:

  http://gna.org/bugs/?22982

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22982] Negative turns to Goal as Observer

2014-11-23 Thread Marko Lindqvist
Follow-up Comment #4, bug #22982 (project freeciv):

It's from TRUNK. I can't test with recent freeciv, as relevant part of
savegame format has changed in incompatible way (there's no conversion to
research when loading old-trunk, only when loading from 2.5 or older)

My ver.sh indicates that game is based on freeciv r25800, with quite a number
of local (or backported) patches:


#!/bin/sh

CAZFI_FC_GNBR=10
CAZFI_FC_REV=25800
CAZFI_FC_LABEL=01
CAZFI_FC_PORT=8594

CAZFI_FC_SUB=+g${CAZFI_FC_GNBR}-${CAZFI_FC_LABEL}

CAZFI_FC_PATCHES=Cpuhog CazfiInfra SuppressCmWarn BarbarianUpriseCount
PeacefulTrade OceanSrcLandClaims ReworkedClaimOceanTech-2 PollutionWeight
HexDlgHack CityGoldWorth barbarians-no-palace gtk-luaconsole-quit Dummypong
PillageFortressIncident LoadRGB24 PingTimeoutLog ResolutionCrash
load_savegame_init_researching_cost Gtk3Endianness SharedFoggedBorder CairoFog
BaseRoadNULLHelp FlushNULLCanvas RGB24RightEndian fix_research_update
plr_bg_color investigate savegame_A_UNSET pf_ignore_none_scopes
0002-Determine-max-number-of-ai-types-configure-time unit_virtual_create
Revert4971 Revert4970 pregame_connect_update_votes tileset_map_topo_compatible
net_lookup_getaddrinfo server_vision_site player_handicaps playercolor2
gtk_enable_menus_wait_for_events handle_endgame_player
dai_unit_can_strike_my_unit report_final_scores handle_unit_info
handle_unit_info+unit_destroy_virtual gtk3-flush-dirty-unrealized MetaRuleset
metasrvflag-2 SoReuseListening-S2_5 can_unit_do_activity_targeted_at
ThrTgtMissWorkaround 0003-Forget-old-worker-task-when-city-changes-owner
wipe_unit_full_unit_info_leak blank_line_dont_close_stdin
backtrace_print_array_size destroy_extra_base_owner AirliftableInvert
AiDiplgoldcost-S2_5 UTF8InvalidTruncate RoadEvaluateFallback SerialNumRm
ObserveSpaceship-S2_5 ClientExtrasOwner TileSetOwnerNotExtra
AbortRecursiveBase savegame_global_advances OldTreaty-2 SettlerOldWant
WorkerPopCost PotentiallyHostile AttackDist25 FirstDefenderFallback
AttackDiscouragementRm WorkerReturnHome

# Version label
CAZFI_FC_VERL=${CAZFI_FC_SUB}

___

Reply to this item at:

  http://gna.org/bugs/?22982

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22982] Negative turns to Goal as Observer

2014-11-22 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?22982

 Summary: Negative turns to Goal as Observer
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 23 Nov 2014 07:01:02 AM EET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I've seen this twice now, as an Observer of AI player in late game. First time
was actually after the game had ended, and I thought that calculation goes
wrong only at that point.

AI player I'm observing is currently researching Conscription and has 2445 /
22382 (6646 turns) (Yes, his empire has been reduced to a single city
producing 3 bulbs / turn). Now he changed also goal to Conscription (I don't
remember if the other case was also about goal == research) and for goal it
shows 1 step - -2444 bulbs - -814 turns, i.e., the required bulb count is
almost exactly -bulbs researched (in the other case it was exactly that).




___

Reply to this item at:

  http://gna.org/bugs/?22982

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #22982] Negative turns to Goal as Observer

2014-11-22 Thread Marko Lindqvist
Follow-up Comment #1, bug #22982 (project freeciv):

Later turn he changed goal to Laser, and entire research path of 16 techs was
shown to cost ~26000, i.e., less than Conscription alone.

___

Reply to this item at:

  http://gna.org/bugs/?22982

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev