[Freeciv-Dev] [bug #23214] Fundamentalism food upkeep 3

2015-02-01 Thread Marko Lindqvist
Update of bug #23214 (project freeciv):

  Status: In Progress = Ready For Test 
 Planned Release: 2.5.0, 2.6.0, 3.0.0 = 2.4.5, 2.5.0, 2.6.0,
3.0.0

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Follow-up Comment #3:

Patch

(file #23695)
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Additional Item Attachment:

File name: MultiFundamentalist.patch  Size:0 KB


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[Freeciv-Dev] [bug #23214] Fundamentalism food upkeep 3

2015-01-31 Thread Marko Lindqvist
Update of bug #23214 (project freeciv):

Category:rulesets = docs   
  Status:Wont Fix = In Progress
 Open/Closed:  Closed = Open   
 Planned Release: = 2.5.0, 2.6.0, 3.0.0

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Follow-up Comment #2:

Reopening for making another part of documentation to agree:
README.ruleset_multiplayer currently claims that multiplayer ruleset
Fundamentalism is identical to civ2 (ruleset) one.

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[Freeciv-Dev] [bug #23214] Fundamentalism food upkeep 3

2015-01-25 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?23214

 Summary: Fundamentalism food upkeep 3
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 25 Jan 2015 10:49:05 AM EET
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Bug #21519:

In the civ2 ruleset, Settlers' food upkeep for various governments is ...
Fundamentalism, Communism: 3 ...
upkeep=3 govs might have been accidental (in earlier Freeciv they were 2) ...
(The only other ruleset we ship having 3 upkeep anywhere is multiplayer,
where Fundamentalism has 3 upkeep. This one may have been deliberate.)

The ticket then fixed the civ2 ruleset.

While I have no evidence either way, and cannot be sure about this, I'm quite
sure that multiplayer rule is not deliberate but is simply a result of copying
Fundamentalism effects from civ2 ruleset (the only ruleset where it existed),
so that also the bug got copied.
It's possible that one who copied the effects noticed this, and deliberately
left it in to multiplayer ruleset, but in that case (s)he should have fixed
the civ2 ruleset - lack of that hints that the thing went unnoticed.

So, I would make the food upkeep 2x under Fundamentalism in multiplayer
ruleset too.




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[Freeciv-Dev] [bug #23214] Fundamentalism food upkeep 3

2015-01-25 Thread Marko Lindqvist
Update of bug #23214 (project freeciv):

  Status:None = Wont Fix   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

Well, at least current multiplayer rule has been documented for some time:

Revision 18788 - (view) (download) (annotate) - [select for diffs]
Modified Sat Dec 18 16:37:10 2010 CET (4 years, 1 month ago) by jtn

bug #17336


While this does not prove that the rule was deliberate from the beginning (I
assume above patch just documented existing rule without questioning it), it
should now be considered a known rule nobody has complained about. Deliberate
or not, it seems to be rule people are happy with, and changing it without
proof that it would improve things would possibly break the existing balance.

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