[Freeciv-Dev] [bug #23258] Server memory leaks between games

2015-08-30 Thread Marko Lindqvist
Update of bug #23258 (project freeciv):

  Status:None => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #23258] Server memory leaks between games

2015-08-28 Thread Marko Lindqvist
Update of bug #23258 (project freeciv):

  Depends on: => bugs #23826


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[Freeciv-Dev] [bug #23258] Server memory leaks between games

2015-08-28 Thread Marko Lindqvist
Update of bug #23258 (project freeciv):

  Depends on: => bugs #23825


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[Freeciv-Dev] [bug #23258] Server memory leaks between games

2015-08-28 Thread Marko Lindqvist
Follow-up Comment #3, bug #23258 (project freeciv):

What I had seen was more likely mostly be related to the fact that /quit calls
server_quit() -> exit() inside the game-loop, while -e exits the loop and only
then quits.

Either way, with fixes to bug #23825 and bug #23826 I see no more such reports
from valgrind.


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[Freeciv-Dev] [bug #23258] Server memory leaks between games

2015-08-07 Thread Marko Lindqvist
Update of bug #23258 (project freeciv):

 Planned Release: 2.5.1, 2.6.0, 3.0.0 => 2.5.2, 2.6.0, 3.0.0

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Follow-up Comment #2:

I need to confirm what's the situation with this after all the fixes with
single-game server runs.

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[Freeciv-Dev] [bug #23258] Server memory leaks between games

2015-02-18 Thread Marko Lindqvist
Update of bug #23258 (project freeciv):

 Planned Release: 2.5.0, 2.6.0, 3.0.0 => 2.5.1, 2.6.0, 3.0.0

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Follow-up Comment #1:

Make this part of "valgrind-clean server" goal of 2.5.1.

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[Freeciv-Dev] [bug #23258] Server memory leaks between games

2015-02-08 Thread Marko Lindqvist
URL:
  

 Summary: Server memory leaks between games
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Feb 2015 04:44:01 PM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0, 2.6.0, 3.0.0

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Details:

I had one autogame run under valgrind accidentally without '-e' so instead of
directly exiting after the game it setup itself for another. I managed to shut
it down cleanly, but valgrind report was nowhere near as clean as usually. I
assume we have some "allocate for each game, free only once in server exit"
kind of leaks.
I haven't checked how much of this is really recent (since 2.4) regression,
and how much of it has been there for some time. I do know that it has not
been there "since the beginning" as we used to monitor aggressively against
that kind of leaks when we had pubserver running.




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