[Freeciv-Dev] [patch #1846] Threads

2011-01-10 Thread Marko Lindqvist

Update of patch #1846 (project freeciv):

  Status: In Progress = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #3, patch #1846 (project freeciv):

Considering time constraints, I'm probably not going to take advantage of
threads in Freeciv code in immediate future. Nevertheless, here is initial
fc_thread class implementation. It's just wrapper for phtread. This was used
years ago in a proof-of-concept threaded AI patch. I don't consider any other
parts of that patch usable any more.

Even if I have no immediate plans for taking advantage of this thread class,
I would like to commit it to Freeciv tree in early phase of 2.4 cycle. It
would already get compilation exposure and we would have time to figure out
what kind of alternative underlining implementations to support and what kind
of configure checks we have to add based on those encountered compilation
problems.

(file #11733)
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[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #4, patch #1846 (project freeciv):

- Added basic configure check for pthreads existence. fc_thread class is not
compiled at all if pthreads are not available.

(file #11734)
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[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #5, patch #1846 (project freeciv):

- If compiling pthreads implementation
   - Link against pthread library
   - Compile with -pthread flag
 

(file #11736)
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[Freeciv-Dev] [patch #1846] Threads

2010-08-11 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?1846

 Summary: Threads
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 08/11/2010 at 16:19
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: cazfi
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

Running AI in separate thread has been discussed several times over the
years. Now that number of maximum players has been increased, wait for AI
between turns has increased notably. I'd like to implement AI in separate
thread for freeciv 2.4.
Some other minor tasks (updating metaserver information) could be run in
separate threads as well.

This ticket is about implementing, or not implementing, thread class under
utility directory. Obviously gtk-client and freeciv-modpack can use gthreads
as they already depend on gtk, but question is what server side dependencies
we are ready to add. Should we use gthreads also there (making server to
depend on glib), should we use some other higher level thread implementation
(adding some other dependencies to server), or should we create our own
wrapper for pthread and other platform specific thread implementations?
I have extracted and updated such a wrapper from ancient threaded AI patch I
had. Implementation exist for pthread support only, but adding native windows
threads etc should be easy. Actually, what platforms freeciv runs on that
don't have pthreads?




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[Freeciv-Dev] [patch #1846] Threads

2010-08-11 Thread Andreas Rosdal

Follow-up Comment #1, patch #1846 (project freeciv):

Using threads in the server would make the server a lot more scalable, so
this would be a good improvement. I think that having even more granularity
in the server could be investigated, looking for more tasks that could be run
in separate threads.

Would it be possible to have one thread for every player or connection?
Further, would it be possible to run pathfinding in a separate thread? Of
course, locks would have to be used when accessing shared data, such as the
map.

I really think that having a multithreaded server would be a good improvement
for Freeciv, also for my project on http://www.freeciv.net/ where I think
running longturn games with large maps and many players would benefit from a
threaded server.


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