[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2011-01-18 Thread Jacob Nevins

Update of patch #1893 (project freeciv):

  Status: In Progress = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2011-01-16 Thread Jacob Nevins

Update of patch #1893 (project freeciv):

  Depends on: = patch #2355


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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2011-01-16 Thread Jacob Nevins

Update of patch #1893 (project freeciv):

  Status:Done = In Progress
 Assigned to:None = jtn
 Open/Closed:  Closed = Open   


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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-11-25 Thread Jacob Nevins

Update of patch #1893 (project freeciv):

  Status:   Need Info = Done   
 Open/Closed:Open = Closed 

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Follow-up Comment #8:

The only thing remaining unaddressed is comment #1 (and the same thing for
experimental.ruleset), but I don't think we should hold up the string freeze
for it. I'll raise a new ticket.

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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-11-24 Thread Daniel Markstedt

Follow-up Comment #7, patch #1893 (project freeciv):

Can this ticket be closed now? It's the only remaining one blocking task
#7231. :)

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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-11-20 Thread pepeto

Update of patch #1893 (project freeciv):

  Depends on: = patch #2221


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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-10-29 Thread Jacob Nevins

Update of patch #1893 (project freeciv):

  Depends on: = bugs #16971

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Follow-up Comment #6:

I've raised a separate bug #16971 for the transform issue. Feel free to
discuss further there.

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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-09-07 Thread James Spahlinger

Follow-up Comment #5, patch #1893 (project freeciv):

The word 'terraform' has been used to mean changing land in a few other
games. Alpha Centauri is one I can think of off the top of my head.

The word 'transform' goes more readily with person changing. For example
'Transformers' the toy/film: http://en.wikipedia.org/wiki/Transformers.

Of course freeciv is already using transform to mean land changes, which
might bar changing what 'transform' means in freeciv and limit us to naming
only person changes. For that I really have no new input.

P.S. When I say person changes I mean changes to a living thing or
something built by living things. I really can't think of a better term for
this at this hour.

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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-09-04 Thread Jacob Nevins

Follow-up Comment #2, patch #1893 (project freeciv):

* Transformable units.
** We've got a bit of a terminology problem here. We have units that can
transform terrain, and units that can transform into other units; the order
for both is called Transform. Can we think of another name for it?

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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-09-04 Thread Daniel Markstedt

Follow-up Comment #3, patch #1893 (project freeciv):

How about Convert for the latter?

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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-09-04 Thread David Lowe

Follow-up Comment #4, patch #1893 (project freeciv):

Transforming terrain is also known as 'terraforming'.

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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-08-28 Thread Jacob Nevins

URL:
  http://gna.org/patch/?1893

 Summary: [metaticket] Help updates for 2.3.0
 Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 08/28/10 at 23:15
Category: docs
Priority: 5 - Normal
  Status: Need Info
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

No patches yet, just a placeholder for documentation that needs to be
written/updated before 2.3.0.

First couple of things, off the top of my head:
* Variable city radii
* Multiple city build slots




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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-08-28 Thread Jacob Nevins

Follow-up Comment #1, patch #1893 (project freeciv):

* description in multiplayer/game.ruleset should describe in detail how it
is different from the default ruleset.

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