[Freeciv-Dev] [patch #3204] Save road vectors
Follow-up Comment #2, patch #3204 (project freeciv): This produces unwanted warning messages when loading old savegames (ones without separate roads information). While these are not nice, comment above LOAD_MAP_CHAR() states that this behavior in situation like this is intentional and not to be considered a bug. So I think this patch can go forward even with the warnings so I can continue developing all the gen-roads stuff that depends on this one being in. I just don't think those unnecessary warnings belong to release quality sw - something must be done before 2.5.0 release. ___ Reply to this item at: http://gna.org/patch/?3204 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3204] Save road vectors
Update of patch #3204 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3204 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3204] Save road vectors
Update of patch #3204 (project freeciv): Summary: Save roads vector = Save road vectors ___ Follow-up Comment #1: - Updated against current svn (file #15587) ___ Additional Item Attachment: File name: SaveRoadVec-2.diff Size:11 KB ___ Reply to this item at: http://gna.org/patch/?3204 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev