[Freeciv-Dev] [patch #3729] Attacking player specific reverse pathfinding map for cities

2015-11-11 Thread Marko Lindqvist
Follow-up Comment #2, patch #3729 (project freeciv):

Later it has turned out that the main benefit of this patch is handling of
movement bonus effects. Otherwise attacker with movement bonus that the
defender does not have, could attack sooner than expected, in many cases
taking empty city before defending player felt urgency to buy defender. 

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[Freeciv-Dev] [patch #3729] Attacking player specific reverse pathfinding map for cities

2013-02-24 Thread Marko Lindqvist
Update of patch #3729 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3729] Attacking player specific reverse pathfinding map for cities

2013-02-20 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3729

 Summary: Attacking player specific reverse pathfinding map
for cities
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 21 Feb 2013 08:57:51 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Currently assess_danger() uses single reverse pathfinding map for all the
units approaching the city. This map is constructed as if all units were owned
by city owner (the defender). This causes inaccuracy due to ZoC effects and
restrict_infra (if enabled) being different for distinct players.

Attached patch creates reverse pathfinding map for each attacker player
instead.



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File Attachments:


---
Date: Thu 21 Feb 2013 08:57:51 AM EET  Name: AttackerMapforCity.patch  Size:
5kB   By: cazfi

http://gna.org/patch/download.php?file_id=17299

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