[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-08-03 Thread pepeto
Follow-up Comment #10, patch #4931 (project freeciv):

I think the only change that is notable for the user is that units with more
than 1 turn of fuel really can wait at all refuel points. Sometimes, the
calculation was not done due to a problem of synchronization between the
normal and the waited priority queues.

I think there is still a case (very rare) the calculation can be not optimal.
But it would require a lot of change. I plan to improve this only for 3.0
(when working on generic fueled units).


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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-08-02 Thread Jacob Nevins
Follow-up Comment #9, patch #4931 (project freeciv):

Can you summarise the changes players might see as a result of this patch (if
any), for release notes?

Does it fix any cases where planes could run out of fuel, or anything like
that?

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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-21 Thread pepeto
Update of patch #4931 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-19 Thread pepeto
Update of patch #4931 (project freeciv):

  Status:  Ready For Test = In Progress
 Assigned to:None = pepeto 

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Follow-up Comment #4:

I think a version for earlier branches will be also welcome...


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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-19 Thread pepeto
Update of patch #4931 (project freeciv):

  Status: In Progress = Ready For Test 
 Planned Release:   2.6.0 = 2.4.3, 2.5.0, 2.6.0

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Follow-up Comment #5:

Attached patch for S2_4 and S2_5.


(file #21463)
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Additional Item Attachment:

File name: S2_4_S2_5_pf_fuel_map_adjust.patch Size:14 KB


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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-12 Thread pepeto
Follow-up Comment #2, patch #4931 (project freeciv):

Patch #4926, comment 1: I said since bug #20361, there were a SINGLE_MOVE cost
hack except for pf_fuel_map. Actually, this was not right. This hack was
present there too and I forgot to remove it in patch #4889.

This part my be moved to patch #4926 if you want.

I made the patch over patch #4926 and patch #4930 so this shouldn't make
conflicts.


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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-12 Thread Emmet Hikory
Follow-up Comment #3, patch #4931 (project freeciv):

Aha, so patch #4926 doesn't actually finish cleaning up the SINGLE_MOVE hack,
and so seeing a very similar section being removed in this patch caused me to
raise a false positive.  My apologies for the noise (I tend to test patches in
isolation, and perhaps shouldn't in this sort of situation).  Unless you have
a strong opinion otherwise, I think it's easier to go with the (incomplete)
patch #4926 as-is, and complete the removal of the SINGLE_MOVE hack here (with
the attached patch).

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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread pepeto
Additional Item Attachment, patch #4931 (project freeciv):

File name: pf_fuel_map_adjust.patch   Size:13 KB


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[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread Emmet Hikory
Follow-up Comment #1, patch #4931 (project freeciv):

The removal of the obsolete SINGLE_MOVE cost hack will conflict with the
application of patch #4926.  Which is the right solution here?

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