[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-12-31 Thread Jacob Nevins
Update of patch #5011 (project freeciv):

  Status:None => Wont Do
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-11-16 Thread David Fernandez
Follow-up Comment #11, patch #5011 (project freeciv):

It is ok to me.

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[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-11-15 Thread Jacob Nevins
Update of patch #5011 (project freeciv):

 Planned Release:2.5.0, 2.6.0 =>

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Follow-up Comment #10:

Removing release target.

My inclination is to drop this now that the underlying bugs have gone away,
but I leave final decision to bardo as ruleset author.

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[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-25 Thread pepeto
Follow-up Comment #5, patch #5011 (project freeciv):

> So maybe this ticket's redundant?

I don't think so. But I am currently thinking that there is maybe a way to fix
random tech issues in S2_4 and S2_5.


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[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-24 Thread Jacob Nevins
Follow-up Comment #4, patch #5011 (project freeciv):

> We know that that doesn't work well with 
> team_pooled_research=TRUE, and probably won't be fixed until 
> 2.6.0 (bug #22058).
In fact pepeto has committed fixes for that bug to S2_4/S2_5. So maybe this
ticket's redundant? I haven't checked whether any of the other research bugs
only fixed on trunk will cause trouble.

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[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-09 Thread David Fernandez
Follow-up Comment #3, patch #5011 (project freeciv):

New patch where I use TRUE and FALSE instead of "ENABLED" and "DISABLED" for
all settings, except for "borders" that seems to require a String (not
boolean) value.

Patch for rev25768, where bug #22446 was already applied.

(file #21683, file #21684)
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Additional Item Attachment:

File name: civ2civ3-team_pooled_research-trunk-2.patch Size:2 KB
File name: civ2civ3-team_pooled_research-S2_5-2.patch Size:2 KB


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[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread David Fernandez
Follow-up Comment #2, patch #5011 (project freeciv):

Patch to disable team_pooled_research by default for trunk.
Option locked (and commented) for v2.5.

I also simplified the description of the ruleset because I think it is no
longer accurate. Removed this part:
>Adapted for single player, with AI less aggressive at start, but more
challenging at the end.
The latest changes to the rules, specially the tech upkeep, and the increased
unit upkeep costs, have made the AI less challenging at the end of the game. I
do not see fair that these rules claim that AI is more challenging than
classic rules, even if I think it was true for some versions.
(I never know if I should open a different ticket for this kind of text
changes).

(file #21632, file #21633)
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Additional Item Attachment:

File name: civ2civ3-team_pooled_research-trunk.patch Size:2 KB
File name: civ2civ3-team_pooled_research-S2_5.patch Size:2 KB


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[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread David Fernandez
Follow-up Comment #1, patch #5011 (project freeciv):

I like the idea to lock it. Maybe with a sort comment in the same line of
game.ruleset, so possible modders know why is locked.

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[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread Jacob Nevins
Update of patch #5011 (project freeciv):

  Depends on: => patch #5010


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