Re: [Freeciv-Dev] 2.1.0-rc1 version set
On 10/13/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 10/12/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 10/12/07, William Allen Simpson [EMAIL PROTECTED] wrote: I'm not sure how to tag the release (do I have to checkout 1 level above the branches?) -- Daniel can do that -- but version.in has been set. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev I follow Jason's steps at http://freeciv.wikia.com/wiki/Release Let's wait 24h before tagging, to let some final fixes go in. Between now and final, docs need some attention too. Especially translated docs. ~Daniel gna.org's svn is unresponsive and I have a headache, so I won't be doing the release tonight. Will be trying again in 12hrs or so! ~Daniel It has been done! RC1 tagged and tarball uploaded to beta/. Successfully complies and runs on my Ubuntu work computer, though I couldn't play around with it much, needless to say. ;) I will announce the release on mailing lists and wiki when I get back home in 8 hours or so. Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
I contacted Frédéric Rodrigo. We will finish translation as soon as possible. Date: Sat, 13 Oct 2007 09:53:06 +0900 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Freeciv-Dev] 2.1.0-rc1 version set CC: freeciv-dev@gna.org On 10/13/07, William Allen Simpson [EMAIL PROTECTED] wrote: Pepeto _ You seem to have interpreted these 2 criteria as /or/, but the usual English interpretation of *and* applies: both criteria must be met to delay the release. Bugs in 2.0 are *especially* not applicable. They are known and didn't affect the current/previous release cycle. If they are have not been fixed in 3 years, they are not critical bugs! I have reviewed your list, and none of them are reproducible crashes that prevent the game from being played. Please concentrate your efforts over the next few days on the vigorous effort to ensure the quick release of 2.1. In particular, there are 50 missing translations in fr.po? And 95 fuzzy translations? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev There's also the translated docs in fr/ -- I haven't seen Rodrigo around for ages, so you might be the only French speaker around ATM, pepeto. As for your bugs, let's aim to have those fixed by 2.1.1! ~Daniel _ Vous êtes plutôt Desperate ou LOST ? Personnalisez votre PC avec votre série TV préférée ! http://specials.divertissements.fr.msn.com/SeriesTV.aspx___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
On 12/10/2007, William Allen Simpson wrote: Assuming we're following the usual commercial release criterion, problems that would stop the cycle now would be: 1) reproducible crashing bugs, As our main deliverable is source code: or compilation failures 2) that aren't already in previous 2.0.x releases. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
On 10/12/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 10/12/07, William Allen Simpson [EMAIL PROTECTED] wrote: I'm not sure how to tag the release (do I have to checkout 1 level above the branches?) -- Daniel can do that -- but version.in has been set. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev I follow Jason's steps at http://freeciv.wikia.com/wiki/Release Let's wait 24h before tagging, to let some final fixes go in. Between now and final, docs need some attention too. Especially translated docs. ~Daniel gna.org's svn is unresponsive and I have a headache, so I won't be doing the release tonight. Will be trying again in 12hrs or so! ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
On 10/12/07, William Allen Simpson [EMAIL PROTECTED] wrote: Daniel Markstedt wrote: Let's wait 24h before tagging, to let some final fixes go in. Between now and final, docs need some attention too. Especially translated docs. Ok, cool. How long after the tag is the final release? 7 days? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev Looking at the news archive: between 2.0.0-RC1 and 2.0.0-RC2: 13 days. Then to 2.0.0-final another 3. Anyway, a week sounds reasonable if nothing unexpected happens. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
Daniel Markstedt wrote: Let's wait 24h before tagging, to let some final fixes go in. Between now and final, docs need some attention too. Especially translated docs. Ok, cool. How long after the tag is the final release? 7 days? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
On 10/12/07, William Allen Simpson [EMAIL PROTECTED] wrote: I'm not sure how to tag the release (do I have to checkout 1 level above the branches?) -- Daniel can do that -- but version.in has been set. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev I follow Jason's steps at http://freeciv.wikia.com/wiki/Release Let's wait 24h before tagging, to let some final fixes go in. Between now and final, docs need some attention too. Especially translated docs. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
On 10/12/07, William Allen Simpson [EMAIL PROTECTED] wrote: Assuming we're following the usual commercial release criterion, problems that would stop the cycle now would be: 1) reproducible crashing bugs, 2) that aren't already in previous 2.0.x releases. Anything else waits until the next release (2.1.x or 2.2.0). I'm presuming that we still want translations? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev Sounds like reasonable guidelines. Updates to po's are always welcome, regardless of branch or state. Unless they break compilation of course, so we'd better check after each commit. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
Assuming we're following the usual commercial release criterion, problems that would stop the cycle now would be: 1) reproducible crashing bugs, 2) that aren't already in previous 2.0.x releases. Anything else waits until the next release (2.1.x or 2.2.0). I'm presuming that we still want translations? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
William Allen Simpson wrote: 1) reproducible crashing bugs, PR#39602, 39615. 2) that aren't already in previous 2.0.x releases. PR#20772, 39697, 39613, 39744. And other incomplete features... Is it enough to have at least a week before release? _ Retrouvez Windows Live Messenger sur votre mobile ! http://www.messengersurvotremobile.com___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
Pepeto _ You seem to have interpreted these 2 criteria as /or/, but the usual English interpretation of *and* applies: both criteria must be met to delay the release. Bugs in 2.0 are *especially* not applicable. They are known and didn't affect the current/previous release cycle. If they are have not been fixed in 3 years, they are not critical bugs! I have reviewed your list, and none of them are reproducible crashes that prevent the game from being played. Please concentrate your efforts over the next few days on the vigorous effort to ensure the quick release of 2.1. In particular, there are 50 missing translations in fr.po? And 95 fuzzy translations? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-rc1 version set
On 10/13/07, William Allen Simpson [EMAIL PROTECTED] wrote: Pepeto _ You seem to have interpreted these 2 criteria as /or/, but the usual English interpretation of *and* applies: both criteria must be met to delay the release. Bugs in 2.0 are *especially* not applicable. They are known and didn't affect the current/previous release cycle. If they are have not been fixed in 3 years, they are not critical bugs! I have reviewed your list, and none of them are reproducible crashes that prevent the game from being played. Please concentrate your efforts over the next few days on the vigorous effort to ensure the quick release of 2.1. In particular, there are 50 missing translations in fr.po? And 95 fuzzy translations? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev There's also the translated docs in fr/ -- I haven't seen Rodrigo around for ages, so you might be the only French speaker around ATM, pepeto. As for your bugs, let's aim to have those fixed by 2.1.1! ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev