Re: [Freeciv-Dev] (PR#36339) [SDL client] no way to save in the gui
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36339 On 9/17/07, Pepeto _ [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=36339 [dmarks - Lun. Sep. 17 08:11:29 2007]: [dmarks - Mon Feb 19 05:36:47 2007]: The SDL client lacks a simple 'save' button (couldn't find one at least). ~Daniel I propose this simple (?) solution: In the options dialog, replace the 'Disconnect' button with a 'Save and Quit' one. Clicking it will save the game for you and then bring you to the main menu. The 'Quit' button will bring you to the main menu without saving (equal to the current effect of the 'Disconnect' button.) Thoughts? ~Daniel It should depend of is_server_running(). If is_server_running() == FALSE, there is any reason to set a button 'Save and Quit', because it should fail. Agreed. In that case the button should naturally be grayed out. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39714) Crasher bug introduced in r13286
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39714 Petr Baudis wrote: ... Server crashed to me when I was researching the last technology in tree and entered a hut with a unit. Mine, am looking at this end case ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39714) assert(tech != A_FUTURE) debugging
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39714 Yes, debugging accidentally left during commit for PR#39525. Thanks for the clue! Committed revision 13614. Index: common/tech.c === --- common/tech.c (revision 13613) +++ common/tech.c (working copy) @@ -142,7 +142,6 @@ if (old == value) { return old; } - assert(tech != A_FUTURE); research-inventions[tech].state = value; if (value == TECH_KNOWN) { ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39715) Crash when discovering a Future Tech
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39715 That's correct. This is related to the debugging in PR#39714. The flags aren't valid for A_FUTURE (or A_UNKNOWN or A_UNUSED), and these should never be set to TECH_KNOWN. Where is that happening? Please send traceback! And savegame just before event happens! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39698) 'classic' terrain for 2.1.99
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39698 Daniel Markstedt wrote: So is it impossible to create a ruleset for 2.1.99 that defines only one ocean type? Well, I'm pretty sure there are a couple of ways The easiest would be to create the world, and then hand edit the file to change all '.' ',' ';' etc to ' ' ;-) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39698) 'classic' terrain for 2.1.99
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39698 On 9/21/07, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39698 Daniel Markstedt wrote: So is it impossible to create a ruleset for 2.1.99 that defines only one ocean type? Well, I'm pretty sure there are a couple of ways The easiest would be to create the world, and then hand edit the file to change all '.' ',' ';' etc to ' ' ;-) Ok, so instead of backtracking with 2.2, would it be possible to add a forward-compatibility layer to 2.1? Simply speaking, the savegame code would read a 2.2 map and interpret ' ' '.' ',' ';' etc as identical ocean tiles. I know it sounds hackish, but it would be immensely helpful. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39698) 'classic' terrain for 2.1.99
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39698 Daniel Markstedt wrote: Ok, so instead of backtracking with 2.2, would it be possible to add a forward-compatibility layer to 2.1? Simply speaking, the savegame code would read a 2.2 map and interpret ' ' '.' ',' ';' etc as identical ocean tiles. I know it sounds hackish, but it would be immensely helpful. Exactly as civ1 and civ2 in trunk do now? :-) And your compatibility would last right up until I check-in the civ3-like land tiles that I posted last May. You want an editor for 2.1, port the editor to 2.1! For the record, I'm not in favor of forward-compatibility. 2.1 has stagnated for 2 years, it's time to put it to bed and move on ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev