[Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858 If I middle click for terrain info on unexplored territory it causes a crash ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39857) attempt to bribe barbarian causes crash
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39857 If the diplomat in the city attempts to subvert the barbarian legion with a bribe of 100 gold the game will crash. civgame-0250.sav.gz Description: application/gzip ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#18898) [gui-win32] Pick Nation Dialog Bug
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18898 [EMAIL PROTECTED] - Sun Jul 23 23:51:52 2006]: Action Done: Pressing Intellegence from Players dialog on AI computer when would normally show up with no intellegence Message: IN tech.c Line 63 Expression tech == A_FUTURE || (tech =0 tech game.control.num_tech_types) This crash was (should have been) resolved in PR#16824. Select Player Misdesign: the radio buttons for selecting Gender and City Style are not seperated eg, you can only select one option between the 2 of them using WinXP SP2 Scott [EMAIL PROTECTED] This is not entirely true. In 2.1.0, you can select first gender, then city style successfully. However, as soon as you pick gender again, city style gets deselected - which is a bug. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39859) Sliders in governor menu do not work
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 The sliders to set the values (gold, happy, etc.) do not work in the governor menu of the cities. It is possible to use the presets but you are not able to set the values yourself. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#13739) savegame can't be loaded (illegal activity transported_by fields)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=13739 [jdorje - Mon Aug 22 17:55:14 2005]: The attached savegame (made with an earlier 2.0.99 freeciv) can't be loaded in the current CVS version. It fails several sanity checks on startup. There is a Battleship in an inland city on hills. This used to be allowed (various bugs allowed it to happen, so it can exist in old savegames) but is now disallowed. There should be checks for it when loading savegames. -jason The savegame didn't stick. Maybe one could be created with an old version of civworld. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#13739) savegame can't be loaded (illegal activity transported_by fields)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=13739 There are some checks for this kind of thing in 2.2, with the new(ish) unit, terrain, movement class stuff, but I've not noticed anything in 2.1. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39860) autosave: human players civ taken over by AI
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39860 - using 2.1.0 windows gtk2 - single player game, running 5 player game with 4 AI - had client crash late in the game (~1500AD) for unknown reason (~at end of turn?, window abruptly closed) - tried to load latest autosaved game after crash - start screen showed all players controlled by AI - console wrote something like: taking over civ XYZ - civ already controlled by my name - autosave was at end of my last turn, but when I pressed end turn, AI moved for my troops the following turns - explored savedgame with text editor; controlled by AI was set true for my civ; tried to fix savedgame manually - did not work ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 Pepeto _ wrote: and say me that this stealth fighter can move to P1 and not go to dangerous positions. Verified. The stealth fighter, currently in the middle of the ocean, with 7/7 remaining, is unable to go to any dangerous position. It could reach P1 on the other side of the continent on the next turn. The code causes it to stop in P5 and refuel on the way. Works (as all my previous tests have indicated.) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 Committed S2_1 revision 13941. Committed S2_2 revision 13942. Committed trunk revision 13943. The slightly different S2_2/trunk patch for posterity: Index: common/aicore/pf_tools.c === --- common/aicore/pf_tools.c(revision 13941) +++ common/aicore/pf_tools.c(working copy) @@ -546,31 +546,32 @@ enum known_type known, struct pf_parameter *param) { - struct base_type *pbase; + struct base_type *pbase = tile_get_base(ptile); int moves = SINGLE_MOVE * real_map_distance(param-start_tile, ptile); - int fuel = param-fuel_left_initially - 1; + int fuel = param-move_rate * param-fuel_left_initially; - if (is_allied_city_tile(ptile, param-owner)) { + if (fuel moves) { +/* not enough fuel. */ +return TRUE; + } + + if (fuel = moves * 2) { +/* has enough fuel for round trip. */ return FALSE; } - pbase = tile_get_base(ptile); - - if (pbase is_native_base_to_uclass(pbase, param-uclass)) { + if (fuel = moves +(is_allied_city_tile(ptile, param-owner) +|| (pbase is_native_base_to_uclass(pbase, param-uclass { /* All airbases are considered non-dangerous, although non-allied ones * are inaccessible. */ return FALSE; } - if (param-moves_left_initially + param-move_rate * fuel = moves * 2) { -if (param-fuel_left_initially 1 -|| ((param-fuel_left_initially 2 - || !BV_ISSET(param-unit_flags, F_ONEATTACK)) - (is_enemy_unit_tile(ptile, param-owner) -|| (ptile-city is_enemy_city_tile(ptile, param-owner) { - /* allow movement if fuelled, and attacks, even suicidal ones */ - return FALSE; -} + if (is_enemy_unit_tile(ptile, param-owner) + || is_enemy_city_tile(ptile, param-owner)) { +/* allow attacks, even suicidal ones */ +return FALSE; } /* Carriers are ignored since they are likely to move. */ @@ -629,7 +630,7 @@ parameter-get_MC = single_airmove; break; default: -freelog(LOG_ERROR, Impossible move type to pft_fill_unit_parameter()!); +freelog(LOG_ERROR, pft_fill_unit_parameter() impossible move type!); break; } @@ -670,7 +671,7 @@ parameter-get_MC = single_airmove; /* very crude */ break; default: -freelog(LOG_ERROR, Impossible move type to pft_fill_unit_overlap_param()!); +freelog(LOG_ERROR, pft_fill_unit_overlap_param() impossible move type!); break; } @@ -701,7 +702,7 @@ parameter-get_MC = single_airmove; /* very crude */ break; default: -freelog(LOG_ERROR, Impossible move type to pft_fill_unit_attack_param()!); +freelog(LOG_ERROR, pft_fill_unit_attack_param() impossible move type!); break; } @@ -754,8 +755,8 @@ struct unit *punit) { parameter-turn_mode = TM_CAPPED; + parameter-unknown_MC = SINGLE_MOVE; - parameter-unknown_MC = SINGLE_MOVE; if (uclass_has_flag(unit_class(punit), UCF_TERRAIN_SPEED)) { /* Unit is subject to terrain movement costs */ struct unit_type *punittype = unit_type(punit); ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39859) Sliders in governor menu do not work
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 Version 2.1.0-rc1 (Windows) does not exhibit this behavior on my machine. Sliders work fine. Creating new presets works fine too. wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 The sliders to set the values (gold, happy, etc.) do not work in the governor menu of the cities. It is possible to use the presets but you are not able to set the values yourself. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39859) Sliders in governor menu do not work
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 You're right - this is a regression between 2.1.0-rc1 and 2.1.0. ~Daniel On 11/13/07, Daniel Doran [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 Version 2.1.0-rc1 (Windows) does not exhibit this behavior on my machine. Sliders work fine. Creating new presets works fine too. wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 The sliders to set the values (gold, happy, etc.) do not work in the governor menu of the cities. It is possible to use the presets but you are not able to set the values yourself. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39860) autosave: human players civ taken over by AI
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39860 On 11/12/07, wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39860 - using 2.1.0 windows gtk2 - single player game, running 5 player game with 4 AI - had client crash late in the game (~1500AD) for unknown reason (~at end of turn?, window abruptly closed) - tried to load latest autosaved game after crash - start screen showed all players controlled by AI - console wrote something like: taking over civ XYZ - civ already controlled by my name - autosave was at end of my last turn, but when I pressed end turn, AI moved for my troops the following turns - explored savedgame with text editor; controlled by AI was set true for my civ; tried to fix savedgame manually - did not work Known bug tracked in PR#22082 and listed at the top of http://freeciv.wikia.com/wiki/Known_Bugs ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 [wsimpson - Lun. Nov. 12 15:47:11 2007]: Works (as all my previous tests have indicated.) Doesn't. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#20772) Bug: Air goto attack on unit or city not possible
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20772 Air goto attack seems to be working as of r13943. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39861) scrollbar on side and top doesnt work
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861 ok ive been playing freeciv for a very long time and ive never seen this in any of them the little scrollbar thingy on the bottom and side arent there , now it doesnt seem that this could be an issue but it really helps to be able to scroll thru you country to see how big and well placed it is and to maintain cities well ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#16811) Re: Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 So our own hosting is not possible now as much as I understand. Then lets choose what service to use: 1. Launchpad 2. Sourceforge 3. gna.org tracker 4. ??? any more choices I vote for gna.org couse SVN is hosted there. [EMAIL PROTECTED] - Sun Nov 11 17:07:51 2007]: On Nov 11, 2007 5:43 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: From the hosting standpoint, if freeciv.org becomes a 401c3, then it could collect donations so that it could pay for its own hosting if it had to. The problem has always been to find someone who could host it with an absolutely minimum of work needed to maintain it from our end. Registering and maintaining a charity is almost a full time job. Has anyone looked into sourceforge? Last I checked, it could not run bugzilla. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 [wsimpson - Mon Nov 12 15:47:11 2007]: Pepeto _ wrote: and say me that this stealth fighter can move to P1 and not go to dangerous positions. Verified. The stealth fighter, currently in the middle of the ocean, with 7/7 remaining, is unable to go to any dangerous position. It could reach P1 on the other side of the continent on the next turn. The code causes it to stop in P5 and refuel on the way. Works (as all my previous tests have indicated.) Issues as of S2_1 r13943: - Can issue goto to any unsafe tile within its current moves. The unit dies on EOT. - Can issue goto to city two turns away, e.g. PY. The unit does not refuel in city and dies on EOT. - Can not issue goto to city more than two turns away, e.g. P1. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39861) scrollbar on side and top doesnt work
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861 On 11/13/07, wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861 ok ive been playing freeciv for a very long time and ive never seen this in any of them the little scrollbar thingy on the bottom and side arent there , now it doesnt seem that this could be an issue but it really helps to be able to scroll thru you country to see how big and well placed it is and to maintain cities well They are off by default in 2.1 but can be turned on by enabling: GameLocal OptionsInterfaceShow Map Scrollbars We get this question a lot so I suggest making a FAQ entry for it. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev