[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-04-09 Thread David Fernandez
Follow-up Comment #1, patch #7079 (project freeciv):

New version of the patch that includes some related changes:
- Make Trireme obsolete by Caravels, again.
- Fix reference in the Lighthouse wonder.
- Update Readme. 

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[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-04-09 Thread David Fernandez
Follow-up Comment #2, patch #7079 (project freeciv):

And the patch...

(file #27075)
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File name: civ2civ3-trireme_river_v2-S2_6 Size:3 KB


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[Freeciv-Dev] [patch #5597] civ2civ3: achievements

2016-04-09 Thread David Fernandez
Follow-up Comment #2, patch #5597 (project freeciv):

>Maybe broke alliance, border friction or broke alliance in wartime can cause
a decrease of culture points.
I like the idea, but I don't know if possible. At least, I wouldn't know how
to implement it.

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[Freeciv-Dev] [patch #5597] civ2civ3: achievements

2016-04-09 Thread David Fernandez
Follow-up Comment #3, patch #5597 (project freeciv):

My first attempt to introduce culture points and achievements to civ2civ3
ruleset:

-The buildings that generate culture points are the same than civ3, with
similar values.
-Every wonder generates an amount of culture points proportional to the
construction cost (cost/100).
-There is a hardcoded limit of max 10 achievements, so I used only one of each
type (8 in total).
But I think a higher limit would be useful to include the same achievement
with different values. For example 100 culture points for each 20% of map
known, or each new continent discovered (Land_Ahoy), or each different culture
of your citizens (Multicultural).

It needs more testing, and surely to readjust the values before the cultural
victory can be enabled, but it should allow other people to start testing it.

(file #27076)
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File name: civ2civ3-achievements-S2_6 Size:14 KB


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