On Thu, 16 Dec 2021 10:42:49 +0100 (CET)
Stefan Fellner wrote:
> If you have more col1 questions / uncertainity - I am happy to share
> screenshots, or try it on the spot.
There are a bunch of open questions on the wiki I mentioned earlier. That
would be a great mission for you to take on: Kill the WWC1D Wiki (by
answering and fixing all the questions:-)
> Back to La Salle:
> The behaviour after capture could be discussed - I think that's only because
> col1 would apply the bonus the moment you raise pop from 2 to 3, and the
> moment La Salle joins congress.
> So if you capture the colony with pop >= 3, you won't get the stockade until
> you add another pop when pop >= 3 (double checked in the game).
> So it's maybe a bit of an exploit by me, because i often like to just disband
> foreign colonies,
> but it's also reasonable to be able to do it (scorched earth ;)).
Agreed. No one likes the stockade restriction. It is totally reasonable
to be able to abandon a colony. I understand the gameplay restriction in
Col1, and we support it, but if the colonists decide to torch the stockade
and leave town who is stopping them?:-)
There is another interesting case. We have experimental support for
natural disasters. One of these is the destruction of a building. I
think a native attack can do this too. So... if they knock out the
stockade, does it get rebuilt instantly? Or in classic rules, should a
player with an unwanted colony try to annoy the natives and leave it
undefended in the hope that they burn the stockade, allowing the colony to
be abandoned?
> That you get La Salle bonus for new colonies after La Salle joined, that's
> IMHO an requirement, I would consider it a bug (as of your policy diffs to
> col1 for classic ruleset -> bug).
Yep. Screenshots are convincing. Its a bug.
> On the place to put it, I think it's fine to do it at turn-end, if that's too
> much traffic.
Lets put it there for now and see how it behaves. I think it makes the
most sense with the destroyed building case above.
Cheers,
Mike Pope
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