Re: [Freecol-developers] [freecol:bugs] Re: #3247 Strange queue of AI ships to Indians settlements

2022-04-24 Thread Michael T. Pope
On Sun, 24 Apr 2022 09:52:03 +
Stian Grenborgen  wrote:
> We equip non-scouting specialists with horses, muskets and tools to better 
> utilize the capacity of the ship. These units should never be sent on a 
> ScoutingMission (likewise for soldiers and pioneers).

This "should not happen":-), as the specialists should have been given a
WishRealizationMission to go to the colony that needs them.  However I can
believe that the mission allocation is borked.  I will look at it.

> It's easy enough checking for this in the mission, but perhaps a better 
> solution would be having the goods transported separately? This would make it 
> more fun for human players utilizing privateers (making the ship easier and 
> more fun to sink). The AI gets extra ships (by cheating) so the difficulty 
> should not be a problem.

Point taken on the privateers, but I think the AI should be allowed to
transport things efficiently if it can.  I really do not like using the AI
cheats as a justification for anything (ideally we should be working on
cheating less).  Lets see if I can fix the current failure.

Cheers,
Mike Pope


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Re: [Freecol-developers] [freecol:bugs] Re: #3247 Strange queue of AI ships to Indians settlements

2022-04-24 Thread Stian Grenborgen
Hi,


We equip non-scouting specialists with horses, muskets and tools to better 
utilize the capacity of the ship. These units should never be sent on a 
ScoutingMission (likewise for soldiers and pioneers).


It's easy enough checking for this in the mission, but perhaps a better 
solution would be having the goods transported separately? This would make it 
more fun for human players utilizing privateers (making the ship easier and 
more fun to sink). The AI gets extra ships (by cheating) so the difficulty 
should not be a problem.


Best wishes,
Stian Grenborgen



From: Mike Pope 
Sent: 24 April 2022 11:33
To: [freecol:bugs]
Subject: [freecol:bugs] Re: #3247 Strange queue of AI ships to Indians 
settlements


On Fri, 22 Apr 2022 05:54:55 -
"Stian Grenborgen" 
stian...@users.sourceforge.net wrote:

I also noticed that a scouts being an expert tobacconist have been rerouted to 
an indian settlement for a scouting mission. This should also be fixed in the 
scouting mission.

This has been done in git.0dffd87. The scout now disembarks to a tile
adjacent to the settlement, and the ship leaves for its next task. Not
sure if the scouting mission completes because the settlement has been
scouted by another player (the scouting unit does not "know" this when the
mission is created), but it does get a new mission.

Cheers,
Mike Pope



[bugs:#3247] Strange queue of AI 
ships to Indians settlements

Status: open
Group: Current
Created: Sun Apr 10, 2022 02:31 AM UTC by Bernat
Last Updated: Sun Apr 24, 2022 09:17 AM UTC
Owner: nobody
Attachments:

  *   Captura de pantalla 2022-04-10 a las 
4.24.41.png
 (97.8 kB; image/png)
  *   Captura de pantalla 2022-04-10 a las 
4.29.12.png
 (98.6 kB; image/png)

Hello

I detected a strange queue of AI ships to Indians settlements, that remains 
forever here

I created the game with Nightly Release: 2022-03-15

I attach some captures, I think that ships are trying to trade with native 
settlements and something went wrong, but is only a thought

Thanks for your fantastic work! :D



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