This is excellent news!!
The nightly (weekly) releases seem to have helped make it more readily
available, they've seen about 500 downloads on those binary releases since
I activated it in Sept/Oct.
David
On Thu, Jan 4, 2018 at 8:08 PM Michael T. Pope wrote:
> On Thu, 14 Dec 2017 18:58:47 +1030
> "Michael T. Pope" wrote:
> > Very serious, alpha-release blocking:
> > BR#3121 Cant attack shipt
> > Desynchronization. Must fix, working on catching it now.
>
> Marcin came through with a test case, and I am hopeful this is now fixed.
> Hooray!
>
> I have been play testing quite a bit since Christmas, and while I have
> found bugs and fixed them, the only thing that is really annoying is that
> the GUI is weirdly slow at times --- just simple things like popping up
> a yes/no dialog take seconds when they should be near instantaneous.
> This seems to be worse with large games, but even small ones show the
> effect. This may well be BR#3102. I did the obvious test of increasing
> the memory available to the JVM by a factor of 8, but this did not help
> (AFAICT my large game was running the garbage collector about once per
> second, increasing the memory relaxed that to once every 3s).
>
> Anyway, as I have a bit more time off ATM, I can give FreeCol a good
> amount of attention, so I think we are ready to do an alpha-release.
>
> Cheers,
> Mike Pope
>
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