Re: [Freedos-user] Offering software to the FreeDOS official distribution: Terminal Matrix 8086, DeciMatrix 8086 and QDot 8086

2015-08-25 Thread Bruno Félix Rezende Ribeiro
Em Tue, 25 Aug 2015 19:58:10 +0200
Mateusz Viste  escreveu:

> I think what Tom is saying (and to what I totally agree), is that 
> without an internet connection, and a modern browser, a DOS user has
> no chance to even run the program (because of the password).

This is easy to overcome.  We could just include a 'README' file
mirroring the homepage contents within the distributed software
package.


> Further 'game' is compromised as well, since there is no way to know
> what one is supposed to type in the shell.

Believe you or not, that's a major feature of the game. ;-) Moreover,
there is a way to know: it's free software --- the source code is
available.


> I understand there might be some bigger concept somewhere in the 
> background, but a game must be - well - playable. Terminal Matrix, as 
> well coded as it might be, is simply not targeted to a general
> audience.

I see.


> Have anyone other than you actually played this game?

In the net abroad, not that I'm aware about.  However, I've just
published it, and it didn't get much promotion yet.  I expect that as
the program get distributed and more people get to know it, the number
of effective players will increase.


== Context Below =


> Em Tue, 25 Aug 2015 16:53:00 +0200
> Mateusz Viste  escreveu:
> 
> > Okay, I tried it. And I'm lost.
> 
> That's expected.  The loose wording in TM's homepage is part of the
> game.  It plays a dual role: keep the wrong-minded people out and
> invite the right-minded people in.  The truth is hidden within the
> lines of those paragraphs and deep inside the program's source code.
> 
> 
> > First, I started the game, and I got stuck on a login/password
> > screen. I tried several combinations, none worked. No way out. Had
> > to switch off the computer. This alone can be seen as a real
> > nuisance.
> 
> That's true.  I'll consider this as a feature request for the next
> release. ;-)
> 
> 
> > Second attempt - I read on your website the login and password (how 
> > would someone figure it out when getting the program from anywhere
> > else than directly from your website?)
> 
> They should not, unless someone who already has access provides one to
> them.
> 
> 
> > The login/password works. I got in a shell where I can run a
> > matrix-like screensaver, clear the screen, or exit back to DOS. Any
> > other command I tried to type ended with a blinking "NO REPLY"
> > message.
> 
> It seems RIS is not willing to talk to you.
> 
> 
> > I really don't get it. I might be missing something, since I am not
> > much into intelectual games, but I find the Terminal Matrix
> > experience highly frustrating.
> 
> Have you watched the demo session?
> 
>   http://oitofelix.github.io/terminal-matrix-8086/tm.mp4
> 
> 
> > If I understand it right, this is some kind of shell prototype,
> > right? But then, maybe could you actually turn it into something
> > useful, like maybe an interactive fiction engine or so? As such, a
> > prototype is likely to be of any interest only to you.
> 
> It's not a prototype, it's a fully working program as demonstrated in
> that video.
> 
> Besides being a terminal of communication to an hyper-dimensional
> being, Terminal Matrix is an experiment in psychology, free software
> development model and remote ideological corroboration.
> 
> 
> > BTW, you might want to announce such stuff rather on the FreeDOS
> > user list. FreeDOS-devel is rather about development.
> 
> I've already announced it there as well.
> 
> 
> Thank you for playing TM!


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Re: [Freedos-user] Offering software to the FreeDOS official distribution: Terminal Matrix 8086, DeciMatrix 8086 and QDot 8086

2015-08-25 Thread Mateusz Viste
I think what Tom is saying (and to what I totally agree), is that 
without an internet connection, and a modern browser, a DOS user has no 
chance to even run the program (because of the password). Further 'game' 
is compromised as well, since there is no way to know what one is 
supposed to type in the shell.

I understand there might be some bigger concept somewhere in the 
background, but a game must be - well - playable. Terminal Matrix, as 
well coded as it might be, is simply not targeted to a general audience.

Have anyone other than you actually played this game?

I'm switching to the user list to stop polluting the devel group.

Mateusz




On 25/08/2015 18:52, Bruno Félix Rezende Ribeiro wrote:
> Hi Tom!
>
> Em Tue, 25 Aug 2015 18:35:39 +0200
> Tom Ehlert  escreveu:
>
>> it looks like this game is playable only when connected to the world
>> wide web.
>
> That's just not true, and I've stated so in the package's homepage:
>
>"No network card or any other type of communication peripheral is
> required besides a screen and a keyboard.
> ...
> Those almost insanely modest requirements blow the minds of
> skeptical people, because no one can explain how this program's
> great feats are technologically achievable."
>


On 25/08/2015 16:53, Mateusz Viste wrote:
 > Okay, I tried it. And I'm lost.
 >
 > First, I started the game, and I got stuck on a login/password screen. I
 > tried several combinations, none worked. No way out. Had to switch off
 > the computer. This alone can be seen as a real nuisance.
 >
 > Second attempt - I read on your website the login and password (how
 > would someone figure it out when getting the program from anywhere else
 > than directly from your website?)
 > The login/password works. I got in a shell where I can run a matrix-like
 > screensaver, clear the screen, or exit back to DOS. Any other command I
 > tried to type ended with a blinking "NO REPLY" message.
 >
 > I really don't get it. I might be missing something, since I am not much
 > into intelectual games, but I find the Terminal Matrix experience highly
 > frustrating.
 >
 > If I understand it right, this is some kind of shell prototype, right?
 > But then, maybe could you actually turn it into something useful, like
 > maybe an interactive fiction engine or so? As such, a prototype is
 > likely to be of any interest only to you.
 >
 > BTW, you might want to announce such stuff rather on the FreeDOS user
 > list. FreeDOS-devel is rather about development.
 >
 > cheers,
 > Mateusz



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