Re: [Audyssey] stoneback tomb

2006-08-06 Thread Janet Session
PUT ON THE MASK THEN CONTINUE
Hapyu gaming
Janet Session aka Foxwoman
[EMAIL PROTECTED]
Visit my website
www.2020.supereasyshopping.com
Phone,484 461-3537
- Original Message - 
From: Simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Saturday, August 05, 2006 6:13 AM
Subject: [Audyssey] stoneback tomb


 first off I would like to apologize for not trimming the message from my
 last post.
 now a problem I am having with the tomb in the stoneback adventure.
 I have had this happen twice now, and that is when I finally get to the
room
 with the chest in it I defeat the sorceress and get the mask and there is
no
 mention of the arch to get to the second level.
 now I am thinking that both times I have picked up something from the
undead
 that I shouldn't have, I only saw the arch the one time and that was with
 only one stone cube.
 so what am I not doing right?
 Simon
 owner of the winMX mailing list.
 to join, send a blank email to:
 [EMAIL PROTECTED]
 msn [EMAIL PROTECTED]
 skype: slifinger


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Re: [Audyssey] Games on the PSP and exp

2006-08-06 Thread shaun everiss
Hi.
Just got news about the experimental projects games on audiogames.net.
Loads to play and loads to download.
I havn't tried any of them as of yet though.
At 01:17 AM 8/6/2006, you wrote:

Hi,

Although not PSP, did you read the news I just posted? Quote:

 From AudioGames.net (http://www.audiogames.net/index.php):

Nintendo has developed 7 mini audio games that can be played on every GBA
compatible platform, including the GameBoy Advanced, Gameboy Micro and
Nintendo DS. The games are to be sold under the name of Sound Voyager, which
in turn is part of the Nintendo Bit Generations line of alternative games.
Click the following link to read everything about Sound Voyager:
http://www.audiogames.net/db.php?action=viewid=SoundVoyager

Greets,

Richard

http://www.audiogames.net


- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 05, 2006 2:57 PM
Subject: Re: [Audyssey] Games on the PSP


  Hi Brandon,
  I don't know if you ever tried this, but one WWF game that for me was not
  quite fun and that friendly, in terms of commentary and accessibility, was
  WWF War Zone, which I tested on the PS. My friend then bought WWF Attitude
  for his PS in 2001, and that was real improvement and very fun. I must
  actually make a plan to see all these new games, I actually haven't seen
  my
  console gaming friend for about four years, because we stay so far from
  each
  other! You mention Fight Night, my friend had Knockout Kings, he reckons
  Fight Night has been made harder than KK ever was (not because of
  accessibility, but in terms of moves).
  Ari
 
 
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Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread kay scrimshaw
Hi brandon,

nice one,

from kay and jack x

- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 05, 2006 8:42 PM
Subject: [Audyssey] Gaming Section Live!


 Hi folks,
 The gaming section of my site is officially live! There's only one demo up 
 there at the moment, so if you've got something to contribute, a demo, 
 article, or review, please don't hesitate! Just visit
 http://www.brandoncole.net
 and click on the gaming link! Also, if you wish to keep up to date, feel 
 free to subscribe to the Brandoncole.net announcement list by sending a 
 blank email to
 [EMAIL PROTECTED]
 Enjoy!
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Re: [Audyssey] Accessible Platform Game: Moosic

2006-08-06 Thread michael feir
You just need to be certain you download the right pysonic file for version 
2.4. I initially had that problem too. Now, I just can't figure out how to 
defeat enemies and get anywhere in the game.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Wil James [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 06, 2006 8:38 AM
Subject: Re: [Audyssey] Accessible Platform Game: Moosic


 It sounds like a good game, but you need three additional files. Python 
 2.4,
 PyGame, and PySonic.  Both Python 2.4 and PyGame installed fine, but when 
 I
 tried to install PySonic, the installation haulted.  It said it needed
 Python 2.3, which was not found in the registry.  I couldn't go any 
 further.
 If anyone has a workaround, I would be interested.  Too bad this can't be
 converted to a .exe file.

 
 Got a problem with your assistive technology?  Let Cutting Edge Solutions
 fix it!  Visit us on the web at
 http://www.cuttingedgesolutions.biz today!
 --
 E-mail/MSN Messenger:
 [EMAIL PROTECTED]
 AIM:
 wilanddenise1
 Skype:
 wiljames
 --


 -Original Message-
 From: AudioGames [mailto:[EMAIL PROTECTED]
 Sent: Saturday, August 05, 2006 5:57 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Accessible Platform Game: Moosic

 (from AudioGames.net):

 Moosic is an open source audio platform game. Click the following link for
 more information: http://www.audiogames.net/db.php?action=viewid=moosic

 Greets,

 Richard

 http://www.audiogames.net - your number one source for audio games
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Re: [Audyssey] Moosic Notes

2006-08-06 Thread AudioGames
Hi,

Great, thanks for these instructions. Can I copy these to the AudioGames.net 
website so other people can read them as well?

Thanks,

Richard

- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, August 06, 2006 3:01 PM
Subject: [Audyssey] Moosic Notes


 Ok I finally got this working. I'll post his Instructions below. Do the
 steps in the exact order as shown in the instructions and the game will
 come up working.

 1. Install Python 2.4 (http://www.python.org)
 2. Install pygame (http://www.pygame.org)
 3. Install pySonic (http://pysonic.sourceforge.net)--Linux users should
 refer to Linux_pySonicInstall.txt
 4. Windows users install the FMod.dll in the C:\Windows\System32 directory
 (you may copy and paste it there).
 5. Run main.py
 Note: Be sure that you install Pysonic0.82.4.exe because if you install
 pysonic0.8.2.3.exe it won't run with Python2.4. Now I'm off to learn how 
 to
 play this game but I can already tell you it's got great sound effects.

  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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[Audyssey] Sound Voyager

2006-08-06 Thread AudioGames
Hi,

I just ordered a copy of Sound Voyager by Nintendo from Play-Asia.com 
(http://www.play-asia.com/paOS-13-71-66-49-en-70-1fi2.html). So I will soon (in 
about 10 days) let you guys know how accessible this Nintendo audio game is. 
Anyone else here on the list who already obtained a copy or who has ordered 
this game?

Greets,

Richard

http://www.audiogames.net 
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Re: [Audyssey] Games accessible to the Blid

2006-08-06 Thread Phil Vlasak
Dear Will,
I read in your recent post of your interest in games accessible to the Blid.
How do you know about the Blid?
As high inquisitor for the Blid invasion of the Earth I am well aware that 
this knowledge is strictly top secret.
If another Blid revealed our invasion plans to you I must know its name and 
serial number.
You will be adequately compensated for revealing this information to me.
Sincerely,
Klakz,
High Inquisitor for the Blid

- Original Message - 
From: will [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 06, 2006 7:40 AM
Subject: [Audyssey] PSP


 hi all

 If I get a PSP, what games will be acessible to the blid?
 if there are a handfull then iw ill purchase
 regards, will


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[Audyssey] good one, Tom - Re: Gaming Section Live!

2006-08-06 Thread Charles Rivard
Internet Exploder??  heh heh heh.  Good one, Tom.  I've never heard that one 
before.  If it was a typo, which I doubt because of the location of the r 
and the d, it came out funny.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 06, 2006 4:13 AM
Subject: Re: [Audyssey] Gaming Section Live!


 Hi.
 All links are working on Brandon's site. I am downloading the Lord of
 the Rings demo right now.
 Although, I don't know if this makes a difference I amusing Firefox not
 Internet Exploder.
 Smile.


 will wrote:
 hi

 that link not working yet
 is the game demo the lord of the rings one
 regards, will



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Re: [Audyssey] Games on the PSP

2006-08-06 Thread ari
On TV or radio you can't hear any football sounds. Rather give me the
sounds, I mean, if we don't have the sounds as feedback, we can't really
play the game! Jack, it looks as you're interested in American football? You
may be interested in reading an article I wrote a long time ago in one of
the back issues of Audyssey on how I thought an accessible American football
game could be made. (they were just thoughts, and I don't even know how
possible they were, but I was actually a bit disappointed that a games
developer didn't look into it, or maybe it's not possible or such a good
idea). I like football instead, but I wish someone could think up a solution
to get a very accessible version out their. I know we have Super Football,
but that's more a type of board game, you can't run, their's no crowds,
teams, leagues, etc. Since it's a more of a world thing, I think that
suggesting it to Code Factory,  RNIB, or one of those huge organisations
would be good. I actually think that it's sad that large organisations for
the blind aren't developing new board games, or, better still, they should
look at the possibility of making electronic or accessible computer games.
I'm not trying to take anything away from our community of developers, but
since a place like RNIB receives funding, and since it's a brand in the
blind world, it could ask huge game companies to jump on board and help. One
thing I was wondering was, for example, a company like Microsoft, who
actually have their own departments for accessibility. If a person could
somehow persuade them to put speech in their Flight Simulators, really
advanced speech giving really precise details, we could play it.
Ari


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Re: [Audyssey] another freedom millionaire question?Re: mostly gone fornext two weeks

2006-08-06 Thread ari
Hi Maria, 
I think Damien has some sets, I'm still busy compiling mine. 
Ari

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Re: [Audyssey] Mud games was StarWars browsergame?

2006-08-06 Thread mark bishop
I have downloaded the two files I need from monkey term, what do I do now?
- Original Message - 
From: Richard Sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 31, 2006 4:12 PM
Subject: Re: [Audyssey] Mud games was StarWars browsergame?


 Hi Mark,
 Here is a couple of links for Mud sites:

 http://www.randylaptop.com/mudding/

 http://realms.game.org/

 http://www.topmudsites.com/

 You need a Mud client to connect to many Mud games. Here they are.

 GMud32 is found at

 http://gutterstar.net/id35.htm

 or you can use Monkey Term found at

 http://www.randylaptop.com/mudding/client.php

 The second site is a real good resource for mudding.

 hth

 Rich

  On Monday, July 31, 2006  mark bishop wrote:

  Thank you for the information, where might I find some of these games?
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Re: [Audyssey] another freedom millionaire question?Re: mostly gone fornext two weeks

2006-08-06 Thread Robin Kipp
Hi Maria,
I said that I could upload some question sets on my server so other
gamers can download them, but didn't get any sets yet... :-(
Robin.



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[Audyssey] Game Accessibility and the visually impaired community (was: Games on the PSP)

2006-08-06 Thread AudioGames
Hi,

*quote*
I actually think that it's sad that large organisations for the blind aren't 
developing new board games, or, better still, they should look at the 
possibility of making electronic or accessible computer games. I'm not 
trying to take anything away from our community of developers, but since a 
place like RNIB receives funding, and since it's a brand in the
blind world, it could ask huge game companies to jump on board and help. One 
thing I was wondering was, for example, a company like Microsoft, who 
actually have their own departments for accessibility. If a person could
somehow persuade them to put speech in their Flight Simulators, really 
advanced speech giving really precise details, we could play it.
*quote end*

In case you missed my emails about this, there is a very active community 
concerning the accessibility of computer games. This includes people from 
the Internation Game Developers Association, Microsoft, LucasArts and myself 
to name a few. Microsoft is actually quite aware of the accessibility issues 
in games and has already participated in one or two game accessibility 
projects.

In my opinion, to get more accessible games, one needs to address the game 
industry instead of organisations such as the RNIB (which is not a 
professional game developer/publisher). For that, I believe *this* community 
needs to be out there more. In all honesty, I think that the blind 
community is not doing very much in this respect (being out there). Email 
companies *together*, as a community. Participate with the Game 
Accessibility Special Interest Group (GA-SIG  
http://www.igda.org/accessibility ). Visit game conferences like the GDC and 
address game companies and developers in person. Participate in project 
Game Accessibility (www.game-accessibility.com). Each time a new issue of 
Audyssey Magazine is out, why not email it to game companies, magazines, 
etc.?

I've got an example: when Halflife 2 was released, many deaf/hearing 
impaired players had a lot of trouble playing the game. Did you know what 
the deaf community did? They got together online with several 100 people, 
and as one they started emailing Valve, clearly describing the problems they 
were having and also suggesting solutions.
Valve listened and it took them *JUST* two weeks (!) to make Halflife 2 
accessible for hearing impaired gamers. Ever since the engine of Halflife 2 
has been accessible, resulting in other games being accessible (like the 
Halflife and Sin episodes) as well. I know it might not be as simple to make 
the game accessible for the blind, but unless you stand up and make yourself 
heard, you will never know. That's why I am so enthousiastic about the What 
Blind Gamers Want The Industry To Know-document that we made for the GDC, 
because it turned out as an eye-opener for many professional game 
developers.

I just want to end this rant (smile) with the news that Nintendo has just 
released 7 mini-audio games for Gameboy Advanced/Micro and Nintendo DS. See 
one of my prior postings to this list. If it turns out that these games are 
accessible for the blind or at least almost accessible, then I think 
Nintendo needs to know this. Because these are experimental games and if 
Nintendo doesn't get some good feedback on it, they might think the idea of 
audio games (or blind accessible games) suck and they won't continue along 
that path. Whereas if they do get a massive amount of positive feedback from 
the blind community concerning these audio games, then there might be a 
chance that Nintendo will think: hey, this might actually be something 
here

If you want to support me and my colleagues who spent a lot of time pressing 
the issue game accessibility to the professional game industry, please do so 
on the Visually Disabled Gamers forum:

http://www.game-accessibility.com/forum/viewforum.php?id=4

And if you have an idea or a suggestion or anything you want the industry to 
know, or if you'd want help to visit a convention of some sort, contact us 
through the forum.

Greets,

Richard

http://www.audiogames.net




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Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread kay scrimshaw
Hi,

what section of the site is the link in?

Kay

- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 06, 2006 12:26 PM
Subject: Re: [Audyssey] Gaming Section Live!


 The link works fine over here. I do know that sometimes it takes a while 
 for
 changes made here to be reflected in, say, the UK for instance, but it
 should be working fine.
 - Original Message - 
 From: will [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 06, 2006 5:47 AM
 Subject: Re: [Audyssey] Gaming Section Live!


 hi

 that link not working yet
 is the game demo the lord of the rings one
 regards, will

 - Original Message - 
 From: kay scrimshaw [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 06, 2006 9:14 AM
 Subject: Re: [Audyssey] Gaming Section Live!


 Hi brandon,

 nice one,

 from kay and jack x

 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 05, 2006 8:42 PM
 Subject: [Audyssey] Gaming Section Live!


 Hi folks,
 The gaming section of my site is officially live! There's only one demo
 up
 there at the moment, so if you've got something to contribute, a demo,
 article, or review, please don't hesitate! Just visit
 http://www.brandoncole.net
 and click on the gaming link! Also, if you wish to keep up to date, 
 feel
 free to subscribe to the Brandoncole.net announcement list by sending a
 blank email to
 [EMAIL PROTECTED]
 Enjoy!
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Re: [Audyssey] Game Accessibility and the visually impaired community(was: Games on the PSP)

2006-08-06 Thread Bryan Peterson
One thing we do have to consider is the financial end of the spectrum. Those 
big name companies don't necessarily realize how little extra they'd really 
need to spend on making their games accessible or the relatively small 
amount of extra work that would need to be done. In their eyes it would cost 
too much just to please what they probably view as a minority. Now don't get 
the wrong idea about where I stand. I'm firmly of the opinion that, given 
the right insentive and the right kind of insight, mainstream developers 
might just be persuaded. One of the things companies like to see is 
statistics. The number of blind people who enjoy mainstream games would 
probably surprise these people if they knew of it, so if we were to do some 
research and come up with some general figures, then add to that some 
suggestions about how companies could improve their games, we might be able 
to marshall a convincing argument. I think Richard and the folks at 
AudioGames.net are on the right track. More of us just need to be involved 
is all. I myself may order this game that Nintendo's come up with if I can 
figure out where to do so. Then after experimenting with it I could 
definitely send an Email to Nintendo with my comments and suggestions. If 
enough people do this, and I'll be doing my part at the first opportunity, 
we'll win them over. And if one developer makes that step based on our 
feedback, it'll create ripples in the pond and we might actually make a 
difference.



It ain't pretty when the pretty leaves you with no place to go.





From: AudioGames [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Game Accessibility and the visually impaired 
community(was: Games on the PSP)
Date: Sun, 6 Aug 2006 18:26:04 +0200

Hi,

*quote*
I actually think that it's sad that large organisations for the blind 
aren't
developing new board games, or, better still, they should look at the
possibility of making electronic or accessible computer games. I'm not
trying to take anything away from our community of developers, but since a
place like RNIB receives funding, and since it's a brand in the
blind world, it could ask huge game companies to jump on board and help. 
One
thing I was wondering was, for example, a company like Microsoft, who
actually have their own departments for accessibility. If a person could
somehow persuade them to put speech in their Flight Simulators, really
advanced speech giving really precise details, we could play it.
*quote end*

In case you missed my emails about this, there is a very active community
concerning the accessibility of computer games. This includes people from
the Internation Game Developers Association, Microsoft, LucasArts and 
myself
to name a few. Microsoft is actually quite aware of the accessibility 
issues
in games and has already participated in one or two game accessibility
projects.

In my opinion, to get more accessible games, one needs to address the game
industry instead of organisations such as the RNIB (which is not a
professional game developer/publisher). For that, I believe *this* 
community
needs to be out there more. In all honesty, I think that the blind
community is not doing very much in this respect (being out there). Email
companies *together*, as a community. Participate with the Game
Accessibility Special Interest Group (GA-SIG 
http://www.igda.org/accessibility ). Visit game conferences like the GDC 
and
address game companies and developers in person. Participate in project
Game Accessibility (www.game-accessibility.com). Each time a new issue of
Audyssey Magazine is out, why not email it to game companies, magazines,
etc.?

I've got an example: when Halflife 2 was released, many deaf/hearing
impaired players had a lot of trouble playing the game. Did you know what
the deaf community did? They got together online with several 100 people,
and as one they started emailing Valve, clearly describing the problems 
they
were having and also suggesting solutions.
Valve listened and it took them *JUST* two weeks (!) to make Halflife 2
accessible for hearing impaired gamers. Ever since the engine of Halflife 2
has been accessible, resulting in other games being accessible (like the
Halflife and Sin episodes) as well. I know it might not be as simple to 
make
the game accessible for the blind, but unless you stand up and make 
yourself
heard, you will never know. That's why I am so enthousiastic about the 
What
Blind Gamers Want The Industry To Know-document that we made for the GDC,
because it turned out as an eye-opener for many professional game
developers.

I just want to end this rant (smile) with the news that Nintendo has just
released 7 mini-audio games for Gameboy Advanced/Micro and Nintendo DS. See
one of my prior postings to this list. If it turns out that these games are
accessible for the blind or at least almost accessible, then I think
Nintendo 

Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread Brandon Cole
The gaming link is one of the list of links in the top frame of every page. 
As it has been quite some time since that section went online, I don't think 
the server difference is a valid reason anymore. It's just... gotta be there 
by now... doesn't it?
- Original Message - 
From: kay scrimshaw [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 06, 2006 12:40 PM
Subject: Re: [Audyssey] Gaming Section Live!


 Hi,

 what section of the site is the link in?

 Kay

 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 06, 2006 12:26 PM
 Subject: Re: [Audyssey] Gaming Section Live!


 The link works fine over here. I do know that sometimes it takes a while
 for
 changes made here to be reflected in, say, the UK for instance, but it
 should be working fine.
 - Original Message - 
 From: will [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 06, 2006 5:47 AM
 Subject: Re: [Audyssey] Gaming Section Live!


 hi

 that link not working yet
 is the game demo the lord of the rings one
 regards, will

 - Original Message - 
 From: kay scrimshaw [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 06, 2006 9:14 AM
 Subject: Re: [Audyssey] Gaming Section Live!


 Hi brandon,

 nice one,

 from kay and jack x

 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 05, 2006 8:42 PM
 Subject: [Audyssey] Gaming Section Live!


 Hi folks,
 The gaming section of my site is officially live! There's only one 
 demo
 up
 there at the moment, so if you've got something to contribute, a demo,
 article, or review, please don't hesitate! Just visit
 http://www.brandoncole.net
 and click on the gaming link! Also, if you wish to keep up to date,
 feel
 free to subscribe to the Brandoncole.net announcement list by sending 
 a
 blank email to
 [EMAIL PROTECTED]
 Enjoy!
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Re: [Audyssey] Moosic Notes

2006-08-06 Thread djc
Sure Wich go ahead.
I'll have some comments on the other games you've posted recently in the
near future.


*** REPLY SEPARATOR  ***

On 8/6/2006 at 3:05 PM AudioGames wrote:

Hi,

Great, thanks for these instructions. Can I copy these to the
AudioGames.net 
website so other people can read them as well?

Thanks,

Richard

- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, August 06, 2006 3:01 PM
Subject: [Audyssey] Moosic Notes


 Ok I finally got this working. I'll post his Instructions below. Do the
 steps in the exact order as shown in the instructions and the game will
 come up working.

 1. Install Python 2.4 (http://www.python.org)
 2. Install pygame (http://www.pygame.org)
 3. Install pySonic (http://pysonic.sourceforge.net)--Linux users should
 refer to Linux_pySonicInstall.txt
 4. Windows users install the FMod.dll in the C:\Windows\System32
directory
 (you may copy and paste it there).
 5. Run main.py
 Note: Be sure that you install Pysonic0.82.4.exe because if you install
 pysonic0.8.2.3.exe it won't run with Python2.4. Now I'm off to learn how

 to
 play this game but I can already tell you it's got great sound effects.

  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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[Audyssey] Review Of The Free Audio Games

2006-08-06 Thread djc
I've been checking out the new free downloadable games on the Audiogames
site and here's what I've found out.
Moosic_1.0
This game is modeled after Super Mario Brothers. When the game starts up
there is an intro and you can bypass the intro with the space bar. Once in
the game your task is to jump over the enemies. There are a couple of ways
to accomplish this. You can right arrow till you have the enemy almost dead
center and then you jump with either the letter w or the up arrow key. You
need to be real quick. Since I've never played the original Mario Brothers
I'm not familiar with that game but this is basically how you play this
game. This game is written in Python. Instructions are available at
http://audiogames.net
for getting what you need to run Python.
Sonar
This is an interesting game where the object is to kill the enemy when he
gets close to you. You use the left mouse button to fire a gun and the
right mouse button to reload the bullets in the gun. It is not neccessary
to move the mouse as the enemy will find you. This game starts at level 1.
I have not been able to complete level 1 so can't comment on how many
levels this game might have. If you move the mouse out of the Sonar window
the game still works. This is excellent for blind people since mice can be
hard for us to control.
FindTheSound
This game uses The Flaxh player. You move your mouse till you hear the
loudest sound in the center of your headphone and you left click. You only
have so much thme to complete a sound and once completed the game goes on
to another sound. Great sounds in this one and fun to play. This game is
multi level.
Flsound
This game is called Amazing voice and your supposed to find another person
who is playing the game with you using your microphone. Unfortunately I
can't get it working because they want you to connect to a server but no
server appears to be in the options and they didn't supply a server so I'm
not sure but the concept sounds pretty cool.
Jumpman
In this game cars come at you and you use your space bar to jump over the
cars. This one is really simple. It uses Flaxh.
Sightless
In this game your a person looking for a murderer. Your girl friend or wife
has been murdered. Your totally blind and you have to kill or at least beat
the other enemy. Basically you'll be fighting or boxing the enemy and you
have to listen when you hear him swing and left click your mouse button.
This game is not all that easy so it should be fun to try and beat the
monsters.
Spong
This is sposed to be sound pong but It complains when I run it And it says
that a .dll is missing from the package. I can't run this one.
That's my review of these games. All of them just run from the .exe files
and don't need to be installed. Just unzip each game to a folder and run
the game.


 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Review Of The Free Audio Games

2006-08-06 Thread Michael Maslo
What is the web site for this site please?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of djc
Sent: Sunday, August 06, 2006 3:22 PM
To: gamers@audyssey.org
Subject: [Audyssey] Review Of The Free Audio Games

I've been checking out the new free downloadable games on the Audiogames
site and here's what I've found out.
Moosic_1.0
This game is modeled after Super Mario Brothers. When the game starts up
there is an intro and you can bypass the intro with the space bar. Once in
the game your task is to jump over the enemies. There are a couple of ways
to accomplish this. You can right arrow till you have the enemy almost dead
center and then you jump with either the letter w or the up arrow key. You
need to be real quick. Since I've never played the original Mario Brothers
I'm not familiar with that game but this is basically how you play this
game. This game is written in Python. Instructions are available at
http://audiogames.net
for getting what you need to run Python.
Sonar
This is an interesting game where the object is to kill the enemy when he
gets close to you. You use the left mouse button to fire a gun and the
right mouse button to reload the bullets in the gun. It is not neccessary
to move the mouse as the enemy will find you. This game starts at level 1.
I have not been able to complete level 1 so can't comment on how many
levels this game might have. If you move the mouse out of the Sonar window
the game still works. This is excellent for blind people since mice can be
hard for us to control.
FindTheSound
This game uses The Flaxh player. You move your mouse till you hear the
loudest sound in the center of your headphone and you left click. You only
have so much thme to complete a sound and once completed the game goes on
to another sound. Great sounds in this one and fun to play. This game is
multi level.
Flsound
This game is called Amazing voice and your supposed to find another person
who is playing the game with you using your microphone. Unfortunately I
can't get it working because they want you to connect to a server but no
server appears to be in the options and they didn't supply a server so I'm
not sure but the concept sounds pretty cool.
Jumpman
In this game cars come at you and you use your space bar to jump over the
cars. This one is really simple. It uses Flaxh.
Sightless
In this game your a person looking for a murderer. Your girl friend or wife
has been murdered. Your totally blind and you have to kill or at least beat
the other enemy. Basically you'll be fighting or boxing the enemy and you
have to listen when you hear him swing and left click your mouse button.
This game is not all that easy so it should be fun to try and beat the
monsters.
Spong
This is sposed to be sound pong but It complains when I run it And it says
that a .dll is missing from the package. I can't run this one.
That's my review of these games. All of them just run from the .exe files
and don't need to be installed. Just unzip each game to a folder and run
the game.


 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9
to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Review Of The Free Audio Games

2006-08-06 Thread AudioGames.net
In the PlayCenter section to be exact:

http://www.audiogames.net/playcenter/ and then Experimental Audio Games: 
http://www.audiogames.net/playcenter/index_exp.php

Greets,

Richard (thanks DJC!)


- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, August 06, 2006 11:58 PM
Subject: Re: [Audyssey] Review Of The Free Audio Games


 http://audiogames.net


 *** REPLY SEPARATOR  ***

 On 7/30/2006 at 1:00 PM Michael Maslo wrote:

What is the web site for this site please?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of djc
Sent: Sunday, August 06, 2006 3:22 PM
To: gamers@audyssey.org
Subject: [Audyssey] Review Of The Free Audio Games

I've been checking out the new free downloadable games on the Audiogames
site and here's what I've found out.
Moosic_1.0
This game is modeled after Super Mario Brothers. When the game starts up
there is an intro and you can bypass the intro with the space bar. Once in
the game your task is to jump over the enemies. There are a couple of ways
to accomplish this. You can right arrow till you have the enemy almost
 dead
center and then you jump with either the letter w or the up arrow key. You
need to be real quick. Since I've never played the original Mario Brothers
I'm not familiar with that game but this is basically how you play this
game. This game is written in Python. Instructions are available at
http://audiogames.net
for getting what you need to run Python.
Sonar
This is an interesting game where the object is to kill the enemy when he
gets close to you. You use the left mouse button to fire a gun and the
right mouse button to reload the bullets in the gun. It is not neccessary
to move the mouse as the enemy will find you. This game starts at level 1.
I have not been able to complete level 1 so can't comment on how many
levels this game might have. If you move the mouse out of the Sonar window
the game still works. This is excellent for blind people since mice can be
hard for us to control.
FindTheSound
This game uses The Flaxh player. You move your mouse till you hear the
loudest sound in the center of your headphone and you left click. You only
have so much thme to complete a sound and once completed the game goes on
to another sound. Great sounds in this one and fun to play. This game is
multi level.
Flsound
This game is called Amazing voice and your supposed to find another person
who is playing the game with you using your microphone. Unfortunately I
can't get it working because they want you to connect to a server but no
server appears to be in the options and they didn't supply a server so I'm
not sure but the concept sounds pretty cool.
Jumpman
In this game cars come at you and you use your space bar to jump over the
cars. This one is really simple. It uses Flaxh.
Sightless
In this game your a person looking for a murderer. Your girl friend or
 wife
has been murdered. Your totally blind and you have to kill or at least
 beat
the other enemy. Basically you'll be fighting or boxing the enemy and you
have to listen when you hear him swing and left click your mouse button.
This game is not all that easy so it should be fun to try and beat the
monsters.
Spong
This is sposed to be sound pong but It complains when I run it And it says
that a .dll is missing from the package. I can't run this one.
That's my review of these games. All of them just run from the .exe files
and don't need to be installed. Just unzip each game to a folder and run
the game.


  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9
to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

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Re: [Audyssey] stoneback tomb

2006-08-06 Thread Kellie and Lady J
The cubes are not what is going to get you to where you need.
The key was in the same chest that you found the mask.  after killing the 
woman in there, you would have found a wand.  you use that wand. after you 
get the mask out of the chest, look in there againand you will notice 
something different. that is where the key is. and if you need ot get to the 
boss, I can direct you there as well. smiles
Kellie and my loveable Lady J.
Bigamy: one wife too many. Monogamy: same thing.
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 05, 2006 11:52 AM
Subject: Re: [Audyssey] stoneback tomb


 this is my least favorite quest.  I'm running in circles looking for a 
 key,
 or something.  I don't know.  I have four cubes, and a mask.  roars!

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, August 05, 2006 9:35 AM
 Subject: Re: [Audyssey] stoneback tomb


 You're thinking of a different undead from what I was. I mean the undead
 swordsman in the alcove not far from the entrance to the tomb. He's
 guarding
 one of the four cubes, and you do have to fight him on order to get it.
 You
 seem to be thinking of the one who asks you the riddle, who was probably 
 a
 mage judging from his description. He does give you a cube, but all you 
 do
 is answer his riddle correctly, and there's a big hint right there in the
 riddle.



 It ain't pretty when the pretty leaves you with no place to go.





From: Jen Karns [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] stoneback tomb
Date: Sat, 5 Aug 2006 07:20:51 -0700 (PDT)

Well you're not supposed to fight him. If you do, and
won't get a second chance if you have to flee. You
should answer the question he poses. And if you chose
not to answer, you should get another chance when you
go back to him.

Jen K

--- Bryan Peterson [EMAIL PROTECTED] wrote:

  I've never had that problem, ever. I have had a
  similar situation where one
  of the stone cubes apparently vanished. You know of
  course that one of thm's
  guarded by an undead swordsman. Well, a couple of
  times I've gone and
  grabbed the other three cubes, returned to fight the
  undead warrior for the
  last one only to find him gone.
 
 
 
  It ain't pretty when the pretty leaves you with no
  place to go.
 
 
 
 
 
  From: simon.dowling [EMAIL PROTECTED]
  Reply-To: Gamers Discussion list
  gamers@audyssey.org
  To: audysy Gamers@audyssey.org
  Subject: [Audyssey] stoneback tomb
  Date: Sat, 5 Aug 2006 11:13:23 +0100
  
  first off I would like to apologize for not
  trimming the message from my
  last post.
  now a problem I am having with the tomb in the
  stoneback adventure.
  I have had this happen twice now, and that is when
  I finally get to the
  room
  with the chest in it I defeat the sorceress and get
  the mask and there is
  no
  mention of the arch to get to the second level.
  now I am thinking that both times I have picked up
  something from the
  undead
  that I shouldn't have, I only saw the arch the one
  time and that was with
  only one stone cube.
  so what am I not doing right?
  Simon
  owner of the winMX mailing list.
  to join, send a blank email to:
  [EMAIL PROTECTED]
  msn [EMAIL PROTECTED]
  skype: slifinger
  
  
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  any subscription changes via the web.
 
 
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Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread Thomas Ward
Hi, Kay.
Not sure exactly what the problem is, but try this. Go to brandon's site.
Do a control+home to reach the top of his page. Arrow down to the link 
which is gaming.
Press enter on that link and then arrow to the Lord of the Rings Tactics 
mp3 demo.
Believe me the demo sounds cool when Brandon isn't goofing off. Grin.
Oh, what the heck his goofing off adds some entertainment to it.


kay scrimshaw wrote:
 Yeah, it has. i'll hopefully find it soon.

 Kay
   


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Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread Brandon Cole
That's what I was about to say. Goofing off is my specialty! You will never 
get a demo from me without at least a little goofing off.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 06, 2006 8:08 PM
Subject: Re: [Audyssey] Gaming Section Live!


 Hi, Kay.
 Not sure exactly what the problem is, but try this. Go to brandon's site.
 Do a control+home to reach the top of his page. Arrow down to the link
 which is gaming.
 Press enter on that link and then arrow to the Lord of the Rings Tactics
 mp3 demo.
 Believe me the demo sounds cool when Brandon isn't goofing off. Grin.
 Oh, what the heck his goofing off adds some entertainment to it.


 kay scrimshaw wrote:
 Yeah, it has. i'll hopefully find it soon.

 Kay



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[Audyssey] Sound Pong

2006-08-06 Thread djc
Here's a note for sound pong from audiogames.net. The zip file on the site
is missing openal32.dll so go grab a copy of that file easily found on the
net and put it in the bin folder of sound pong and run spong.exe and the
game will come up running. To play Sound Pong press the space bar to start
and then use the left and right arrows to keep the ball in play. Press f1
for an excellent audio help.


 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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[Audyssey] USA Games News.

2006-08-06 Thread Thomas Ward

USA Games News

 8/6/2006


What's Ahead for USA Games


Hello everyone,
Allot has been going on this summer with the USA Games list being up and 
down, upgrades to Montezuma's Revenge, getting ready for fall 
development, and more. In this news release I hope to announce our plans 
for the rest of 2006, and where we are going with all our pending projects.

Mailing List


In July USA Games moved it's mailing list from smartgroups.com to 
shaned.net. Over all, the switch from Smartgroups to Shaned.net went 
well for a while. However, in late July Shaned.net moved USA Games to a 
new server/service and the list was up and down for several days as we  
debugged the problem. Thankfully, it seams the server is now running 
well, and the USA Games list should be fully up and running now.
To sign up for USA Games mailing discussion list go to
http://www.usagames.us
go to the mailing list link in the side frame,
and then click on the subscribe link in the right frame.


Dotnet Framework 2.0


Attention all Montezuma's Revenge and Final Conflict players. We at USA 
Games have received numerous problems with those of you already running 
Microsoft's Dotnet 2.0 framework which is the latest version  of the 
framework. As a result we will be migrating all of our games from the 
older 1.1 framework to Dotnet Framework 2 in the next few weeks.
When USA Games began writing games Dotnet Framework 2.0 was just 
beginning development. So we at USA Games decided to use the stable 1.1 
framework as most developers did at that time. However, now that 
Microsoft's Visual Studio 2005 is out and Dotnet Framework 2.0 is 
becoming the Dotnet platform of choice we feel it is in everyones best 
interests to upgrade all our projects to VS 2005, and Dotnet Framework 2.0.
In addition we are dropping support for Microsoft's Setup Installer, 
(MSI,) and have decided to switch to Inno Setup 5. Many reasons went in 
to this decision, but the main one is  flexibility of the installer, 
cost to use and deploy, and it comes well recommended by developers.

Montezuma's Revenge Alpha 2


As most of you know I am working on Montezuma's Revenge Alpha 2. Major 
high lites of Alpha 2 are support for the DotnetFramework 2.0, updated 
support for DirectX 9, a patch for jumping through doors, and temple 2.  
It's hard to say exactly when Alpha 2 will hit the servers, but 
hopefully it won't be to long.


Final Conflict Beta 2


At long last Final conflict is do for a major upgrade. In Beta 2 gamers 
will be able to save and restore saved games, support for Dotnet 
Framework 2.0, updated support for DirectX 9, and other miner updates.

USA Games Web Site

In addition to all our other news USA Games will be completely rewriting 
our web site from the ground up. We will be removing all the frames and 
will instead do allot more php scripting for items such as a navigation 
bar, page counters, technical support forms, and allot more new 
features. We are Aiming for an entirely new look and feel. So stay tuned.


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Re: [Audyssey] Sound Voyager

2006-08-06 Thread shaun everiss
I'd like to but I don't have the corrisponding console.
At 01:04 AM 8/7/2006, you wrote:

Hi,

I just ordered a copy of Sound Voyager by Nintendo from 
Play-Asia.com 
(http://www.play-asia.com/paOS-13-71-66-49-en-70-1fi2.html). So I 
will soon (in about 10 days) let you guys know how accessible this 
Nintendo audio game is. Anyone else here on the list who already 
obtained a copy or who has ordered this game?

Greets,

Richard

http://www.audiogames.net
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Re: [Audyssey] Review Of The Free Audio Games

2006-08-06 Thread shaun everiss
With music, there are 2 packages, which one should I be downloading?
I am getting the first one downloaded, but do I need the second zip 
file or not.
At 08:21 AM 8/7/2006, you wrote:

I've been checking out the new free downloadable games on the Audiogames
site and here's what I've found out.
Moosic_1.0
This game is modeled after Super Mario Brothers. When the game starts up
there is an intro and you can bypass the intro with the space bar. Once in
the game your task is to jump over the enemies. There are a couple of ways
to accomplish this. You can right arrow till you have the enemy almost dead
center and then you jump with either the letter w or the up arrow key. You
need to be real quick. Since I've never played the original Mario Brothers
I'm not familiar with that game but this is basically how you play this
game. This game is written in Python. Instructions are available at
http://audiogames.net
for getting what you need to run Python.
Sonar
This is an interesting game where the object is to kill the enemy when he
gets close to you. You use the left mouse button to fire a gun and the
right mouse button to reload the bullets in the gun. It is not neccessary
to move the mouse as the enemy will find you. This game starts at level 1.
I have not been able to complete level 1 so can't comment on how many
levels this game might have. If you move the mouse out of the Sonar window
the game still works. This is excellent for blind people since mice can be
hard for us to control.
FindTheSound
This game uses The Flaxh player. You move your mouse till you hear the
loudest sound in the center of your headphone and you left click. You only
have so much thme to complete a sound and once completed the game goes on
to another sound. Great sounds in this one and fun to play. This game is
multi level.
Flsound
This game is called Amazing voice and your supposed to find another person
who is playing the game with you using your microphone. Unfortunately I
can't get it working because they want you to connect to a server but no
server appears to be in the options and they didn't supply a server so I'm
not sure but the concept sounds pretty cool.
Jumpman
In this game cars come at you and you use your space bar to jump over the
cars. This one is really simple. It uses Flaxh.
Sightless
In this game your a person looking for a murderer. Your girl friend or wife
has been murdered. Your totally blind and you have to kill or at least beat
the other enemy. Basically you'll be fighting or boxing the enemy and you
have to listen when you hear him swing and left click your mouse button.
This game is not all that easy so it should be fun to try and beat the
monsters.
Spong
This is sposed to be sound pong but It complains when I run it And it says
that a .dll is missing from the package. I can't run this one.
That's my review of these games. All of them just run from the .exe files
and don't need to be installed. Just unzip each game to a folder and run
the game.


  djc's Jukebox: http://paulmerrell.net:9212 Saturday 
 Evenings 9 to
midnight Eastern.

  My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

  I C Q Number Is: 4781694




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Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread shaun everiss
Funnily enough I did a search on google.
There is a  free program called internet explorer that runs on an os 
called doors.
At 11:28 PM 8/6/2006, you wrote:

Internet exploder? Just one more Microsoft nickname I'll have to catalog.
Haha. Several people have already downloaded the demo, but they're all from
the US. I wonder if, like I suggested before, it just takes a while for
things to migrate to the servers in other countries.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 06, 2006 7:13 AM
Subject: Re: [Audyssey] Gaming Section Live!


  Hi.
  All links are working on Brandon's site. I am downloading the Lord of
  the Rings demo right now.
  Although, I don't know if this makes a difference I amusing Firefox not
  Internet Exploder.
  Smile.
 
 
  will wrote:
  hi
 
  that link not working yet
  is the game demo the lord of the rings one
  regards, will
 
 
 
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[Audyssey] Mainstream games accessibility

2006-08-06 Thread Aaron
HI is it possible to make mainstream games such as the quake series and doom 
series accessible!
If so, please send me an e-mail at:
[EMAIL PROTECTED]
   Sincerely,
   Aaron Pina.



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Re: [Audyssey] Sound Pong

2006-08-06 Thread michael feir
I found that openal dll file and it didn't seem to help. I still get an 
error whenever I try and run soundpong. I put it in my system32 folder and 
in the soundpong bin folder but nothing has changed. Any suggestions, folks?
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, August 06, 2006 9:45 PM
Subject: [Audyssey] Sound Pong


 Here's a note for sound pong from audiogames.net. The zip file on the site
 is missing openal32.dll so go grab a copy of that file easily found on the
 net and put it in the bin folder of sound pong and run spong.exe and the
 game will come up running. To play Sound Pong press the space bar to start
 and then use the left and right arrows to keep the ball in play. Press f1
 for an excellent audio help.


  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.394 / Virus Database: 268.10.7/410 - Release Date: 05/08/2006

 


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