Re: [Audyssey] Other ideas for Monopoly

2007-12-23 Thread Jim Kitchen
Hi Thomas,

I bet that was interesting doing the college computer help desk.  Actually I 
know it was as I get calls like that all the time.  You know my games aren't 
working so they call.  Well it is not my games, it is their computer that has 
gone bad.  It's just up to me to fix it since I write games and they are no 
longer working.

BFN

 Jim

Give a man a fish and he will eat for a day. Teach him how to fish, and he will 
sit in a boat and drink beer all day.

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Re: [Audyssey] Other ideas for Monopoly

2007-12-23 Thread Jim Kitchen
Hi Dark,

Yes, I think that editable text files for things like currency, chance cards, 
community chest cards, tokens and the four corner squares would be the way to 
go.


BTW I had to read your message a second time to catch the yak droppings.  Thing 
Good! one!

BFN

 Jim

I knew a lady once that had a community chest.

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Re: [Audyssey] Other ideas for Monopoly

2007-12-23 Thread Jim Kitchen
Hi Dark,

Yes we all have to or did start somewhere with using a computer.  So I do 
always try to help people with questions, however I am not a windows expert in 
any form imaginable.  And I definitely would not be the one that could write a 
computer users guide for dummies.  You know I don't mean that in a negative 
way, that is just what all of the guides are called.

But maybe you have read some of the instructions for my games and know what I 
mean about not me for writing that sort of stuff. grin

BFN

 Jim

90% of being smart is knowing what you're dumb at.

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Re: [Audyssey] Other ideas for Monopoly

2007-12-23 Thread Jim Kitchen
Hi Dark,

If I'm not mistaken credits would also cover Battle Star Galactica.

BFN

 Jim

Do stars clean themselves with meteor showers?

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Re: [Audyssey] PC tech woes

2007-12-23 Thread Jim Kitchen
Hi Mich,

Yeah and then Homer set up one of those birds with water in it that 
continuously bobs down like it is pecking so that it would hit the any key 
while he went out for something.  Of course it fell over and Homer had to go 
and stuff himself down into the steam tower of the nuclear plant to keep it 
from blowing up.  Great! episode.

BFN

 Jim

Keyboard not responding! Press any key 

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Re: [Audyssey] Copyrighted material

2007-12-23 Thread Jim Kitchen
Hi Bryan,

Yes, The Simpsons are pretty aggressive about copyright infringement.  However 
I was having dinner with and chatting with one of the writer slash producers of 
The Simpsons. (Michael Reiss) (Mike Rice)  I told him that Homer was in just 
about every one of my games and that I was working on Homer on a Harley.  He 
was about to say something about it until I told him that all of the games are 
totally free.

BFN

 Jim

Stop tagline theft! Copyright your tagline (c)

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Re: [Audyssey] Final Feedback on rules of Monopoly

2007-12-23 Thread Jim Kitchen
Hi Crash,

The thing is, once I get back into the code of the Monopoly game I would rather 
do it all then rather than do some of it, work on some other game and then come 
back to Monopoly and start all over with getting back into the code.  It would 
just be more efficient to once working on that code, to do it all.

No, sorry, I do not plan to make Monopoly an open source code game.  I know 
that you did not say open source code, but say I send my code to someone and 
then pretty soon I hear of an accessible game of Monopoly that someone is 
charging for.  So what do I do then, try to sue them?  One other thing is, I 
don't think that anyone else would want to work on my code.  It is not what one 
would call up to industry standard.  You know because I have only ever taken 
one computer course of any kind and that was in 1974 and was a COBOL 
programming course.  I have been told many times by many other developers that 
my code is shall we say unique.  It is because I am just self taught and write 
it how I want and know.  But it works and works for me. grin

Just my thoughts on joint ventures.  Going to use an automotive analogy as 
someone else did.  You know I have never heard of say Ford, GM, Chrysler, BMW, 
Toyota and Honda getting together on a project.  Each have their ideas of what 
is best and how to do it.  I would say it is pretty much the same for game 
developers.  You know unless you get hired by a large game producing company 
that tells you how and what to do.

BFN

 Jim

Honesty is the best image.

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Re: [Audyssey] Final Feedback on rules of Monopoly

2007-12-23 Thread Jim Kitchen
Hi Thomas,

Yes, I have been thinking and it will take quite a bit of work to make my 
Monopoly game totally customizable.  It might be doable though.  Still don't 
like the idea though.  Might do it though for the challenge of it.

BFN

 Jim

Another day, another challenge.

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Re: [Audyssey] Final Feedback on rules of Monopoly

2007-12-23 Thread shaun everiss
talking about monopoly, whats the difference betwene anti monopoly and standard 
monopoly?
At 05:02 a.m. 24/12/2007, you wrote:
Hi Thomas,

Yes, I have been thinking and it will take quite a bit of work to make my 
Monopoly game totally customizable.  It might be doable though.  Still don't 
like the idea though.  Might do it though for the challenge of it.

BFN

 Jim

Another day, another challenge.

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Re: [Audyssey] Copyrighted material

2007-12-23 Thread Tyler Wood
Great, mathayas...oops, I mean Valiant. I can't seem to get that mud name 
out of my head.

Tyler 


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Re: [Audyssey] Copyrighted material

2007-12-23 Thread Bryan
Ah yes, Mike Reiss. His voie is very well-known to anybody who has any of 
the Simpsons DVD sets, of which I am the proud owner of four. If you listen 
to the audio commentary he's in a lot of the episodes along with Matt 
Groening himself most of the time and a few others. I suppose if the games 
are free they're not as likely to chew you out. That's been a topic of 
discussion for other games as well. On the AudioGames.net forum for instance 
we got to discussing the possibility and difficullty of writing an audio 
game in a similar style to Metroid, which is one of the games I loved as a 
kid and still play today. A few folks wanted a straight remake but it seems 
to me that programming a game as complex as even the original NES Metroid 
was would make it less than feasible to release it as freeware, it didn't 
seem smart to slap a price tag on it since, while Nintendo does seem most 
open to the idea of games for the blind (at least from my few dealings with 
them), they're said to be extremely aggressive about their trademarked 
characters, Mario, Link and of course, Samus Aran from the Metroid series. 
So then the debate became how much of the style did we take from Metroid and 
how much did we make up ourselves. It got quite heated as i recall since 
some people wanted a game where you had to constantly find materials to 
maintain your power suit's functionality and stuff like that that wasn't in 
the Metroid games and would, in all probability, make the game so tedious 
that many people wouldn't be inclined to play it. Then there were those who 
felt that te finding and collecting suit upgrades, which is one of the 
selling points of the Metroid series, would make it too tedious and that 
there needed to be more resoure management for maintaining those suit 
functions you already had. Another game we've talked about was the original 
Prince of Persia. Most people felt that it might be fairly easy to do a 
Prince of Persia style game since everything that happened did so very close 
to the player character. Much of the atmosphere of the game could probably 
be extremely easy to convey with sound only, not to mention the traps 
themselves, of which those games had many.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Bryan Gamers@audyssey.org
Sent: Sunday, December 23, 2007 9:02 AM
Subject: Re: [Audyssey] Copyrighted material


 Hi Bryan,

 Yes, The Simpsons are pretty aggressive about copyright infringement. 
 However I was having dinner with and chatting with one of the writer slash 
 producers of The Simpsons. (Michael Reiss) (Mike Rice)  I told him that 
 Homer was in just about every one of my games and that I was working on 
 Homer on a Harley.  He was about to say something about it until I told 
 him that all of the games are totally free.

 BFN

 Jim

 Stop tagline theft! Copyright your tagline (c)

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[Audyssey] Certain games unplayable on laptop

2007-12-23 Thread Zachary Kline

Hiya,
This is a problem which I've been wrestling with for quite some time now, and 
I'm not sure what could be causing it.
I have a desktop which runs Windows XP professional, and a laptop which runs XP 
Home.  
I'm able to play some games, like Smugglers 3, Anacreon for Windows, etc. on 
the desktop, while I can't on the laptop for some reason.  The best way I can 
describe
 this is that the desktop games show some dialogues
 which the laptop games do not.  In Anacreon's case, in particular,
 the report window which lets me know about new technology, as well as news and 
such, doesn't show up on the laptop.  Similarly, mission objective
 information in the Smugglers 3 game doesn't show consistently, though the 
handicap isn't as serious in that
 case.
I'm not at all sure what could be causing this problem.  I have tried fiddling 
with the CPU affinity of the programs--my laptop is duel core, my desktop 
isn't.  This hasn't done anything.  I've also looked for missing DLL files and 
such, but no go here either.
This is a really baffling problem.
Does anybody here perhaps have a clue of what could be going on?
Thanks,
Zack.


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Re: [Audyssey] Other ideas for Monopoly

2007-12-23 Thread Thomas Ward
Hi Jim,
Yes, credits would fit Battle Star Galactica just fine. I'm pretty sure 
that is the currancy they used on the shows, and it seams to be the 
catch all Sci-fi currency when a new one can't be thought up.


Jim Kitchen wrote:
 Hi Dark,

 If I'm not mistaken credits would also cover Battle Star Galactica.

 BFN

  Jim

 Do stars clean themselves with meteor showers?

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Re: [Audyssey] Chess by e-mail.

2007-12-23 Thread ian and riggs
how does chess by email work.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Christopher Bartlett Gamers@audyssey.org
Sent: Sunday, December 23, 2007 4:02 PM
Subject: Re: [Audyssey] Chess by e-mail.


 Hi Chris,

 I play chess via Email.  Have been for years.  I enjoy it very much.  I 
 have never used a service of any type to find opponents though.  I have 
 played several people.  But mostly now just one other person.  We are 
 pretty evenly matched.  Well he won and won for a long time, but I have 
 been winning more games lately.

 BFN

 Jim

 The roundest knight at King Arthur's round table was Sir Cumference.

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Re: [Audyssey] Final Feedback on rules of Monopoly

2007-12-23 Thread Thomas Ward
Hi Jim and all,
Yes, unless you are working for a company that gives you specific guide 
lines to follow when programming most programmers are as different from 
each other as night and day. Each programmer has his/her own preference 
for programming language, personal preference how that code is 
formatted, personal preference for function and variable naming, etc... 
I've seen it first hand.
When I was learning to program I use to experiment allot by grabbing 
open source programs for Linux, reading the source, and practiced by 
attempting to write something along the lines of that program so I could 
gain experience. Allot of those programs were written in C, C++, Perl, 
and Java. Each developer for Linux had his or her own specific style. If 
it wasn't for programming formatting tools like indent I imagine they 
would have used their own formatting styles as well.
As I said above each programmer has his or her own favorite language. 
For me I like languages that are of the C style programming such as C, 
C++, C#, and Java. Jim Kitchen, David Greenwood, and others use Visual 
Basic which is a language I have never personally liked much. Two 
developers with such drastic taistes in languages would drive each other 
nuts. Grin



Jim Kitchen wrote:
 Hi Crash,

 The thing is, once I get back into the code of the Monopoly game I would 
 rather do it all then rather than do some of it, work on some other game and 
 then come back to Monopoly and start all over with getting back into the 
 code.  It would just be more efficient to once working on that code, to do it 
 all.

 No, sorry, I do not plan to make Monopoly an open source code game.  I know 
 that you did not say open source code, but say I send my code to someone and 
 then pretty soon I hear of an accessible game of Monopoly that someone is 
 charging for.  So what do I do then, try to sue them?  One other thing is, I 
 don't think that anyone else would want to work on my code.  It is not what 
 one would call up to industry standard.  You know because I have only ever 
 taken one computer course of any kind and that was in 1974 and was a COBOL 
 programming course.  I have been told many times by many other developers 
 that my code is shall we say unique.  It is because I am just self taught and 
 write it how I want and know.  But it works and works for me. grin

 Just my thoughts on joint ventures.  Going to use an automotive analogy as 
 someone else did.  You know I have never heard of say Ford, GM, Chrysler, 
 BMW, Toyota and Honda getting together on a project.  Each have their ideas 
 of what is best and how to do it.  I would say it is pretty much the same for 
 game developers.  You know unless you get hired by a large game producing 
 company that tells you how and what to do.

 BFN

  Jim

 Honesty is the best image.

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[Audyssey] Pipe 2 Blast Chamber

2007-12-23 Thread Raul A. Gallegos
I finally got around to playing some on the Vista machine and let me say 
that I'm a bit rusty. I made the top ten score boards on both easy and 
normal, but I can definitely tell I'm out of practice. 1.9 mil on easy 
and 2.5 mil on normal. Just thought I'd share.

-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] top speed 2 cars and tracks

2007-12-23 Thread cory
sure tiler email me off list
[EMAIL PROTECTED]
or msn, [EMAIL PROTECTED] Thanks,
Cory


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Re: [Audyssey] top speed 2 cars and tracks

2007-12-23 Thread Valiant (on laptop)
Hi.
I have a site for cars, most of which I made myself. I think there's about 
14 of them by now. This page don't fall into the category you want, but it's 
a start
http://aarontech.randylaptop.com/games/sims/topspeed
if that link doesn't work, use this
http://aarontech.randylaptop.com
and browse the site till you find the topspeed page.
regards
- Original Message - 
From: Tyler Wood [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 6:50 PM
Subject: Re: [Audyssey] top speed 2 cars and tracks


 Well, I can always put the top speed cars up on my ftp site- I have most 
 of
 them and then some, I think.

 If you want me to, let me know.



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Re: [Audyssey] Pipe 2 Blast Chamber

2007-12-23 Thread mark bishop
Hi Raul,
Does this mean that Pipe now works with Vista?  My brother has vista and has 
not been able to use the BSC games since getting it.  I know he will be 
absolutely delighted if it now works.
Thanks and best wishes for Christmas to yourseolf and all on this list.

- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 23, 2007 9:28 PM
Subject: [Audyssey] Pipe 2 Blast Chamber


I finally got around to playing some on the Vista machine and let me say
 that I'm a bit rusty. I made the top ten score boards on both easy and
 normal, but I can definitely tell I'm out of practice. 1.9 mil on easy
 and 2.5 mil on normal. Just thought I'd share.

 -- 
 Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Chess by e-mail.

2007-12-23 Thread Charles Rivard
Each player has a board and men.  All you do is to send your move to your 
opponent.  You make the moves on your board as your opponent directs you to 
in whatever format you agree on.  For example, Knight from g1 to f3 or 
g1f3.  You keep a record of the moves made in case there is a mixup on the 
location of the pieces during the game.  It's pretty easy, but a game takes 
a long time. to finish.  HTH
---
Shepherds are the best beasts.
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 23, 2007 12:04 PM
Subject: Re: [Audyssey] Chess by e-mail.


 how does chess by email work.
 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Christopher Bartlett Gamers@audyssey.org
 Sent: Sunday, December 23, 2007 4:02 PM
 Subject: Re: [Audyssey] Chess by e-mail.


 Hi Chris,

 I play chess via Email.  Have been for years.  I enjoy it very much.  I
 have never used a service of any type to find opponents though.  I have
 played several people.  But mostly now just one other person.  We are
 pretty evenly matched.  Well he won and won for a long time, but I have
 been winning more games lately.

 BFN

 Jim

 The roundest knight at King Arthur's round table was Sir Cumference.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] Playing instruments with the keyboard

2007-12-23 Thread Robin Kipp
Hey guys!
Sorry if this is a bit off-topic, but I'm trying to get into sound
editing and stuff at the moment. I now have Studio Recorder installed on
my computer which I think is pretty cool because it's already
accessible. Now I'd also like  to play some instruments such as a piano
using the keyboard since I don't want to buy a Midi sequencer yet. Does
anyone know a program where you can do that and that can be used with
Jaws without to many modifications? Thanks!
Robin


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Re: [Audyssey] Pipe 2 Blast Chamber

2007-12-23 Thread Thomas Ward
Hi Mark,
Pipe will work with Vista, but you either have to turn User Account 
Control off or run the game using the run administrator option. 
adminstrator.
Initially when I got Vista I thought Pipe and Troopenum didn't work with 
Vista as well, but after experimentation I discovered they work, but you 
just have to bypass User Account Control, and keep it from crashing the 
game.

mark bishop wrote:
 Hi Raul,
 Does this mean that Pipe now works with Vista?  My brother has vista and has 
 not been able to use the BSC games since getting it.  I know he will be 
 absolutely delighted if it now works.
 Thanks and best wishes for Christmas to yourseolf and all on this list.
   


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Re: [Audyssey] top speed 2 cars and tracks

2007-12-23 Thread cory
thanks a bunch!
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 9:36 PM
Subject: Re: [Audyssey] top speed 2 cars and tracks


 Hi.
 I have a site for cars, most of which I made myself. I think there's about
 14 of them by now. This page don't fall into the category you want, but 
 it's
 a start
 http://aarontech.randylaptop.com/games/sims/topspeed
 if that link doesn't work, use this
 http://aarontech.randylaptop.com
 and browse the site till you find the topspeed page.
 regards
 - Original Message - 
 From: Tyler Wood [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 22, 2007 6:50 PM
 Subject: Re: [Audyssey] top speed 2 cars and tracks


 Well, I can always put the top speed cars up on my ftp site- I have most
 of
 them and then some, I think.

 If you want me to, let me know.



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Re: [Audyssey] Other ideas for Monopoly

2007-12-23 Thread Thomas Ward
Hi,
Yeah, it was intresting work. Sometimes I didn't know to laugh or feel 
sorry  for some of the callers. On one hand you know the reason they are 
calling is because they don't know the answer to a computer problem, but 
on the other hand some of the questions were seamingly so dumb you 
wondered if it was a case of the lights are on but nobodies home 
upstairs kind of thing.
Fortunately, for the human race most questions were just common every 
day newby questions like
 how to format this or that report for a class in MS Word, how to create 
a flow chart in Excel for statistics classs, how to install this or that 
software they just baught at the college book store for such and such a 
class, how to configure their email client for campis email, bla. Common 
every day questions you would expect a newby to need to know which was 
understandable.
It was just the dip sticks that put there cds in their rom drives upside 
down, asked where the any key was, couldn't find My Computer which was 
right on the main window in plane view, and that kind of thing made me 
wonder if some people were born without any common sense.



Jim Kitchen wrote:
 Hi Thomas,

 I bet that was interesting doing the college computer help desk.  Actually I 
 know it was as I get calls like that all the time.  You know my games aren't 
 working so they call.  Well it is not my games, it is their computer that has 
 gone bad.  It's just up to me to fix it since I write games and they are no 
 longer working.

 BFN
   


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Re: [Audyssey] Other ideas for Monopoly

2007-12-23 Thread Thomas Ward
Hi Jim,
Yeah, I have seen several technology books along that line using idiot 
or dummies in the title. Actually, the books are pretty good despite the 
title. The idiots Guide to Linux for example really did help me get 
started using Linux pretty quickly and it was explained very well.
However, to write a book of that nature you both need to be very good at 
the technology you are discussing, and also be able to explain those 
concepts in easy to understand every day language which is a problem 
allot of technology specialists have.

Jim Kitchen wrote:
 Hi Dark,

 Yes we all have to or did start somewhere with using a computer.  So I do 
 always try to help people with questions, however I am not a windows expert 
 in any form imaginable.  And I definitely would not be the one that could 
 write a computer users guide for dummies.  You know I don't mean that in a 
 negative way, that is just what all of the guides are called.

 But maybe you have read some of the instructions for my games and know what I 
 mean about not me for writing that sort of stuff. grin

 BFN

  Jim

 90% of being smart is knowing what you're dumb at.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Copyrighted material

2007-12-23 Thread Thomas Ward
Hi Shaun,

Quote
that actually brings up a semi scary thought.
Using this line of thought, its ok to crack the games because they are 
violating
copywrites anyway.
End quote

Perhaps that might be true for some games, but it certainly wouldn't be 
true for every game. For example, Rail Racer is 100% Che's idea, 
copyrighted by him, and that argument wouldn't apply. While Shades Of 
Doom kind of has the doom theme it really isn't like the real doom at 
all so GMA is quite a bit different from real doom to hold an honest 
copyright to the game.


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[Audyssey] unnecessary calls for help - Re: Other ideas for Monopoly

2007-12-23 Thread Charles Rivard
Those are known as I D 10 T errors.  (grin)
---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 23, 2007 1:52 PM
Subject: Re: [Audyssey] Other ideas for Monopoly


 Hi,
 Yeah, it was intresting work. Sometimes I didn't know to laugh or feel 
 sorry  for some of the callers. On one hand you know the reason they are 
 calling is because they don't know the answer to a computer problem, but 
 on the other hand some of the questions were seamingly so dumb you 
 wondered if it was a case of the lights are on but nobodies home 
 upstairs kind of thing.
 Fortunately, for the human race most questions were just common every 
 day newby questions like
 how to format this or that report for a class in MS Word, how to create 
 a flow chart in Excel for statistics classs, how to install this or that 
 software they just baught at the college book store for such and such a 
 class, how to configure their email client for campis email, bla. Common 
 every day questions you would expect a newby to need to know which was 
 understandable.
 It was just the dip sticks that put there cds in their rom drives upside 
 down, asked where the any key was, couldn't find My Computer which was 
 right on the main window in plane view, and that kind of thing made me 
 wonder if some people were born without any common sense.
 

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Re: [Audyssey] Copyrighted material

2007-12-23 Thread shaun everiss
TRUE ALL ORIGIONAL STUFF IS EXCLUDED FROM THIS RULE.
THING IS MOST STUFF IS COPPIED OR IS SIMULAR IN THE SIGHTED WORLD TO.
At 11:01 a.m. 24/12/2007, you wrote:
Hi Shaun,

Quote
that actually brings up a semi scary thought.
Using this line of thought, its ok to crack the games because they are 
violating
copywrites anyway.
End quote

Perhaps that might be true for some games, but it certainly wouldn't be 
true for every game. For example, Rail Racer is 100% Che's idea, 
copyrighted by him, and that argument wouldn't apply. While Shades Of 
Doom kind of has the doom theme it really isn't like the real doom at 
all so GMA is quite a bit different from real doom to hold an honest 
copyright to the game.


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Re: [Audyssey] Other ideas for Monopoly

2007-12-23 Thread shaun everiss
i MUST SAY MANUALS AND STUFF ONE HAS TO LEARN HAS CHANGED OVER A WHILE, BY THAT 
i MEAN THAT BACK IN THE OLD DAYS YOU LEARNED 1 PROGRAM, USUALLY KEYSOFT.
yOU LEARNED ALL ABOUT WHAT TO DO IN THE PROGRAM.
bUT THAT WAS IT, A NORMAL BLIND USER NEVER LEARNED MUCH ABOUT THE OUTSIDE 
SYSTEM, NOT EVEN TO RECOVER IT.
iF SOMETHING HAPPENED TO THE SYSTEM, SOME TOOK IT AWAY AND REFORMATTED IT TO 
FIX IT AND GAVE IT BACK TO YOU.
i GOT BORED ONE DAY AND DOODLED WITH THE OS LOADS.
nOW DAYS YOU NEED TO LEARN ABOUT 90% MAYBE MORE OF THE OS TO ACTUALLY USE THE 
SYSTEM.
rUNNING PROGRAMS, CLEANING AND MAINTAINING AND HOW TO RECOVER IF YOU CAN EVEN 
WITH A REC CD AS SOMEONE ISN'T GOING TO REFORMAT THE SYSTEM ANYMORE.
At 10:58 a.m. 24/12/2007, you wrote:
Hi Jim,
Yeah, I have seen several technology books along that line using idiot 
or dummies in the title. Actually, the books are pretty good despite the 
title. The idiots Guide to Linux for example really did help me get 
started using Linux pretty quickly and it was explained very well.
However, to write a book of that nature you both need to be very good at 
the technology you are discussing, and also be able to explain those 
concepts in easy to understand every day language which is a problem 
allot of technology specialists have.

Jim Kitchen wrote:
 Hi Dark,

 Yes we all have to or did start somewhere with using a computer.  So I do 
 always try to help people with questions, however I am not a windows expert 
 in any form imaginable.  And I definitely would not be the one that could 
 write a computer users guide for dummies.  You know I don't mean that in a 
 negative way, that is just what all of the guides are called.

 But maybe you have read some of the instructions for my games and know what 
 I mean about not me for writing that sort of stuff. grin

 BFN

  Jim

 90% of being smart is knowing what you're dumb at.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Thomas Ward
Hi,
Yes, Vader definitly took much more than a spark before he died, but all 
Star Wars fans believe it was the Emperor's attack that killed him and 
destroyed his life support system.
I can remember when I was sighted how that final seen went down. Vader 
is on his knees, wires hanging out of his right arm where Luke had 
chopped it off at the wrist, and Palpatine starts smiling and laughing. 
Then he tries to taunt Luke into killing Vader. That's when Luke turns 
to face Emperor Palpatine, switches off his light saber, tosses it at 
the Emperor, and throws what equals a Jedi temper tantrem or heroism 
depending on how you want to view the seen.
I love the look of hate and anger that comes over Palpatine's face. 
Then, he delivers the final line in  the movie. So be it, Jedi.
He then points his raised hands at Luke and knocks him flat on his back 
with a wave of force lightning. After cooking Luke a few seconds, he 
pauses, and plans to deliver the final killing blow when he unleashes 
some wicked lightning. Vader reaches up with his left hand and grabs the 
Emperor by his robes, and Palpatine is turned in his Thrown to direct 
the lightning directly at Vader which cooks Vader pretty darn good. Just 
then Vader tosses Palpatine head long into the reactor core where the 
Emperor explodes into blue-green light. Good riddance to Sith scum.

 Bryan wrote:
 That was pretty much how he died, too. He had to place his own body between 
 Luke and Palpatine in order to throw the Emperor into the Death Star's 
 reactor core. Since Palpatine was still firing off bursts of force lightning 
 at the moment when Vader attacked him, Vader probably got quite a bit more 
 than just a spark. I did notie something interesting though. Did anyone else 
 notie that after Palpatine died Vader's life support malfunctioned enough so 
 that he couldn't breathe properly anymore, yet while Luke was removing his 
 mask it still mmade the sound of Vader's regular breathing once more?
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] unnecessary calls for help - Re: Other ideas for Monopoly

2007-12-23 Thread Bryan
Or the classic case of the guy who called tech support because his computer 
wasn't working, and it turned out it was a power outage. As I recall the 
tech support guy told him to hurry up and pak his computer back up in the 
boxes and run it back to the place he bought it from because he was just too 
dumb to own a computer.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 23, 2007 5:11 PM
Subject: [Audyssey] unnecessary calls for help - Re: Other ideas for 
Monopoly


 Those are known as I D 10 T errors.  (grin)
 ---
 Shepherds are the best beasts.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 23, 2007 1:52 PM
 Subject: Re: [Audyssey] Other ideas for Monopoly


 Hi,
 Yeah, it was intresting work. Sometimes I didn't know to laugh or feel
 sorry  for some of the callers. On one hand you know the reason they are
 calling is because they don't know the answer to a computer problem, but
 on the other hand some of the questions were seamingly so dumb you
 wondered if it was a case of the lights are on but nobodies home
 upstairs kind of thing.
 Fortunately, for the human race most questions were just common every
 day newby questions like
 how to format this or that report for a class in MS Word, how to create
 a flow chart in Excel for statistics classs, how to install this or that
 software they just baught at the college book store for such and such a
 class, how to configure their email client for campis email, bla. Common
 every day questions you would expect a newby to need to know which was
 understandable.
 It was just the dip sticks that put there cds in their rom drives upside
 down, asked where the any key was, couldn't find My Computer which was
 right on the main window in plane view, and that kind of thing made me
 wonder if some people were born without any common sense.


 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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Re: [Audyssey] Playing instruments with the keyboard

2007-12-23 Thread josh
get qws, quick midi sequencer. it's freeware, speech friendly and works 
great and will let you play tons and tons of instruments with the computer's 
keyboard.

Josh

- Original Message - 
From: Robin Kipp [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 23, 2007 3:54 PM
Subject: [Audyssey] Playing instruments with the keyboard


 Hey guys!
 Sorry if this is a bit off-topic, but I'm trying to get into sound
 editing and stuff at the moment. I now have Studio Recorder installed on
 my computer which I think is pretty cool because it's already
 accessible. Now I'd also like  to play some instruments such as a piano
 using the keyboard since I don't want to buy a Midi sequencer yet. Does
 anyone know a program where you can do that and that can be used with
 Jaws without to many modifications? Thanks!
 Robin


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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Thomas Ward
Hi Kuvvosh,
Assuming I actually add the space combat levels to the game all the Tie 
fighters would probably be scattered around the system much like the 
other enemies are scattered around the regular levels.
For example if you try and make it to the Asteroid space station from 
the South side Tie Fighters guarding that perimeter would fly in and 
attack. if they are destroyed others would begin coming in from other 
perimeters to try and reenforce the space stations defences.
So at most you should have to face off with two or three fighters at a 
time. unless of course you let them form up into a larger attack force 
in which case you might want to boost power to the shields and hold on 
for a rather bumpy approach.
Depending on which of Mara's ships i decide to use in the game would add 
some advantages over the Tie Fighters. For example, the Z-95 Headhunters 
Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more 
maneuverable and better armed starfighter than the Imperial Tie 
Intercepters flown by the Empire.
Now, that I think about it a Z-95 would probably be appropriate for this 
game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries 
of the Sith happens sometime around the time of Jedi Academy and she 
only flew Z-95 Headhunters in that time period of her life.


Kuvvosh wrote:
 Well, how about this. You are in the cockpit, and you have stages, the first
 round is one fighter, then the second round is two of them, but one of them
 is stupid lol.  Have in there where it is programmed where only one fighter
 can attack at any given time.  I'm sure there is a trigger that can be made
 to do this, as I've seen it in other games.

 Kuvvosh.
   


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Re: [Audyssey] chess game

2007-12-23 Thread Thomas Ward
Hi Charles,
It has been ages since I played Ches Elite, and I don't even remember 
what skill level I was on last time I played it.


Charles Rivard wrote:
 At what skill level does it barely beat you?  I'm working on about 43 
 percent playing strength.
   


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Re: [Audyssey] Pipe 2 Blast Chamber

2007-12-23 Thread Raul A. Gallegos
It does work, but you have to run it as an admin which I say while 
walking on eggshells. I do not wish to rehash the debate as to whether 
to run Vista as an admin or not, but being totally honest here, even in 
XP, one had to be running as an admin to play most BSC games. I can post 
a howto for the BSC games which Justin may even post on his site, but 
again. Doing so, breaks most of Vista's security rules.

mark bishop wrote:
 Hi Raul,
 Does this mean that Pipe now works with Vista?  My brother has vista and has 
 not been able to use the BSC games since getting it.  I know he will be 
 absolutely delighted if it now works.
 Thanks and best wishes for Christmas to yourseolf and all on this list.
-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Good Christmas presents?

2007-12-23 Thread tim.brugh
hi, yes true.  I always hit escape or something.  thanks.  keep it up! 
marry christmas to you as well and happy newyear.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: tim brugh Gamers@audyssey.org
Sent: Wednesday, December 19, 2007 5:45
Subject: Re: [Audyssey] Good Christmas presents?


 Hi Tim,

 Actually that is not exactly a bug in my Monopoly game.  It is more of an 
 egg.  I was actually trying to stop people from using the alt f4 to close 
 the game as it is not designed to be closed that way.  Unfortunately it 
 does interfere with the alt tab thing.  But I really do not write my games 
 with the thought of doing other things while playing the game.  It would 
 be better to use the save game feature and then come back to the game if 
 you need to do something else with your computer.

 BFN

 Jim

 Multitasking:  Locking up more than 1 app @ a time.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Pipe 2 Blast Chamber

2007-12-23 Thread mark bishop
HI Raul,
Thanks for that, however I am probably being a bit stupid but what do you 
mean 'run it as an admin'?
Thanks

- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 24, 2007 12:55 AM
Subject: Re: [Audyssey] Pipe 2 Blast Chamber


 It does work, but you have to run it as an admin which I say while
 walking on eggshells. I do not wish to rehash the debate as to whether
 to run Vista as an admin or not, but being totally honest here, even in
 XP, one had to be running as an admin to play most BSC games. I can post
 a howto for the BSC games which Justin may even post on his site, but
 again. Doing so, breaks most of Vista's security rules.

 mark bishop wrote:
 Hi Raul,
 Does this mean that Pipe now works with Vista?  My brother has vista and 
 has
 not been able to use the BSC games since getting it.  I know he will be
 absolutely delighted if it now works.
 Thanks and best wishes for Christmas to yourseolf and all on this list.
 -- 
 Raul A. Gallegos .. http://www.asmodean.net

 ---
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 please send E-mail to [EMAIL PROTECTED]
 



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Re: [Audyssey] Pipe 2 Blast Chamber

2007-12-23 Thread Raul A. Gallegos
Hi. Do a check in the list archives for games and vista and you will 
find out what I mean. If you don't know about Windows and running as 
admin VS a limited user, then this only reinforces how most users don't 
really use their computers the way they should be used. This is not 
anything personal against you, and as I said, I don't wish to bring up 
the admin/limited user topic again.

Many thanks.

mark bishop wrote:
 HI Raul,
 Thanks for that, however I am probably being a bit stupid but what do you 
 mean 'run it as an admin'?
 Thanks
 
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 24, 2007 12:55 AM
 Subject: Re: [Audyssey] Pipe 2 Blast Chamber
 
 
 It does work, but you have to run it as an admin which I say while
 walking on eggshells. I do not wish to rehash the debate as to whether
 to run Vista as an admin or not, but being totally honest here, even in
 XP, one had to be running as an admin to play most BSC games. I can post
 a howto for the BSC games which Justin may even post on his site, but
 again. Doing so, breaks most of Vista's security rules.
-- 
Raul A. Gallegos .. http://www.asmodean.net

---
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Re: [Audyssey] Star Wars Game Discussion

2007-12-23 Thread Bryan
That and the Jade Shadow didn't come along until some years later. I think 
it first showed up during the Yuuzhan Vong invasion. I finally finished that 
series. That was quite a shocking turn regarding the Supreme Overlord.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 23, 2007 3:44 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


 Hi Kuvvosh,
 Assuming I actually add the space combat levels to the game all the Tie
 fighters would probably be scattered around the system much like the
 other enemies are scattered around the regular levels.
 For example if you try and make it to the Asteroid space station from
 the South side Tie Fighters guarding that perimeter would fly in and
 attack. if they are destroyed others would begin coming in from other
 perimeters to try and reenforce the space stations defences.
 So at most you should have to face off with two or three fighters at a
 time. unless of course you let them form up into a larger attack force
 in which case you might want to boost power to the shields and hold on
 for a rather bumpy approach.
 Depending on which of Mara's ships i decide to use in the game would add
 some advantages over the Tie Fighters. For example, the Z-95 Headhunters
 Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more
 maneuverable and better armed starfighter than the Imperial Tie
 Intercepters flown by the Empire.
 Now, that I think about it a Z-95 would probably be appropriate for this
 game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries
 of the Sith happens sometime around the time of Jedi Academy and she
 only flew Z-95 Headhunters in that time period of her life.


 Kuvvosh wrote:
 Well, how about this. You are in the cockpit, and you have stages, the 
 first
 round is one fighter, then the second round is two of them, but one of 
 them
 is stupid lol.  Have in there where it is programmed where only one 
 fighter
 can attack at any given time.  I'm sure there is a trigger that can be 
 made
 to do this, as I've seen it in other games.

 Kuvvosh.



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Re: [Audyssey] Playing instruments with the keyboard

2007-12-23 Thread Cory
www.andrelouis.com
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, December 23, 2007 11:28 PM
Subject: Re: [Audyssey] Playing instruments with the keyboard


 Where can this program be found? I googled it and go no results. sounds
 interesting.

 - Original Message - 
 From: josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 23, 2007 5:38 PM
 Subject: Re: [Audyssey] Playing instruments with the keyboard


 get qws, quick midi sequencer. it's freeware, speech friendly and works
 great and will let you play tons and tons of instruments with the
 computer's
 keyboard.

 Josh

 - Original Message - 
 From: Robin Kipp [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, December 23, 2007 3:54 PM
 Subject: [Audyssey] Playing instruments with the keyboard


 Hey guys!
 Sorry if this is a bit off-topic, but I'm trying to get into sound
 editing and stuff at the moment. I now have Studio Recorder installed on
 my computer which I think is pretty cool because it's already
 accessible. Now I'd also like  to play some instruments such as a piano
 using the keyboard since I don't want to buy a Midi sequencer yet. Does
 anyone know a program where you can do that and that can be used with
 Jaws without to many modifications? Thanks!
 Robin


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