Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-10 Thread shaun everiss
well speaking about stfc2 etc.
We have all the missions for say science, battles, etc.
There has been no actual trek exploration type thing.
Would be good if there were research missions, or exploring missions, you 
origionally set out to do things and either during your work or whatever 
something goes disasterously wrong.
At 05:03 p.m. 10/03/2008, you wrote:
Hi Dark,
Well, as for Bajor and the Bajoran system that planet has changed hands 
several times over the course of the Star Trek series. They were part of 
the Cardassian Union, then became an indipendant world, and eventually 
joined the Federation at the end of DS9 season 7. As you recall when 
Kira started Deep Space 9 she held the Bajoran melitia rank of Major. At 
the end of DS9 after Bajor joined the Federation against the dominion 
Kira's rank of Colonel was switch to a full fledged Federation Commander 
and was given Sisko's job as station commander.
Anyway, I do think the idea that creating a global starmap for STFC 2 
would be nice. In theory every mission should contain a planet Earth, 
Cardassia, Qo'nos, Romulus, etc even though you might not be traveling 
to those star systems or planets to carry out your mission.
Some starbases such as Earth Station Mckinley should also be universally 
accessible in the game, but other starbases can be added or removed 
based on specific missions. For example a research station along the 
Cardassian neutral zone lost communication 12 hours a go. Enterprise is 
sent in to investigate. Turns out Cardassian raiders raided the station 
and have stolen advanced weapons research being worked on at the 
station. That kind of station can be added or deleted where Earth 
Station Mckinley should stay since we know that that station exists even 
though the Enterprise doesn't go there every epasode. Not to mention you 
can always return there for repairs and resupplies just like the supply 
ships in LW.



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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-10 Thread shaun everiss
Well the sapi sdks are 500mb to.
One thing that I noticed that ever since java6.0 sun conciders it as a core 
componant, so you can't uninstall it.
you can delete the machine manually after updating to the next version although 
risidual bits still remain.
I then do a repair on the java access bridge.
Although I can't seem to run native java programs because the standard jre 
runtime interface is graphic, sun java rendered in websites is real accessible 
and stable.
At 05:21 p.m. 10/03/2008, you wrote:
Hi Shaun,
Yes, there is a huge difference in the size of a Java development 
platform and a Microsoft.NEt development platform.
If you want to get everything for a full install of Microsoft's .NET 
development platform with DirectX you are talking around 500 MB for 
DirectX, 2 to 4 GB for the Windows Vista SDK, another 2 GB for the IDES, 
and
you are looking at a good 6 to 8 GB of space just to write one game. On 
todays hard drives that is doable, but is still very bloated and takes 
up way too much space for my liking.
If you wanted to go Java the Java 6 JDK and JRE is only 149 MB fully 
installed. There is an additional 92 MB for the Eclipse IDE, and around 
120 MB for the Java resource docs. Even ith extra plugins, libs, I 
suspect tops your typical Java development platform is around 500 MB. 
That sure beats 6 to 8 GB for a .NET development platform.
As for my issues with Java I am certain sooner or later I will work them 
out. The language is growing quite popular amung developers, and there 
is a rapidly growing amount of mainstream docs on using Java to power 
the next generation of web and PC based vidio games. Yes, there is also 
a Java book on games and smart phones as well.

shaun everiss wrote:
 Well tell me if you succeed tom.
 I once decided to try to program with the vstudio express system.
 one of the reasons I didn't decide to do this was the fact that space for 
 the programs was in access of 2gb, and with resourcekits, etc that was 
 atleast another 4.
 And the time to load, Oh my gosh.
 And access to things once loaded.
 The java runtimes don't take much I don't think anyway as I use them all the 
 time for things.
 I don't think the rks and other things are all that much.
 I have the accessbridge loaded, so maybe instead of 6gb I probably will only 
 use 500mb or less on the installs.
   


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Re: [Audyssey] re monkey Business

2008-03-10 Thread Bryan
I think it's twenty-five dollars but don't quote me on that. Your best 
option for an exact price is to go check out the Draconis store.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:36 PM
Subject: Re: [Audyssey] re monkey Business


 How mutch do you have to pay to get a full coppy of monkey business?

 Thanks

 aiden
 - Original Message - 
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 09, 2008 10:21 PM
 Subject: Re: [Audyssey] re monkey Business


 hi brian many thanks for the hints and tips very nice indeed. managed to
 get to the olter now so making very good progress.

 many thanks once again.

 regards christopher huby.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan
 Sent: 08 March 2008 23:19
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Here's a tip. Turn to the opposite direction from the one you're facing
 when
 you enter. Now, press and hold the Control, Alt and Down keys. This
 enables
 you to run backwards at a crouch. That's the best way to avoid the
 arrows,
 which as I'm sure you've found out will kill you instantly. The same
 strategy applies for the next obstacle as well, although for that one
 you
 may also have to do some sidestepping.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 4:05 PM
 Subject: Re: [Audyssey] re monkey Business


 HI BRIAN AND ALL,

 MANY thanks for all your help I now have got to the torch lit hall
 ways. need lots of look for that.

 thanks once again all.

 regards Christopher Huby.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan
 Sent: 08 March 2008 20:46
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Actually it's quite simple. The first two pits have a three-step mud
 boundary before you fall in. The best way to do this is get right up
 to the edge. Then hold down both the Control and Alt keys. Then tap
 the Up arrow to
 jump Keep tapping it constantly. THis enables you to move while in the
 air.
 Keep doing this, that is holding down Alt and Control and tapping Up,
 until
 you hear Smith land on solid ground again. You hould have cleared the
 first
 pit. All the pits are the same except that the last two, and there are
 four
 in all, have a two-step metal boundary instead of three. So again, get
 right
 up to the edge and then, while holding COntrol and Alt, press the Up
 arrow
 to jump. Then, while in the air, tap the Up arrow to  move. Keep this
 up

 until you hear yourself land.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: christopher huby [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 9:41 AM
 Subject: Re: [Audyssey] re monkey Business


 Hi Darren,

 many thanks for your reply could you tell me how I manage to
 accomplish this please I have tried all kinds of ways of doing it.

 but all that seems to happen is I fall in to the pits.

 If you could help me I would be most grateful.

 regards

 Christopher Huby.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Darren H
 Sent: 08 March 2008 10:55
 To: Gamers Discussion list
 Subject: Re: [Audyssey] re monkey Business


 Hi

 Try running and jumping.

 A bit like doing the long jump.

 Darren
 - Original Message -
 From: christopher huby [EMAIL PROTECTED]
 To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion

 list' gamers@audyssey.org
 Sent: Saturday, March 08, 2008 10:06 AM
 Subject: [Audyssey] re monkey Business


 Hi all,

 can any one help me, I have played monkey business for quite a while
 now.

 but unfortunately I cant get passed the acid pits to the temple can
 any one give me some help.

 I have tried jumping but still stay in the same place.

 can any one help.

 regards

 Christopher Huby.



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Re: [Audyssey] Sryth newer adventures

2008-03-10 Thread Bryan
The egg is actually quite easy. You just have to visit it once a day. As you 
do it'll get bigger and bigger until it hatches. When it does it'll be gone 
and there'll be a message on the cave wall. Take this to the Guildmaster in 
Trithik and ask him about it. Just converse with him and type the name you 
found. Then head to the village he told you about and head into the forest. 
You have several options. If you give up the staff you'll get some EXP. If 
you don't you'll have two options. If you defeat the demoness (she's 
extremely tough), you'll get a bunch of combat experience and the EXP you'd 
have gotten for giving up the staff. You'll also get a special item. If you 
don't want to give up the staff, the better option is to complete her 
challenge. Just refuse to hand over the staff and agree to her challenge. 
The four demons she summons are far easier than she is. After you defeat the 
demons you'll get the EXP plus the item and you get to keep the staff. Then 
just head back to Trithik and speak to the Guildmaster for some more EXP.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Sunday, March 09, 2008 3:26 PM
Subject: [Audyssey] Sryth newer adventures


 Hey all

  Wondering if anyone can aid me in what this adventure is about the egg, 
 or
 the Sarngald Isle?  I've been wandering around and can't seem to locate 
 much
 to nudge me in the right direction.  However I have seen the ring Mezyrl 
 is
 offering if that's the beginning.

 TIA
 Ron


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Re: [Audyssey] sound RTS

2008-03-10 Thread SoundMUD
I will release this month an unstable and partially broken version
called beta 10a. It will include the architecture change that should
improve the multiplayer game.

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Re: [Audyssey] re monkey Business

2008-03-10 Thread simon dowling
hi, you got to take a running jump, hold down the up arrow or tap it fast 
while jumping.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: christopher huby [EMAIL PROTECTED]
To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Saturday, March 08, 2008 10:06 AM
Subject: [Audyssey] re monkey Business


 Hi all,

 can any one help me, I have played monkey business for quite a while
 now.

 but unfortunately I cant get passed the acid pits to the temple can any
 one give me some help.

 I have tried jumping but still stay in the same place.

 can any one help.

 regards

 Christopher Huby.



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Re: [Audyssey] An Idea for a Project

2008-03-10 Thread nicol
I'd say the Audyssey magazine will suffice.
If you put all 50 issues together you have a pretty neat book about game
accessibility.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of kelby carlson
Sent: Sunday, March 09, 2008 4:30 PM
To: gamers@audyssey.org
Subject: [Audyssey] An Idea for a Project

Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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Re: [Audyssey] problem with mario revisited

2008-03-10 Thread nicol
This  is how I got the game.
I went to  the Audyssey archives and from there I clicked on the link:
mailarchive.com.
And then I searched for super Mario.
And then it gave me an Audyssey posting with the super Mario link in it and
when I clicked on  the link I immediately got the window asking me where I
want to save the zip file  and the download  was succesfull.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of constantine (on laptop)
Sent: Friday, March 07, 2008 7:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem with mario revisited

WHere can I get the mario game? I formatted this laptop and so its not here
anymore.

thanks

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 06, 2008 8:23 PM
Subject: Re: [Audyssey] problem with mario revisited


 Hi Nicol,
 I experienced the same problem. In my own testing of midi play back a
 long time ago I found midi files don't always loop well in games. If you
 aren't careful in checking or getting the play status of a midi
 sometimes you get weird issues as with the accessible mario game.


 nicol wrote:
 The game doesn't completely lock up, it was something else locking up, I
 don't know what.
 But this is what I  experience. It seems like, if I'm in the underground
 level, the music stops and once I hit right arrow or any game key for
 that
 matter the music plays again and I can continue with game play. It seems
 like I'm staying in the same level all the time, because each time the
 song
 plays and then stops, and only if I hit a game key then it plays again
 and
 game play continues.
 Can someone please help me how to ensure my midi on my computer is
 correctly? Plese e-mail me off-list as to not make this off-topic.
 I have turned my midi volume a little down to hear the sounds better, but
 I
 don't know where to check for errors with my midi playback.
 Was anybody able to complete the entire game?
 Any help is much appreciated as it's a cool game.
 I'm glad  thommy  used sounds similar to the nintendo sounds.
 ]it makes the game feel natural.
 Also, I hear a kind of block sound. In the  learn game sounds menu its
 called: block above but sometimes if I jump  on it, no  brick is smashed,
 I
 just hear mario's jumping sound as if he jumps on the spot fruitlessly.



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread jeh
what if you do use it to make free games?

josh

- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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[Audyssey] suggestion for the spiders in pipe2

2008-03-10 Thread nicol
Spoiler
Space
For those of you who's memory is not so good, you can always keep your
mobile phone with you if you have one with a screen reader. Then each time
you encounter a spider you just pause the game, type in the number of the
spider on your phone.
And if  the next spider comes up, you  just  pause it, check on your phone
which spider it is,  increase it with one number and then unpause the game
and hit that function key.


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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Thomas Ward
Hi Phil,
Thanks for the info. If it were me I would have probably chosen the 
percentage of sales option as well. Though, I imagine it is still pretty 
expensive isn't it?

Phil Vlasak wrote:
 Hi Tom,
 A portion of each game sale of a game using the GMA engine goes to GMA.
  As the percentage is negotiable with GMA, it is something that I do not 
 want to tell.
 I can produce as many free games using the engine as I wish, but a one level 
 limit is built into the engine and can not be removed.
 Phil
   


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-10 Thread Thomas Ward
Hi Shaun,

Quote
One thing that I noticed that ever since java6.0 sun considers it as a 
core component,
so you can't uninstall it.
End quote

It sounds to me like your Windows install is having registry issues. You 
most certainly can add and remove the Sun JRE 6.0 from Add and Remove 
programs. For example on my laptop I can go to the Windows Vista control 
panel, open programs and features, and Java TM 6 Update 3, shows up in 
the list of add/remove programs. If I wanted to I could right click on 
it right now, and click on uninstall and it would go by. However, as I 
am developing with it I obviously am not going to uninstall it right 
now. Though, sometime in the near future I will be upgrading to Java 6 
Update 4.


Quote
Well the sapi sdks are 500mb to.
End quote

The Sapi 5 SDK is not necessary for .NET development. Visual Basic .NET 
and C# .NET can access the SpeechLib.dll file via com without a full 
SDK. Besides which The speech sdk has been rolled into the Windows Vista 
Platform SDK which means the old Sapi 5.1 SDK is deprecated anyway.

Quote
Although I can't seem to run native java programs because the standard 
jre runtime
interface is graphic, sun java rendered in websites is real accessible 
and stable.
End quote


Well, from what I have heard it sounds to me like your Windows XP Java 
installation is corrupted. If you have been manually deleting your Java 
machine you likely have all kinds of registry keys pointing to the wrong 
runtime machine which would not only hang accesssibility, but return the 
wrong vm for the application. You either need to scrub your registry 
with something like registry mechanic pdq, or reformat your system.
All I can ask is in the future please get your facts strait before you 
get on list spreading false information to the rest of the gaming 
community. Fact is as a developer I often have to correct such eronious 
and false roomers as this all the time. Someone says something untrue 
about some technology like Java, and then I have to spend tech support 
time helping some customer, or potential customer, realise what was said 
by person x is not true, and then explain to them how the matter can be 
done the right way. Often times the damage is already done because they 
installed or uninstalled something they were not suppose to the wrong way.
For example, with Java the install order is this. Install Sun JRE 
install Java access bridge. Now, to install it you reverse the order. 
Uninstall access bridge uninstall JRE. Then, install upgrades. That is 
not rocket science.



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread James Scholes
You run otu of money. hth
James Scholes
http://www.jamesscholes.com

--
From: jeh [EMAIL PROTECTED]
Sent: Monday, March 10, 2008 3:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?

 what if you do use it to make free games?

 josh

 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 4:49 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Phil Vlasak
Hi Josh,
I did not ask David but I would guess that you need to create one commercial 
game first before making a free game.
Even free games require a special code to unlock the development mode so you 
need David's approval before doing them.
I created Pacman Talks before the free game of Super Dog's Bone Hunt.

Phil

- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:22 AM
Subject: Re: [Audyssey] GMA Game Engine?


 what if you do use it to make free games?

 josh

 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 4:49 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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 This message was checked by NOD32 antivirus system.
 http://www.eset.com



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Phil Vlasak
Hi Tom,
As I had worked with David on Lone Wolf and Star Trek for DOS that sold 
thrugh my company, and even did help him a bit on Shades of Doom, David did 
not charge me the $50 for trying out the game engine.
I can get as much as 60 percent more on some of the different game deals.
One factor in all the percentage deals is who actually sells the game by 
either check or credit card.

Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 11:56 AM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Phil,
 Thanks for the info. If it were me I would have probably chosen the
 percentage of sales option as well. Though, I imagine it is still pretty
 expensive isn't it?

 Phil Vlasak wrote:
 Hi Tom,
 A portion of each game sale of a game using the GMA engine goes to GMA.
  As the percentage is negotiable with GMA, it is something that I do not
 want to tell.
 I can produce as many free games using the engine as I wish, but a one 
 level
 limit is built into the engine and can not be removed.
 Phil



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Re: [Audyssey] my intro

2008-03-10 Thread Charles Rivard
Your lack of an introduction wasn't rude, but welcome to the list anyway. 
What, so far, is your favorite game?

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 7:27 PM
Subject: [Audyssey] my intro


 Hello everyone,

 i've sent several posts to this list, but in none of these have i 
 introduced myself, and I feel it would be quite rood of me if i didn't do 
 it soon, so here goes.

 My name is Aiden Gardiner. i am 17 years old. I live in Sunderland, 
 located in the north-east of England. I only found out that there were 
 games available for the blind a couple of years ago, and ever since then 
 i've been hooked on them. I've played STFC, and I enjoyed it immensely, 
 and i am a big fan of first person shooters.

 Hope this introduction is adiquit

 Aiden
 MSN: [EMAIL PROTECTED] skype: littleg93
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Re: [Audyssey] An Idea for a Project

2008-03-10 Thread Charles Rivard
It would have to be updated every quarter.

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 8:24 PM
Subject: Re: [Audyssey] An Idea for a Project


Also to add to my previous message. That would be considered a book.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 6:29 PM
Subject: Re: [Audyssey] An Idea for a Project


possibly, but I was really thinking more of a book (possibly
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey
or part of audyssey.org, I mean lets face it all that exists up
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




--- http://USFamily.Net/dialup.html - $8.25/mo! -- 
http://www.usfamily.net/dsl.html - $19.99/mo! ---


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-10 Thread shaun everiss
thats not the issue.
I open the uninstaller.
there are the standard modify, and repair options, but the remove button is 
greyed out.
This happens on 3 systems that use this.
I can remove other things just fine when the uninstaller comes up there is 
always a remove button.
Maybe I was not being clear, I can execute the uninstaller just fine.
At 05:50 a.m. 11/03/2008, you wrote:
Hi Shaun,

Quote
One thing that I noticed that ever since java6.0 sun considers it as a 
core component,
so you can't uninstall it.
End quote

It sounds to me like your Windows install is having registry issues. You 
most certainly can add and remove the Sun JRE 6.0 from Add and Remove 
programs. For example on my laptop I can go to the Windows Vista control 
panel, open programs and features, and Java TM 6 Update 3, shows up in 
the list of add/remove programs. If I wanted to I could right click on 
it right now, and click on uninstall and it would go by. However, as I 
am developing with it I obviously am not going to uninstall it right 
now. Though, sometime in the near future I will be upgrading to Java 6 
Update 4.


Quote
Well the sapi sdks are 500mb to.
End quote

The Sapi 5 SDK is not necessary for .NET development. Visual Basic .NET 
and C# .NET can access the SpeechLib.dll file via com without a full 
SDK. Besides which The speech sdk has been rolled into the Windows Vista 
Platform SDK which means the old Sapi 5.1 SDK is deprecated anyway.

Quote
Although I can't seem to run native java programs because the standard 
jre runtime
interface is graphic, sun java rendered in websites is real accessible 
and stable.
End quote


Well, from what I have heard it sounds to me like your Windows XP Java 
installation is corrupted. If you have been manually deleting your Java 
machine you likely have all kinds of registry keys pointing to the wrong 
runtime machine which would not only hang accesssibility, but return the 
wrong vm for the application. You either need to scrub your registry 
with something like registry mechanic pdq, or reformat your system.
All I can ask is in the future please get your facts strait before you 
get on list spreading false information to the rest of the gaming 
community. Fact is as a developer I often have to correct such eronious 
and false roomers as this all the time. Someone says something untrue 
about some technology like Java, and then I have to spend tech support 
time helping some customer, or potential customer, realise what was said 
by person x is not true, and then explain to them how the matter can be 
done the right way. Often times the damage is already done because they 
installed or uninstalled something they were not suppose to the wrong way.
For example, with Java the install order is this. Install Sun JRE 
install Java access bridge. Now, to install it you reverse the order. 
Uninstall access bridge uninstall JRE. Then, install upgrades. That is 
not rocket science.



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Re: [Audyssey] An Idea for a Project

2008-03-10 Thread Charles Rivard
That would be one heck of a long read!  I prefer separate issues because 
some were published around the Christmas season, geared toward what is out 
there for purchase as gifts.

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 8:22 PM
Subject: Re: [Audyssey] An Idea for a Project


Hmmm, I got an idea, what if we put all the Audyssey issues in one file.
Meaning putting all the magazines in to one file. Let me know what you
think. I volunteer my time to do it. But it would have to be in the Summer.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 6:29 PM
Subject: Re: [Audyssey] An Idea for a Project


possibly, but I was really thinking more of a book (possibly
online and maybe available for free.)

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare



 - Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 09 Mar 2008 16:20:54 -0500 (CDT)
Subject: Re: [Audyssey] An Idea for a Project

Well if we pulled all the history articles from audyssey we would
have quite a load of things already pluss the inteviews.
Pluss the online sources to other things if just linked to.
I suppose we could have something that would be part of audyssey
or part of audyssey.org, I mean lets face it all that exists up
there is just email lists.
No home page I have seen just has email lists.
Maybe some sort of wiki or just the actual book.
Hmm.
At 03:29 a.m.  10/03/2008, you wrote:
Dear List,

This is only an idea, but I'd really like input on this as it
might end up involving the whole community's efforts.  I am
thinking how cool it would be if the community began an online
book that would basically span the history of accessible games.
It would mostly be a compilation effort (probably from Audyssey),
and would include history, theory, profiles of significant
developers, and reviews of big games.  People could obviously
write stuff for it that would be included.  I even thought of a
title.  The Sound of the Screen: The Past, Present, and Future
of Accessible Gaming, penned by the Audyssey Community.  What do
you guys think of this? Maybe something we could all work on over
the summer?

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow
for its swiftness, nor the warrior for his glory.  I love only
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in
flower, sometimes like a white daffadowndilly, small and slender
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight,
cold as frost in the stars.  Proud and far-off as a
snow-mountain, and as merry as any lass   I ever saw with daisies
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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Re: [Audyssey] my intro

2008-03-10 Thread aiden gardiner
So far, i like Shades of doom. I like the idea of being able to navigate 
around a building, and being scared out of my mind going through doors. 
let's just say, when it comes to horror movies and games, there's not mutch 
that can scare me, but as long as i've got the sound set to full 3D 
surround, this does. i've spoken to Steve Knut of computer room services, 
who sells the game, and i've ordered an unlock code. Can't wait!

Aiden
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 8:46 PM
Subject: Re: [Audyssey] my intro


 Your lack of an introduction wasn't rude, but welcome to the list anyway.
 What, so far, is your favorite game?

 --
 Only two defining forces have ever  offered to die  for you,
 Jesus Christ, and the American Soldier.

 - Original Message - 
 From: aiden gardiner [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 7:27 PM
 Subject: [Audyssey] my intro


 Hello everyone,

 i've sent several posts to this list, but in none of these have i
 introduced myself, and I feel it would be quite rood of me if i didn't do
 it soon, so here goes.

 My name is Aiden Gardiner. i am 17 years old. I live in Sunderland,
 located in the north-east of England. I only found out that there were
 games available for the blind a couple of years ago, and ever since then
 i've been hooked on them. I've played STFC, and I enjoyed it immensely,
 and i am a big fan of first person shooters.

 Hope this introduction is adiquit

 Aiden
 MSN: [EMAIL PROTECTED] skype: littleg93
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] my intro

2008-03-10 Thread Andy
That's an awesome game, I have the demo, and I haven't even been 
able to beat that yet





 - Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED],Gamers Discussion 
list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 19:13:44 -
Subject: Re: [Audyssey] my intro

So far, i like Shades of doom.  I like the idea of being able to 
navigate
around a building, and being scared out of my mind going through 
doors.
let's just say, when it comes to horror movies and games, there's 
not mutch
that can scare me, but as long as i've got the sound set to full 
3D
surround, this does.  i've spoken to Steve Knut of computer room 
services,
who sells the game, and i've ordered an unlock code.  Can't wait!

Aiden
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 8:46 PM
Subject: Re: [Audyssey] my intro


 Your lack of an introduction wasn't rude, but welcome to the 
list anyway.
 What, so far, is your favorite game?

 --
 Only two defining forces have ever  offered to die  for you,
 Jesus Christ, and the American Soldier.

 - Original Message -
 From: aiden gardiner [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 7:27 PM
 Subject: [Audyssey] my intro


 Hello everyone,

 i've sent several posts to this list, but in none of these have 
i
 introduced myself, and I feel it would be quite rood of me if i 
didn't do
 it soon, so here goes.

 My name is Aiden Gardiner.  i am 17 years old.  I live in 
Sunderland,
 located in the north-east of England.  I only found out that 
there were
 games available for the blind a couple of years ago, and ever 
since then
 i've been hooked on them.  I've played STFC, and I enjoyed it 
immensely,
 and i am a big fan of first person shooters.

 Hope this introduction is adiquit

 Aiden
 MSN: [EMAIL PROTECTED]  skype: littleg93
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Andy
It is probably possible, but 2000 dollars to make free games for 
people doesn't seem adequate nor possible...




 - Original Message -
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 11:22:13 -0400
Subject: Re: [Audyssey] GMA Game Engine?

what if you do use it to make free games?

josh

- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford 
it.  The
 trial version of the GMA Engine was $50 USD.  If you wanted the 
unlimited
 user license was $2000.  There are other payment plans such as 
$300 per
 year, or 25% of your game sales.  At least that what was quoted 
to me two
 or three years ago.  At any rate not something you can just buy 
and use
 for free games.It would have to be an investment for commercial 
game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] my intro

2008-03-10 Thread Andy
Heck I wanna know that as well, and it was not rude for lack of 
introductions





 - Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 13:46:37 -0700
Subject: Re: [Audyssey] my intro

Your lack of an introduction wasn't rude, but welcome to the list 
anyway.
What, so far, is your favorite game?

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 7:27 PM
Subject: [Audyssey] my intro


 Hello everyone,

 i've sent several posts to this list, but in none of these have 
i
 introduced myself, and I feel it would be quite rood of me if i 
didn't do
 it soon, so here goes.

 My name is Aiden Gardiner.  i am 17 years old.  I live in 
Sunderland,
 located in the north-east of England.  I only found out that 
there were
 games available for the blind a couple of years ago, and ever 
since then
 i've been hooked on them.  I've played STFC, and I enjoyed it 
immensely,
 and i am a big fan of first person shooters.

 Hope this introduction is adiquit

 Aiden
 MSN: [EMAIL PROTECTED]  skype: littleg93
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/[EMAIL PROTECTED]
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 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] my intro

2008-03-10 Thread aiden gardiner
yeah, me neither. I like all first person shooters really, well, unless you 
count technoshock, which quite frankly frustrates the hell out of me. i 
think with an update though, it could be pretty good.

Aiden
- Original Message - 
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; 
[EMAIL PROTECTED]
Sent: Monday, March 10, 2008 8:02 PM
Subject: Re: [Audyssey] my intro


 That's an awesome game, I have the demo, and I haven't even been
 able to beat that yet





 - Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED],Gamers Discussion
 list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 19:13:44 -
Subject: Re: [Audyssey] my intro

So far, i like Shades of doom.  I like the idea of being able to
 navigate
around a building, and being scared out of my mind going through
 doors.
let's just say, when it comes to horror movies and games, there's
 not mutch
that can scare me, but as long as i've got the sound set to full
 3D
surround, this does.  i've spoken to Steve Knut of computer room
 services,
who sells the game, and i've ordered an unlock code.  Can't wait!

Aiden
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 8:46 PM
Subject: Re: [Audyssey] my intro


 Your lack of an introduction wasn't rude, but welcome to the
 list anyway.
 What, so far, is your favorite game?

 --
 Only two defining forces have ever  offered to die  for you,
 Jesus Christ, and the American Soldier.

 - Original Message -
 From: aiden gardiner [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 7:27 PM
 Subject: [Audyssey] my intro


 Hello everyone,

 i've sent several posts to this list, but in none of these have
 i
 introduced myself, and I feel it would be quite rood of me if i
 didn't do
 it soon, so here goes.

 My name is Aiden Gardiner.  i am 17 years old.  I live in
 Sunderland,
 located in the north-east of England.  I only found out that
 there were
 games available for the blind a couple of years ago, and ever
 since then
 i've been hooked on them.  I've played STFC, and I enjoyed it
 immensely,
 and i am a big fan of first person shooters.

 Hope this introduction is adiquit

 Aiden
 MSN: [EMAIL PROTECTED]  skype: littleg93
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management
 of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] my intro

2008-03-10 Thread Andy
Actually, whenever I started Technoshoq up it froze the computer, 
and I had to reboot, so I gave it up.






 - Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 20:10:27 -
Subject: Re: [Audyssey] my intro

yeah, me neither.  I like all first person shooters really, well, 
unless you
count technoshock, which quite frankly frustrates the hell out of 
me.  i
think with an update though, it could be pretty good.

Aiden
- Original Message -
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org;
[EMAIL PROTECTED]
Sent: Monday, March 10, 2008 8:02 PM
Subject: Re: [Audyssey] my intro


 That's an awesome game, I have the demo, and I haven't even been
 able to beat that yet





 - Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED],Gamers Discussion
 list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 19:13:44 -
Subject: Re: [Audyssey] my intro

So far, i like Shades of doom.  I like the idea of being able to
 navigate
around a building, and being scared out of my mind going through
 doors.
let's just say, when it comes to horror movies and games, there's
 not mutch
that can scare me, but as long as i've got the sound set to full
 3D
surround, this does.  i've spoken to Steve Knut of computer room
 services,
who sells the game, and i've ordered an unlock code.  Can't wait!

Aiden
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 8:46 PM
Subject: Re: [Audyssey] my intro


 Your lack of an introduction wasn't rude, but welcome to the
 list anyway.
 What, so far, is your favorite game?

 --
 Only two defining forces have ever  offered to die  for you,
 Jesus Christ, and the American Soldier.

 - Original Message -
 From: aiden gardiner [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 7:27 PM
 Subject: [Audyssey] my intro


 Hello everyone,

 i've sent several posts to this list, but in none of these have
 i
 introduced myself, and I feel it would be quite rood of me if i
 didn't do
 it soon, so here goes.

 My name is Aiden Gardiner.  i am 17 years old.  I live in
 Sunderland,
 located in the north-east of England.  I only found out that
 there were
 games available for the blind a couple of years ago, and ever
 since then
 i've been hooked on them.  I've played STFC, and I enjoyed it
 immensely,
 and i am a big fan of first person shooters.

 Hope this introduction is adiquit

 Aiden
 MSN: [EMAIL PROTECTED]  skype: littleg93
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management
 of the
 list,
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Re: [Audyssey] An Idea for a Project

2008-03-10 Thread kelby carlson
Here's what I'M thinking the book would look like.  (The 
problem I see with having all the Audyssey issues lumped together 
is simply that there's a lot of extraneous stuff in there.  This 
book would be for the public and an introduction for others 
interested in the subject.)

--The book would be divided into sections chronologically 
ordered.  Such as: The first section would be Precursors: 
Accessible Gaming Before 1996.  The second would be Beginnings: 
The Birth of Audyssey and The Genesis of Gaming for the Blind, 
1996-1997.  The third (possibly), Blazing The First Steps of 
the Trail: Accessible Gaming Rises Up, 1998-1999.  The fourth: 
Interactive Sound: Bavisoft and the Growth of the Modern 
Accessible Game, 2000)

--Historical articles would be first.
--NEXT would follow articles of a theoretical or programming 
nature.
--Third would be two noted games that are significant preferably 
still being played today in some sort of way.
--And last in each section would be profiles, background 
information, and interviews with significant people of that year 
of accessible gaming.

Kelby

Doomed Dragon

Tidings of death have many wings.

--J.  R.  R.  Tolkien

For Venus smiles not in a house of tears.

--William Shakespeare

I do not love the bright sword for its sharpness, nor the arrow 
for its swiftness, nor the warrior for his glory.  I love only 
that which they defend: the city of the Men of Númenor.

--J.  R.  R.  Tolkien

Beautiful she is, sir! Lovely! Sometimes like a great tree in 
flower, sometimes like a white daffadowndilly, small and slender 
like.  Hard as diamonds, soft as moonlight.  Warm as sunlight, 
cold as frost in the stars.  Proud and far-off as a 
snow-mountain, and as merry as any lass   I ever saw with daisies 
in her hair in springtime.

--J.  R.  R.  Tolkien

By the pricking of my thumbs, something wicked this way comes.

--William Shakespeare




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http://www.usfamily.net/dsl.html - $19.99/mo! ---


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Re: [Audyssey] my intro

2008-03-10 Thread aiden gardiner
I couldn't even get past the first level. I've never really had enough 
patients. What i've always wanted to do is to be a private beta tester, but 
i don't have any programming knowledge. At least between now and September, 
when i start college again, i'll have shades of doom and lone wolf to keep 
me going.

Aiden
- Original Message - 
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 8:17 PM
Subject: Re: [Audyssey] my intro


 Actually, whenever I started Technoshoq up it froze the computer,
 and I had to reboot, so I gave it up.






 - Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 20:10:27 -
Subject: Re: [Audyssey] my intro

yeah, me neither.  I like all first person shooters really, well,
 unless you
count technoshock, which quite frankly frustrates the hell out of
 me.  i
think with an update though, it could be pretty good.

Aiden
- Original Message -
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org;
[EMAIL PROTECTED]
Sent: Monday, March 10, 2008 8:02 PM
Subject: Re: [Audyssey] my intro


 That's an awesome game, I have the demo, and I haven't even been
 able to beat that yet





 - Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED],Gamers Discussion
 list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 19:13:44 -
Subject: Re: [Audyssey] my intro

So far, i like Shades of doom.  I like the idea of being able to
 navigate
around a building, and being scared out of my mind going through
 doors.
let's just say, when it comes to horror movies and games, there's
 not mutch
that can scare me, but as long as i've got the sound set to full
 3D
surround, this does.  i've spoken to Steve Knut of computer room
 services,
who sells the game, and i've ordered an unlock code.  Can't wait!

Aiden
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 8:46 PM
Subject: Re: [Audyssey] my intro


 Your lack of an introduction wasn't rude, but welcome to the
 list anyway.
 What, so far, is your favorite game?

 --
 Only two defining forces have ever  offered to die  for you,
 Jesus Christ, and the American Soldier.

 - Original Message -
 From: aiden gardiner [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 7:27 PM
 Subject: [Audyssey] my intro


 Hello everyone,

 i've sent several posts to this list, but in none of these have
 i
 introduced myself, and I feel it would be quite rood of me if i
 didn't do
 it soon, so here goes.

 My name is Aiden Gardiner.  i am 17 years old.  I live in
 Sunderland,
 located in the north-east of England.  I only found out that
 there were
 games available for the blind a couple of years ago, and ever
 since then
 i've been hooked on them.  I've played STFC, and I enjoyed it
 immensely,
 and i am a big fan of first person shooters.

 Hope this introduction is adiquit

 Aiden
 MSN: [EMAIL PROTECTED]  skype: littleg93
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Re: [Audyssey] re monkey Business

2008-03-10 Thread Jozwiak, Hunter (K12)
Takes two steps on the mud, then press ctr+up arrow, let go of it when
you here the woosh, then press your up arrow many times.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of christopher huby
Sent: Saturday, March 08, 2008 10:42 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] re monkey Business

Hi Darren, 

many thanks for your reply could you tell me how I manage to accomplish
this please I have tried all kinds of ways of doing it. 

but all that seems to happen is I fall in to the pits.

If you could help me I would be most grateful.

regards

Christopher Huby.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Darren H
Sent: 08 March 2008 10:55
To: Gamers Discussion list
Subject: Re: [Audyssey] re monkey Business


Hi

Try running and jumping.

A bit like doing the long jump.

Darren
- Original Message - 
From: christopher huby [EMAIL PROTECTED]
To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers 
Discussion list' gamers@audyssey.org
Sent: Saturday, March 08, 2008 10:06 AM
Subject: [Audyssey] re monkey Business


 Hi all,

 can any one help me, I have played monkey business for
 quite a while
 now.

 but unfortunately I cant get passed the acid pits to the
 temple can any
 one give me some help.

 I have tried jumping but still stay in the same place.

 can any one help.

 regards

 Christopher Huby.



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread jeh
hi phil,

Why is there a one-level limit built into the engine?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 12:56 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Phil,
 Thanks for the info. If it were me I would have probably chosen the
 percentage of sales option as well. Though, I imagine it is still pretty
 expensive isn't it?

 Phil Vlasak wrote:
 Hi Tom,
 A portion of each game sale of a game using the GMA engine goes to GMA.
  As the percentage is negotiable with GMA, it is something that I do not
 want to tell.
 I can produce as many free games using the engine as I wish, but a one 
 level
 limit is built into the engine and can not be removed.
 Phil



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Re: [Audyssey] problem with mario revisited

2008-03-10 Thread Jose Lomeli
Hello; Nicol, Just one quick question. Where did you get the Mario game? 
I've been wanting to get it. Please write back.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 7:28 AM
Subject: Re: [Audyssey] problem with mario revisited


 At this stage I got as far as the beginning of  level3.
 I lost no lives previously, so I should have 4 lives, 3 lives at the start
 of the game and one life picked up.
 So at the beginning of level3 an  enemy  got me and I lost a life but then
 the game locks up and it displays an error message.
 does anyone have an e-mail address for thommy carol, the developer of this
 game?
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Tom Randall
 Sent: Sunday, March 09, 2008 2:43 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] problem with mario revisited

 Hi Chrissy and all.

 Ok that is strange, I have not had that particular problem, although yes
 the timing is critical and if you are too fast or too slow on walking
 and jumping they will definitely get you.  I am not sure what else to
 recommend at this point.

 Good luck.

 Tom



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Thomas Ward
Hi Phil,
Now, that makes sense. I always wondered how you managed to deal with 
the cost of the engine. It sounds like you got some lucky deals on it 
that someone else may or may not have gotten. I did however have to pay 
the $50 for testing, and I really decided as a programmer there wasn't 
anything special about the engine I really couldn't do myself.
I have a partial engine called Genesis 3D under construction, and the 
beauty of it is most of it will be drag and drop. Then, you will be able 
to bring up property dialogs for each object and set its initial values.

Phil Vlasak wrote:
 Hi Tom,
 As I had worked with David on Lone Wolf and Star Trek for DOS that sold 
 thrugh my company, and even did help him a bit on Shades of Doom, David did 
 not charge me the $50 for trying out the game engine.
 I can get as much as 60 percent more on some of the different game deals.
 One factor in all the percentage deals is who actually sells the game by 
 either check or credit card.

 Phil
   


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Re: [Audyssey] my intro

2008-03-10 Thread Thomas Ward
Hi Aiden,
Yeah, I really like Shades of Doom myself. We have a FPS style game 
under construction with similar navigation and exploration, but with a 
treasure hunting theme in mind. Though, I don't figure the rate we are 
going TH II will be out until 2009 or so.


aiden gardiner wrote:
 So far, i like Shades of doom. I like the idea of being able to navigate 
 around a building, and being scared out of my mind going through doors. 
 let's just say, when it comes to horror movies and games, there's not mutch 
 that can scare me, but as long as i've got the sound set to full 3D 
 surround, this does. i've spoken to Steve Knut of computer room services, 
 who sells the game, and i've ordered an unlock code. Can't wait!

 Aiden
   


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-10 Thread Thomas Ward
Hi Shaun,
Still something is wrong. I removed Java 6 Update 1 a couple of months 
ago and then installed Java Update 6 Update 3 with no problems on two 
systems running Vista and one running XP SP2. In my case the remove 
button worked normally.


shaun everiss wrote:
 thats not the issue.
 I open the uninstaller.
 there are the standard modify, and repair options, but the remove button is 
 greyed out.
 This happens on 3 systems that use this.
 I can remove other things just fine when the uninstaller comes up there is 
 always a remove button.
 Maybe I was not being clear, I can execute the uninstaller just fine.
   


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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Thomas Ward
Hi Josh,
That is because the GMA Game Engine was not designed for creating free 
games. The way the GMA Engine currently works is  that the first game 
level is a free game demo. Later levels require a product key to unlock. 
So in order to create a 10 level game with the engine the first level 
will be free, but the remaining 9 levels require someone to purchase a 
product key to access and play levels 2 through 10. Since the GMA Engine 
requires a hardware ID you can't just buy one key and ship it out to 
unlock x number of games. The best you could do if you want to go free 
with the engine is create several 1 level games.
Now, USA Games does have an engine of our own in production called 
Genesis. I have not yet decided on how to license or what to charge for 
the technology, but it is crystal clear there is a huge demand for the 
ability to create games with a tool or engine with little programming 
required.

jeh wrote:
 hi phil,

 Why is there a one-level limit built into the engine?

 Josh
   


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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Thomas Ward
Hi Andy and all,
Keep in mind you only have to pay $2000 if you want to use the GMA 
Engine without having to pay licensing or royalty fees. Else there are 
cheaper plans such as percentage of income or a flat yearly rate to use 
the engine.
However, as the Engine seams not designed to make free games it is kind 
of a mute point anyway. I'm not sure why that point isn't clear to 
everyone, but anyone who looks over the terms of use for the engine it 
is clear David Greenwood had commercial use only in mind for the game 
engine.

Andy wrote:
 It is probably possible, but 2000 dollars to make free games for 
 people doesn't seem adequate nor possible...

   


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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Phil Vlasak
Hi Josh,
David put the one level limit for demos to keep someone from making a multi 
level demo.
Going to the second level requires a registration key and David will not 
generate those for a free game.

So if you want to create a multi level game, you must sell it or pay $2000.

It is frustrating as in Sarah I tried to pack 3 levels in one but it was too 
much for the game engine and had to take out the dungeon to make it work 
better.
Phil

- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 2:44 PM
Subject: Re: [Audyssey] GMA Game Engine?


 hi phil,

 Why is there a one-level limit built into the engine?

 Josh

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 10, 2008 12:56 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 Hi Phil,
 Thanks for the info. If it were me I would have probably chosen the
 percentage of sales option as well. Though, I imagine it is still pretty
 expensive isn't it?

 Phil Vlasak wrote:
 Hi Tom,
 A portion of each game sale of a game using the GMA engine goes to GMA.
  As the percentage is negotiable with GMA, it is something that I do not
 want to tell.
 I can produce as many free games using the engine as I wish, but a one
 level
 limit is built into the engine and can not be removed.
 Phil



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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Phil Vlasak
Hi Tom,
I am eagerly awaiting your game engine as the GMA engine was originally 
written for Shades of Doom in 1999 and despite many revisions  and 
improvements over the years is still written in Visual Basic 6  and does not 
have a lot of features I would like in  a game engine.
Phil



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:09 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Phil,
 Now, that makes sense. I always wondered how you managed to deal with
 the cost of the engine. It sounds like you got some lucky deals on it
 that someone else may or may not have gotten. I did however have to pay
 the $50 for testing, and I really decided as a programmer there wasn't
 anything special about the engine I really couldn't do myself.
 I have a partial engine called Genesis 3D under construction, and the
 beauty of it is most of it will be drag and drop. Then, you will be able
 to bring up property dialogs for each object and set its initial values.
 

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Re: [Audyssey] GMA Game Engine?

2008-03-10 Thread Ron Schamerhorn
Hi all

  I could indeed see putting out a game to test a theory or aspect of 
gameplay like Phil did, but to license the engine and only produce free 
games is rediculous!  Right off the top to be in the red $2000 or whatever 
then considering potentially having to buy sounds and the time/effort would 
make no sense at all.


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