Re: [Audyssey] A new audiogame MP3 demo

2009-06-22 Thread Thomas Ward

Hi Davy,
It is late here, but I just wanted to drop you a quick e-mail saying 
that I think you are off to a great start. Your menu design is 
brilliant, sounds extremely user friendly, and the music you have for 
the audio demo sounds impressive as well. As a fellow game developer I 
just want to give you a big pat on the back, thumbs up, etc. In other 
words, good job.
As for your English don't worry about it. I think you handled the 
language very well. I've heard much worse from fellow Americans, some of 
them in college, that didn't do as well as you did in your demo. If it 
makes you feel better there are some areas in America where poor English 
grammar is quite common. Some people grow up in racial or regional areas 
that have a slang that horrifies English teachers all over the world. Grin.
For example, my grandma was born in the south, raised in the south, and 
said a lot of words phonetically and grammatically wrong. Instead of 
saying she was going to wash the close she'd say she had to worsh her 
close. Instead of calling a creek a creak she'd call it a crick. Instead 
of calling a fish a fish she'd call it a feesh. You get the idea. My 
grandma wasn't stupid by any means, actually was quite smart, but she 
just grew up around people who talked that way, and ended up saying 
words in a way that was phonetically and grammatically wrong. Sometimes 
I didn't know to laugh at it or try and correct her.

Smile.


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Re: [Audyssey] Calling all truckers.

2009-06-22 Thread Darren Harris
Ok so whatwhat's the easiest way to find this info out then. Is that
when you select a route? If so that does seem to me to be going about it
the really long way which does sort of make it teedious.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Trouble
Sent: 21 June 2009 21:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all truckers.


its just like a real GPS map. your just a dot with the roads as 
lines. Every turn you take the dot moves so much on the line. The only
thing they could make accessible about it is a status of 
what state your going through at the time your in it. out side of 
that stat there ain't anything else it does.]
When you pick your destination. A map shows that does have bonus and 
your company terminals. now this does let sighted pick this info, but 
there is a combo box that also does this. Just without the color
markings.

At 04:33 AM 6/21/2009, you wrote:
Right. Anybody thought to write to them to see if they can make it 
accessible? Checked by AVG - www.avg.com
Version: 8.5.375 / Virus Database: 270.12.82/2190 - Release Date:
06/20/09 17:54:00



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trouble
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06/21/09 20:02:00



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Re: [Audyssey] Sryth question the eye

2009-06-22 Thread Casey Mathews

You need to get all four shards from the lower level...


Casey Mathews
Web Friendly Help | Demystifying Tech
www.WebFriendlyHelp.com

--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Sunday, June 21, 2009 5:33 PM
To: gamers@audyssey.org Gamers@audyssey.org
Subject: [Audyssey] Sryth question the eye


Hi all

 I know there are a few players here,  in the city of Tarn you were
supposed to find some artifact.  I'm curious as to what it was?  I've made
it through completely once but think I must have missed it.  Any sense for
direction as to what it is and who I need to see in Trithack would be
helpful.  I really hope I won't have to go through it again to find the
item.

Ron


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Re: [Audyssey] A new audiogame MP3 demo

2009-06-22 Thread Davy Kager

Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of 
his/her fighter as well as the main engine seperately, then mouse support 
would be difficult. However, if the player just uses the arrow keys to 
control the fighter much like you control cars in Top Speed, then mouse 
support is indeed a cool feature to add. We'll see how development comes 
along. This determines the game's controls for a great deal.


Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool that a 
friend of mine created. This speeds up development, as I don't have to 
record and edit my own voice. So the game runs entirely on wave-sounds, but 
still it is too early to find the real voice for this project. However, I 
will certainly keep your kind offer in mind.


Quote
I'd certainly love to help test this. This is actually something I'm looking 
forward to getting my hands on.

End quote
I will stick to MP3 demos for the time being as everything that is created 
is just a seperate part. If you could start up your fighter and control the 
engines, you would probably not be able to fly somewhere, even with the 
engines running at a 100%. But as soon as parts are linked together and 
something playable comes out, I will either select a few private beta 
testers or release a public beta. This will take a few months, though.


And of course I want to thank everybody for all the helpful messages they 
sent me. I do appreciate them very much! Thanks for the support!


Regards,
Davy 



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-22 Thread Charles Rivard
Hey, Tom:  It's nearly 10 in the mornin' here.  Concerning breakfast, gotta 
question fer yuh.  Jeet yet?  (grin)  Hmm.  How about the little 
introduction to the wild west table of pinball Xtreme, although I guess 
that's more of a twang than a way of pronunciation, huh?

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 11:35 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo



Hi Davy,
It is late here, but I just wanted to drop you a quick e-mail saying that 
I think you are off to a great start. Your menu design is brilliant, 
sounds extremely user friendly, and the music you have for the audio demo 
sounds impressive as well. As a fellow game developer I just want to give 
you a big pat on the back, thumbs up, etc. In other words, good job.
As for your English don't worry about it. I think you handled the language 
very well. I've heard much worse from fellow Americans, some of them in 
college, that didn't do as well as you did in your demo. If it makes you 
feel better there are some areas in America where poor English grammar is 
quite common. Some people grow up in racial or regional areas that have a 
slang that horrifies English teachers all over the world. Grin.
For example, my grandma was born in the south, raised in the south, and 
said a lot of words phonetically and grammatically wrong. Instead of 
saying she was going to wash the close she'd say she had to worsh her 
close. Instead of calling a creek a creak she'd call it a crick. Instead 
of calling a fish a fish she'd call it a feesh. You get the idea. My 
grandma wasn't stupid by any means, actually was quite smart, but she just 
grew up around people who talked that way, and ended up saying words in a 
way that was phonetically and grammatically wrong. Sometimes I didn't know 
to laugh at it or try and correct her.

Smile.


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Re: [Audyssey] A new audiogame MP3 demo

2009-06-22 Thread shaun everiss
if you are just going to use sapi why not just link the thing in to sapi5 
directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought it could 
be better doing this and smaller to.
ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:
Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of 
his/her fighter as well as the main engine seperately, then mouse support 
would be difficult. However, if the player just uses the arrow keys to control 
the fighter much like you control cars in Top Speed, then mouse support is 
indeed a cool feature to add. We'll see how development comes along. This 
determines the game's controls for a great deal.

Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, because 
I can easily create wave-files out of text with a little tool that a friend of 
mine created. This speeds up development, as I don't have to record and edit 
my own voice. So the game runs entirely on wave-sounds, but still it is too 
early to find the real voice for this project. However, I will certainly keep 
your kind offer in mind.

Quote
I'd certainly love to help test this. This is actually something I'm looking 
forward to getting my hands on.
End quote
I will stick to MP3 demos for the time being as everything that is created is 
just a seperate part. If you could start up your fighter and control the 
engines, you would probably not be able to fly somewhere, even with the 
engines running at a 100%. But as soon as parts are linked together and 
something playable comes out, I will either select a few private beta testers 
or release a public beta. This will take a few months, though.

And of course I want to thank everybody for all the helpful messages they sent 
me. I do appreciate them very much! Thanks for the support!

Regards,
Davy 

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Re: [Audyssey] A new audiogame MP3 demo

2009-06-22 Thread Thomas Ward

Hi Charles,
Grin. Now, that brings back fond memories from my childhood. As it 
happens it is afternoon when I am grabbing this post so I have eaten a 
couple of times today.  Although I haven't had any bacon and grits today.

Smile.


Charles Rivard wrote:
Hey, Tom:  It's nearly 10 in the mornin' here.  Concerning breakfast, 
gotta question fer yuh.  Jeet yet?  (grin)  Hmm.  How about the little 
introduction to the wild west table of pinball Xtreme, although I 
guess that's more of a twang than a way of pronunciation, huh?

---
Shepherds are the best beasts.



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-22 Thread dark

And don't think you have a monopoly on weerd accents across the pond!

I've been living in the Durham/newcastle area for 7 years now, and the local 
accent here is almost incomprehensible to the uninnitiate.


For at least the first year I was up here, I never realized the river which 
flows through newcastle is the tine, not the tane


I also was very confused whenever someone told me to wack into toon rather 
than walk into town.


The only lucky thing is that probably through a combination of singing, 
stage performing, and associating with lots of students and professors, my 
own accent has just got more and more sterriotypically queens English to the 
point where everyone assumes I'm upper class!


Which is jolly strange what? Lol!

Beware the Grue!

Dark. 



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Re: [Audyssey] Calling all truckers.

2009-06-22 Thread Trouble
i first go into game stats, and then city statistics. Then I do my 
home work and figure out my load from and to.

If you want the bucks you have to do the work. Just like the real truckers do.

At 03:49 AM 6/22/2009, you wrote:

Ok so whatwhat's the easiest way to find this info out then. Is that
when you select a route? If so that does seem to me to be going about it
the really long way which does sort of make it teedious.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Trouble
Sent: 21 June 2009 21:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all truckers.


its just like a real GPS map. your just a dot with the roads as
lines. Every turn you take the dot moves so much on the line. The only
thing they could make accessible about it is a status of
what state your going through at the time your in it. out side of
that stat there ain't anything else it does.]
When you pick your destination. A map shows that does have bonus and
your company terminals. now this does let sighted pick this info, but
there is a combo box that also does this. Just without the color
markings.

At 04:33 AM 6/21/2009, you wrote:
Right. Anybody thought to write to them to see if they can make it
accessible? Checked by AVG - www.avg.com
Version: 8.5.375 / Virus Database: 270.12.82/2190 - Release Date:
06/20/09 17:54:00



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Tim
trouble
Verizon FIOS support tech
Never offend people with style when you can offend them with
substance. --Sam Brown

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Checked by AVG - www.avg.com
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06/21/09 20:02:00



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trouble
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Never offend people with style when you can offend them with substance.
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Re: [Audyssey] A new audiogame MP3 demo

2009-06-22 Thread Charles Rivard
I've always wondered why what? is used at the end of sentences, when a 
question is not being asked.

---
Shepherds are the best beasts.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 4:27 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo



And don't think you have a monopoly on weerd accents across the pond!

I've been living in the Durham/newcastle area for 7 years now, and the 
local accent here is almost incomprehensible to the uninnitiate.


For at least the first year I was up here, I never realized the river 
which flows through newcastle is the tine, not the tane


I also was very confused whenever someone told me to wack into toon 
rather than walk into town.


The only lucky thing is that probably through a combination of singing, 
stage performing, and associating with lots of students and professors, my 
own accent has just got more and more sterriotypically queens English to 
the point where everyone assumes I'm upper class!


Which is jolly strange what? Lol!

Beware the Grue!

Dark.

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Re: [Audyssey] A new audiogame MP3 demo

2009-06-22 Thread dark

Actually it isn't,  that's just one of those odd English sterriotypes.

I have however encountered a few people who do use the word jolly eg 
jolly good occasionally in speech, so that one does at least exist.


I'm always amazed in Us films how often English characters sound like 
sterriotypical second world war airforce pilots, - constantly saying 
things like criky! and having the word bloody every other sylable.


Witness the British in independence day for an example of this.

Then again, I suppose all countries have their sterriotypes.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 4:41 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo


I've always wondered why what? is used at the end of sentences, when a 
question is not being asked.

---
Shepherds are the best beasts.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 4:27 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo



And don't think you have a monopoly on weerd accents across the pond!

I've been living in the Durham/newcastle area for 7 years now, and the 
local accent here is almost incomprehensible to the uninnitiate.


For at least the first year I was up here, I never realized the river 
which flows through newcastle is the tine, not the tane


I also was very confused whenever someone told me to wack into toon 
rather than walk into town.


The only lucky thing is that probably through a combination of singing, 
stage performing, and associating with lots of students and professors, 
my own accent has just got more and more sterriotypically queens English 
to the point where everyone assumes I'm upper class!


Which is jolly strange what? Lol!

Beware the Grue!

Dark.

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