Are you going to have mouse support for the game?
Well, that depends. If the player is able to control the wing thrusters of
his/her fighter as well as the main engine seperately, then mouse support
would be difficult. However, if the player just uses the arrow keys to
control the fighter much like you control cars in Top Speed, then mouse
support is indeed a cool feature to add. We'll see how development comes
along. This determines the game's controls for a great deal.
I may be able to help with voiceovers etc for this.
Thanks for offering your help! For now, I will be using SAPI 5 voices,
because I can easily create wave-files out of text with a little tool that a
friend of mine created. This speeds up development, as I don't have to
record and edit my own voice. So the game runs entirely on wave-sounds, but
still it is too early to find the real voice for this project. However, I
will certainly keep your kind offer in mind.
I'd certainly love to help test this. This is actually something I'm looking
forward to getting my hands on.
I will stick to MP3 demos for the time being as everything that is created
is just a seperate part. If you could start up your fighter and control the
engines, you would probably not be able to fly somewhere, even with the
engines running at a 100%. But as soon as parts are linked together and
something playable comes out, I will either select a few private beta
testers or release a public beta. This will take a few months, though.
And of course I want to thank everybody for all the helpful messages they
sent me. I do appreciate them very much! Thanks for the support!
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