Re: [Audyssey] Jim's reaction game

2011-09-08 Thread dark

Hi Jim.

if that's how it is supposed to work I'm sorry to report the colour change 
isn't working correctly in sequence with the tones.


When you start the backdrop is red, but then when the first tone starts it 
goes green. It then remains green for many subsequent tones, unless you 
completely miss a tone by pressing too early, then it goes a sort of dark 
yellowey brown, but flicks back to green again the next time a low tone 
sounds.


Sorry to report this, but I do rather think it's a bug with the coloured 
backdrop for the game.


Now that I know it is! the backdrop, which is one thing my site will work 
on, I can be sure of what's happening there.


Beware the Grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Thursday, September 08, 2011 3:29 AM
Subject: Re: [Audyssey] Jim's reaction game



Hi Dark,

As for what I coded for Reaction, the messed up text, it is always white. 
The background color is what changes.  During the low tone the background 
color is read.  then when it changes to the middle tone the background 
color is yellow.  Now when it changes to the high tone, the background 
color changes to green.  You could try not pressing the space bar and 
checking out the color.  Of course this will screw up your average for 
this play, but you may then be able to see the color change.  But then 
again the color change from yellow to green may not be significant enough 
to be a good visual game.  You know like I was expecting the color change 
to be as significant like it is from the yellow to green on a traffic 
light.


BFN

Jim

Day light savings time - why are they saving it and where do they keep it?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim's reaction game

2011-09-08 Thread Jim Kitchen

Hi Dark,

The code of the colors is correct and my sighted Aid told me that it does 
change colors as I said.  Don't know what else to say.

BFN

- Original Message -
Hi Jim.

if that's how it is supposed to work I'm sorry to report the colour change 
isn't working correctly in sequence with the tones.


When you start the backdrop is red, but then when the first tone starts it 
goes green. It then remains green for many subsequent tones, unless you 
completely miss a tone by pressing too early, then it goes a sort of dark 
yellowey brown, but flicks back to green again the next time a low tone 
sounds.


Sorry to report this, but I do rather think it's a bug with the coloured 
backdrop for the game.


Now that I know it is! the backdrop, which is one thing my site will work 
on, I can be sure of what's happening there.


Beware the Grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Thursday, September 08, 2011 3:29 AM
Subject: Re: [Audyssey] Jim's reaction game



Hi Dark,

As for what I coded for Reaction, the messed up text, it is always white. 
The background color is what changes.  During the low tone the background 
color is read.  then when it changes to the middle tone the background 
color is yellow.  Now when it changes to the high tone, the background 
color changes to green.  You could try not pressing the space bar and 
checking out the color.  Of course this will screw up your average for 
this play, but you may then be able to see the color change.  But then 
again the color change from yellow to green may not be significant enough 
to be a good visual game.  You know like I was expecting the color change 
to be as significant like it is from the yellow to green on a traffic 
light.


BFN

Jim

Day light savings time - why are they saving it and where do they keep it?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA


Jim

My favorite color is red, black and chrome.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Jim's reaction game

2011-09-08 Thread dark

Hi Jim.

this is weerd, sinse this isn't what I notice happening. I don't think it's 
the code of the colours that is wrong, it's when they change, sinse they 
don't seem to change according to what tone is playing for some reason.


All the best,

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Thursday, September 08, 2011 10:30 AM
Subject: Re: [Audyssey] Jim's reaction game



Hi Dark,

The code of the colors is correct and my sighted Aid told me that it does 
change colors as I said.  Don't know what else to say.


BFN

- Original Message -
Hi Jim.

if that's how it is supposed to work I'm sorry to report the colour change 
isn't working correctly in sequence with the tones.


When you start the backdrop is red, but then when the first tone starts it 
goes green. It then remains green for many subsequent tones, unless you 
completely miss a tone by pressing too early, then it goes a sort of dark 
yellowey brown, but flicks back to green again the next time a low tone 
sounds.


Sorry to report this, but I do rather think it's a bug with the coloured 
backdrop for the game.


Now that I know it is! the backdrop, which is one thing my site will work 
on, I can be sure of what's happening there.


Beware the Grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Thursday, September 08, 2011 3:29 AM
Subject: Re: [Audyssey] Jim's reaction game



Hi Dark,

As for what I coded for Reaction, the messed up text, it is always white. 
The background color is what changes.  During the low tone the background 
color is read.  then when it changes to the middle tone the background 
color is yellow.  Now when it changes to the high tone, the background 
color changes to green.  You could try not pressing the space bar and 
checking out the color.  Of course this will screw up your average for 
this play, but you may then be able to see the color change.  But then 
again the color change from yellow to green may not be significant enough 
to be a good visual game.  You know like I was expecting the color change 
to be as significant like it is from the yellow to green on a traffic 
light.


BFN

Jim

Day light savings time - why are they saving it and where do they keep 
it?


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA


Jim

My favorite color is red, black and chrome.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] iphone games?

2011-09-08 Thread Darren Harris
I really want to find a good empire building strategy type game on the
iphone to play either stand alone or online. I like long persistent games.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: 07 September 2011 20:14
To: gamers@audyssey.org
Subject: Re: [Audyssey] iphone games?

Hi, the card games I recommend are King's Corner and Cards Alone. Both 
of these are Solitaire style games, but not the well-known Klondike kind 
which most people refer to as just Solitaire. Specifically the game 
Cards Alone is 2 games in 1. These are called Napoleon's Grave and 
Hexagon. For directions on playing these games, you can Google them, but 
as for the apps themselves, they are completely usable with Voice Over. 
I have provided links below.

King's Corner
http://itunes.apple.com/us/app/kings-corner/id414361524?mt=8

Cards Alone
http://itunes.apple.com/us/app/cardsalone/id437437053?mt=8

Thanks.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/31/2011 12:01 AM, Hayden Presley wrote:
 Hi Raul,
 Card games? Which might those be?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Raul A. Gallegos
 Sent: Tuesday, August 30, 2011 6:53 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] iphone games?

 Hi, I have several games on my iPhone. There are the Bop-It style games,
 beginning with Bop-It itself. Then Zany Touch, Smack me are two others
 similar. There is an audio type of game called Aurify and you use all
 audio signals to do the various musical levels. There are several card
 games which are accessible and several adventure type of games as well.

 Take care.

 --
 Raul A. Gallegos
 4 out of 3 people have trouble with fractions
 Twitter: http://twitter.com/rau47
 Facebook: http://facebook.com/rgallegos74
 Blog: http://www.RaulGallegos.com

 On 8/30/2011 7:24 AM, Darren Harris wrote:
 Hi all,


 I was wondering what sorts of games are out there for the iphone that are
 accessible either by accident or design. Specifically I love strategy
 games
 especially the empire building ones and space type games.

 Has anybody found any good games out there that work?


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Re: [Audyssey] Rock Band 3: Mozart's Rondo Alla Turka expert pro keys

2011-09-08 Thread Scott Chesworth
Bwahahaha! I'm in no position to laugh at your performance dude seeing
as I'm a horrible keys player, but can you imagine the reaction of
old-school classical purest musicians to this? The idea of Mozart
being tabbed out for a game would definitely be an abomination!

On 9/7/11, Yohandy yohand...@gmail.com wrote:
 Forgive me Mozart, for I have horribly butchered your song. I have a good
 excuse though guys! I just got this song yesterday, and I've only played it
 for a couple hours. there. that makes me feel a lot better about myself. oh
 and the song's also hard, so yeah. ok anyway here you go. don't laugh too
 hard at my horrible efforts ok? :P
 http://www.sendspace.com/file/882zrv


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[Audyssey] rs games link on pcs games website broken

2011-09-08 Thread alex wallis

Hi,
I just thought I would let phil and the list know, the link to the rs 
games site that is provided on the pcs games website is broken.

the link on the pcs games website still points to x site interactive,
the rs games site address now is
http://www.rsgames.org/

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Re: [Audyssey] rs games link on pcs games website broken

2011-09-08 Thread Phil Vlasak

Hi Alex,
Thanks for the note, I fixed the link and added the Battleship game to the 
list of games at the site.

Phil

- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Thursday, September 08, 2011 9:09 AM
Subject: [Audyssey] rs games link on pcs games website broken



Hi,
I just thought I would let phil and the list know, the link to the rs 
games site that is provided on the pcs games website is broken.

the link on the pcs games website still points to x site interactive,
the rs games site address now is
http://www.rsgames.org/

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Re: [Audyssey] castaways suggestion

2011-09-08 Thread Christina
Hi.
You can get this info by hitting the shift and the g key at the same time.
HTH,
Christina

- Original Message - 
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Wednesday, September 07, 2011 8:50 PM
Subject: [Audyssey] castaways suggestion


Hi Aprone,
I've been playing mission three quite a bit, and it came to 
my attention that a key to check, or display (perhaps in a menu) 
the remaining enemies would be really useful. This would stop 
people having to look over the entire map for enemies, or to 
check the strength of the enemy.

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[Audyssey] Castaways: Message Pile-up

2011-09-08 Thread Christina
Hi.
I'm trying a different strategy this time when I'm playing Mission Three of 
Castaways.  I have more than a hundred people and I suspect this is the cause 
of my problem.
Often times, a persons status-mother or worker or ailing verses healthy-is 
different than recent messages would indicate.  I also don't get messages other 
players send to me for a long time.
Is there a way to fix this or to go to the end of all of my messages?

I have the game speed set to Blazing and that doesn't fix the problem.  Thanks 
for any help.
Christina
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Re: [Audyssey] Rock Band 3: Mozart's Rondo Alla Turka expert prokeys

2011-09-08 Thread Yohandy
gees... glad you enjoyed it! hahaha. I saw something much worse than Mozart 
in a video game in fact. It was Chopin's 99 greatest hits for about a 
dollar. on Amazon no less. ouch... back to the rock band thing though. what 
I really find annoying is the fact that the keyboard has absolutely no audio 
output. makes things quite difficult to learn. course I could always go back 
and forth between my actual acoustic piano in the living room and the ps3 in 
my room and actually learn the song that way, but I really don't feel like 
going through all that simply to learn a song in rock band lol. oh and 
there's also the fact that keys aren't weighted. taking all that into 
consideration, I think I did quite well. hehehe. btw, speaking of Chopin, 
the guy that charted this song stated they'd love to see Chopin's Fantasie 
impromptu in rock band. don't you worry though, I shall also record that one 
for your listening pleasure. if you thought this one was badly played you've 
no idea what you'll be experiencing if that song ever comes out. your ears 
shall eternally bleed. haha




- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 08, 2011 7:42 AM
Subject: Re: [Audyssey] Rock Band 3: Mozart's Rondo Alla Turka expert 
prokeys




Bwahahaha! I'm in no position to laugh at your performance dude seeing
as I'm a horrible keys player, but can you imagine the reaction of
old-school classical purest musicians to this? The idea of Mozart
being tabbed out for a game would definitely be an abomination!

On 9/7/11, Yohandy yohand...@gmail.com wrote:

Forgive me Mozart, for I have horribly butchered your song. I have a good
excuse though guys! I just got this song yesterday, and I've only played 
it
for a couple hours. there. that makes me feel a lot better about myself. 
oh

and the song's also hard, so yeah. ok anyway here you go. don't laugh too
hard at my horrible efforts ok? :P
http://www.sendspace.com/file/882zrv


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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] iphone games?

2011-09-08 Thread Raul A. Gallegos
Hi, if you search for storm8 in the app store you will find one called 
Kingdom and another called World War. In fact, just Google storm8 and 
you can reach their web site. Perhaps this will fit what you are looking 
for. I myself have a character in Kingdom.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 9/8/2011 6:22 AM, Darren Harris wrote:

I really want to find a good empire building strategy type game on the
iphone to play either stand alone or online. I like long persistent games.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: 07 September 2011 20:14
To: gamers@audyssey.org
Subject: Re: [Audyssey] iphone games?

Hi, the card games I recommend are King's Corner and Cards Alone. Both
of these are Solitaire style games, but not the well-known Klondike kind
which most people refer to as just Solitaire. Specifically the game
Cards Alone is 2 games in 1. These are called Napoleon's Grave and
Hexagon. For directions on playing these games, you can Google them, but
as for the apps themselves, they are completely usable with Voice Over.
I have provided links below.

King's Corner
http://itunes.apple.com/us/app/kings-corner/id414361524?mt=8

Cards Alone
http://itunes.apple.com/us/app/cardsalone/id437437053?mt=8

Thanks.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/31/2011 12:01 AM, Hayden Presley wrote:

Hi Raul,
Card games? Which might those be?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Tuesday, August 30, 2011 6:53 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] iphone games?

Hi, I have several games on my iPhone. There are the Bop-It style games,
beginning with Bop-It itself. Then Zany Touch, Smack me are two others
similar. There is an audio type of game called Aurify and you use all
audio signals to do the various musical levels. There are several card
games which are accessible and several adventure type of games as well.

Take care.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 7:24 AM, Darren Harris wrote:

Hi all,


I was wondering what sorts of games are out there for the iphone that are
accessible either by accident or design. Specifically I love strategy

games

especially the empire building ones and space type games.

Has anybody found any good games out there that work?


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Re: [Audyssey] Jim's reaction game

2011-09-08 Thread Jeremy Kaldobsky
Actually Dark, I just loaded up the reaction game again to double check, and 
from what I'm seeing it is working exactly as he stated.  The color begins as 
red, changes to a brownish green when the tone raises, and finally ends with 
green at the highest tone.  If the colors aren't behaving the same for you, I 
wonder if it is due to some system specific code somewhere.


 Hi Jim.
 
 if that's how it is supposed to work I'm sorry to report
 the colour change isn't working correctly in sequence with
 the tones.
 
 When you start the backdrop is red, but then when the first
 tone starts it goes green. It then remains green for many
 subsequent tones, unless you completely miss a tone by
 pressing too early, then it goes a sort of dark yellowey
 brown, but flicks back to green again the next time a low
 tone sounds.
 
 Sorry to report this, but I do rather think it's a bug with
 the coloured backdrop for the game.
 
 Now that I know it is! the backdrop, which is one thing my
 site will work on, I can be sure of what's happening there.
 
 Beware the Grue!
 
 Dark.


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Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread Jeremy Kaldobsky
When multiple messages are generated on a single tick, you are presented with 
the first one and the next is put on a back log list which will be picked from 
on the next tick.  To give an example, if on the exact same tick you had 10 
people die, it will require the game to run for at least 10 ticks before you 
finally see the last death message.  I say at least, because other messages 
could also have been piling up before the people died to begin with.  When you 
have such a monstrous population, there is going to be a huge back log of 
messages since there are so many people doing things.  One solution is to 
disable as many message types as you can do without, and the other solution is 
to pause the game often and press the guave/tilde (~) key to pull the next back 
logged message out to be read.

 Hi.
 I'm trying a different strategy this time when I'm playing
 Mission Three of Castaways.  I have more than a hundred
 people and I suspect this is the cause of my problem.
 Often times, a persons status-mother or worker or ailing
 verses healthy-is different than recent messages would
 indicate.  I also don't get messages other players send
 to me for a long time.
 Is there a way to fix this or to go to the end of all of my
 messages?
 
 I have the game speed set to Blazing and that doesn't fix
 the problem.  Thanks for any help.
 Christina


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Re: [Audyssey] castaways suggestion

2011-09-08 Thread john
Hmmm, That's what I get for not reading the readme for the last 
10 versions.


Thanks for the help,
John.

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Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread john

Use the grave key (or backslash) to move through messages.

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Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread Christina
That helped a lot.
Thanks.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 08, 2011 11:48 AM
Subject: Re: [Audyssey] Castaways: Message Pile-up


When multiple messages are generated on a single tick, you are presented with 
the first one and the next is put on a back log 
list which will be picked from on the next tick.  To give an example, if on the 
exact same tick you had 10 people die, it 
will require the game to run for at least 10 ticks before you finally see the 
last death message.  I say at least, because 
other messages could also have been piling up before the people died to begin 
with.  When you have such a monstrous 
population, there is going to be a huge back log of messages since there are so 
many people doing things.  One solution is to 
disable as many message types as you can do without, and the other solution is 
to pause the game often and press the 
guave/tilde (~) key to pull the next back logged message out to be read.

 Hi.
 I'm trying a different strategy this time when I'm playing
 Mission Three of Castaways. I have more than a hundred
 people and I suspect this is the cause of my problem.
 Often times, a persons status-mother or worker or ailing
 verses healthy-is different than recent messages would
 indicate. I also don't get messages other players send
 to me for a long time.
 Is there a way to fix this or to go to the end of all of my
 messages?

 I have the game speed set to Blazing and that doesn't fix
 the problem. Thanks for any help.
 Christina


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