[Audyssey] Need some inquirie on Topspeed.

2012-04-01 Thread michael barnes
Hello, to start this message I am going to ask what has happen to 
playinginthedark.net?

Everytime I have gone to this site it keep saying the domain is nolonger.
So does anyone know if there might be another site for the Topspeed game?
The second thing I would like to know is, when I go to audiogames.net 
and look up Topspeed there are three games.

Is Topspeed a trilogy or is it just one game with three version number?
Thanks in advance!

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Re: [Audyssey] Need some inquirie on Topspeed.

2012-04-01 Thread QuentinC

Hello,
For your second question, that's the same game in 3 different versions.
There is no reason why you longer want version 1 or 2 today. Just pick 
up version 3 and forget previous ones.


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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Phil Vlasak

Hi MamaPeach,
Did you install games on your computer that he hasn't installed on his?
If so, tell him to install them.
Another example is Swamp.
The instructions are a little complicate but it does tell you how to get it 
to work with windows 7, but the WinKit and Shades of doom installations make 
the process easier.

Phil

- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 31, 2012 9:51 PM
Subject: Re: [Audyssey] Game Help, Please


But like I said, I am using Windows 7, 64 bit and they both work perfectly 
fine on my machine and I didn't install them as administrator, so even 
more confused, lol.


-Original Message- 
From: Phil Vlasak

Sent: Saturday, March 31, 2012 9:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Hi,
It could be that those games were written in a language that isn't 
supported

by windows anymore such as Visual basic 6.
Some game companies have added vb6 libraries to their game installations
that fix that problem.
If you downloaded and installed Shades of Doom or Jim Kitchen's WinKit, 
then

you have those vb6 libraries and those games will work.
Another hint is to install the games as an administrator instead of just
install them.
When you installed the games did you choose install as administrator?
This choice is found by using the context menu key, which is to the right 
of

the space bar between the alt and control keys.

Phil

- Original Message - 
From: MamaPeach mamape...@charter.net

To: Dean Masters dwmaster...@gmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, March 31, 2012 8:19 PM
Subject: Re: [Audyssey] Game Help, Please


I am hoping that is all it is. He is trying that now. I was thinking it 
might be something with direct x but he has windows 7, 64 bit so I am 
guessing that he'd have a version that would work.


-Original Message- 
From: Dean Masters

Sent: Saturday, March 31, 2012 8:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Sometimes I have had this problem. I would restart my PC and then things
would work. So I guess it refreshes the ram enough to play the games.

Dean


-Original Message- 
From: MamaPeach

Sent: Saturday, March 31, 2012 5:54 PM
To: Gamers Discussion list
Subject: [Audyssey] Game Help, Please

Hi Gamers,
A friend of mine is having a problem with a couple of games. We both have
installed the two games, River Raiders and Top Speed 3. I am able to use 
the
games just fine. He, on the other hand, for some crazy reason, can't 
click

on a menu option to start the games or anything. Any idea why this is
happening to him. We both are running Windows 7, 64 bit machines. Like I
said, both games work perfectly for me, but he can't even get past the 
main

menus on either game. Please, any help would be appreciated.
Mama Peach


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[Audyssey] Audyssey thread report for March 2012

2012-04-01 Thread Jim Kitchen


There were 132 thread titles. Here are the top 50. 

Monopoly 98. 
A Proposal for Game Developers 54. 
The Future of the USA Games Blog 36. 
Reply to steven regarding Eamon 18. 
a possible game from me in the future 15. 
Audio Wars - A game by Hatred 12. 
Got my xbox 360! 12. 
tips on programming 12. 
Audio Disc. 11. 
Game Help, Please 11. 
Pinball? 10. 
Anyone up for some MK? 9. 
[IOS] Hearstrike the app is finally out! 8. 
accessible  full sound Baseball game for windows. 8. 
audio wars, jaws support? 8. 
PS3 VS Xbox 360: my thoughts. 8. 
Super Liam Max Payne 8. 
[IOSSilversword 7. 
Audyssey babble report for February 2012 7. 
diffferent types of games was RE:  USA Games News 7. 
Happy St. Pactric's Day 7. 
just got an xbox 360 7. 
questions on sarah and the castle of witchcraftandwizardry game 7. 
Swamp 1.9B Released 7. 
swamp server down? 7. 
anotherminir issue 6. 
audiogames.net is down again 6. 
BariBariBaseball3 6. 
Beri Beri Baseball 6. 
bug in auto pilot in final conflict? 6. 
Simular games to Giftanum. 6. 
trucking sim query 6. 
fighting/side-scrolling beat-em-up idea 5. 
USA Games News 5. 
Abandonware games. 4. 
Atari Combat 4. 
BariBariGames. 4. 
Can this please stop? was Monopoly 4. 
Eric the Cleric 4. 
Good browser games (please no LoGD clones) 4. 
Looking for Word and Puzzle Games 4. 
Need help with AudiOdyssey. 4. 
side scrolling robot game concept clarification...what are your thoughts 4. 
Sunday's Out of Sight events 4. 
Swamp test? 4. 
Tarzan Jr. patch. 4. 
a very easy person, place, or thing 3. 
anyone checked out the PlayStation Vita yet? 3. 
Email downtime 3. 
new dead or alive gameplay footage! 3. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey babble report for March 2012

2012-04-01 Thread Jim Kitchen


92 people posted 628 messages.

121 From, Thomas Ward. 
41 From, dark. 
27 From, michael barnes. 
24 From, Ben. 
24 From, shaun everiss. 
21 From, Clement Chou. 
18 From, Jeremy Kaldobsky. 
17 From, Ken. 
16 From, joseph weakland. 
15 From, Nicole Valicia Thompson-Andrews. 
14 From, Yohandy. 
13 From, Michael Gauler. 
12 From, bpeterson2000. 
12 From, Dakotah Rickard. 
12 From, Phil Vlasak. 
12 From, Ron Kolesar. 
11 From, Charles Rivard. 
11 From, Trouble. 
9 From, jason. 
7 From, Ivan Cardenas. 
7 From, Jacob Kruger. 
7 From, Jim Kitchen. 
7 From, Johnny Tai. 
7 From, lenron brown. 
7 From, Mike Maslo. 
6 From, dan cook. 
6 From, MamaPeach. 
6 From, Stephen. 
5 From, Alfredo_The_Music_maker. 
5 From, Damien Pendleton. 
5 From, william lomas. 
4 From, Angela Randall. 
4 From, Il primo cittadino. 
4 From, Kevin Andrews. 
4 From, Philip Bennefall. 
4 From, Pitermach. 
4 From, Richard Sherman. 
4 From, Ryan Strunk. 
4 From, Shadow Dragon. 
4 From, Tom Randall. 
3 From, Christopher Bartlett. 
3 From, Curt Taubert. 
3 From, Darren Harris. 
3 From, Dennis Towne. 
3 From, goshawk on horseback. 
3 From, Ian McNamara. 
3 From, Kai. 
3 From, Keith S.. 
3 From, Lori Duncan. 
3 From, Michael Taboada. 
3 From, QuentinC. 
3 From, Ron hopkins. 
3 From, Ron Schamerhorn. 
3 From, Sharon. 
2 From, Jenni Palmer. 
2 From, john. 
2 From, MissWings. 
2 From, Paul Lemm. 
2 From, Richard (AudioGames.net). 
2 From, Shane Davidson. 
2 From, Valiant8086. 
1 From, alex wallis. 
1 From, Allison Mervis. 
1 From, Amanda Burt. 
1 From, Bill Stevens. 
1 From, Bob Montowski. 
1 From, Brandon Misch. 
1 From, Cara Quinn. 
1 From, Che. 
1 From, Christina. 
1 From, David Mehler. 
1 From, Dean Masters. 
1 From, Desiree Oudinot. 
1 From, Eleanor Robinson. 
1 From, fatih. 
1 From, Harmony Neil. 
1 From, Hayden Presley. 
1 From, hunter hoke. 
1 From, Jess Varnell. 
1 From, Kelly Sapergia. 
1 From, keroro. 
1 From, Mich. 
1 From, michael maslo. 
1 From, Mike Wassel. 
1 From, Milos Przic. 
1 From, Reinhard Stebner. 
1 From, Ryan Conroy. 
1 From, Shard Workshop. 
1 From, Sharon. 
1 From, steve cullen. 
1 From, Steven Strait. 
1 From, tsiegel. 

Archive file size 1935399 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Game Help, Please

2012-04-01 Thread MamaPeach
Yes, I do have more games installed than he does. He has the Kitchens Inc 
Winkit but hasn't installed it yet. I will help him do that today. So if he 
installs the demo of shades of Doom and Winkit, he will or should have what 
he needs?


-Original Message- 
From: Phil Vlasak

Sent: Sunday, April 01, 2012 5:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Hi MamaPeach,
Did you install games on your computer that he hasn't installed on his?
If so, tell him to install them.
Another example is Swamp.
The instructions are a little complicate but it does tell you how to get it
to work with windows 7, but the WinKit and Shades of doom installations make
the process easier.
Phil

- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 31, 2012 9:51 PM
Subject: Re: [Audyssey] Game Help, Please


But like I said, I am using Windows 7, 64 bit and they both work perfectly 
fine on my machine and I didn't install them as administrator, so even 
more confused, lol.


-Original Message- 
From: Phil Vlasak

Sent: Saturday, March 31, 2012 9:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Hi,
It could be that those games were written in a language that isn't 
supported

by windows anymore such as Visual basic 6.
Some game companies have added vb6 libraries to their game installations
that fix that problem.
If you downloaded and installed Shades of Doom or Jim Kitchen's WinKit, 
then

you have those vb6 libraries and those games will work.
Another hint is to install the games as an administrator instead of just
install them.
When you installed the games did you choose install as administrator?
This choice is found by using the context menu key, which is to the right 
of

the space bar between the alt and control keys.

Phil

- Original Message - 
From: MamaPeach mamape...@charter.net

To: Dean Masters dwmaster...@gmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, March 31, 2012 8:19 PM
Subject: Re: [Audyssey] Game Help, Please


I am hoping that is all it is. He is trying that now. I was thinking it 
might be something with direct x but he has windows 7, 64 bit so I am 
guessing that he'd have a version that would work.


-Original Message- 
From: Dean Masters

Sent: Saturday, March 31, 2012 8:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Sometimes I have had this problem. I would restart my PC and then things
would work. So I guess it refreshes the ram enough to play the games.

Dean


-Original Message- 
From: MamaPeach

Sent: Saturday, March 31, 2012 5:54 PM
To: Gamers Discussion list
Subject: [Audyssey] Game Help, Please

Hi Gamers,
A friend of mine is having a problem with a couple of games. We both have
installed the two games, River Raiders and Top Speed 3. I am able to use 
the
games just fine. He, on the other hand, for some crazy reason, can't 
click

on a menu option to start the games or anything. Any idea why this is
happening to him. We both are running Windows 7, 64 bit machines. Like I
said, both games work perfectly for me, but he can't even get past the 
main

menus on either game. Please, any help would be appreciated.
Mama Peach


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If you want to 

[Audyssey] Bringing self-driving cars to NASCAR

2012-04-01 Thread Phil Vlasak

Bringing self-driving cars to NASCAR
March 31, 2012 at 11:52 PM
Ever since mankind could go fast, we have longed to go faster. And ever 
since we've done work, we have longed to have someone else, or something 
else, do that work for us. You might already be familiar with our 
self-driving car project. We've spent years working on a tough engineering 
problem, how to create a hardware and software system capable of gathering 
and interpreting massive amounts of real-time data and acting on that 
knowledge swiftly and surely enough to navigate innumerable varieties of 
crowded thoroughfares without ever once (among other human frailties) 
exploding in a fit of road rage at the guy who just cut hard left across 
your lane without even bothering to flash his blinker.


Well, our autonomous cars have now been test-driven (or rather, test-ridden) 
for more than 200,000 miles without a single machine-caused mishap. And 
today we're moving the project one great leap forward with Google Racing, a 
groundbreaking partnership with NASCAR to help self-driving vehicles compete 
in the world of stock car racing. We think the most important thing 
computers can do in the next decade is to drive cars, and that the most 
important thing Google Racing can do in the next decade is drive them, if 
possible, more quickly than anyone else. Or anything else.




The program remains in its infancy; we'll surely face numerous testing and 
competitive hurdles before our first car peels out into a NASCAR race. But I 
couldn't be more excited about the possibilities. NASCAR's ambitious 
technology investments, from driver safety to green initiatives, and the 
sport's spirit of challenge, effort and execution all beautifully embody our 
most deeply held values as a company. Having skidded around a parking lot 
last week myself, I'm pretty sure that none of those test miles were as hard 
as it will be for one of our cars to hold its own in a field of 43 
jacked-up, 800-horsepower beasts screaming down a straightaway within inches 
of each other at upwards of 200 miles per hour. I can't imagine a more 
exciting challenge for our team than to race our autonomous vehicles against 
their carbon-based competitors.


Larry and I have always believed in tackling big problems that matter, and 
we're surer than ever that self-driving cars are one of them, capable of 
changing the world in all kinds of truly important ways, like reducing 
traffic and accidents by driving more efficiently, making correct 
split-second decisions and never shifting their focus off the road to check 
a map, text a friend, apply rear-view mirror mascara or dip a piece of tekka 
maki into a lid of soy sauce jostling over on the passenger seat. I hope 
that today's announcement of Google Racing will mark another step along this 
path, and spur innovations that improve the daily lives of people all over 
the world. Or at the very least offer us a few cool new thrills on hot 
weekend afternoons.


Posted by Sergey Brin, Co-founder


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Re: [Audyssey] tips on programming

2012-04-01 Thread Trouble
Well Ryan is not far off on his thoughts for platform. If you would 
think a moment. Just where do the majority of the blind or disabled 
get there computer/ The go to the government and orgs. Witch have 
contracts with FS and that means windows based computers. Not many 
orgs want to go against contract and get a Mac from Apple. Just 
because cross platform sounds nice, it's not practical think in the 
blind community. There are still only a handful that run Mac or 
linix. Those are mostly thought of as private ventures. That is why 
support for linix stuff is not really that good for us disabled. Yes, 
your going to say it is, but in reality it is being left behind and 
broken with every build. When doing programming for the mas 
community. You have to look at the reality and not what is fantasy 
only the game goes that rout.

At 11:27 PM 3/31/2012, you wrote:


Hi Ryan,

Well, that is debatible, and to be honest is a bit bias. What I mean 
by that is you are assuming that everyone uses
Windows and that Mac OS and Linux users aren't included in this 
discussion. As I recall the initial message asked what language or 
languages would be good for writing games for Mac, Linux, mobile 
devices, etc and BGT doesn't remotely cover that aspect of his 
message. While I will agree that BGT is a nice tool it is not the be 
all and end all of accessible game development.


Cheers!

On 3/31/2012 5:44 PM, Ryan Strunk wrote:

I completely echo this sentiment. BGT has a lot of great features that would
cover anything you want to accomplish in terms of creating an audio game.
Ryan



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Re: [Audyssey] tips on programming

2012-04-01 Thread Ryan Strunk
Hi Tom,
Amazing how much you extrapolated from my brief post. 
You said:
Well, that is debatible, [sic] and to be honest is a bit bias.
It's most certainly biased. It's biased in favor of market trends which
overwhelmingly show that the majority of blind computer users are Windows
users. While BGT is not cross-platform, it hardly needs to be in order to
support the widest possible customer base. At present that base lies in
windows, and nothing compatible to BGT exists elsewhere. Had I not already
invested more than a year into learning Python, I would make the switch
myself without reservation.
You said:
While I will agree that BGT is a nice tool it is not the be all and end 
all of accessible game development.
That's funny given how much you recommended it in the past to aspiring game
developers. I daresay the only reason you've flip-flopped now is you have it
in your head to produce a competing product in Python. By the way, do you
still think Python is suitable only for text adventures and is useful only
for script kitties?
Have fun,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, March 31, 2012 10:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tips on programming


Hi Ryan,

Well, that is debatible, and to be honest is a bit bias. What I mean by 
that is you are assuming that everyone uses
Windows and that Mac OS and Linux users aren't included in this 
discussion. As I recall the initial message asked what language or 
languages would be good for writing games for Mac, Linux, mobile 
devices, etc and BGT doesn't remotely cover that aspect of his message. 
While I will agree that BGT is a nice tool it is not the be all and end 
all of accessible game development.

Cheers!


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Re: [Audyssey] Audyssey babble report for March 2012

2012-04-01 Thread Christina
Thanks as always for this, Jim.
Christina


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Sunday, April 01, 2012 5:52 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for March 2012

 
 92 people posted 628 messages.
 
 121 From, Thomas Ward. 
 41 From, dark. 
 27 From, michael barnes. 
 24 From, Ben. 
 24 From, shaun everiss. 
 21 From, Clement Chou. 
 18 From, Jeremy Kaldobsky. 
 17 From, Ken. 
 16 From, joseph weakland. 
 15 From, Nicole Valicia Thompson-Andrews. 
 14 From, Yohandy. 
 13 From, Michael Gauler. 
 12 From, bpeterson2000. 
 12 From, Dakotah Rickard. 
 12 From, Phil Vlasak. 
 12 From, Ron Kolesar. 
 11 From, Charles Rivard. 
 11 From, Trouble. 
 9 From, jason. 
 7 From, Ivan Cardenas. 
 7 From, Jacob Kruger. 
 7 From, Jim Kitchen. 
 7 From, Johnny Tai. 
 7 From, lenron brown. 
 7 From, Mike Maslo. 
 6 From, dan cook. 
 6 From, MamaPeach. 
 6 From, Stephen. 
 5 From, Alfredo_The_Music_maker. 
 5 From, Damien Pendleton. 
 5 From, william lomas. 
 4 From, Angela Randall. 
 4 From, Il primo cittadino. 
 4 From, Kevin Andrews. 
 4 From, Philip Bennefall. 
 4 From, Pitermach. 
 4 From, Richard Sherman. 
 4 From, Ryan Strunk. 
 4 From, Shadow Dragon. 
 4 From, Tom Randall. 
 3 From, Christopher Bartlett. 
 3 From, Curt Taubert. 
 3 From, Darren Harris. 
 3 From, Dennis Towne. 
 3 From, goshawk on horseback. 
 3 From, Ian McNamara. 
 3 From, Kai. 
 3 From, Keith S.. 
 3 From, Lori Duncan. 
 3 From, Michael Taboada. 
 3 From, QuentinC. 
 3 From, Ron hopkins. 
 3 From, Ron Schamerhorn. 
 3 From, Sharon. 
 2 From, Jenni Palmer. 
 2 From, john. 
 2 From, MissWings. 
 2 From, Paul Lemm. 
 2 From, Richard (AudioGames.net). 
 2 From, Shane Davidson. 
 2 From, Valiant8086. 
 1 From, alex wallis. 
 1 From, Allison Mervis. 
 1 From, Amanda Burt. 
 1 From, Bill Stevens. 
 1 From, Bob Montowski. 
 1 From, Brandon Misch. 
 1 From, Cara Quinn. 
 1 From, Che. 
 1 From, Christina. 
 1 From, David Mehler. 
 1 From, Dean Masters. 
 1 From, Desiree Oudinot. 
 1 From, Eleanor Robinson. 
 1 From, fatih. 
 1 From, Harmony Neil. 
 1 From, Hayden Presley. 
 1 From, hunter hoke. 
 1 From, Jess Varnell. 
 1 From, Kelly Sapergia. 
 1 From, keroro. 
 1 From, Mich. 
 1 From, michael maslo. 
 1 From, Mike Wassel. 
 1 From, Milos Przic. 
 1 From, Reinhard Stebner. 
 1 From, Ryan Conroy. 
 1 From, Shard Workshop. 
 1 From, Sharon. 
 1 From, steve cullen. 
 1 From, Steven Strait. 
 1 From, tsiegel. 
 
Archive file size 1935399 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] BGt game competition results

2012-04-01 Thread william lomas
Hi PHilip 


When can we hope to download the new sparkly shiny games of the BGT competition?


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Re: [Audyssey] BGt game competition results

2012-04-01 Thread Philip Bennefall

Hi Will,

Today is the final day on which people can submit, so during the evening and 
tomorrow in the day I will be uploading the files, setting up the polls etc. 
It might take me a day or two but it should be done in the middle of next 
week at the very latest. The games will be up a little before the poll is 
live, however.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2012 4:04 PM
Subject: [Audyssey] BGt game competition results


Hi PHilip


When can we hope to download the new sparkly shiny games of the BGT 
competition?



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Re: [Audyssey] BGt game competition results

2012-04-01 Thread william lomas
philip


ignore this query then on the forum. wonder how many of the ideas have made it 
in to games?


On 1 Apr 2012, at 15:12, Philip Bennefall wrote:

 Hi Will,
 
 Today is the final day on which people can submit, so during the evening and 
 tomorrow in the day I will be uploading the files, setting up the polls etc. 
 It might take me a day or two but it should be done in the middle of next 
 week at the very latest. The games will be up a little before the poll is 
 live, however.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2012 4:04 PM
 Subject: [Audyssey] BGt game competition results
 
 
 Hi PHilip
 
 
 When can we hope to download the new sparkly shiny games of the BGT 
 competition?
 
 
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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Thomas Ward


Hi,

Yes. One of the easiest ways to get all or most of the Visual Basic 
dependencies is to install Jim Kitchen's Winkit. So if you have 
installed Winkit and he hasn't that would explain why you have most of 
the dependencies and why he does not.


Cheers!

On 3/31/2012 11:52 PM, MamaPeach wrote:
I am not sure, I really doubt it. He is just getting into gaming. I 
must have obviously just picked up the necessary things by installing 
games because I know nothing about getting these things or even how to 
help him go about getting them. Is there a certain game or games that 
would give him what is needed to play some of the other games that are 
out there, such as the things you mentioned, if he just installed the 
game?



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Re: [Audyssey] tips on programming

2012-04-01 Thread Thomas Ward


Hi Philip,

My apologies regarding the tone of my prior message. It came off a bit 
harsher than I had intended. I've always admired the work you've done 
with BGT, but at the same time I do get a bit frustrated about the fact 
its now the first thing everyone thinks of when anyone mentions game 
development. In particular, because it only targets one group of gamers.


In this specific case the option or potential to develop games for other 
platforms was mentioned so naturally I have a personal stake in the 
outcome of that decision. However, instead of some more cross-platform 
suggestions being proposed it just seemed to me like BGT is being 
offfered up as the one-size fits all solution when of course it lacked 
the most important feature to me which was cross-platform support. 
However, as you said all of this really depends on how much 
cross-platform support matters to the developer personally, but I 
didn['t want the cross-platform option to be ignored or taken too lightly.


Cheers!


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Re: [Audyssey] tips on programming

2012-04-01 Thread Philip Bennefall

Hi Thomas,

What you say makes sense. I realize that cross platform support is important 
to you personally, I have just been getting the impression that you have 
been attempting to somehow discredit the general usefulness of the engine on 
this basis alone. Your last newsletter for instance has many such remarks 
that, to me, were quite unnecessary in terms of the tone. I realize that it 
may not have been meant that way, but it gives me the impression that you 
felt it necessary to paint BGT in a rather negative light in order to stress 
the importance of your own product. Then this message came on top of that 
last night and so I wanted to say something. The fact that BGT is 
recommended is, of course, something that I'm personally very happy about 
but it should not hinder you in any way from making a competing product with 
cross platform support and then letting people decide what to use.


I will be the first to say that BGT is not suitable if you want support for 
Linux, Mac or mobile devices, but the fact remains that Windows still has 
the absolute majority of the blind market. What I'm saying is, I'm sure we 
can develop our engines simultaneously and help one another by recommending 
our respective products to users depending on their requirements, rather 
than work against one another and try to bring the other package down on 
whatever grounds. I for one think that it is a great initiative that you're 
taking with your engine, and will not hesitate to recommend it to people 
should cross platform be an important factor for them. And this is despite 
the fact that we're competing! Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2012 7:30 PM
Subject: Re: [Audyssey] tips on programming



Hi Philip,

My apologies regarding the tone of my prior message. It came off a bit
harsher than I had intended. I've always admired the work you've done
with BGT, but at the same time I do get a bit frustrated about the fact
its now the first thing everyone thinks of when anyone mentions game
development. In particular, because it only targets one group of gamers.

In this specific case the option or potential to develop games for other
platforms was mentioned so naturally I have a personal stake in the
outcome of that decision. However, instead of some more cross-platform
suggestions being proposed it just seemed to me like BGT is being
offfered up as the one-size fits all solution when of course it lacked
the most important feature to me which was cross-platform support.
However, as you said all of this really depends on how much
cross-platform support matters to the developer personally, but I
didn['t want the cross-platform option to be ignored or taken too lightly.

Cheers!


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Re: [Audyssey] tips on programming

2012-04-01 Thread Thomas Ward


Hi Trouble,

What you say is certainly true, but I think you missed the point I was 
attempting to make. Dakotah had asked about the possibility of 
cross-platform development and I merely wanted to point out that BBGT 
would not fulfill this requirement. Weather developing games for Mac, 
Linux, smart phones, etc is practical is another issue altogether. Ditto 
for Linux accessibility. Neither have any bearing on what programming 
languages might help a developer program games for Linux if a developer 
is thinking of doing so.


As for the issue about Windows being the primary target market there is 
no arguing that point. I know as well as any software developer that 
Windows holds a solid 85% of the mainstream PC market, and the blind 
market is probably even higher than that because of state agencies that 
purchase only Windows PCs. That does not however excuse the fact there 
are communities of blind PC users using Mac OS and there is a thriving 
community of Linux users that would like to have games written for their 
platform as well. Most audio game developers just don't care because its 
not their problem, and will stand by the old its not practical song 
and dance.


In many cases that's true. However, as I'm discovering it can be done if 
a developer really and truly has a desire to do it.


For example, let's face it Pygame  is not in the same class as DirectX, 
but if a game doesn't require any kind of advanced input and 3d audio 
etc its still possible to create some decent games with Pygame which is 
based on SDL. I think we all agree Entombed is an awesome roguelike 
RPG,and we could certainly write something like that in Python with 
Pygame as all we need here is basic keyboard input and a sound API to 
pan sounds.  Add pyttsx for Sapi and Espeak support and we now have a 
fully cross-platform compatible game that is very decent.


Am I saying it is practical to create every single game using these APIs 
and technologies? No, but I can clearly see games like Time of Conflict, 
Entombed, Spoonbill Software's games, Jim Kitchen's games, etc being 
ported to Mac and Linux with very little difficulty if a developer wants 
to put the time and effort into it. Its just that most don't want to put 
the time or effort into it because they personally don't use Linux or 
Mac. In that light its not a case of being practical or impractical, but 
a lack of interest and motivation on the part of the developer.


Cheers!

On 4/1/2012 7:37 AM, Trouble wrote:
Well Ryan is not far off on his thoughts for platform. If you would 
think a moment. Just where do the majority of the blind or disabled 
get there computer/ The go to the government and orgs. Witch have 
contracts with FS and that means windows based computers. Not many 
orgs want to go against contract and get a Mac from Apple. Just 
because cross platform sounds nice, it's not practical think in the 
blind community. There are still only a handful that run Mac or linix. 
Those are mostly thought of as private ventures. That is why support 
for linix stuff is not really that good for us disabled. Yes, your 
going to say it is, but in reality it is being left behind and broken 
with every build. When doing programming for the mas community. You 
have to look at the reality and not what is fantasy only the game goes 
that rout.



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Re: [Audyssey] tips on programming

2012-04-01 Thread Thomas Ward


Hi Ryan,

Let's not turn this into an argument as that was not my intent. What I 
was intending to say is that there are other options besides BGT, and I 
feel that people should not automatically suggest BGT without at least 
giving some other options a mention as well.


Have I recommended BGT in the past? Yes, I have. Its a great tool for 
beginners and for people only interested in Windows game development. 
Those recommendations were based on what I understood the person's 
intentions to be, and based on things they said in their message.


As for Python, yes, I have changed my mind. My prior comments were based 
on my limited experience with the language. Plus there were certainly 
personal biases involved. However, I will be the first to say I was 
wrong about Python being only useful for text games and script kiddies. 
Now, that I have began using it on a regular basis, see what it can do, 
I'm willing to be more open minded about the language and developing 
software with it. My personal favorite is still C++, but now that I have 
more experience with Python I'm willing to revise my opinion.


Cheers!


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Re: [Audyssey] tips on programming

2012-04-01 Thread Thomas Ward


Hi Philip,

I'm not sure how I might have worded things better, but my comments in 
my news letter weren't intended to be a put down or to discredit BGT. 
What I was attempting to do is point out what limitations exist in BGT 
and point out that Open G3D is being written to address some of those 
specific limitations. That's not intended to say BGT is a bad tool, 
which it is not, but that Open G3D will have some features lacking in BGT.


For example, open source verses a commercial engine.

BGT is a commercial product, and that's fine. However, because it is a 
commercial product, is closed source, I can't just download the source 
code for the engine and rewrite the code for input, audio, networking, 
etc so BGT could be compiled on Linux. I suspect 99% of your customers 
don't care about that, but it is still a limitation inherent in 
commercial closed source products because the developer pays for the 
software but can not modify it if and when they want to.


With Open G3D by making it open source I hope to promote the development 
of more cross-platform games, and it also offers the ability for the end 
user to modify the engine itself as needed. If a developer wants to 
write a wrapper for FMOD Ex and use that for 3d audio instead of Pygame 
Mixer he or she can do it. If a developer would rather use PySFML 
instead of Pygame all they have to do is rewrite the appropriate 
modules. Its not a case of it being better or worse than BGT, but taking 
a more open source approach to the design and how that might benefit the 
developer.


One way it benefits the developer is cost. If someone wants to write 
free games with BGT they can either redistribute their *.bgt scripts for 
free or pay $29.95 to compile them. Since I'm taking an open source 
approach and tools like py2exe and pyinstaller are free they can bundle 
their games into an executable for free. That's not saying BGT isn't 
fairly priced, but why pay $29 if there is an open source product that 
offers similar features?


Another way it benefits end users is everything will be available to 
them. I believe BGT requires a Pro license for joystick support. Well, 
when I add that to the Open G3D engine it is going to be present 
regardless of free or commercial use. Maybe that doesn't matter to some 
developers, but it might matter to someone else.


Cheers!

On 4/1/2012 2:31 PM, Philip Bennefall wrote:

Hi Thomas,

What you say makes sense. I realize that cross platform support is 
important to you personally, I have just been getting the impression 
that you have been attempting to somehow discredit the general 
usefulness of the engine on this basis alone. Your last newsletter for 
instance has many such remarks that, to me, were quite unnecessary in 
terms of the tone. I realize that it may not have been meant that way, 
but it gives me the impression that you felt it necessary to paint BGT 
in a rather negative light in order to stress the importance of your 
own product. Then this message came on top of that last night and so I 
wanted to say something. The fact that BGT is recommended is, of 
course, something that I'm personally very happy about but it should 
not hinder you in any way from making a competing product with cross 
platform support and then letting people decide what to use.


I will be the first to say that BGT is not suitable if you want 
support for Linux, Mac or mobile devices, but the fact remains that 
Windows still has the absolute majority of the blind market. What I'm 
saying is, I'm sure we can develop our engines simultaneously and help 
one another by recommending our respective products to users depending 
on their requirements, rather than work against one another and try to 
bring the other package down on whatever grounds. I for one think that 
it is a great initiative that you're taking with your engine, and will 
not hesitate to recommend it to people should cross platform be an 
important factor for them. And this is despite the fact that we're 
competing! Smile.


Kind regards,

Philip Bennefall



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Re: [Audyssey] tips on programming

2012-04-01 Thread Philip Bennefall

Hi Thomas,

These things are certainly true, but that was not what I was taking issue 
with. My question was more along the lines of, why must you target BGT 
specifically? Why can you not simply say that this engine offers this and 
this feature, open source being considered a feature in this case, and then 
let the users do the comparison based on what they consider important? The 
end result when you write something like that newsletter becomes, at least 
in my eyes, a side by side list saying why your engine is superior. This is 
marketing, of course, but I think it would be just as effective just to 
point out the advantages that you see with your engine without putting other 
things down. It is possible to mention advantages without mentioning 
specific products that you want to beat, as it were. It's not really 
necessary as far as I'm concerned. You say that you are frustrated that BGT 
is being mentioned whenever someone is asking about developing audio games. 
Could this be because of merit? It sounds, forgive me for saying so, like a 
case of envy when viewed in that light.


To take an example. When I put out the Perilous Hearts concept demo, I 
stressed the things that I thought made it worth playing. I could easily 
have done a side by side comparison with Mota, and pointed out things I 
didn't like about Mota and stated why my game does this or that in a better 
way. I chose not to do this because it doesn't really add to the 
effectiveness of my sales pitch, and it would be negative for you as a 
fellow game designer in such a small community. This is what I'm getting at. 
It's really not a question of what either of our engines can or cannot do, 
but rather how these things are presented. Naturally one does have to make 
direct comparisons sometimes, but I feel personally that this went a bit 
over the top especially considering the message from yesterday on top. I 
would like to just coexist peacefully without arguing who's engine is the 
best. That's up to the users. Make them aware of the features, cross 
platform or not, networking or not, etc etc and then let them determine what 
they want. I would be very surprised if people were not aware that there are 
other options besides BGT, so I don't think this has to be stressed any 
further as it is just common sense. No need to point out flaws in other 
products in order to accomplish ones own success, in such a small community 
as ours. That's really all I'm saying. I hope it makes sense.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 12:43 AM
Subject: Re: [Audyssey] tips on programming



Hi Philip,

I'm not sure how I might have worded things better, but my comments in
my news letter weren't intended to be a put down or to discredit BGT.
What I was attempting to do is point out what limitations exist in BGT
and point out that Open G3D is being written to address some of those
specific limitations. That's not intended to say BGT is a bad tool,
which it is not, but that Open G3D will have some features lacking in BGT.

For example, open source verses a commercial engine.

BGT is a commercial product, and that's fine. However, because it is a
commercial product, is closed source, I can't just download the source
code for the engine and rewrite the code for input, audio, networking,
etc so BGT could be compiled on Linux. I suspect 99% of your customers
don't care about that, but it is still a limitation inherent in
commercial closed source products because the developer pays for the
software but can not modify it if and when they want to.

With Open G3D by making it open source I hope to promote the development
of more cross-platform games, and it also offers the ability for the end
user to modify the engine itself as needed. If a developer wants to
write a wrapper for FMOD Ex and use that for 3d audio instead of Pygame
Mixer he or she can do it. If a developer would rather use PySFML
instead of Pygame all they have to do is rewrite the appropriate
modules. Its not a case of it being better or worse than BGT, but taking
a more open source approach to the design and how that might benefit the
developer.

One way it benefits the developer is cost. If someone wants to write
free games with BGT they can either redistribute their *.bgt scripts for
free or pay $29.95 to compile them. Since I'm taking an open source
approach and tools like py2exe and pyinstaller are free they can bundle
their games into an executable for free. That's not saying BGT isn't
fairly priced, but why pay $29 if there is an open source product that
offers similar features?

Another way it benefits end users is everything will be available to
them. I believe BGT requires a Pro license for joystick support. Well,
when I add that to the Open G3D engine it is going to be present
regardless of free or commercial use. 

Re: [Audyssey] tips on programming

2012-04-01 Thread Cara Quinn
Hi trouble, I know your sentiments seem correct in your assertion about the 
amount of Windows gamers vs potential Mac / iOS etc gamers, but let me share 
something.

Perhaps you already know I moderate two lists for visually impaired Mac / iOS 
users. On only one of those lists alone there are at least three times as many 
members as on this one. -And, we're getting about 10 to 20 new members each 
week on each list…

So to say that there is only a hand full of potential Mac / iOS gamers is not 
quite right. :) -Know what I mean?…

Thanks, and have an awesome evening!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 1, 2012, at 4:37 AM, Trouble wrote:

Well Ryan is not far off on his thoughts for platform. If you would think a 
moment. Just where do the majority of the blind or disabled get there computer/ 
The go to the government and orgs. Witch have contracts with FS and that means 
windows based computers. Not many orgs want to go against contract and get a 
Mac from Apple. Just because cross platform sounds nice, it's not practical 
think in the blind community. There are still only a handful that run Mac or 
linix. Those are mostly thought of as private ventures. That is why support for 
linix stuff is not really that good for us disabled. Yes, your going to say it 
is, but in reality it is being left behind and broken with every build. When 
doing programming for the mas community. You have to look at the reality and 
not what is fantasy only the game goes that rout.
At 11:27 PM 3/31/2012, you wrote:

 Hi Ryan,
 
 Well, that is debatible, and to be honest is a bit bias. What I mean by that 
 is you are assuming that everyone uses
 Windows and that Mac OS and Linux users aren't included in this discussion. 
 As I recall the initial message asked what language or languages would be 
 good for writing games for Mac, Linux, mobile devices, etc and BGT doesn't 
 remotely cover that aspect of his message. While I will agree that BGT is a 
 nice tool it is not the be all and end all of accessible game development.
 
 Cheers!
 
 On 3/31/2012 5:44 PM, Ryan Strunk wrote:
 I completely echo this sentiment. BGT has a lot of great features that would
 cover anything you want to accomplish in terms of creating an audio game.
 Ryan
 
 
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Re: [Audyssey] Game Help, Please

2012-04-01 Thread MamaPeach
Okay, here's an update on what is going on with this issue I wrote about 
before. I had him install winkit from Kitchens Inc games along with all of 
the games, because he wanted all of them installed,  and he installed the 
Shades Of Doom demo and he is still experiencing the same problem. When he 
opens Kitchens Inc Games, he can click on a game but he cannot click on any 
of the options inside of the game such as start game, change volume, change 
voice, etc. He can't click on exit to exit the game, he cannot hit escape to 
exit the game and he cannot hit alt f4 to close it either. He has to reboot 
his system to get it to go away. And the same thing on River Raiders, he 
cannot click on any menu options. I am so lost as to what to tell him. It is 
just crazy. 



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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Michael Taboada

Hi,
This is just a hunch, but does your friend use jaws? if so, you'll need to 
have them go into the jaws setting center (or configuration manager if in an 
earlier version of jaws) for the game and put jaws to sleep.

Hth,
-Michael.


-Original Message- 
From: MamaPeach

Sent: Sunday, April 01, 2012 9:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Okay, here's an update on what is going on with this issue I wrote about
before. I had him install winkit from Kitchens Inc games along with all of
the games, because he wanted all of them installed,  and he installed the
Shades Of Doom demo and he is still experiencing the same problem. When he
opens Kitchens Inc Games, he can click on a game but he cannot click on any
of the options inside of the game such as start game, change volume, change
voice, etc. He can't click on exit to exit the game, he cannot hit escape to
exit the game and he cannot hit alt f4 to close it either. He has to reboot
his system to get it to go away. And the same thing on River Raiders, he
cannot click on any menu options. I am so lost as to what to tell him. It is
just crazy.


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Re: [Audyssey] Game Help, Please

2012-04-01 Thread MamaPeach
He actually unloads Jaws all together so it isn't even running when he tries 
to play these games.


-Original Message- 
From: Michael Taboada

Sent: Sunday, April 01, 2012 11:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Hi,
This is just a hunch, but does your friend use jaws? if so, you'll need to
have them go into the jaws setting center (or configuration manager if in an
earlier version of jaws) for the game and put jaws to sleep.
Hth,
-Michael.


-Original Message- 
From: MamaPeach

Sent: Sunday, April 01, 2012 9:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Okay, here's an update on what is going on with this issue I wrote about
before. I had him install winkit from Kitchens Inc games along with all of
the games, because he wanted all of them installed,  and he installed the
Shades Of Doom demo and he is still experiencing the same problem. When he
opens Kitchens Inc Games, he can click on a game but he cannot click on any
of the options inside of the game such as start game, change volume, change
voice, etc. He can't click on exit to exit the game, he cannot hit escape to
exit the game and he cannot hit alt f4 to close it either. He has to reboot
his system to get it to go away. And the same thing on River Raiders, he
cannot click on any menu options. I am so lost as to what to tell him. It is
just crazy.


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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Thomas Ward

Hi,

Ok, I think I know what the problem might be. Is your friend running a 
screen reader like Jaws. If so the way Jaws handles keyboard input it 
conflicts with Microsoft DirectInput. The only way to resolve this 
problem is to A, quit Jaws, or B, put Jaws to sleep while the game is 
running. That will resolve the conflict between DirectInput and Jaws.


Cheers!

On 4/1/2012 10:59 PM, MamaPeach wrote:
Okay, here's an update on what is going on with this issue I wrote 
about before. I had him install winkit from Kitchens Inc games along 
with all of the games, because he wanted all of them installed,  and 
he installed the Shades Of Doom demo and he is still experiencing the 
same problem. When he opens Kitchens Inc Games, he can click on a game 
but he cannot click on any of the options inside of the game such as 
start game, change volume, change voice, etc. He can't click on exit 
to exit the game, he cannot hit escape to exit the game and he cannot 
hit alt f4 to close it either. He has to reboot his system to get it 
to go away. And the same thing on River Raiders, he cannot click on 
any menu options. I am so lost as to what to tell him. It is just crazy.


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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Thomas Ward


Hi,

Ouch! That blows my theory out of the water.
Apparently Michael had the same thought. I haven't a clue what to try next.
On 4/1/2012 11:17 PM, MamaPeach wrote:
He actually unloads Jaws all together so it isn't even running when he 
tries to play these games.



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Re: [Audyssey] Game Help, Please

2012-04-01 Thread MamaPeach

He does quit Jaws. Jaws is not even running.

-Original Message- 
From: Thomas Ward

Sent: Sunday, April 01, 2012 11:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Hi,

Ok, I think I know what the problem might be. Is your friend running a
screen reader like Jaws. If so the way Jaws handles keyboard input it
conflicts with Microsoft DirectInput. The only way to resolve this
problem is to A, quit Jaws, or B, put Jaws to sleep while the game is
running. That will resolve the conflict between DirectInput and Jaws.

Cheers!

On 4/1/2012 10:59 PM, MamaPeach wrote:
Okay, here's an update on what is going on with this issue I wrote about 
before. I had him install winkit from Kitchens Inc games along with all of 
the games, because he wanted all of them installed,  and he installed the 
Shades Of Doom demo and he is still experiencing the same problem. When he 
opens Kitchens Inc Games, he can click on a game but he cannot click on 
any of the options inside of the game such as start game, change volume, 
change voice, etc. He can't click on exit to exit the game, he cannot hit 
escape to exit the game and he cannot hit alt f4 to close it either. He 
has to reboot his system to get it to go away. And the same thing on River 
Raiders, he cannot click on any menu options. I am so lost as to what to 
tell him. It is just crazy.


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Re: [Audyssey] Game Help, Please

2012-04-01 Thread MamaPeach
Me either. It makes no sense. I noticed something when we were looking 
around on his machine which is weird to me because my machine doesn't show 
this. When I had him go into the C drive to find program files, he has three 
program files folders, one is just program files, one is program files 86 
and the other is program files X86. I only have program files and program 
files X86. Why would his have three and would this matter in any way?


-Original Message- 
From: Thomas Ward

Sent: Sunday, April 01, 2012 11:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please


Hi,

Ouch! That blows my theory out of the water.
Apparently Michael had the same thought. I haven't a clue what to try next.
On 4/1/2012 11:17 PM, MamaPeach wrote:
He actually unloads Jaws all together so it isn't even running when he 
tries to play these games.



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Re: [Audyssey] tips on programming

2012-04-01 Thread Thomas Ward


Hi Cara,

Wow! Thanks for sharing. I wasn't aware the Mac and iOS community was 
that large either. However, I do know where you are coming from though.


The Linux community is often under rated here as well because I've 
gotten to know people over on the Orca List, the Speakup List, Emacspeak 
List, Ubuntu Accessibility List, etc and while there is a certain amount 
of overlap between lists the community does seem to be fairly large now. 
Especially, among foreign blind users that can't afford the price of 
Windows or Mac. Perhaps this opinion that there aren't enough Linux or 
Mac users around to make it worth a developer's time is simply because 
the people who say those things haven't spent time on lists where Mac 
and Linux users hang out.


On 4/1/2012 9:35 PM, Cara Quinn wrote:

Hi trouble, I know your sentiments seem correct in your assertion about the 
amount of Windows gamers vs potential Mac / iOS etc gamers, but let me share 
something.

Perhaps you already know I moderate two lists for visually impaired Mac / iOS 
users. On only one of those lists alone there are at least three times as many 
members as on this one. -And, we're getting about 10 to 20 new members each 
week on each list…

So to say that there is only a hand full of potential Mac / iOS gamers is not 
quite right. :) -Know what I mean?…

Thanks, and have an awesome evening!…

Smiles,

Cara :)



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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Thomas Ward


Hi,

It might be a problem. By default Windows 7 comes with Program files, 
where 64-bit apps goes, and Program Files (x86), where 32-bit apps goes, 
and the other directory shouldn't exist. I recommend he check what was 
installed to Program Files (86), and then try and install them to the 
proper location. In 90% of the cases most apps should go in c:\Program 
Files (x86).



On 4/1/2012 11:24 PM, MamaPeach wrote:
Me either. It makes no sense. I noticed something when we were looking 
around on his machine which is weird to me because my machine doesn't 
show this. When I had him go into the C drive to find program files, 
he has three program files folders, one is just program files, one is 
program files 86 and the other is program files X86. I only have 
program files and program files X86. Why would his have three and 
would this matter in any way?



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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Valiant8086
Hi there.

The person who is having trouble starting those two games might try running 
them as administrator. Hit the context key on the menu item that you would 
normally press enter on to launch the game and arrow down to run as 
administrator. Are they getting an error message? 

On Mar 31, 2012, at 9:40 PM, Phil Vlasak wrote:

 Hi,
 It could be that those games were written in a language that isn't supported 
 by windows anymore such as Visual basic 6.
 Some game companies have added vb6 libraries to their game installations that 
 fix that problem.
 If you downloaded and installed Shades of Doom or Jim Kitchen's WinKit, then 
 you have those vb6 libraries and those games will work.
 Another hint is to install the games as an administrator instead of just 
 install them.
 When you installed the games did you choose install as administrator?
 This choice is found by using the context menu key, which is to the right of 
 the space bar between the alt and control keys.
 
 Phil
 
 - Original Message - From: MamaPeach mamape...@charter.net
 To: Dean Masters dwmaster...@gmail.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Saturday, March 31, 2012 8:19 PM
 Subject: Re: [Audyssey] Game Help, Please
 
 
 I am hoping that is all it is. He is trying that now. I was thinking it 
 might be something with direct x but he has windows 7, 64 bit so I am 
 guessing that he'd have a version that would work.
 
 -Original Message- From: Dean Masters
 Sent: Saturday, March 31, 2012 8:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Help, Please
 
 Sometimes I have had this problem. I would restart my PC and then things
 would work. So I guess it refreshes the ram enough to play the games.
 
 Dean
 
 
 -Original Message- From: MamaPeach
 Sent: Saturday, March 31, 2012 5:54 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Game Help, Please
 
 Hi Gamers,
 A friend of mine is having a problem with a couple of games. We both have
 installed the two games, River Raiders and Top Speed 3. I am able to use the
 games just fine. He, on the other hand, for some crazy reason, can't click
 on a menu option to start the games or anything. Any idea why this is
 happening to him. We both are running Windows 7, 64 bit machines. Like I
 said, both games work perfectly for me, but he can't even get past the main
 menus on either game. Please, any help would be appreciated.
 Mama Peach
 
 
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 Checked by AVG - www.avg.com
 Version: 10.0.1424 / Virus Database: 2113/4906 - Release Date: 03/31/12
 
 
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Re: [Audyssey] tips on programming

2012-04-01 Thread Thomas Ward


Hi Philip,

Yeah, I see. You have a good point there. I didn't really think about it 
that way, but you are right. I could have just stated features x, y, and 
z and left it at that rather than comparing it to BGT.  I certainly 
understand your opinion, and why you feel like I was criticizing BGT. 
Next time I'll be more mindful of this, and attempt to just stick to 
features x, y, and z without attempting to compare a product of mine to 
someone else's product. As you say most people can do that themselves by 
downloading and trying each product and find out what they personally 
liked or disliked.


Obviously, I'm excited about the new project, and I suppose I went a bit 
over the top. There are a lot of little things I like about my new 
engine. While I generally prefer C or C++ I'm growing to like Python 
more and more because it is quick, simple, and allows me to just do 
something without a lot of unecessary overhead. In a way the new engine 
is like BGT in that all the core modules are compiled, but are wrapped 
with a very quick and simple scripting language that allows me to get 
things done quicker and easier than I ever could in C++. In addition, 
I've actually redesigned some aspects of the engine from scratch to 
simplify them for myself as well as new programmers that never occured 
to me before.


For example, in the Genesis engine, the one written in C++, I have a 
header file called serface.h which has several surface constants like 
dirt, snow, water, mud, stone, etc. While it is a pretty comprehensive 
list I'm still finding I have to add to that list of constants because 
as I write more games I need more customized surfaces. Well, I've 
totally simplified this in Open G3D.


Instead of passing a constant variable like SURFACE_STONE I can just 
pass a string like stone which is far simpler than defining several 
constant variables. Its totally flexable because I can use a string of 
text to identify doors, walls, surfaces, etc which is not restricted to 
some predefined constants. I like it, and I'm strongly considering 
modifying the C++ version of the engine to adopt some of these new changes.


Cheers!



On 4/1/2012 7:24 PM, Philip Bennefall wrote:

Hi Thomas,

These things are certainly true, but that was not what I was taking 
issue with. My question was more along the lines of, why must you 
target BGT specifically? Why can you not simply say that this engine 
offers this and this feature, open source being considered a feature 
in this case, and then let the users do the comparison based on what 
they consider important? The end result when you write something like 
that newsletter becomes, at least in my eyes, a side by side list 
saying why your engine is superior. This is marketing, of course, but 
I think it would be just as effective just to point out the advantages 
that you see with your engine without putting other things down. It is 
possible to mention advantages without mentioning specific products 
that you want to beat, as it were. It's not really necessary as far as 
I'm concerned. You say that you are frustrated that BGT is being 
mentioned whenever someone is asking about developing audio games. 
Could this be because of merit? It sounds, forgive me for saying so, 
like a case of envy when viewed in that light.


To take an example. When I put out the Perilous Hearts concept demo, I 
stressed the things that I thought made it worth playing. I could 
easily have done a side by side comparison with Mota, and pointed out 
things I didn't like about Mota and stated why my game does this or 
that in a better way. I chose not to do this because it doesn't really 
add to the effectiveness of my sales pitch, and it would be negative 
for you as a fellow game designer in such a small community. This is 
what I'm getting at. It's really not a question of what either of our 
engines can or cannot do, but rather how these things are presented. 
Naturally one does have to make direct comparisons sometimes, but I 
feel personally that this went a bit over the top especially 
considering the message from yesterday on top. I would like to just 
coexist peacefully without arguing who's engine is the best. That's up 
to the users. Make them aware of the features, cross platform or not, 
networking or not, etc etc and then let them determine what they want. 
I would be very surprised if people were not aware that there are 
other options besides BGT, so I don't think this has to be stressed 
any further as it is just common sense. No need to point out flaws in 
other products in order to accomplish ones own success, in such a 
small community as ours. That's really all I'm saying. I hope it makes 
sense.


Kind regards,

Philip Bennefall
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 12:43 AM
Subject: Re: [Audyssey] tips on programming



Hi Philip,

I'm 

Re: [Audyssey] Need some inquirie on Topspeed.

2012-04-01 Thread Valiant8086
Hi.
Top speed is a game with 3 versions. They're all basically the same thing with 
enhancements. 2 introduced multiplayer, 3 enhanced multiplayer, performance and 
added a lot more keystrokes and flexibility.

I've been told Topspeed will no longer be developed. I play Topspeed pretty 
much every night and I'm sad about that.


On Apr 1, 2012, at 4:19 AM, michael barnes wrote:

 Hello, to start this message I am going to ask what has happen to 
 playinginthedark.net?
 Everytime I have gone to this site it keep saying the domain is nolonger.
 So does anyone know if there might be another site for the Topspeed game?
 The second thing I would like to know is, when I go to audiogames.net and 
 look up Topspeed there are three games.
 Is Topspeed a trilogy or is it just one game with three version number?
 Thanks in advance!
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] tips on programming

2012-04-01 Thread Cara Quinn
Hi Thomas, yes, as of right now, not including some members I've not approved 
yet, we have 1238 people on VIPhone which is the iOS users' list.

So yes, there is most definitely a thriving community here and mine is just one 
list! :)

So I'd honestly encourage anyone who has thought of developing for iOS to get a 
Mac of some kind, an iOS device and start coding with Objective C! :) There's 
totally a market for it!

People really want more games that are not only accessible, but that are 
creative in their accessibility. I.E. There are already many games which are 
accessible on iOS, but really taking the idea of audio games and running with 
it to bring a richer audio experience as many audio game developers for Windows 
are used to doing would be fabulous for the iDevices. Furthermore, there is 
actually also even a sighted market for audio games on the iDevices which you 
really don't see on the PC / Mac.

Anyway, very interesting topic indeed. I do hope people here will start 
realizing this market is not only improving but is actually exploding over 
night. -Seriously…

anyway, have a terrific night!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 1, 2012, at 8:29 PM, Thomas Ward wrote:


Hi Cara,

Wow! Thanks for sharing. I wasn't aware the Mac and iOS community was that 
large either. However, I do know where you are coming from though.

The Linux community is often under rated here as well because I've gotten to 
know people over on the Orca List, the Speakup List, Emacspeak List, Ubuntu 
Accessibility List, etc and while there is a certain amount of overlap between 
lists the community does seem to be fairly large now. Especially, among foreign 
blind users that can't afford the price of Windows or Mac. Perhaps this opinion 
that there aren't enough Linux or Mac users around to make it worth a 
developer's time is simply because the people who say those things haven't 
spent time on lists where Mac and Linux users hang out.

On 4/1/2012 9:35 PM, Cara Quinn wrote:
 Hi trouble, I know your sentiments seem correct in your assertion about the 
 amount of Windows gamers vs potential Mac / iOS etc gamers, but let me share 
 something.
 
 Perhaps you already know I moderate two lists for visually impaired Mac / iOS 
 users. On only one of those lists alone there are at least three times as 
 many members as on this one. -And, we're getting about 10 to 20 new members 
 each week on each list…
 
 So to say that there is only a hand full of potential Mac / iOS gamers is not 
 quite right. :) -Know what I mean?…
 
 Thanks, and have an awesome evening!…
 
 Smiles,
 
 Cara :)


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Re: [Audyssey] Game Help, Please

2012-04-01 Thread Jacob Kruger
The kitchenSink games need to be installed under program files (x86) since 
that's the sort of backward compatibility installation path for windows7 
etc.


HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 5:24 AM
Subject: Re: [Audyssey] Game Help, Please


Me either. It makes no sense. I noticed something when we were looking 
around on his machine which is weird to me because my machine doesn't show 
this. When I had him go into the C drive to find program files, he has 
three program files folders, one is just program files, one is program 
files 86 and the other is program files X86. I only have program files and 
program files X86. Why would his have three and would this matter in any 
way?


-Original Message- 
From: Thomas Ward

Sent: Sunday, April 01, 2012 11:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please


Hi,

Ouch! That blows my theory out of the water.
Apparently Michael had the same thought. I haven't a clue what to try 
next.

On 4/1/2012 11:17 PM, MamaPeach wrote:
He actually unloads Jaws all together so it isn't even running when he 
tries to play these games.



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