Re: [Audyssey] GMA games news

2012-06-02 Thread Ben
Multiplayer shades? How the heck would that work?  But mp gtc, I can see
that - teams and such...  and lander? Sounds great! Tell david that I'll be
glad to help with anything I can

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 01 June 2012 01:12
To: Gamers Discussion list
Subject: [Audyssey] GMA games news

Hi Folks,
I got this news from the GMA games list:
From: David Greenwood davidgreenw...@rogers.com
Sent: Wednesday, May 30, 2012 6:54 AM
What I am working on:
1. Preparing Time of Conflict 2.0 for release.  The date will be
dependant on sign off by the beta team.
2. Changes to the MP Server to handle Shades of Doom and Tank Commander.
3. A maintenance release of VIP Mud.
4. A maintenance release of Tank Commander and Shades of Doom.  The big
changes are more accurate sound direction, and the games now using the
folder structures introduced in Vista through Windows 8.
5.  I'll decide on the rest of the projects depending on how the previous
four go.  Probably a Lone Wolf Maintenance release is in order here as
well. This is the point where I decide whether to do multi-player Shades
of Doom and Tank Commander, or release another game that I've been
thinking of.

There are two free games that are completed and are just waiting to be
cleaned up for distribution.
1. Magic Square Music.  This is similar to the four by four puzzle that
was populare years ago, but this is a 7 by 4 puzzle containing 27 (4
times 7 minus 1) snippets of any Mp3 song from your library.  You must
move the snippets around like the squares in that old puzzle to put your
song in order.  Once it order, it will play the song in its entirety.
I'll release it once I can stop myself playing it.

2. GMA Lander.  Remember the old moon lander?  GMA Lander allows you to land
on Venus, Mars, Earth, and of course the moon. You can also create your
own planets and ship resources and capabilities.  You only have one key
to remember which turns on your retro rockets and turns them off when you
release the key.  The challenge is knowing when and how long to burn your
engines.  If you land any faster than a speed of 5 feet per second...Ka
boom!. The concept is simple, gravity speeds you up at an ever increasing
rate while your rockets slow you down.  You only have a limited amount of
fuel so use it wisely.
I'll probably release one at the same time as Time of Conflict, and the
other with the maintenance releases.
 When I release the games as a maintenance release, they will include
 automatic key replacement functionality.

I could give more information, but people want firm dates and that I can
not give.  For example, TOC is almost ready to go, but the beta testers
found it hard to get together with each other for an on-line game and so
it looked like I needed to build a scheduling system which I am working
on right now. Multi-player Tank Commander and Shades of Doom are huge
jobs, and the rewrite of 70,000 lines of code for the engine will take
two years at least, and this depends on me doing nothing else.


Regards,
David Greenwood,
davidgreenw...@gmagames.com
http://www.GMAGames.com


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[Audyssey] Alter Aeon: Discuss

2012-06-02 Thread Lindsay Cowell
Hi all,

I used to play alter aeon, but found it very hard to xp. My two main 
characters, Deborah and Tina, are quite high level, and I struggle to find 
areas to xp any more, and when I xp, I die, has anyone got any advice? 

 Lindsay Cowell


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Thomas Ward


Hi Dark,

Actually, as I recall Tootle Tiles from APH is basically the same 
concept as Mahjong. So there is one example of an accessible Mahjong 
game that I know of. :D


Cheers!

On 6/1/2012 3:49 PM, dark wrote:

Hi Nancy.

I'm afraid there is no accessible  mahjong that I have heard of, and 
only one version of draughts, (or checkers as it's known in the 
states), included on I believe volume 4 of the games from 
www.azabat.co.ukk, though these are fairly expensive, and (in my own 
opinion), a little too simplistic for the price unfortunately, but 
they do have a demo cd available for you to try for yourself, which 
I'm sure they wouldn't mind posting outside the uk.


Still, your welcome to check them out.

It's actually a shame Ian humphries never did a draughts/checkers 
game, or mahjong, especially sinse I have no idea how to play mahjong 
but would be interested to learn :D.


Beware the grue!

dark.



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Re: [Audyssey] Alter Aeon: Discuss

2012-06-02 Thread Ian McNamara
Well you could create new characters that's one option. the other is to ask 
around on the mud and get advice as to what areas are good for you to exp in. 
That's the problem with most muds now, finding places to exp when you get to 
certain levels.

Ian McNamara
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Re: [Audyssey] Alter Aeon: Discuss

2012-06-02 Thread enes

hi,
i've managed it
just find a set of areas that work run those
then when the xp gets dented go do something else that earns xp or xp in a 
group



--
From: Lindsay Cowell lindsay_cow...@btinternet.com
Sent: Saturday, June 02, 2012 11:54 AM
To: gamers@audyssey.org
Subject: [Audyssey] Alter Aeon: Discuss


Hi all,

I used to play alter aeon, but found it very hard to xp. My two main 
characters, Deborah and Tina, are quite high level, and I struggle to find 
areas to xp any more, and when I xp, I die, has anyone got any advice?


Lindsay Cowell


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Re: [Audyssey] Quick question on Chillingham and Grizzly Gulch.

2012-06-02 Thread Thomas Ward


Hi Michael,

As far as I am aware the hard level is basically shooting at enemies 
from five directions instead of three. Otherwise the difficulty settings 
are more or less identical. This is one area where I believe the games 
fall short, and why they have little replay value beyond the first 
couple of games.


Cheers!

On 6/1/2012 11:10 PM, michael barnes wrote:


Hey, I have been playing the Bavisoft games on the hard level.
However I was wondering when you beat them on the hard level besides 
the way they have the shooting part setup, is there any difference 
between the two level?


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Thomas Ward


Hi Ian,

Mahjong is a game with various tiles you need to match together like a 
puzzle.


Cheers!



what is Mahjong? I am always interested to here about other games.

Ian McNamara

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Re: [Audyssey] Quick question on Chillingham and Grizzly Gulch.

2012-06-02 Thread dark
Nope, unfortunately not, you don't get a different ending or anything, which 
is a little disappointing.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, June 02, 2012 4:10 AM
Subject: [Audyssey] Quick question on Chillingham and Grizzly Gulch.



Hey, I have been playing the Bavisoft games on the hard level.
However I was wondering when you beat them on the hard level besides the 
way they have the shooting part setup, is there any difference between the 
two level?


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread dark

Hi Tom.

Fair enough. I know the game was based on mahjong, but with the sort of 
childish presentation I wasn't sure how much of the rules actually 
translated, sinse for a start I believe Mahjong is a two player game, and 
it's not really as if the aph games are aimed at serious gamers.


Also, on every machine I've tried to run the American printing house games 
on they've crashed on me.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2012 10:00 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong




Hi Dark,

Actually, as I recall Tootle Tiles from APH is basically the same concept 
as Mahjong. So there is one example of an accessible Mahjong game that I 
know of. :D


Cheers!

On 6/1/2012 3:49 PM, dark wrote:

Hi Nancy.

I'm afraid there is no accessible  mahjong that I have heard of, and only 
one version of draughts, (or checkers as it's known in the states), 
included on I believe volume 4 of the games from www.azabat.co.ukk, 
though these are fairly expensive, and (in my own opinion), a little too 
simplistic for the price unfortunately, but they do have a demo cd 
available for you to try for yourself, which I'm sure they wouldn't mind 
posting outside the uk.


Still, your welcome to check them out.

It's actually a shame Ian humphries never did a draughts/checkers game, 
or mahjong, especially sinse I have no idea how to play mahjong but would 
be interested to learn :D.


Beware the grue!

dark.



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Re: [Audyssey] My issue with muds, discuss

2012-06-02 Thread dark

Hi.

That's great, in fact I just went back to the nurgling mound to read the 
descriptions of all the aggressive monsters.  very nasty!


thanks for the change that will make bosses and creatures a lot more fun.

All the best,

Dark.
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2012 4:41 AM
Subject: Re: [Audyssey] My issue with muds, discuss



Dark,

I've added the 'review' command we talked about.  Let me know if that
works the way you'd expect.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
Tootle Tiles?  Wow.  It sounds like a kid's game. Smile

Actually, mahjong is usually a four player game.  And there are many
variations, from Chinese official to American to Japanese riichi.  

One of the complexities in many versions is the number of fan, or ways to
score points.  In Chinese official there are 81 different ways.

I did find a mahjong dictionary in the iPhone app store that is very
readable.  It gives you information on how to achieve each of these 81
scoring options.  You can also score your hand with it.  I may contact the
author to ask that he make that part accessible as well.

But it isn't the game itself, but more a tool for those playing the game.

I'd like to be able to play against the computer or against human opponents
as others do.

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 4:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi Tom.

Fair enough. I know the game was based on mahjong, but with the sort of
childish presentation I wasn't sure how much of the rules actually
translated, sinse for a start I believe Mahjong is a two player game, and
it's not really as if the aph games are aimed at serious gamers.

Also, on every machine I've tried to run the American printing house games
on they've crashed on me.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2012 10:00 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



 Hi Dark,

 Actually, as I recall Tootle Tiles from APH is basically the same concept 
 as Mahjong. So there is one example of an accessible Mahjong game that I 
 know of. :D

 Cheers!

 On 6/1/2012 3:49 PM, dark wrote:
 Hi Nancy.

 I'm afraid there is no accessible  mahjong that I have heard of, and only

 one version of draughts, (or checkers as it's known in the states), 
 included on I believe volume 4 of the games from www.azabat.co.ukk, 
 though these are fairly expensive, and (in my own opinion), a little too 
 simplistic for the price unfortunately, but they do have a demo cd 
 available for you to try for yourself, which I'm sure they wouldn't mind 
 posting outside the uk.

 Still, your welcome to check them out.

 It's actually a shame Ian humphries never did a draughts/checkers game, 
 or mahjong, especially sinse I have no idea how to play mahjong but would

 be interested to learn :D.

 Beware the grue!

 dark.


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
Actually, you may be thinking of Mahjong solitaire, which I don't want.  I
don't see any way for a person to play that.

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 02, 2012 3:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


Hi Ian,

Mahjong is a game with various tiles you need to match together like a
puzzle.

Cheers!


 what is Mahjong? I am always interested to here about other games.

 Ian McNamara

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread dark

Hi.

Sounds fascinating, and I really doubt toodle tiles got even a quarter of 
those rules in,  then again, aph weren'texactly known for complex games, 
or games that really were aimed at adults (indeed even their documentation 
is to a sighted teacher or care assistant of a blind person).


Beware the grue!

Dark.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 1:59 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Tootle Tiles?  Wow.  It sounds like a kid's game. Smile

Actually, mahjong is usually a four player game.  And there are many
variations, from Chinese official to American to Japanese riichi.

One of the complexities in many versions is the number of fan, or ways to
score points.  In Chinese official there are 81 different ways.

I did find a mahjong dictionary in the iPhone app store that is very
readable.  It gives you information on how to achieve each of these 81
scoring options.  You can also score your hand with it.  I may contact the
author to ask that he make that part accessible as well.

But it isn't the game itself, but more a tool for those playing the game.

I'd like to be able to play against the computer or against human 
opponents

as others do.

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 4:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi Tom.

Fair enough. I know the game was based on mahjong, but with the sort of
childish presentation I wasn't sure how much of the rules actually
translated, sinse for a start I believe Mahjong is a two player game, and
it's not really as if the aph games are aimed at serious gamers.

Also, on every machine I've tried to run the American printing house games
on they've crashed on me.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2012 10:00 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong




Hi Dark,

Actually, as I recall Tootle Tiles from APH is basically the same concept
as Mahjong. So there is one example of an accessible Mahjong game that I
know of. :D

Cheers!

On 6/1/2012 3:49 PM, dark wrote:

Hi Nancy.

I'm afraid there is no accessible  mahjong that I have heard of, and 
only



one version of draughts, (or checkers as it's known in the states),
included on I believe volume 4 of the games from www.azabat.co.ukk,
though these are fairly expensive, and (in my own opinion), a little too
simplistic for the price unfortunately, but they do have a demo cd
available for you to try for yourself, which I'm sure they wouldn't mind
posting outside the uk.

Still, your welcome to check them out.

It's actually a shame Ian humphries never did a draughts/checkers game,
or mahjong, especially sinse I have no idea how to play mahjong but 
would



be interested to learn :D.

Beware the grue!

dark.



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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
Hi Dark,

I suspect that they probably didn't even try.  The more I think about it,
the likelier it seems that Tootle Tiles is probably just another of the
mahjong tile matching games, which isn't the same thing.

Please Note: That's just my guess. I haven't checked out the game to know,
it's just one of those suspicions I have.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 7:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi.

Sounds fascinating, and I really doubt toodle tiles got even a quarter of
those rules in,  then again, aph weren'texactly known for complex games,
or games that really were aimed at adults (indeed even their documentation
is to a sighted teacher or care assistant of a blind person).

Beware the grue!

Dark.
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 1:59 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 Tootle Tiles?  Wow.  It sounds like a kid's game. Smile

 Actually, mahjong is usually a four player game.  And there are many
 variations, from Chinese official to American to Japanese riichi.

 One of the complexities in many versions is the number of fan, or ways to
 score points.  In Chinese official there are 81 different ways.

 I did find a mahjong dictionary in the iPhone app store that is very
 readable.  It gives you information on how to achieve each of these 81
 scoring options.  You can also score your hand with it.  I may contact the
 author to ask that he make that part accessible as well.

 But it isn't the game itself, but more a tool for those playing the game.

 I'd like to be able to play against the computer or against human 
 opponents
 as others do.

 Thanks.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, June 02, 2012 4:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong

 Hi Tom.

 Fair enough. I know the game was based on mahjong, but with the sort of
 childish presentation I wasn't sure how much of the rules actually
 translated, sinse for a start I believe Mahjong is a two player game, and
 it's not really as if the aph games are aimed at serious gamers.

 Also, on every machine I've tried to run the American printing house games
 on they've crashed on me.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 02, 2012 10:00 AM
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong



 Hi Dark,

 Actually, as I recall Tootle Tiles from APH is basically the same concept
 as Mahjong. So there is one example of an accessible Mahjong game that I
 know of. :D

 Cheers!

 On 6/1/2012 3:49 PM, dark wrote:
 Hi Nancy.

 I'm afraid there is no accessible  mahjong that I have heard of, and 
 only

 one version of draughts, (or checkers as it's known in the states),
 included on I believe volume 4 of the games from www.azabat.co.ukk,
 though these are fairly expensive, and (in my own opinion), a little too
 simplistic for the price unfortunately, but they do have a demo cd
 available for you to try for yourself, which I'm sure they wouldn't mind
 posting outside the uk.

 Still, your welcome to check them out.

 It's actually a shame Ian humphries never did a draughts/checkers game,
 or mahjong, especially sinse I have no idea how to play mahjong but 
 would

 be interested to learn :D.

 Beware the grue!

 dark.


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[Audyssey] Saturday's Out-Of-Sight events

2012-06-02 Thread Charles Rivard
Here are the events scheduled for Saturday, June 2nd:



The Conversation Piece
12:00 PM eastern
Hosted by Paul
Location: The Doughnut Shop
Hello and good day to you all. This is Paul from Baltimore wishing to host a 
general chat scheduled for today, Saturday from noon to 1:00 PM eastern. I 
would like to call it the Conversation Peace. We will discuss just about 
anything in good taste from technology to travel to whatever is on the minds of 
the participants. 




Zilch
2:00 PM eastern
Hosted by Patti.
Location: Come Roll Them Dice 
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Join us for this exciting dice game that's real simple to
play and its loads of fun. Be sure to arrive early to grab a seat,
otherwise, you can join the studio audience and root on the players.





On Stage
8:00 PM eastern
Hosted by Lee Richards
Location: On Stage
Join us this evening and showcase your talent by either playing an instrument, 
singing, reciting poetry, etc. If you would just like to be a member of the 
audience and listen to these talented performers, that is fine, too! You won't 
want to miss your fellow friends as they showcase their talent!



Zilch
10:00 PM eastern
Hosted by Patti W.
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Join us for this exciting dice game that's real simple to
play and its loads of fun. Be sure to arrive early to grab a seat, otherwise, 
you can join the studio audience and root on the players. 





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Re: [Audyssey] Quick question on Chillingham and Grizzly Gulch.

2012-06-02 Thread Charles Rivard

Can't you tell by playing the different levels if there is a difference?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, June 01, 2012 10:10 PM
Subject: [Audyssey] Quick question on Chillingham and Grizzly Gulch.



Hey, I have been playing the Bavisoft games on the hard level.
However I was wondering when you beat them on the hard level besides the 
way they have the shooting part setup, is there any difference between the 
two level?


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Re: [Audyssey] Perilous Hearts

2012-06-02 Thread Charles Rivard
It will be released when it is released.  Questions like this one only slow 
development.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, June 01, 2012 8:45 PM
Subject: Re: [Audyssey] Perilous Hearts


Hey, what I would like to know is does anyone know when the full version 
will be release?


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Re: [Audyssey] Quick question on Chillingham and Grizzly Gulch.

2012-06-02 Thread william lomas
i think you have five directions rather than three to aim your gun. left, 
centre left, centre, near right, far right. 
and not sure what else

On 2 Jun 2012, at 15:51, Charles Rivard wrote:

 Can't you tell by playing the different levels if there is a difference?
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, June 01, 2012 10:10 PM
 Subject: [Audyssey] Quick question on Chillingham and Grizzly Gulch.
 
 
 Hey, I have been playing the Bavisoft games on the hard level.
 However I was wondering when you beat them on the hard level besides the way 
 they have the shooting part setup, is there any difference between the two 
 level?
 
 ---
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Re: [Audyssey] Perilous Hearts

2012-06-02 Thread Thomas Ward
Hi,

Not only that, but even if those kinds of questions has no effect on
the developer's schedule they are still none-the-less irritating.
People forget that audio game developers often do this sort of thing
as a side job, a hobby, and therefore they maybe work on it two or
three hours a day if that with little to no pay. So it gets to be
annoying when people constantly ask when will it be done?

On 6/2/12, Charles Rivard wee1s...@fidnet.com wrote:
 It will be released when it is released.  Questions like this one only slow

 development.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Charles Rivard

You confuse me with this:

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.

So, does it play like Rummy? or not.  That's an oxymoronic statement like 
It's the same, but different.  (grin)



---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 8:00 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Actually, you may be thinking of Mahjong solitaire, which I don't want.  I
don't see any way for a person to play that.

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 02, 2012 3:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


Hi Ian,

Mahjong is a game with various tiles you need to match together like a
puzzle.

Cheers!



what is Mahjong? I am always interested to here about other games.

Ian McNamara

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread dark

Hi.

You mentioned a game called Mahjong solitare. Being a matching game for a 
single player, I bet toodle tiles is based on the rules of that, rather than 
the rules of actual mahjong, though it's a little bad that aph claime! it to 
be based on the ancient chinese game in their documentation.


The real problem I think, is none of the programmers who have made really 
good computer adaptations of other card, board, or puzzle games have 
experience with Mahjong, it being a much less popular game in the west, so 
couldn't write an adaptation for the computer,  indeed I seem to 
remember in the faq for the spoonbill games Ian humphries saying that he 
didn't have enough knolidge of Mahjong to make a Bg version.


there are of course plenty of inaccessible ones, indeed I was quite stunned 
when i viewed the full! list of snes games including Japanese only releases, 
and found just how many mahjong games were released for the console, but 
that doesn't really help any visually impared players who want to either 
play, or learn the game.


This is a shame. I learned Euchre and spades from the blind adrenaline 
versions, and really enjoy eucher, and I learnt backgammon from the pontes 
backgammon game and have just bought a tactile board to play with friends, 
so a computerized accessible Mahjong would also be a nice way to introduce 
the game to people like myself who hadn't played it before but might well 
enjoy it.


Beware the grue!

Dark. 



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Re: [Audyssey] Quick question on Chillingham and Grizzly Gulch.

2012-06-02 Thread bpeterson2000

There really isn't except for the combat.



Life, don't talk to me about life.
-Original Message- 
From: Charles Rivard

Sent: Saturday, June 02, 2012 8:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Quick question on Chillingham and Grizzly Gulch.

Can't you tell by playing the different levels if there is a difference?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, June 01, 2012 10:10 PM
Subject: [Audyssey] Quick question on Chillingham and Grizzly Gulch.



Hey, I have been playing the Bavisoft games on the hard level.
However I was wondering when you beat them on the hard level besides the 
way they have the shooting part setup, is there any difference between the 
two level?


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Thomas Ward
Hi Dark,

You are probably right. I've never played Toodle Tiles myself, but by
the childish sounding name I seriously doubt it is anything like
Mahjong despite what their documentation says. APH always strikes me
as treating blind users as either extremely old, or just barely above
infantile. So its probably not what we expect.

However, as for writing a Mahjong game I don't have a good enough
grasp of the game to develop it myself without some research. However,
Linux has a couple of good open source versions which I might hack for
an accessible Mahjong game. If I can get the basic rules/mechanics and
the AI used I could in theory build a Windows version with Sapi
support.

Cheers!

On 6/2/12, dark d...@xgam.org wrote:
 Hi.

 You mentioned a game called Mahjong solitare. Being a matching game for a
 single player, I bet toodle tiles is based on the rules of that, rather than

 the rules of actual mahjong, though it's a little bad that aph claime! it to

 be based on the ancient chinese game in their documentation.

 The real problem I think, is none of the programmers who have made really
 good computer adaptations of other card, board, or puzzle games have
 experience with Mahjong, it being a much less popular game in the west, so
 couldn't write an adaptation for the computer,  indeed I seem to
 remember in the faq for the spoonbill games Ian humphries saying that he
 didn't have enough knolidge of Mahjong to make a Bg version.

 there are of course plenty of inaccessible ones, indeed I was quite stunned

 when i viewed the full! list of snes games including Japanese only releases,

 and found just how many mahjong games were released for the console, but
 that doesn't really help any visually impared players who want to either
 play, or learn the game.

 This is a shame. I learned Euchre and spades from the blind adrenaline
 versions, and really enjoy eucher, and I learnt backgammon from the pontes
 backgammon game and have just bought a tactile board to play with friends,
 so a computerized accessible Mahjong would also be a nice way to introduce
 the game to people like myself who hadn't played it before but might well
 enjoy it.

 Beware the grue!

 Dark.


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread dark

It's not an oxymoron, accept that it is! :D.

I think however what was meant here is that Mahjong follows a similar basic 
structure to rummy in that players take turns exchanging or disguarding 
cards (tyles), in order to get some predetermined goal in their hand, which 
is also the basic structure of 31's (also called stop the bus), and some 
similar games.


I suspect though in Mahjong, the method by which the exchange and disgarding 
happens, the targit scoring hands and indeed how they are scored are rather 
different from those in rummy.


I could be wrong, I just remember hereing somewhere that mahjong did involve 
exchange, disgard and scoring type gameplay.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2012 3:58 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



You confuse me with this:

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.

So, does it play like Rummy? or not.  That's an oxymoronic statement like 
It's the same, but different.  (grin)



---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 8:00 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


Actually, you may be thinking of Mahjong solitaire, which I don't want. 
I

don't see any way for a person to play that.

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 02, 2012 3:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


Hi Ian,

Mahjong is a game with various tiles you need to match together like a
puzzle.

Cheers!



what is Mahjong? I am always interested to here about other games.

Ian McNamara

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
LOL.

The core technique is similar. On your turn, you draw a tile from the wall,
which is similar to the face down draw pile for a game of rummy.  You then
look at it and see if it fits into the pattern you're trying to create with
your current tiles.  If it does, keep it, otherwise discard it, unless you
think someone else is collecting that tile, then discard something else.

In rummy, you can also normally draw the top card from the discard pile.  In
mahjong, you can only draw the last tile discarded if it does one of a few
things: would create a three of a kind or four of a kind for you, or create
a chow (sequence of three), but only if it was discarded by the player who
drew just before you, and not either of the other two players.

In rummy, you normally form either three or four of a kind, or sequences.
In mahjong, you do much of this, too, but there are 81 ways to score points,
including hands that are composed entirely of green tiles, or a hand of
seven pairs, etc.

Does this help, or make it clear as mud?

Nancy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, June 02, 2012 8:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

You confuse me with this:

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.

So, does it play like Rummy? or not.  That's an oxymoronic statement like
It's the same, but different.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 8:00 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 Actually, you may be thinking of Mahjong solitaire, which I don't want.  I
 don't see any way for a person to play that.

 Regular mahjong plays a lot like rummy ... except where it doesn't, and
 there are a lot of ways it doesn't.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Saturday, June 02, 2012 3:52 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 Hi Ian,

 Mahjong is a game with various tiles you need to match together like a
 puzzle.

 Cheers!


 what is Mahjong? I am always interested to here about other games.

 Ian McNamara

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
Hi Dark,

What is also ironic is that mahjong is not an ancient game.  This
misconception isn't spread just by APH, though; we see it in much of the
literature of mahjong.  It actually came into being in the 1850's in China,
and was brought to the U.S. in about 1910.

There's actually a good book from Bookshare on the game.  It's written by
Tom Sloper, and is called The Red Dragon and the West Wind, I believe.

 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi.

You mentioned a game called Mahjong solitare. Being a matching game for a
single player, I bet toodle tiles is based on the rules of that, rather than
the rules of actual mahjong, though it's a little bad that aph claime! it to
be based on the ancient chinese game in their documentation.

The real problem I think, is none of the programmers who have made really
good computer adaptations of other card, board, or puzzle games have
experience with Mahjong, it being a much less popular game in the west, so
couldn't write an adaptation for the computer,  indeed I seem to
remember in the faq for the spoonbill games Ian humphries saying that he
didn't have enough knolidge of Mahjong to make a Bg version.

there are of course plenty of inaccessible ones, indeed I was quite stunned
when i viewed the full! list of snes games including Japanese only releases,
and found just how many mahjong games were released for the console, but
that doesn't really help any visually impared players who want to either
play, or learn the game.

This is a shame. I learned Euchre and spades from the blind adrenaline
versions, and really enjoy eucher, and I learnt backgammon from the pontes
backgammon game and have just bought a tactile board to play with friends,
so a computerized accessible Mahjong would also be a nice way to introduce
the game to people like myself who hadn't played it before but might well
enjoy it.

Beware the grue!

Dark. 


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Thomas Ward
Hi Dark,

Hmmm...Good point.All of APH's games are aimed at young children, and
I don't believe they had older blind individuals like you and in mind.
Considering the possible age groupe for Tootle Tiles its probably a
simple or child's version of the game.

Cheers!


On 6/2/12, dark d...@xgam.org wrote:
 Hi.

 Sounds fascinating, and I really doubt toodle tiles got even a quarter of
 those rules in,  then again, aph weren'texactly known for complex games,

 or games that really were aimed at adults (indeed even their documentation
 is to a sighted teacher or care assistant of a blind person).

 Beware the grue!

 Dark.

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Charles Rivard
Well, although mud is more clear at a first going over, this does sound 
interesting.  The first thought is 81 ways to score?  Sheesh!  Much more 
complicated than pinochle!  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 10:23 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



LOL.

The core technique is similar. On your turn, you draw a tile from the 
wall,

which is similar to the face down draw pile for a game of rummy.  You then
look at it and see if it fits into the pattern you're trying to create 
with

your current tiles.  If it does, keep it, otherwise discard it, unless you
think someone else is collecting that tile, then discard something else.

In rummy, you can also normally draw the top card from the discard pile. 
In

mahjong, you can only draw the last tile discarded if it does one of a few
things: would create a three of a kind or four of a kind for you, or 
create

a chow (sequence of three), but only if it was discarded by the player who
drew just before you, and not either of the other two players.

In rummy, you normally form either three or four of a kind, or sequences.
In mahjong, you do much of this, too, but there are 81 ways to score 
points,

including hands that are composed entirely of green tiles, or a hand of
seven pairs, etc.

Does this help, or make it clear as mud?

Nancy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, June 02, 2012 8:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

You confuse me with this:

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.

So, does it play like Rummy? or not.  That's an oxymoronic statement like
It's the same, but different.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 8:00 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


Actually, you may be thinking of Mahjong solitaire, which I don't want. 
I

don't see any way for a person to play that.

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 02, 2012 3:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


Hi Ian,

Mahjong is a game with various tiles you need to match together like a
puzzle.

Cheers!



what is Mahjong? I am always interested to here about other games.

Ian McNamara

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread dark

Hi Nancy.

Unfortunately bookshare isn't available in the Uk, so I can't read that 
book, it is however interesting that the conception of the game as ancient 
isn't entirely wrong.


Just one question,  if you are making a pattern, which presumably you 
actually lay out in front of you, couldn't people see what you are doing, 
and so not disgard something? and if you can only take a disgard when it 
will be helpful, and not for instance on the basis that you have one of 
another type and want a paire, isn't it quite obvious what your looking for?


Beware the Grue!

Dark.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 4:26 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Hi Dark,

What is also ironic is that mahjong is not an ancient game.  This
misconception isn't spread just by APH, though; we see it in much of the
literature of mahjong.  It actually came into being in the 1850's in 
China,

and was brought to the U.S. in about 1910.

There's actually a good book from Bookshare on the game.  It's written by
Tom Sloper, and is called The Red Dragon and the West Wind, I believe.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi.

You mentioned a game called Mahjong solitare. Being a matching game for a
single player, I bet toodle tiles is based on the rules of that, rather 
than
the rules of actual mahjong, though it's a little bad that aph claime! it 
to

be based on the ancient chinese game in their documentation.

The real problem I think, is none of the programmers who have made really
good computer adaptations of other card, board, or puzzle games have
experience with Mahjong, it being a much less popular game in the west, so
couldn't write an adaptation for the computer,  indeed I seem to
remember in the faq for the spoonbill games Ian humphries saying that he
didn't have enough knolidge of Mahjong to make a Bg version.

there are of course plenty of inaccessible ones, indeed I was quite 
stunned
when i viewed the full! list of snes games including Japanese only 
releases,

and found just how many mahjong games were released for the console, but
that doesn't really help any visually impared players who want to either
play, or learn the game.

This is a shame. I learned Euchre and spades from the blind adrenaline
versions, and really enjoy eucher, and I learnt backgammon from the pontes
backgammon game and have just bought a tactile board to play with friends,
so a computerized accessible Mahjong would also be a nice way to introduce
the game to people like myself who hadn't played it before but might well
enjoy it.

Beware the grue!

Dark.


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[Audyssey] QuentinC's playroom news: new game: Rami/rummy

2012-06-02 Thread QuentinC

Hello everybody,
This short news to let you know that the playroom includes now the game 
called Rami or Rummy. It's a quite popular game in which you have to 
make combination such as three of a kind or straights to get rid of your 
cards as fast as possible.
It's still in beta, so don't hesitate to report bugs using F2 key or on 
the forum.


As usual, you can download the latest version of the playroom client, 
manage your account, etc. on the website: http://qcsalon.net/


Have fun !

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Thomas Ward
Hi Dark,

That makes two of us. I've never gotten the APH games to run either.
However, I do believe they were written several years ago, and don't
think they are being actively maintained by the developer. I'm not
sure if this is intentional or ignorance on APH's part.

Last time I looked at them I recall the specs were for a Windows 98
machine. Obviously, that would be a big reason for them not running on
modern PCs. Comparatively speaking Windows 98 is to Windows 7 as
record players are to CD players. So much has changed under the hood
that many older games wont run correctly unless they are updated to
meet the current changes in technology. That is the bane of any
developer's existance, because sooner or later an application needs to
be updated or rewritten to meet current changes in spec.

In this case the games don't even seem to run well on Windows XP. I've
got a relatively newer desktop from 2007 or so running XP SP3 and the
games won't even run on that let alone my new laptop running Windows
7. So I think a major upgrade is in order for the APH games.

Cheers!


On 6/2/12, dark d...@xgam.org wrote:
 Hi Tom.

 Fair enough. I know the game was based on mahjong, but with the sort of
 childish presentation I wasn't sure how much of the rules actually
 translated, sinse for a start I believe Mahjong is a two player game, and
 it's not really as if the aph games are aimed at serious gamers.

 Also, on every machine I've tried to run the American printing house games
 on they've crashed on me.

 Beware the grue!

 Dark.

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Re: [Audyssey] Perilous Hearts

2012-06-02 Thread Scott Chesworth
Nice one Brian, that did it. Turns out Jim is only into finest boar
meat, I was trying to eat a monkey for fun.

Finished the demo now. There are a couple of tweaks I'd like to see
done to the mechanics, but overall I'm already getting excited about
playing the full version!

Scott

On 6/2/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:
 S
 P
 O
 I
 L
 E
 R
 What you need to do is kill a boar, pick up the corpse and use your knife to

 skin it. You'll come up with cold meat cuts. Then head right till you find
 some bushes. Use the matchs on the bushes, then use the meat cuts on the
 resulting fire to create boar steak. Then just head right to the waterfall
 to end the level.



 Life, don't talk to me about life.
 -Original Message-
 From: Scott Chesworth
 Sent: Friday, June 01, 2012 7:08 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Perilous Hearts

 Tonight, I remembered to check out the Perilous Hearts concept demo
 (better late than never eh). Crazily good sound design and mechanics
 from what I've played so far! I just have three questions, the first
 of them more aimed at Philip, but I know he pops in here from time to
 time so...

 1. Love the idea of gradually increasing from a walk to a run, feels
 and sounds very natural. For maximum realism, could you make it so
 that when an angry animal is within striking distance or very close to
 it, your speed increases bringing you to a run quicker? Either that,
 or a sequence such as CTRL and three fast taps on the direction you
 want to head in makes a fast dash. To stop it from unbalancing the
 game, you could make it so that too many consequitive dashes trips Jim
 over or something. Just think it'd add to the realism, as useless as
 I'd no doubt be against an angry chimp, I'm pretty sure I'd
 instinctively do the human version of naught to sixty a lot quicker
 than if I wasn't in any immediate danger of being ripped limb from
 limb.

 2. Anyone figured out how to get down the waterfall safely yet? I can
 make it there unscathed now, but can't for the life of me figure out
 how to get any further.

 3. How do you use the matches on things? I can drop 'em and pick 'em
 up, but haven't figured out how to do much more than that with them.
 Enter just tells me not to waste them.

 Cheers
 Scott

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Charles Rivard

Tom:  You say that Comparatively speaking Windows 98 is to Windows 7 as
record players are to CD players.  They're not the same?  They both play 
circular disks, don't they?  (ornery grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2012 11:42 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Hi Dark,

That makes two of us. I've never gotten the APH games to run either.
However, I do believe they were written several years ago, and don't
think they are being actively maintained by the developer. I'm not
sure if this is intentional or ignorance on APH's part.

Last time I looked at them I recall the specs were for a Windows 98
machine. Obviously, that would be a big reason for them not running on
modern PCs. Comparatively speaking Windows 98 is to Windows 7 as
record players are to CD players. So much has changed under the hood
that many older games wont run correctly unless they are updated to
meet the current changes in technology. That is the bane of any
developer's existance, because sooner or later an application needs to
be updated or rewritten to meet current changes in spec.

In this case the games don't even seem to run well on Windows XP. I've
got a relatively newer desktop from 2007 or so running XP SP3 and the
games won't even run on that let alone my new laptop running Windows
7. So I think a major upgrade is in order for the APH games.

Cheers!


On 6/2/12, dark d...@xgam.org wrote:

Hi Tom.

Fair enough. I know the game was based on mahjong, but with the sort of
childish presentation I wasn't sure how much of the rules actually
translated, sinse for a start I believe Mahjong is a two player game, and
it's not really as if the aph games are aimed at serious gamers.

Also, on every machine I've tried to run the American printing house 
games

on they've crashed on me.

Beware the grue!

Dark.


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Re: [Audyssey] Alter Aeon: Discuss

2012-06-02 Thread Dennis Towne
Lindsay,

I feel your pain.  Your characters are in one of the level ranges that
we know is weak, and while we're working to add more areas around that
level, it can be hard if you don't know what you're doing.  I actually
wrote an article on this a couple of years ago:

http://www.alteraeon.com/articles/experience-runs-on-archais.html

The level ranges in that article aren't quite accurate anymore - most
of the areas have been raised in level, so be careful going to them.
The article also doesn't include the stuff in the new dark forest,
which I found hugely helpful.

Please let me know if any of those work out better for you, or if the
guide is too out of date to be useful.

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sat, Jun 2, 2012 at 4:54 AM, Lindsay Cowell
lindsay_cow...@btinternet.com wrote:
 Hi all,

 I used to play alter aeon, but found it very hard to xp. My two main 
 characters, Deborah and Tina, are quite high level, and I struggle to find 
 areas to xp any more, and when I xp, I die, has anyone got any advice?

  Lindsay Cowell

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Thomas Ward
Hi Charles,

Smile. And that's about it. The shape of the record and the CD may be
the same, but the actual mechanics of how they work is totally
different. A phonograph follows the grooves in the record with a
needle producing an analog reproduction of the sound/music. A CD
player uses a laser to read the bumps and lines on the disc to render
a digital reproduction of the sound. The changes in the Windows OS
over the last 14 years is in its own way almost as dramatic
comparatively speaking.

In 1998 a developer wishing to make his/her application accessible to
screen readers would use Microsoft Active Accessibility, MSAA, which
is now deprecated. As of Windows 7 and Windows 8 Microsoft has a new
API called UI Automation that largely replaces MSAA and is the new
accessibility model all Windows screen readers must follow to use
Windows 7 and Windows 8 applications.

DirectX technology has changed as well. When Win 98 was released it
shipped with DirectX 7, but all of those libraries have been largely
replaced with different ones. DirectDraw has been replaced by Direct3D
11, DirectSound with XAudio2, and it looks like XInput will eventually
replace DirectInput for input handling. Therefore DirectX is totally
diffrent from the Win 9x era games and applications.

In 98 Visual Basic 6 was considered to be the beginner/entry level
programming language for Windows programmers. Obviously as of Windows
7 the Visual Basic libraries are no longer a part of the OS, and has
been replaced by the .NET Framework and languages like C# .NET and
Visual Basic .NET.  While it is technically possible to still use VB 6
its not recommended as Windows 7 and Windows 8 is all geared for .NET
development.

That's just the beginning. I haven't even began to talk about changes
in the interface like the removal of the menu bars, tool bars, and the
introduction of the menu ribbons or the fact in Windows 8 the Start
Menu has been completely removed and has been replaced by the Metro
screen. As of Windows 8 you now have programs, full blown programs,
and apps, little applets, that run in the background. The apps are
small little programs like weather reports, stock tickers, rss
feeds,and even a  stripped down version of Internet Explorer for
checking web mail, Facebook, Twitter, etc.

Bottom line, Windows has evolved quite a lot in the last 14 years, and
both the UI and even the libraries/components that make up the OS is
totally different from Windows 98. There is a certain amount of old
libraries and components left around for backwards compatibility but
eventually it will all get tossed out in favor of the new stuff.Just
like what happened to peoples records and 45s when everyone decided to
switch to CD players instead.

Cheers!



On 6/2/12, Charles Rivard wee1s...@fidnet.com wrote:
 Tom:  You say that Comparatively speaking Windows 98 is to Windows 7 as
 record players are to CD players.  They're not the same?  They both play
 circular disks, don't they?  (ornery grin)

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
Hi Charles,

Yes, more complicated than pinochle, but oh, I'd love an accessible pinochle
game that I could play against others.  That would be awesome.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, June 02, 2012 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Well, although mud is more clear at a first going over, this does sound
interesting.  The first thought is 81 ways to score?  Sheesh!  Much more
complicated than pinochle!  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 10:23 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 LOL.

 The core technique is similar. On your turn, you draw a tile from the 
 wall,
 which is similar to the face down draw pile for a game of rummy.  You then
 look at it and see if it fits into the pattern you're trying to create 
 with
 your current tiles.  If it does, keep it, otherwise discard it, unless you
 think someone else is collecting that tile, then discard something else.

 In rummy, you can also normally draw the top card from the discard pile. 
 In
 mahjong, you can only draw the last tile discarded if it does one of a few
 things: would create a three of a kind or four of a kind for you, or 
 create
 a chow (sequence of three), but only if it was discarded by the player who
 drew just before you, and not either of the other two players.

 In rummy, you normally form either three or four of a kind, or sequences.
 In mahjong, you do much of this, too, but there are 81 ways to score 
 points,
 including hands that are composed entirely of green tiles, or a hand of
 seven pairs, etc.

 Does this help, or make it clear as mud?

 Nancy

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Charles Rivard
 Sent: Saturday, June 02, 2012 8:58 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong

 You confuse me with this:

 Regular mahjong plays a lot like rummy ... except where it doesn't, and
 there are a lot of ways it doesn't.

 So, does it play like Rummy? or not.  That's an oxymoronic statement like
 It's the same, but different.  (grin)


 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - 
 From: Loravara lorav...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, June 02, 2012 8:00 AM
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 Actually, you may be thinking of Mahjong solitaire, which I don't want. 
 I
 don't see any way for a person to play that.

 Regular mahjong plays a lot like rummy ... except where it doesn't, and
 there are a lot of ways it doesn't.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Saturday, June 02, 2012 3:52 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 Hi Ian,

 Mahjong is a game with various tiles you need to match together like a
 puzzle.

 Cheers!


 what is Mahjong? I am always interested to here about other games.

 Ian McNamara

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
Hi Dark,

You are exactly right.  When I teach a new game to someone, I begin by
trying to compare it to something they know.  If they're familiar with
rummy, then it's a bit less overwhelming to learn mahjong, because you have
points of familiarity.

So it isn't really an oxymoron, because I think of those as two opposing
concepts: military and intelligence always being the first thing to come to
mind.

So I was just trying to start with a familiar concept, and then if I were
going to teach someone the game, we'd start to explore how mahjong differed
from rummy.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 9:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

It's not an oxymoron, accept that it is! :D.

I think however what was meant here is that Mahjong follows a similar basic
structure to rummy in that players take turns exchanging or disguarding
cards (tyles), in order to get some predetermined goal in their hand, which
is also the basic structure of 31's (also called stop the bus), and some
similar games.

I suspect though in Mahjong, the method by which the exchange and disgarding
happens, the targit scoring hands and indeed how they are scored are rather
different from those in rummy.

I could be wrong, I just remember hereing somewhere that mahjong did involve
exchange, disgard and scoring type gameplay.

Beware the grue!

Dark.
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2012 3:58 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 You confuse me with this:

 Regular mahjong plays a lot like rummy ... except where it doesn't, and
 there are a lot of ways it doesn't.

 So, does it play like Rummy? or not.  That's an oxymoronic statement like 
 It's the same, but different.  (grin)


 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - 
 From: Loravara lorav...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, June 02, 2012 8:00 AM
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 Actually, you may be thinking of Mahjong solitaire, which I don't want. 
 I
 don't see any way for a person to play that.

 Regular mahjong plays a lot like rummy ... except where it doesn't, and
 there are a lot of ways it doesn't.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Saturday, June 02, 2012 3:52 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 Hi Ian,

 Mahjong is a game with various tiles you need to match together like a
 puzzle.

 Cheers!


 what is Mahjong? I am always interested to here about other games.

 Ian McNamara

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
Hi Thomas,

I'd be delighted if you developed an accessible mahjong game.  I think it
would be great fun to play, and quite a nice digression from the games I so
often see available.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 02, 2012 9:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi Dark,

You are probably right. I've never played Toodle Tiles myself, but by the
childish sounding name I seriously doubt it is anything like Mahjong despite
what their documentation says. APH always strikes me as treating blind users
as either extremely old, or just barely above infantile. So its probably not
what we expect.

However, as for writing a Mahjong game I don't have a good enough grasp of
the game to develop it myself without some research. However, Linux has a
couple of good open source versions which I might hack for an accessible
Mahjong game. If I can get the basic rules/mechanics and the AI used I could
in theory build a Windows version with Sapi support.

Cheers!

On 6/2/12, dark d...@xgam.org wrote:
 Hi.

 You mentioned a game called Mahjong solitare. Being a matching game 
 for a single player, I bet toodle tiles is based on the rules of that, 
 rather than

 the rules of actual mahjong, though it's a little bad that aph claime! 
 it to

 be based on the ancient chinese game in their documentation.

 The real problem I think, is none of the programmers who have made 
 really good computer adaptations of other card, board, or puzzle games 
 have experience with Mahjong, it being a much less popular game in the 
 west, so couldn't write an adaptation for the computer,  indeed I 
 seem to remember in the faq for the spoonbill games Ian humphries 
 saying that he didn't have enough knolidge of Mahjong to make a Bg
version.

 there are of course plenty of inaccessible ones, indeed I was quite 
 stunned

 when i viewed the full! list of snes games including Japanese only 
 releases,

 and found just how many mahjong games were released for the console, 
 but that doesn't really help any visually impared players who want to 
 either play, or learn the game.

 This is a shame. I learned Euchre and spades from the blind adrenaline 
 versions, and really enjoy eucher, and I learnt backgammon from the 
 pontes backgammon game and have just bought a tactile board to play 
 with friends, so a computerized accessible Mahjong would also be a 
 nice way to introduce the game to people like myself who hadn't played 
 it before but might well enjoy it.

 Beware the grue!

 Dark.


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread Loravara
Hi Dark,

Good questions.  The tiles stand on their ends facing you.  It isn't at all
precarious because the tiles are fairly thick, and so are steady and won't
topple over.  A sighted person just scans their tiles and organizes them how
they wish.  Most of the time your hand is concealed, so no one else can see
the tiles because they're facing you.  You receive more points when you go
out if all of your  tiles have remained concealed.

But if I call for someone's discard, then I must display the tiles in my
hand that match the tile I just called for.  Now I turn the tiles that I had
to reveal so that everyone can see them, but I don't have to reveal the rest
of my hand.  This is one reason that many players don't call for discarded
tiles; they must reveal that portion of the hand that would use them, and
they get fewer points if they match all of their tiles because a portion of
their hand is now displayed.

By the way, I am currently playing mahjong with cards.  Most sighted people
don't use the cards unless they're traveling, and cannot conveniently carry
a mahjong set.  The mahjong set I just bought weighs about 18 pounds and
might fit in a backpack. My intent is to use Dymo tape to Braille the top of
the tiles so that I can just draw my finger across the top of the tiles.




-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi Nancy.

Unfortunately bookshare isn't available in the Uk, so I can't read that
book, it is however interesting that the conception of the game as ancient
isn't entirely wrong.

Just one question,  if you are making a pattern, which presumably you
actually lay out in front of you, couldn't people see what you are doing,
and so not disgard something? and if you can only take a disgard when it
will be helpful, and not for instance on the basis that you have one of
another type and want a paire, isn't it quite obvious what your looking for?

Beware the Grue!

Dark.
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 4:26 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


 Hi Dark,

 What is also ironic is that mahjong is not an ancient game.  This
 misconception isn't spread just by APH, though; we see it in much of the
 literature of mahjong.  It actually came into being in the 1850's in 
 China,
 and was brought to the U.S. in about 1910.

 There's actually a good book from Bookshare on the game.  It's written by
 Tom Sloper, and is called The Red Dragon and the West Wind, I believe.



 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, June 02, 2012 9:10 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Accessible Checkers, Mahjong

 Hi.

 You mentioned a game called Mahjong solitare. Being a matching game for a
 single player, I bet toodle tiles is based on the rules of that, rather 
 than
 the rules of actual mahjong, though it's a little bad that aph claime! it 
 to
 be based on the ancient chinese game in their documentation.

 The real problem I think, is none of the programmers who have made really
 good computer adaptations of other card, board, or puzzle games have
 experience with Mahjong, it being a much less popular game in the west, so
 couldn't write an adaptation for the computer,  indeed I seem to
 remember in the faq for the spoonbill games Ian humphries saying that he
 didn't have enough knolidge of Mahjong to make a Bg version.

 there are of course plenty of inaccessible ones, indeed I was quite 
 stunned
 when i viewed the full! list of snes games including Japanese only 
 releases,
 and found just how many mahjong games were released for the console, but
 that doesn't really help any visually impared players who want to either
 play, or learn the game.

 This is a shame. I learned Euchre and spades from the blind adrenaline
 versions, and really enjoy eucher, and I learnt backgammon from the pontes
 backgammon game and have just bought a tactile board to play with friends,
 so a computerized accessible Mahjong would also be a nice way to introduce
 the game to people like myself who hadn't played it before but might well
 enjoy it.

 Beware the grue!

 Dark.


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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread dark

Hi tom.

I've never had the games running, on any of my xp machines going right back 
to 2006 when I investigated every audio game I could lay my hands on, let 
alone windows 7 or further.


I should probably put notes on their db entry pages that they pretty much 
are unrunable now, and maybe change their license to unknown as well, sinse 
if nobody can run their demos, nobody can buy their games either.


then again, I don't think this is really such a major loss, sinse from the 
docs the games seemed really simplistic, even for games aimed at children 
(mudsplat was at least engaging with features and cool music even if the 
difficulty was reduced),  plus from what I've heard their design was very 
flawed, with for instance creatures saying left left left or right right 
right in center of the sterrio field, instead of using any sort of 
positional audio or even reasonable indicators, as though blind people need 
constant spoken direction.


So, I'm not going to lose too much sleep about not running those games.

Beware the Grue!
Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 02, 2012 5:42 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Hi Dark,

That makes two of us. I've never gotten the APH games to run either.
However, I do believe they were written several years ago, and don't
think they are being actively maintained by the developer. I'm not
sure if this is intentional or ignorance on APH's part.

Last time I looked at them I recall the specs were for a Windows 98
machine. Obviously, that would be a big reason for them not running on
modern PCs. Comparatively speaking Windows 98 is to Windows 7 as
record players are to CD players. So much has changed under the hood
that many older games wont run correctly unless they are updated to
meet the current changes in technology. That is the bane of any
developer's existance, because sooner or later an application needs to
be updated or rewritten to meet current changes in spec.

In this case the games don't even seem to run well on Windows XP. I've
got a relatively newer desktop from 2007 or so running XP SP3 and the
games won't even run on that let alone my new laptop running Windows
7. So I think a major upgrade is in order for the APH games.

Cheers!


On 6/2/12, dark d...@xgam.org wrote:

Hi Tom.

Fair enough. I know the game was based on mahjong, but with the sort of
childish presentation I wasn't sure how much of the rules actually
translated, sinse for a start I believe Mahjong is a two player game, and
it's not really as if the aph games are aimed at serious gamers.

Also, on every machine I've tried to run the American printing house 
games

on they've crashed on me.

Beware the grue!

Dark.


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Re: [Audyssey] Alter Aeon: Discuss

2012-06-02 Thread dark
I've been having something of an issue myself, though the recent rebalancing 
helped, sinse I no longer worried why I was getting my level 24 or 25 self 
beaten up in blackwater hollows or the djinni school, which is now I believe 
an lvl 27 area.


I did get a little tired of spamming the viking village, nurgling mound and 
north swamp, but that seems to be improving now, and hopefully once I fix my 
equipment it will be better still, plus I need to check out the dark forest, 
(I've been to the wyvern forest and the rogue's forest north of 
dragontooth). .


I'm really looking forward to those elemental planes areas, they look lovely 
to explore.


Beware the grue!

Dark. 



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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread dark
I've heard of pinacle, but have no idea how it's played or what you do in 
it, though I do enjoy a card game so I wouldn't mind finding out either.


Beware the grue!

Dark.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 9:20 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Hi Charles,

Yes, more complicated than pinochle, but oh, I'd love an accessible 
pinochle

game that I could play against others.  That would be awesome.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, June 02, 2012 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Well, although mud is more clear at a first going over, this does sound
interesting.  The first thought is 81 ways to score?  Sheesh!  Much more
complicated than pinochle!  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 10:23 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



LOL.

The core technique is similar. On your turn, you draw a tile from the
wall,
which is similar to the face down draw pile for a game of rummy.  You 
then

look at it and see if it fits into the pattern you're trying to create
with
your current tiles.  If it does, keep it, otherwise discard it, unless 
you

think someone else is collecting that tile, then discard something else.

In rummy, you can also normally draw the top card from the discard pile.
In
mahjong, you can only draw the last tile discarded if it does one of a 
few

things: would create a three of a kind or four of a kind for you, or
create
a chow (sequence of three), but only if it was discarded by the player 
who

drew just before you, and not either of the other two players.

In rummy, you normally form either three or four of a kind, or sequences.
In mahjong, you do much of this, too, but there are 81 ways to score
points,
including hands that are composed entirely of green tiles, or a hand of
seven pairs, etc.

Does this help, or make it clear as mud?

Nancy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, June 02, 2012 8:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

You confuse me with this:

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.

So, does it play like Rummy? or not.  That's an oxymoronic statement like
It's the same, but different.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 8:00 AM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Actually, you may be thinking of Mahjong solitaire, which I don't want.
I
don't see any way for a person to play that.

Regular mahjong plays a lot like rummy ... except where it doesn't, and
there are a lot of ways it doesn't.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Saturday, June 02, 2012 3:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong


Hi Ian,

Mahjong is a game with various tiles you need to match together like a
puzzle.

Cheers!



what is Mahjong? I am always interested to here about other games.

Ian McNamara

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Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-02 Thread dark

Hi nancy.

the precarious comment wasn't about the tiles, it was about the revealing 
of your hand or not, but actually the way you've explained it makes it sound 
very strategical, which is good.


Brailling stuff is one of my earliest memories of things I did with my mum, 
various kids and not so kids games from atmsophere to connectivity (which is 
a fantastic game), so I can distinctly understand brailling the tyles.


I think the hardest thing we ever brailled was a set of large size DD dice, 
though the D20 was the worst as the faces were too small.


Of course, that was before I discovered the gma dice program, which is what 
I used in rp now, but I still have fond memories of playing with my braille 
dice, actually I wonder if I should get them out and take them to rp games 
just for old times' sake.


BEware the grue!

Dark.
- Original Message - 
From: Loravara lorav...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 9:40 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Hi Dark,

Good questions.  The tiles stand on their ends facing you.  It isn't at 
all

precarious because the tiles are fairly thick, and so are steady and won't
topple over.  A sighted person just scans their tiles and organizes them 
how
they wish.  Most of the time your hand is concealed, so no one else can 
see

the tiles because they're facing you.  You receive more points when you go
out if all of your  tiles have remained concealed.

But if I call for someone's discard, then I must display the tiles in my
hand that match the tile I just called for.  Now I turn the tiles that I 
had
to reveal so that everyone can see them, but I don't have to reveal the 
rest

of my hand.  This is one reason that many players don't call for discarded
tiles; they must reveal that portion of the hand that would use them, and
they get fewer points if they match all of their tiles because a portion 
of

their hand is now displayed.

By the way, I am currently playing mahjong with cards.  Most sighted 
people
don't use the cards unless they're traveling, and cannot conveniently 
carry

a mahjong set.  The mahjong set I just bought weighs about 18 pounds and
might fit in a backpack. My intent is to use Dymo tape to Braille the top 
of

the tiles so that I can just draw my finger across the top of the tiles.




-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi Nancy.

Unfortunately bookshare isn't available in the Uk, so I can't read that
book, it is however interesting that the conception of the game as ancient
isn't entirely wrong.

Just one question,  if you are making a pattern, which presumably you
actually lay out in front of you, couldn't people see what you are doing,
and so not disgard something? and if you can only take a disgard when it
will be helpful, and not for instance on the basis that you have one of
another type and want a paire, isn't it quite obvious what your looking 
for?


Beware the Grue!

Dark.
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 02, 2012 4:26 PM
Subject: Re: [Audyssey] Accessible Checkers, Mahjong



Hi Dark,

What is also ironic is that mahjong is not an ancient game.  This
misconception isn't spread just by APH, though; we see it in much of the
literature of mahjong.  It actually came into being in the 1850's in
China,
and was brought to the U.S. in about 1910.

There's actually a good book from Bookshare on the game.  It's written by
Tom Sloper, and is called The Red Dragon and the West Wind, I believe.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 02, 2012 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Checkers, Mahjong

Hi.

You mentioned a game called Mahjong solitare. Being a matching game for a
single player, I bet toodle tiles is based on the rules of that, rather
than
the rules of actual mahjong, though it's a little bad that aph claime! it
to
be based on the ancient chinese game in their documentation.

The real problem I think, is none of the programmers who have made really
good computer adaptations of other card, board, or puzzle games have
experience with Mahjong, it being a much less popular game in the west, 
so

couldn't write an adaptation for the computer,  indeed I seem to
remember in the faq for the spoonbill games Ian humphries saying that he
didn't have enough knolidge of Mahjong to make a Bg version.

there are of course plenty of inaccessible ones, indeed I was quite
stunned
when i viewed the full! list of snes games including Japanese only
releases,
and found just how many mahjong games were released for the console, but
that 

[Audyssey] i phone accessible games?

2012-06-02 Thread Jess Varnell
Hi list. I'm looking for accessible games for the I phone. Charles also 
mentioned a slot machine game. Sounds interesting. I'm looking for these games 
for my wife Angela's I phone. Thanks much.

Jess
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Re: [Audyssey] Alter Aeon: Discuss

2012-06-02 Thread john
Be *very* careful in the outerplanar areas. They are not as low 
level as their location would suggest.


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 3 Jun 2012 02:14:08 +0100
Subject: Re: [Audyssey] Alter Aeon: Discuss

I've been having something of an issue myself, though the recent 
rebalancing
helped, sinse I no longer worried why I was getting my level 24 
or 25 self
beaten up in blackwater hollows or the djinni school, which is 
now I believe

an lvl 27 area.

I did get a little tired of spamming the viking village, nurgling 
mound and
north swamp, but that seems to be improving now, and hopefully 
once I fix my
equipment it will be better still, plus I need to check out the 
dark forest,

(I've been to the wyvern forest and the rogue's forest north of
dragontooth). .

I'm really looking forward to those elemental planes areas, they 
look lovely

to explore.

Beware the grue!

Dark.


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