Re: [Audyssey] Bokura no daibouken 2... the answer

2013-01-17 Thread Ben
What synth do you use in the demo?  Just wondering as it sounds cool.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 17 January 2013 06:52
To: Gamers Discussion list
Subject: [Audyssey] Bokura no daibouken 2... the answer

So I'm pretty sure a lot of people here have been wondering just what
Bokurano Daibouken is. Here's hoping this demo will shed some light on it,
and why it's become, personally, my top audio game. If anyone asked me what
my favorite game of the current time was, I would have to say bokura no
daibouken 2. No disrespect meant to other developers, because I love all the
games around right now and appreciate the hard work put in to them. but the
sounds, music, gameplay challenge and sheer amount of content, weapons and
items is staggering. I urge anyone who likes challenging action titles, or
even people who just are interested in beat em ups but don't mind not
getting much of the story to check out this game, and oyu won't be
disappointed.
https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3
So here's my follow up to what I said in the recording. In order for the
game to display properly, you have to change your system locale, or your
non-unicode programs language to Japanese. This will have some small effects
on your computer as a result. And the option you have to change will be
named differently depending on windows 7 or xp, respectively. I mentioned
health and upgrading in the demo... you can upgrade your health and buy
more, but there are no actual upgradable weapons... just better variants of
the one you have. I hope this information and the demo I put together
quickly will shed some light on what this game actually is... and if there
are any questions, feel free to ask and I will do my best to answer, along
with all the people who are playing or have played this game.
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Re: [Audyssey] Arc of hope ideas

2013-01-17 Thread Phil Vlasak

Hi Thomas,
On some of these I'm joking. But the idea that you open the box and it's 
empty or that the game is just over doesn't appeal to me.

Opening the box filled with hope and hearing,
Bob Hope singing Thanks for the Memory, would be really funny!

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 12:35 AM
Subject: Re: [Audyssey] Arc of hope ideas



Um...Phil, are you serious or joking? :D

Just for everyone's info the Ark of Hope is simply Pandora's Box under
a different name. The myth is that Zeus, king of the gods, gave
Pandora a  beautiful box or jar as a wedding gift,but it was a trick.
He told her not to open it up, and after some time she opens it
letting all the evils into the world. Legend has it that Pandora
closed the box or jar trapping the hope of mankind inside, and whoever
opens Pandora's Box or Pandora's Jar will once again restore hope to
the world. That's the basic legend I'm basing the game on.

For the game I'm going with the more contemporary Pandora's Box story
rather than Pandora's Jar simply because more people are familiar with
the story of Pandora's Box rather than the original story about the
jar. Plus another word for a wooden box is an ark, (a r k,) which kind
of ties the game into Raiders of the Lost Ark which is one of the
inspirations for this particular game. :D

As to opening the ark I can think of two instances where two female
characters have done it just for kicks. In Tomb Raider II: Cradle of
Life Lara Croft does just that. She opens it up to discover Pandora's
Box is empty.. There is also a Xena episode where she too opens
Pandora's Box and finds it empty as well.

Cheers!

On 1/16/13, Phil Vlasak phi...@bex.net wrote:

Hi Thomas,
Since the arc of hope is the final goal of the game it would be 
interesting

to have different ways to open it.

1. You open it in the dark with no torches lit and you hear the spirits
swirl around you ala Raiders of the Lost Arc, but you don't die.
2. You have torches lit and when you open the arc you see the spirits and
they burn you to death.
3. You find a special item that you use to open the arc with that
neutralizes the spirits.
 4. You blow the arc up and don't die but are cursed to be trapped in the
place forever.
5. You use one of the scrolls to cast a protective shield around you when
you open the arc.
6. You drink a potion that changes you into one of the arc's guards and
when
you open the arc it does not kill you.
7. When you open the arc the game says continued in
Arc of Hope part two.
8. When you open the arc you finally hear the voice of Thomas Ward.
9. Inside the arc is a password to the USA Racing game.
10. Inside the arc you discover a staircase and you end up back on level
one
with 20,000  torches and potions and rounds of ammo.



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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread dark

Hi Tom.

Your assessment of pirate motivations seems reasonable, however again, I 
have equally run into people who pirate a game purely to try it. I remember 
for instance a couple of individuals (who shall remain  nameless), saying as 
much on audiogames.net, that when a demo was in their opinion too short or 
inadequate, they played a pirated copy of the game as a method of trying 
more of it, then later bought it if they desired as much, heck, I could see 
myself playing a pirated game in similar circumstances for that reason, 
sinse there have been several titles in the past which I would've wanted to 
play first, precisely because! I don't exactly have massive amounts of cash 
and wish to be certain I'd enjoy a game first before committing.


As to reviews, well for myself those only work if I trust the reviewer, and 
usually those on the apple ap store I do not simply because I am not sure of 
the compitancy of their judgement or whether they assess things similar to 
me. This is why I was willing to buy lost cities and king of dragon pass 
without! demos, since they were recommended by people I trusted such as 
Zackery clien, but am leary of buying E bop it.


After all, a game is a far more complex and subjective object to assess than 
a heater, since a heater is only required to provide heat, be easily 
controllable and not break down frequently, where as a game's purpose is far 
more complex and far more tied to what a given individual would find amusing 
or entertaining or challenging or whatever.


Beware the Grue!

Dark. 



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Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-17 Thread john

Bone armor... that thing rules, even if necro's your fifth class.
I built my warrior a 10 clevel set, bone armor's basically one of 
the best tank pieces I can find.

- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 16 Jan 2013 08:27:45 -0700
Subject: Re: [Audyssey] Alter Aeon Anniversary Schedule

That's the same combination my necro character uses, and it's a 
pretty
powerful one. it also mixes very well with warrior, it's my third 
class on

Gordan and it makes him an awesome tank with bone armor.

Just a recommendation, but you might want to forego the demon 
familiar in
place of a ghoul or more skeletons. The ghouls are primarily 
damage minions
with a lot of specials. Mummies supposedly make good tanks, but 
I've never
had any luck with them, and zombies are just placeholders till 
you get ghoul
basically. Demon familiars can be useful, but I've never found 
them very
helpful in soloing accept for maybe the green demon, which helps 
with regen
rates a little. But personally, I prefer more damage. I go with 
ghouls, but
I've also seen people do either more skeletal warriors or more 
mages if they

need extra elemental damage.

--
From: Keith ks.steinbac...@gmail.com
Sent: Wednesday, January 16, 2013 06:46 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon Anniversary Schedule

My hame in the game is Hellborn

I'm a 29th level necro, a 24 level cleric, a 20 level mage, a 14 
level

thief and a 7 level warrior

I usually load up on minons ( I can have 2 skeletal warriors, 2 
skeletal
mages, a wood woad, and some typeof demon familiar, but I can 
also riase
an undead ghoul, zombie, or mummy, but I have yet to try the 
mummy).


So, my character is basically a blaster and a support character,
(Summoning creatures to help do the hitting and drawing attacks 
so I can

hit them with spells.

What is your character's  levels so far?

Keith



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Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-17 Thread Shadow Dragon
I actually never found it of any use until I saw someone tanking in it so I 
decided to give it a try. I never bothered with it before because you can't 
take it off and identify it, but it turned out to be pretty awesome so I'm 
glad I got it in the long run. Bone shield and even bone blade can be useful 
too, if for nothing more than the breath save, and especially once you get 
soul bind, or whatever it's called. I have a full necroclev set for my 
warrior, and when fully enchanted I can get my tank set well past 470 AC. I 
need to work on that a little since I saw someone with a 594 ac set a couple 
days ago. That would just be amazing.


Who is your character on alter, by the way, if you don't mind me asking?

--
From: john jpcarnemo...@comcast.net
Sent: Thursday, January 17, 2013 04:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon Anniversary Schedule


Bone armor... that thing rules, even if necro's your fifth class.
I built my warrior a 10 clevel set, bone armor's basically one of the best 
tank pieces I can find.




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Re: [Audyssey] Help with Smack Me.

2013-01-17 Thread Darren Duff
Have a listen to my smack me podcast!
http://www.sendspace.com/pro/dl/cl8gj2

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Thursday, January 17, 2013 12:43 AM
To: gamers@audyssey.org
Subject: [Audyssey] Help with Smack Me.

Hey.
What are the buttons from left to right?
Thanks.

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Re: [Audyssey] Smack me.

2013-01-17 Thread Darren Duff
One was a free version and one is the full version. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Wednesday, January 16, 2013 9:25 PM
To: gamers@audyssey.org
Subject: [Audyssey] Smack me.

Hey.
As you all know I had asked for some help concerning the Smack me game.
However I didn't know that the one I had was different from the one that was
in the app store.
I had the one call Smack me how fast are you.
The one in the app store is just called Smack me.
However both are by the same developer.
Except the first one is no longer in the app store and the second one is.
I wonder what is the difference between the two version?

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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread dark

Hi Tom.

another fact to considder, is that often the experience of playing a game is 
very different to that of hearing about it. A perfect example hear is rail 
racer.


I do not myself enjoy racing games, they are not something that tends to 
interest me in the least. Thus I wasn't absolutely enthusiastic about rail 
racer. nor did the podcast Che made about the game precisely enthrall me 
either because the concept of riding round a track on a machine bolted to it 
on a rail where you couldn't actually hit the sides or crash struck me as 
even less interesting than usual racing games.


However because! there was a demo available, and because I know myself that 
the experience of playing a game can be vastly different from hearing about 
it I tried the thing and found my previous assumptions to be wrong.


in the case of rail racer in fact, I'd argue that the reason the game works 
is in it's mechanics and fine tuning and the need to develope the necessary 
judgement and coordination to play properly, things which are not clear from 
a review or a podcast, and only become clear when you try the game for 
yourself.


This is especially true of games hwich might be extremely well designed, but 
in genres or settings that you would not normally play. You mention your own 
experience with sarah as an example, but even if Kelly or someone similar 
made a podcast would you have been likely to buy the game without a demo? I 
know for a fact I myself would not have bought railracer without that demo, 
and would (I'm sorry to say), be unlikely to considder buying any other 
racing title unless a demo was available since it is a subject and genre of 
games that I just do not generally find interests me.


So if you for instance produced race way and had no demo, I would probably 
not buy a copy myself however good the game might be and quite likely even 
if someone made a podcast about it.


In that case however I probably would be more likely to play a pirated copy 
just to see what the game was like, far more likely than if a demo was 
available in fact.


Beware the grue!

Dark. 



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Re: [Audyssey] Arc of hope ideas

2013-01-17 Thread Clement Chou
I'm studying mythology... I should know this. But it won't come to me... 
I'll venture a guess when I have more of an idea. lol
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 3:35 AM
Subject: Re: [Audyssey] Arc of hope ideas



Hi Phil

Oh, let me just say the Ark won't be empty. After all, that is the
entire point of finding it. It would be extremely anticlimactic to say
the least if you open the Ark of Hope and find absolutely nothing
inside. That would be a huge let down.

No, if you open the Ark of Hope, which is the point of the game, you
will let Elpis, the spirit of hope, out of the ark where upon she will
give you the power to defeat the final boss. Anyone want to make a
guess who will be the final boss?

Hint:

His name is often used in the English language to describe a certain
state of mind, but he was a well known villain in the Greek legends as
well.


Cheers!

On 1/17/13, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
On some of these I'm joking. But the idea that you open the box and it's
empty or that the game is just over doesn't appeal to me.
Opening the box filled with hope and hearing,
Bob Hope singing Thanks for the Memory, would be really funny!

Phil


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Re: [Audyssey] Bokura no daibouken 2... the answer

2013-01-17 Thread Clement Chou

The neospeech or voiceware Japanese voice.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 17, 2013 1:03 AM
Subject: Re: [Audyssey] Bokura no daibouken 2... the answer



What synth do you use in the demo?  Just wondering as it sounds cool.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement 
Chou

Sent: 17 January 2013 06:52
To: Gamers Discussion list
Subject: [Audyssey] Bokura no daibouken 2... the answer

So I'm pretty sure a lot of people here have been wondering just what
Bokurano Daibouken is. Here's hoping this demo will shed some light on it,
and why it's become, personally, my top audio game. If anyone asked me 
what

my favorite game of the current time was, I would have to say bokura no
daibouken 2. No disrespect meant to other developers, because I love all 
the
games around right now and appreciate the hard work put in to them. but 
the

sounds, music, gameplay challenge and sheer amount of content, weapons and
items is staggering. I urge anyone who likes challenging action titles, or
even people who just are interested in beat em ups but don't mind not
getting much of the story to check out this game, and oyu won't be
disappointed.
https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3
So here's my follow up to what I said in the recording. In order for the
game to display properly, you have to change your system locale, or your
non-unicode programs language to Japanese. This will have some small 
effects

on your computer as a result. And the option you have to change will be
named differently depending on windows 7 or xp, respectively. I mentioned
health and upgrading in the demo... you can upgrade your health and buy
more, but there are no actual upgradable weapons... just better variants 
of

the one you have. I hope this information and the demo I put together
quickly will shed some light on what this game actually is... and if there
are any questions, feel free to ask and I will do my best to answer, along
with all the people who are playing or have played this game.
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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Draconis Entertainment

Lite versions are more common on iOS than Mac, but it is by no means a given 
that all developers do lite versions.

The game engine works on iOS, so we plan to release titles for that platform 
eventually.


On Jan 16, 2013, at 8:02 PM, michael barnes c...@samobile.net wrote:

 Hey.
 I agree with Dark.
 I figure that Draconis was going to make a lite version of the games on the 
 Mac like other developers.
 I do however have one question for Draconis.
 Are you going to put the games on the iOS platform?


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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Draconis Entertainment
Hi all,

Thanks for all the feedback.

Never expected to start such a lively conversation over the simple topic of 
demos, and our internal debate as to whether to continue offering them. As we 
said previously, it is an issue with a number of factors involved, and we will 
be weighing them all carefully.


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[Audyssey] Bokura no deibouken

2013-01-17 Thread Milos Przic
Hi all,
How to obtain this game? I have hurd about it on the list, but was not 
interested much till I hurd the demo.
Thanks in advance, and best regards!
  Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Draconis Entertainment

One last point to throw out there on the demos topic.

While there's been a bit of traffic on this list about this topic, it has come 
from only two or three users who feel pretty strongly about the topic. It 
reminds me a lot of 2007, when we announced that we would no longer be offering 
CD copies for purchases of our titles. We got a lot of email from a small group 
of people saying that we would lose all kinds of sales for this, that, or the 
other reason, if we didn't keep shipping out discs. In reality, it made 
absolutely no measurable difference to anyone, and was a knee jerk reaction to 
change.

For nearly a decade and a half, there hasn't been anything significantly 
disruptive about the way in which audio games are offered. Generally speaking, 
and yes of course there are exceptions, developers have offered a demo that 
could be played and then unlocked for around $30-$40. We are experimenting with 
a different model now, and there is bound to be those who are uncomfortable 
with change.

I'm not saying this is the case, necessarily, but just as an interesting 
hypothetical…if the choice, to all of you, the gamers, was between having great 
games that cost $5-$15 without a demo, or games with demos that cost $30-$40, 
which would you prefer?



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Re: [Audyssey] Smack me.

2013-01-17 Thread Kelly Sapergia

Hi,

I remember trying the free version of Smack Me, and couldn't get it to work 
at all. I mean I could bring up the app, but that was about it. Voiceover 
wouldn't read anything, and touching parts of the screen just took me into 
different screens, which were also unreadable. I ended up going for Bop It.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Charles Rivard
Of course, I would go for the $5, but that may be due, in part, to the fact 
that I know the quality of your games.  Someone who does not know this fact 
may want a demo from an untried company.  Just a thought.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 10:40 AM
Subject: Re: [Audyssey] The Dragon Answers Questions



One last point to throw out there on the demos topic.

While there's been a bit of traffic on this list about this topic, it has 
come from only two or three users who feel pretty strongly about the topic. 
It reminds me a lot of 2007, when we announced that we would no longer be 
offering CD copies for purchases of our titles. We got a lot of email from a 
small group of people saying that we would lose all kinds of sales for this, 
that, or the other reason, if we didn't keep shipping out discs. In reality, 
it made absolutely no measurable difference to anyone, and was a knee jerk 
reaction to change.


For nearly a decade and a half, there hasn't been anything significantly 
disruptive about the way in which audio games are offered. Generally 
speaking, and yes of course there are exceptions, developers have offered a 
demo that could be played and then unlocked for around $30-$40. We are 
experimenting with a different model now, and there is bound to be those who 
are uncomfortable with change.


I'm not saying this is the case, necessarily, but just as an interesting 
hypothetical…if the choice, to all of you, the gamers, was between having 
great games that cost $5-$15 without a demo, or games with demos that cost 
$30-$40, which would you prefer?




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[Audyssey] Darren's podcasts.

2013-01-17 Thread MissWings

Hi Darren.

I'm planning on downloading this podcast, but I was wondering if you 
might have a folder of all your podcasts that we could go and look 
through?  I've downloaded your podcasts on Dimensions, Soul Trapper 
and Swamp, but I didn't know this one had been done.  I'm a bit 
behind in mail, so it's possible I just missed where you posted it, 
but I was just curious.


Jess

At 06:10 AM 1/17/2013, you wrote:

Have a listen to my smack me podcast!
http://www.sendspace.com/pro/dl/cl8gj2

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Thursday, January 17, 2013 12:43 AM
To: gamers@audyssey.org
Subject: [Audyssey] Help with Smack Me.

Hey.
What are the buttons from left to right?
Thanks.

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1430 / Virus Database: 2638/5539 - Release Date: 01/17/13



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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Sarah Haake

Hi,

just my two cents on the demo topic here.

If there was no demo for the $5 game and I only get text descriptions before 
buying it, I certainly would prefer the $30 game with the demo. Yes, it 
costs more. But when I can try it before I can be sure that it's a game I 
really wanted. If I spend $5 on a game I only read about before buying, it's 
possible that I realize that I really don't like it when I try it out after 
buying. With the $30 game I at least know that my money is well spent. It 
may be only $5 I lost on a game I didn't like, but it's still money and it 
adds up if this happens to me a few times. I experienced this kind of thing 
quite a few times already with Iphone apps which had no lite version. I 
purchased the app and noticed afterwards that it's not accessible with 
voiceover or that it was not what I hoped for in the description. So now I 
don't do that kind of thing anymore. And most apps don't even cost $5, but 
it still adds up after a while.


Best regards
Sarah 



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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread hayden presley
I'd personally rather pay the $30 for a product I get to actually try before
I buy. I know that the game I've tried from you in the past  have been good,
but generally speaking I am a littlee weary of a game which does not offer a
demo. I've had similar experiences on my iPhone to Sarah in purchasing apps
that, although they are cheep, add up over time.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Draconis
Entertainment
Sent: Thursday, January 17, 2013 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions


One last point to throw out there on the demos topic.

While there's been a bit of traffic on this list about this topic, it has
come from only two or three users who feel pretty strongly about the topic.
It reminds me a lot of 2007, when we announced that we would no longer be
offering CD copies for purchases of our titles. We got a lot of email from a
small group of people saying that we would lose all kinds of sales for this,
that, or the other reason, if we didn't keep shipping out discs. In reality,
it made absolutely no measurable difference to anyone, and was a knee jerk
reaction to change.

For nearly a decade and a half, there hasn't been anything significantly
disruptive about the way in which audio games are offered. Generally
speaking, and yes of course there are exceptions, developers have offered a
demo that could be played and then unlocked for around $30-$40. We are
experimenting with a different model now, and there is bound to be those who
are uncomfortable with change.

I'm not saying this is the case, necessarily, but just as an interesting
hypothetical.if the choice, to all of you, the gamers, was between having
great games that cost $5-$15 without a demo, or games with demos that cost
$30-$40, which would you prefer?



---
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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread hayden presley
You know, Dark, I was considering that about demo-less games. It is probably
more likely someone will end up pirating the ting to give it a try, and for
the less scrupulous among us will probably just keep the pirated copiy they
were given.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, January 17, 2013 6:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Hi Tom.

another fact to considder, is that often the experience of playing a game is
very different to that of hearing about it. A perfect example hear is rail
racer.

I do not myself enjoy racing games, they are not something that tends to
interest me in the least. Thus I wasn't absolutely enthusiastic about rail
racer. nor did the podcast Che made about the game precisely enthrall me
either because the concept of riding round a track on a machine bolted to it
on a rail where you couldn't actually hit the sides or crash struck me as
even less interesting than usual racing games.

However because! there was a demo available, and because I know myself that
the experience of playing a game can be vastly different from hearing about
it I tried the thing and found my previous assumptions to be wrong.

in the case of rail racer in fact, I'd argue that the reason the game works
is in it's mechanics and fine tuning and the need to develope the necessary
judgement and coordination to play properly, things which are not clear from
a review or a podcast, and only become clear when you try the game for
yourself.

This is especially true of games hwich might be extremely well designed, but
in genres or settings that you would not normally play. You mention your own
experience with sarah as an example, but even if Kelly or someone similar
made a podcast would you have been likely to buy the game without a demo? I
know for a fact I myself would not have bought railracer without that demo,
and would (I'm sorry to say), be unlikely to considder buying any other
racing title unless a demo was available since it is a subject and genre of
games that I just do not generally find interests me.

So if you for instance produced race way and had no demo, I would probably
not buy a copy myself however good the game might be and quite likely even
if someone made a podcast about it.

In that case however I probably would be more likely to play a pirated copy
just to see what the game was like, far more likely than if a demo was
available in fact.

Beware the grue!

Dark. 


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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Desiree Oudinot
I agree with what all of you are saying. I would much rather know what
I'm getting before I buy it. Even if a game sounds great from the
description, I may not enjoy the game at all, and would have regretted
buying it. As an example, I thought that Operation Blacksquare would
be a game I would really get into. The concept of it sounded awesome.
After trying it, I became very frustrated, and gave up on it
eventually. It was much more difficult than I expected it to be. Now,
granted, this is a free title, but let's suppose that it had been a
paid game, and there was no demo. Even if I only spent 5 or 10 dollars
on it, I still would have been pretty mad that I would have wasted
even that small amount of money.

On 1/17/13, hayden presley hdpres...@hotmail.com wrote:
 You know, Dark, I was considering that about demo-less games. It is
 probably
 more likely someone will end up pirating the ting to give it a try, and for
 the less scrupulous among us will probably just keep the pirated copiy they
 were given.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Thursday, January 17, 2013 6:39 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The Dragon Answers Questions

 Hi Tom.

 another fact to considder, is that often the experience of playing a game
 is
 very different to that of hearing about it. A perfect example hear is rail
 racer.

 I do not myself enjoy racing games, they are not something that tends to
 interest me in the least. Thus I wasn't absolutely enthusiastic about rail
 racer. nor did the podcast Che made about the game precisely enthrall me
 either because the concept of riding round a track on a machine bolted to
 it
 on a rail where you couldn't actually hit the sides or crash struck me as
 even less interesting than usual racing games.

 However because! there was a demo available, and because I know myself that
 the experience of playing a game can be vastly different from hearing about
 it I tried the thing and found my previous assumptions to be wrong.

 in the case of rail racer in fact, I'd argue that the reason the game works
 is in it's mechanics and fine tuning and the need to develope the necessary
 judgement and coordination to play properly, things which are not clear
 from
 a review or a podcast, and only become clear when you try the game for
 yourself.

 This is especially true of games hwich might be extremely well designed,
 but
 in genres or settings that you would not normally play. You mention your
 own
 experience with sarah as an example, but even if Kelly or someone similar
 made a podcast would you have been likely to buy the game without a demo? I
 know for a fact I myself would not have bought railracer without that demo,
 and would (I'm sorry to say), be unlikely to considder buying any other
 racing title unless a demo was available since it is a subject and genre of
 games that I just do not generally find interests me.

 So if you for instance produced race way and had no demo, I would probably
 not buy a copy myself however good the game might be and quite likely even
 if someone made a podcast about it.

 In that case however I probably would be more likely to play a pirated copy
 just to see what the game was like, far more likely than if a demo was
 available in fact.

 Beware the grue!

 Dark.


 ---
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 http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Charles Rivard
Come to think of it, have you ever heard of a game, or any product for that 
matter, that did not sound great in the advertisement for it?  With this in 
mind, can you accurately judge a product by it's ad?  The same is true for a 
trailer.  This is why I think that a demo is the most honest and best way to 
judge a game.  You try before you buy and you be the judge.  This is why I 
am in favor of game demos.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Desiree Oudinot turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 5:42 PM
Subject: Re: [Audyssey] The Dragon Answers Questions



I agree with what all of you are saying. I would much rather know what
I'm getting before I buy it. Even if a game sounds great from the
description, I may not enjoy the game at all, and would have regretted
buying it. As an example, I thought that Operation Blacksquare would
be a game I would really get into. The concept of it sounded awesome.
After trying it, I became very frustrated, and gave up on it
eventually. It was much more difficult than I expected it to be. Now,
granted, this is a free title, but let's suppose that it had been a
paid game, and there was no demo. Even if I only spent 5 or 10 dollars
on it, I still would have been pretty mad that I would have wasted
even that small amount of money.

On 1/17/13, hayden presley hdpres...@hotmail.com wrote:

You know, Dark, I was considering that about demo-less games. It is
probably
more likely someone will end up pirating the ting to give it a try, and 
for
the less scrupulous among us will probably just keep the pirated copiy 
they

were given.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, January 17, 2013 6:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Hi Tom.

another fact to considder, is that often the experience of playing a game
is
very different to that of hearing about it. A perfect example hear is 
rail

racer.

I do not myself enjoy racing games, they are not something that tends to
interest me in the least. Thus I wasn't absolutely enthusiastic about 
rail

racer. nor did the podcast Che made about the game precisely enthrall me
either because the concept of riding round a track on a machine bolted to
it
on a rail where you couldn't actually hit the sides or crash struck me as
even less interesting than usual racing games.

However because! there was a demo available, and because I know myself 
that
the experience of playing a game can be vastly different from hearing 
about

it I tried the thing and found my previous assumptions to be wrong.

in the case of rail racer in fact, I'd argue that the reason the game 
works
is in it's mechanics and fine tuning and the need to develope the 
necessary

judgement and coordination to play properly, things which are not clear
from
a review or a podcast, and only become clear when you try the game for
yourself.

This is especially true of games hwich might be extremely well designed,
but
in genres or settings that you would not normally play. You mention your
own
experience with sarah as an example, but even if Kelly or someone similar
made a podcast would you have been likely to buy the game without a demo? 
I
know for a fact I myself would not have bought railracer without that 
demo,

and would (I'm sorry to say), be unlikely to considder buying any other
racing title unless a demo was available since it is a subject and genre 
of

games that I just do not generally find interests me.

So if you for instance produced race way and had no demo, I would 
probably
not buy a copy myself however good the game might be and quite likely 
even

if someone made a podcast about it.

In that case however I probably would be more likely to play a pirated 
copy

just to see what the game was like, far more likely than if a demo was
available in fact.

Beware the grue!

Dark.


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Desiree Oudinot
That's a good point. Of course an advertisement sounds great, that's
what it's supposed to do. All ads are supposed to psych the viewer up
for something. Evaluating the product to see how it fits your specific
needs is really the only way to go.

On 1/17/13, Charles Rivard wee1s...@fidnet.com wrote:
 Come to think of it, have you ever heard of a game, or any product for that

 matter, that did not sound great in the advertisement for it?  With this in

 mind, can you accurately judge a product by it's ad?  The same is true for a

 trailer.  This is why I think that a demo is the most honest and best way to

 judge a game.  You try before you buy and you be the judge.  This is why I
 am in favor of game demos.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Desiree Oudinot turtlepowe...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 17, 2013 5:42 PM
 Subject: Re: [Audyssey] The Dragon Answers Questions


I agree with what all of you are saying. I would much rather know what
 I'm getting before I buy it. Even if a game sounds great from the
 description, I may not enjoy the game at all, and would have regretted
 buying it. As an example, I thought that Operation Blacksquare would
 be a game I would really get into. The concept of it sounded awesome.
 After trying it, I became very frustrated, and gave up on it
 eventually. It was much more difficult than I expected it to be. Now,
 granted, this is a free title, but let's suppose that it had been a
 paid game, and there was no demo. Even if I only spent 5 or 10 dollars
 on it, I still would have been pretty mad that I would have wasted
 even that small amount of money.

 On 1/17/13, hayden presley hdpres...@hotmail.com wrote:
 You know, Dark, I was considering that about demo-less games. It is
 probably
 more likely someone will end up pirating the ting to give it a try, and
 for
 the less scrupulous among us will probably just keep the pirated copiy
 they
 were given.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Thursday, January 17, 2013 6:39 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The Dragon Answers Questions

 Hi Tom.

 another fact to considder, is that often the experience of playing a
 game
 is
 very different to that of hearing about it. A perfect example hear is
 rail
 racer.

 I do not myself enjoy racing games, they are not something that tends to
 interest me in the least. Thus I wasn't absolutely enthusiastic about
 rail
 racer. nor did the podcast Che made about the game precisely enthrall me
 either because the concept of riding round a track on a machine bolted
 to
 it
 on a rail where you couldn't actually hit the sides or crash struck me
 as
 even less interesting than usual racing games.

 However because! there was a demo available, and because I know myself
 that
 the experience of playing a game can be vastly different from hearing
 about
 it I tried the thing and found my previous assumptions to be wrong.

 in the case of rail racer in fact, I'd argue that the reason the game
 works
 is in it's mechanics and fine tuning and the need to develope the
 necessary
 judgement and coordination to play properly, things which are not clear
 from
 a review or a podcast, and only become clear when you try the game for
 yourself.

 This is especially true of games hwich might be extremely well designed,
 but
 in genres or settings that you would not normally play. You mention your
 own
 experience with sarah as an example, but even if Kelly or someone
 similar
 made a podcast would you have been likely to buy the game without a demo?

 I
 know for a fact I myself would not have bought railracer without that
 demo,
 and would (I'm sorry to say), be unlikely to considder buying any other
 racing title unless a demo was available since it is a subject and genre

 of
 games that I just do not generally find interests me.

 So if you for instance produced race way and had no demo, I would
 probably
 not buy a copy myself however good the game might be and quite likely
 even
 if someone made a podcast about it.

 In that case however I probably would be more likely to play a pirated
 copy
 just to see what the game was like, far more likely than if a demo was
 available in fact.

 Beware the grue!

 Dark.


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 If you want to 

Re: [Audyssey] Darren's podcasts.

2013-01-17 Thread Darren Duff
Hi. Thanks for the kind words. All of my podcasts are on sendspace, but I do
not have them all in a folder. I need to make that happen at some point
though... 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of MissWings
Sent: Thursday, January 17, 2013 2:55 PM
To: Gamers Discussion list
Subject: [Audyssey] Darren's podcasts.

Hi Darren.

I'm planning on downloading this podcast, but I was wondering if you might
have a folder of all your podcasts that we could go and look through?  I've
downloaded your podcasts on Dimensions, Soul Trapper and Swamp, but I didn't
know this one had been done.  I'm a bit behind in mail, so it's possible I
just missed where you posted it, but I was just curious.

Jess

At 06:10 AM 1/17/2013, you wrote:
Have a listen to my smack me podcast!
http://www.sendspace.com/pro/dl/cl8gj2

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Thursday, January 17, 2013 12:43 AM
To: gamers@audyssey.org
Subject: [Audyssey] Help with Smack Me.

Hey.
What are the buttons from left to right?
Thanks.

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1430 / Virus Database: 2638/5539 - Release Date: 01/17/13


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[Audyssey] corruption of champions

2013-01-17 Thread Matheus Rheine
Hi everyone!
I've played this game a while ago and gave up, started again yesterday
and if we count these 2 days i've played more than 12 hours so far, i'm
on level 11. this is a text based single player storytelling/rpg/sex
game... I think that bladestorm360 found it at first and mentioned it in
the ag forum. this game is in the same style of the if game flexible
survival. If you've played the hellmoo and found it disgusting, stop
reading and delete all e-mails with this subject right now. Hellmoo is a
game for kids compared to this one.
I can't say more because it would be inapropriate here, but if you like
rpg's and adult games go check this one out. it's playable with nvda.
here's the site:
http://fenoxo.com/play/

this guy updates the game frequently so i recommend checking the site at
least once per week to download the latest build. you will need flash
player in order for the .suf file to work(if windows asks what program
you want to use to open the file just use internet explorer or your
preferred browser).
hope you all enjoy the game and don't get too addicted like i did, i'll
stop for a few days though. lol!

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[Audyssey] Button labeling.

2013-01-17 Thread michael barnes

Hello.
When I go to label buttons in a iOS game sometimes the label does not show.
For exsample I label the buttons in Smack me and when I exit the game 
and come back to it later the buttons are not label.

Can someone please help with this?
Thanks!

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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread dark
Lol charls, that is a very good point. it's rare that a trailer will say 
play this game! it's sort of got some good points, but these things about 
it are bad,  still buy it anyway! :D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Darren's podcasts.

2013-01-17 Thread dark

Hi darren.

If you use the ss wizard you can freely just cut and paste files much as 
you would in windows explorer and create a folder, however you can also just 
copy links straight out of it and write them up as a list by hitting ctrl l, 
and then pass the list around.


I'd be happy with either method myself since I'd be interested to hear your 
podcasts and if they review games to put links to them on audiogames.net 
game pages.


Beware the Grue!

Dark. 



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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread Charles Rivard
I've never pirated, and I won't.  As you say, it's stealing, which is not 
right.  But especially for the developers of games for the blind, stealing 
hurts them worse due to the relatively small income they get from customers.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 11:47 PM
Subject: Re: [Audyssey] The Dragon Answers Questions



Hi Dark,

There is no denying that the ability to play a demo is better than
just hearing about a game via written game reviews and/or a podcast. I
take your point about Railracer as I wouldn't have been interested in
that game myself had I just listened to Che's podcast on the subject.
However, when I played the beta I did find I liked the game as you
did. Although,  I think the real issue here is a question of ethics as
much as proper marketing of a product.

That is to say you freely admit you would have no whims about pirating
a game if there isn't a demo available. Steeling a game is still
steeling regardless of if the purpose is to tryout the product in the
expectation of buying it. That's a bit like walking into Wal-Mart
steeling a few movies off the shelf, take them home, watch them, and
return to the store to pay up if you liked them. I think most people
would say that action is unethical. However, as I've pirated software
in the past just to try it out myself I'm not the right person to talk
about ethics as it is a case of the pot calling the kettle black. :D

All the same you have a point. Something like USA Raceway is based on
American Nascar racing. That is to say it is based on an American
sport, and the rules are different in Nascar than Formula 1 which
Europeans are familiar with. Without a demo I'd be hard pressed to
write a review or create a podcast that could convince people that my
game is a better racing game than Topspeed.  It would be easier to let
them just play it and decide for themselves.

Something else is an audio review or podcast can't really give a new
gamer the experience of new concepts and ideas. Take my 3d game
engine. I can write FPS games where you go forward, backwards, left,
right, up, or down in a true 3d environment. I can write about it
until my fingers are sore or talk about it until I'm blue in the face
but can not pass on what that feels like nearly as well as letting
someone play it for themselves.

Cheers!

On 1/17/13, dark d...@xgam.org wrote:

Hi Tom.

another fact to considder, is that often the experience of playing a game 
is


very different to that of hearing about it. A perfect example hear is 
rail

racer.

I do not myself enjoy racing games, they are not something that tends to
interest me in the least. Thus I wasn't absolutely enthusiastic about 
rail

racer. nor did the podcast Che made about the game precisely enthrall me
either because the concept of riding round a track on a machine bolted to 
it


on a rail where you couldn't actually hit the sides or crash struck me as
even less interesting than usual racing games.

However because! there was a demo available, and because I know myself 
that


the experience of playing a game can be vastly different from hearing 
about


it I tried the thing and found my previous assumptions to be wrong.

in the case of rail racer in fact, I'd argue that the reason the game 
works


is in it's mechanics and fine tuning and the need to develope the 
necessary


judgement and coordination to play properly, things which are not clear 
from


a review or a podcast, and only become clear when you try the game for
yourself.

This is especially true of games hwich might be extremely well designed, 
but


in genres or settings that you would not normally play. You mention your 
own


experience with sarah as an example, but even if Kelly or someone similar
made a podcast would you have been likely to buy the game without a demo? 
I


know for a fact I myself would not have bought railracer without that 
demo,


and would (I'm sorry to say), be unlikely to considder buying any other
racing title unless a demo was available since it is a subject and genre 
of


games that I just do not generally find interests me.

So if you for instance produced race way and had no demo, I would 
probably
not buy a copy myself however good the game might be and quite likely 
even

if someone made a podcast about it.

In that case however I probably would be more likely to play a pirated 
copy


just to see what the game was like, far more likely than if a demo was
available in fact.

Beware the grue!

Dark.


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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread dark

Hi Tom.

I haven't actually! at this point pirated any games to try them, i merely 
pointed out that this is a motivation which I've observed some people have, 
and one thing I might considder myself if occasion arose, for all that I'd 
always want to support developers of accessible games as much as possible.


Another way to considder things might be as borrowing, since after all back 
in the days before I tried many downloadable games, it was quite common for 
my friends and I to swap games around to see what they were like even if we 
didn't necessarily buy a copy. Of course, sometimes we'd borrow a game from 
a friend, really like it and want! to buy a copy (such was the case with 
weaponlord for instance), but that was by no means certain.


On the experience point, One thing I have noticed is that the more complex 
the game in it's controls, interface and actions, the more difficult it is 
to understand until you have played it.


A basic sterrio targit style game is relatively easy to know what is going 
on from listening to a demonstration, since after all all you need to master 
in the game are quick reactions. But something which is designed more 
completely as a realistic game where the user needs to develope skilsl in 
order to play,  games like swamp, zero site, Lone wolf and of course 
rail racer are quite another matter.


It was more this aspect I was thinking of with raceway. Frankly I don't 
myself know (or indeed have that much interest in), the rules of either 
formula one or! nascar racing because as I said racing just isn't something 
that interests me. if I bought a racing title, would depend entirely on 
whether I found the games mechanics and mode of play actually to my liking, 
which is something I could not determine other than by trying it myself.


the same might be said for sports titles like Jim kitchin's golf or 
baseball. I have no actual interest in the activities of playing golf or 
baseball, and was therefore primarily interested in the games from the 
perspective of their challenge to the player, which is something I'd only 
understand by trying them.


Beware the grue!

Dark. 



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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread dark

Hi Tom.

that is the case about third party reviews, but equally I've noticed that 
reviews can vary a lot in quality.


Generally speaking, the main reasons people tend to write reviews are if 
they absolutely love, or absolutely hate something, thus a large quantity of 
reviews tend to be either universally negative or universally positive, if 
something is okay people are far less likely to review it.


this also means that people tend to either ultra praise good aspects or harp 
on about bad aspects quite extensively, which is again why i personally tend 
to take most reviews with a good pinch of salt, and with a review I would 
probably only be likely to get something if I really trusted the reviewer, 
and indeed if it was something in a catagory of games I already knew I 
liked.


Thus, king of dragon pass is an rpg stratogy game, but since I very much 
like that sort of game, I was more inclined to buy it just! on reviews. The 
same may not be true for other game types, since if someone gave a massive 
praising review to a sports, racing or arcade game, they may enjoy that 
genre of game more than I do and are thus far more likely to praise certain 
aspects, or dam others that wouldn't bother me.


Beware the grue!

Dark. 



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Re: [Audyssey] Bokura no deibouken

2013-01-17 Thread Clement Chou
The first post of the bokura no daibouken topic on the audiogames forum will 
have it. If that doesn't work, let me know and I'll give you the link to the 
actual website. Dropbox would be easier, because you don't have to run it 
through google translate or anything like that.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 7:02 AM
Subject: [Audyssey] Bokura no deibouken


Hi all,
How to obtain this game? I have hurd about it on the list, but was not 
interested much till I hurd the demo.

Thanks in advance, and best regards!
 Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
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