Re: [Audyssey] quinton's playroom update?

2013-07-11 Thread shaun everiss
yes sometimes it does this you just need to get the file it should 
appear in your alt n bar automatically.

if it doesn't you need to download it manually I forget how.

At 04:28 PM 7/11/2013, you wrote:
When I log into Quinton's Playroom, it asks if I want to download 
the update, which I must do in order to continue playing.  I use the 
Yes button and am taken to Internet Explorer.  Then, it says that 
the page does not exist?  Anyone else run into this problem?  If so, 
have you found a solution?  Thanks.


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[Audyssey] Quentin's Playroom don't connect. Was: Re: quinton's playroom update?

2013-07-11 Thread Gabriel Battaglia (Kriyaban)

Hi All.
With last version of Playroom client, I'm able to connect from the LAN I work on. This LAN is firewalled and some doors are closed. 
What is strange is that since this last update it works smoothly and I just wonderf if they changed the doors wich throw server and 
clients exchange data.

Any idea?

The error message I got is: connection closed before reading first message.

Thanks.
Gabriel. 



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[Audyssey] Planetrfl.

2013-07-11 Thread Lisa Hayes
HI all, I've remembered the game by infocom which was one i never finished it 
was called planetfl and the sequel was stationfl.  Does anyone else remember 
these? 
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
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[Audyssey] Ardrana

2013-07-11 Thread Tyler
All of you Dungeons  Dragons Ardrana players past and present, what do/did you 
think? What is your opinion on Ardrana, or the official style of D  D used 
with 
Ardrana players?
Tyler Z

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Re: [Audyssey] quinton's playroom update?

2013-07-11 Thread Ryan Conroy
This happens to me all the time as well. It's easier to just go to the website 
and download the update that way.

-- Original Message --
From: Charles Rivard wee1s...@fidnet.com
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] quinton's playroom update?
Date: Wed, 10 Jul 2013 23:28:41 -0500

When I log into Quinton's Playroom, it asks if I want to download the update, 
which I must do in order to continue playing.  I use the Yes button and am 
taken to Internet Explorer.  Then, it says that the page does not exist?  
Anyone else run into this problem?  If so, have you found a solution?  Thanks.

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Re: [Audyssey] Thoughts and questions about IFgaming:What'syourfavorite Inform game?

2013-07-11 Thread Jim Kitchen


Hi Thomas,

Not sure, could be intentional, but could also just be the amount of time and 
effort or lack of skill the programmer put into writing the command interpreter.

I still don't think that it can be all that easy to write a command interpreter 
that would except all of the ways that people might think of to type basically 
the same command in.  But some definitely do better than others.

BFN

Jim

If it has syntax, it's not user freindly!

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Re: [Audyssey] Planetrfl.

2013-07-11 Thread Jim Kitchen

Hi Lisa,

I once bought the full 2 box set of all of the Infocom games, so I am sure that 
I at least gave Planet Fall and Station Fall a quick look.  One problem that I 
had though was the codes that you needed to read off of the instruction 
pamphlets that came with the games.  Of course now I have heard that you can 
read them on a web site.  Didn't have that back when I bought them though.

BFN

Jim

Sign on my door: Go ahead and knock, I'm already disturbed!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts andquestionsaboutIFgaming:What'syourfavorite Inform game?

2013-07-11 Thread Jim Kitchen


Hi Lisa,

Well, I don't know.  I enjoyed writing Dungeon Master and do plan to add more 
to it, but the thing about a text adventure game is that there is no replay 
value.  And actually not that much fun for me to play the first time.  You 
know, once you know all of the puzzles and all for the game, it's just not that 
much fun to play over and over.  That is why my games incorporate so much 
random stuff.  Those I can play over and over and still not know exactly what 
will be next etc.  You know just like card, dice or spin the wheel type games.  
They are just different every time.

BFN

Jim

Random order is an oxymoron.

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Re: [Audyssey] ThoughtsandquestionsaboutIFgaming:What'syourfavorite Inform game?

2013-07-11 Thread Lisa Hayes

Well baseall is random and i still get smacked sometimes.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Lisa Hayes Gamers@audyssey.org
Sent: Thursday, July 11, 2013 8:20 PM
Subject: Re: [Audyssey] ThoughtsandquestionsaboutIFgaming:What'syourfavorite 
Inform game?





Hi Lisa,

Well, I don't know.  I enjoyed writing Dungeon Master and do plan to add 
more to it, but the thing about a text adventure game is that there is no 
replay value.  And actually not that much fun for me to play the first 
time.  You know, once you know all of the puzzles and all for the game, 
it's just not that much fun to play over and over.  That is why my games 
incorporate so much random stuff.  Those I can play over and over and 
still not know exactly what will be next etc.  You know just like card, 
dice or spin the wheel type games.  They are just different every time.


BFN

Jim

Random order is an oxymoron.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Planetrfl.

2013-07-11 Thread Lisa Hayes

JIm I wonder if you still have that set and or the games.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Lisa Hayes Gamers@audyssey.org
Sent: Thursday, July 11, 2013 8:20 PM
Subject: Re: [Audyssey] Planetrfl.



Hi Lisa,

I once bought the full 2 box set of all of the Infocom games, so I am sure 
that I at least gave Planet Fall and Station Fall a quick look.  One 
problem that I had though was the codes that you needed to read off of the 
instruction pamphlets that came with the games.  Of course now I have 
heard that you can read them on a web site.  Didn't have that back when I 
bought them though.


BFN

Jim

Sign on my door: Go ahead and knock, I'm already disturbed!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Planetrfl.

2013-07-11 Thread Bryan Peterson
I remember Planetfall. Not that I personally ever played it since back then 
it would have been totally inaccessible.




We are the Knights who say...Ni!
-Original Message- 
From: Jim Kitchen

Sent: Thursday, July 11, 2013 4:20 AM
To: Lisa Hayes
Subject: Re: [Audyssey] Planetrfl.

Hi Lisa,

I once bought the full 2 box set of all of the Infocom games, so I am sure 
that I at least gave Planet Fall and Station Fall a quick look.  One problem 
that I had though was the codes that you needed to read off of the 
instruction pamphlets that came with the games.  Of course now I have heard 
that you can read them on a web site.  Didn't have that back when I bought 
them though.


BFN

Jim

Sign on my door: Go ahead and knock, I'm already disturbed!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] quinton's playroom update?

2013-07-11 Thread Dakotah Rickard
I ran into that problem as well, but I have no solution. I rather miss the 
playroom, so finding a fix would be welcome.

Signed:
Dakotah Rickard

On Jul 11, 2013, at 0:28, Charles Rivard wee1s...@fidnet.com wrote:

 When I log into Quinton's Playroom, it asks if I want to download the update, 
 which I must do in order to continue playing.  I use the Yes button and am 
 taken to Internet Explorer.  Then, it says that the page does not exist?  
 Anyone else run into this problem?  If so, have you found a solution?  Thanks.
 
 ---
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Re: [Audyssey] quinton's playroom update?

2013-07-11 Thread dbartling714
They changed their site 

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Re: [Audyssey] Planetrfl.

2013-07-11 Thread Charles Rivard

I think I remember one called Planet Fall or something, but not sure.

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- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 11, 2013 2:45 AM
Subject: [Audyssey] Planetrfl.


HI all, I've remembered the game by infocom which was one i never finished 
it was called planetfl and the sequel was stationfl.  Does anyone else 
remember these?

Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Planetrfl.

2013-07-11 Thread Thomas Ward
Hi Lisa,

Yeah, I believe I have them both somewhere on one of my hard drives.
Been a long time since I played either one of them though.

On 7/11/13, Lisa Hayes lhay...@internode.on.net wrote:
 HI all, I've remembered the game by infocom which was one i never finished
 it was called planetfl and the sequel was stationfl.  Does anyone else
 remember these?
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Thoughts and questionsaboutIFgaming:What'syourfavorite Inform game?

2013-07-11 Thread Thomas Ward
Hi Jim,

The command interpreter is actually contained in the Winfrotz program
itself. All the z5, z8, and zip files are is data files that instruct
the interpreter what items are in the game and where to put them as
well as provide text descriptions. I don't recall the Inform syntax
exactly, but below is a basic idea of how it works.

The Bedroom is a Room. The Bedroom is a medium sized room with white
colored walls, brown colored carpet on the floor, a desk and chair are
next to the window, and an air bed is in the center of the room.
Thomas is a Man. Thomas is in the Bedroom.

This would be loaded into Winfrotz and would create a room called
Bedroom, and create a male character  called Thomas. In other
languages these would be class objects since the keywords Man and Room
are special keywords used for creating rooms and characters. There are
other keywords such as Animal, Woman, and Thing as well for creating
other characters and creatures if we wanted to add more to our
interactive fiction adventure.

However, the point I want to make is the person writing the text
adventure doesn't actually write the commands etc they will be using.
They Only declare the characters, rooms, and items in the game and the
interpreter program like Winfrotz does the rest.

Anyway, if you wanted to write your own custom text adventure and
command interpreter getting and studying the Winfrotz source would
really be unnecessary since writing a custom command interpretor for a
game is really quite simple and straight forward. It is simply a
matter of comparing the input string with a list of commands and
acting upon it. In C++ a simple command interpreter might look like
this.

void InputCommand()
{

std::string command = ;

while (running)
{

std::cout  Enter a command:\n;
std::cin  command;

if (command == north)
{
GoNorth();
}
elif (command == east)
{
GoEast();
}
elif (command == south)
{
GoSouth();
}
elif (command == west)
{
GoWest();
}
else
{
std::cout  I don't know what you want me to do.\n;
}
}
}

I know you are not a C++ developer, but I think this should
demonstrate the basic concept of how a command interpreter works. You
basically take an input string and compare it with any and all
possible commands, and if it doesn't match you display the typical I
don't know what to do type error message. Handling string input and
comparing it varies from language to language, but this is pretty much
how it is done in a nutshell. How good or bad the interpreter is
largely depends on how many commands the developer adds to their input
loop, and weather or not they add common alternatives such as take and
get or include common shortcuts like n for north, s for south, e for
east, w for west, x for examine, and so on. Still, its not rocket
science.

Cheers!



On 7/11/13, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Thomas,

 Yeah, I'm not sure, like maybe I should have a look at the open source
 winfrotz.  But I'm not sure how much of the command interpreter is in that
 or if it is in the file that you write for it.

 I do have a couple of text adventure games that were written in Basic, but
 they are small and the command interpreter is not very good.

 BFN

  Jim

 I like Visual Basic 6.0 because I can not C.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA

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Re: [Audyssey] Thoughts and questions about IFgaming:What'syourfavorite Inform game?

2013-07-11 Thread Thomas Ward
Hi Jim,

As I said I'm not sure weather it is intentional or some other reason,
but the point you made about it being basically impossible to cover
every way to type a certain command is one reason I have been strongly
thinking of using a menu in any text adventures I write. There are so
many ways to phrase the same command at times that it can be confusing
how to phrase it for the interpreter. With a menu you simply scroll to
or select the most likely command and you are on your way. Plus if the
menu commands are bound to certain hot keys like t for take, u for
use, x for examine, etc it is obviously quicker than sitting there
typing it out word for word. While most Inform interpreters support
shortcuts for commands like examine, north, south, east west, drop,
etc you still have to type out what it is you want to do with that
command like d item or x item which still is a lot of typing after
a while.

Perhaps the best reason for a menu is it limits you to the choices
that are valid, and you don't spend a lot of unnecessary time spinning
your wheels so to speak. What I mean by that is if you are new to a
text adventure you have no clue what is and is not important. So you
may spend lots of time examining everything such as the walls, floor,
shelves, tables, etc only to get a response like you don't see
anything interesting here which is a waste of time, but necessary
because there is nothing to indicate what is and is not important to
the game. If you have an examine menu it would most likely only
display the items in the room that had any use thus saving time
examining unnecessary things.

Cheers!

On 7/11/13, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Thomas,

 Not sure, could be intentional, but could also just be the amount of time
 and effort or lack of skill the programmer put into writing the command
 interpreter.

 I still don't think that it can be all that easy to write a command
 interpreter that would except all of the ways that people might think of to
 type basically the same command in.  But some definitely do better than
 others.

 BFN

  Jim

 If it has syntax, it's not user freindly!

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Thoughts andquestionsaboutIFgaming:What'syourfavorite Inform game?

2013-07-11 Thread Thomas Ward
Hi Jim,

Well, you are right that one problem with many text adventures is
there is little replay value  after the game is completed. Once you
solve all the puzzles there is really nothing to solve or figure out,
and it is for that reason I don't play text adventures more than once
or twice after completing them. There is just nothing there to keep my
attention as a more random game would.

The only way to increase the replay value in such games is to add more
random variations between games such as randomly placing items from
game to game, using a system of stats like in roll playing games that
very from game to game, and of course randomly generating enemies and
other opsticals that are also very random.

One game that does this very well is the online RPG Sryth. Although,
the various adventures are basically the same from game to game there
is still a great deal of randomness between games that makes playing a
different experience. Sometimes your stats will be higher or lower,
sometimes you will be armed with different weapons, and when you play
an adventure often times the enemies will be randomly generated for
that adventure meaning you will never encounter the same enemy in the
same place twice unless it is something like a boss enemy or some
other character that effects the outcome of the story.

I am not sure how any of this could improve your Dungeon Master game
seeing it is not combat oriented, but I can think of a few ideas where
that game could perhaps be improved. One way is by placing the special
items in completely random locations making it more difficult to find
and collect them. Another is more detailed and random descriptions of
people, places, and things in the game that randomly change from game
to game. Another is simply allowing the user to do more things with
the items they have besides the defaults.

Cheers!


On 7/11/13, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Lisa,

 Well, I don't know.  I enjoyed writing Dungeon Master and do plan to add
 more to it, but the thing about a text adventure game is that there is no
 replay value.  And actually not that much fun for me to play the first time.
  You know, once you know all of the puzzles and all for the game, it's just
 not that much fun to play over and over.  That is why my games incorporate
 so much random stuff.  Those I can play over and over and still not know
 exactly what will be next etc.  You know just like card, dice or spin the
 wheel type games.  They are just different every time.

 BFN

  Jim


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Re: [Audyssey] quinton's playroom update?

2013-07-11 Thread shaun everiss

well it should auto get like on win7 and xp.
Interestingly though after my updates I have found windows in general 
to be temperimental at startup.
no sounds, drop outs to the desktop, in the quentin c case on xp 
though I got the update loaded windows decided to half crash 
explorer, start menu did not work and a lot of other things.
I restarted and it was ok, however every couple restarts or so its 
almost like something is a miss and I have to restart again and hope it works.
There is no virus and as its like that with my boxes after the 
updates I can only assume that there are issues with some of the updates.

sigh
so I guess we will have to see what ms does about it.
win7 users may not have these issues but some of them do happen on both oses.
I also thought I had backed up the file well a file, but it didn't 
and well some hardware refused to detect properly till I restart.
I have told msse to turn off automatic submition and archive scanning 
just in case the stupid system is going through and killing files but 
to be honest I have no idea what else could be going on.
Also automatic update tried to install updates that were already 
loaded so for now I have turned that off at least on my xp box.

damn them hackers for making the users life hell!

At 02:02 AM 7/12/2013, you wrote:
I ran into that problem as well, but I have no solution. I rather 
miss the playroom, so finding a fix would be welcome.


Signed:
Dakotah Rickard

On Jul 11, 2013, at 0:28, Charles Rivard wee1s...@fidnet.com wrote:

 When I log into Quinton's Playroom, it asks if I want to download 
the update, which I must do in order to continue playing.  I use 
the Yes button and am taken to Internet Explorer.  Then, it says 
that the page does not exist?  Anyone else run into this 
problem?  If so, have you found a solution?  Thanks.


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