[Audyssey] Quick question on something.

2013-10-05 Thread michael barnes

Hello.

I am in the middle of playing Treasure Hunt and Night of Parasite.
I play one game for a little while then I take a break for a few hours 
then I play the other.

I am doing this until I complete the games.
Now to my question.
I really enjoy the format of both games and would like to know of any 
other titles that are set up the same.

The gameplay is the exact same in Night of Parasite as it is in Treasure Hunt.

Thanks!

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[Audyssey] Correction Re: Quick question on something.

2013-10-05 Thread michael barnes

Hey.

When I mention about gameplay I meant the way you move around in the game.
For exsample the up arrow will move you north and the down arrow will 
move you south, likewise the right arrow moves you east while the left 
arrow moves you to the west.
I know sometimes letters on the keyboard works the same while the 
arrows do something else.
So if I could please get a list of games that would be set up like that 
it would be great!


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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread dark
Mmmm, michael, I mentioned all of those in my E-mail to you previously apart 
from chillingham and night of parasite which you kmentioned yourself.


BEware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, October 05, 2013 6:08 AM
Subject: [Audyssey] More Halloween type games.



Hello.

I am surprise that no one mention the following games when it came to 
Halloween games.
1. Night of Parasite, 2. Treasure Hunt, 3. Chillingham, 4. Papasangre, 5. 
The Nightjarr.
I can't think of anymore titles but I know that there is still more games 
that could be thought as Halloween type games.


Such genres as Thriller, Chiller, Suspense, Supernatural, Horror, 
Psychological, and Occult.
If anyone can think of text games, audio games, and video games that have 
anything to do with those type of genres would be awsome!


Thanks for the help in advance!

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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread Thomas Ward
Hi Michael,

Well, to be honest I have not played the games you mentioned so they
readily wouldn't come to mind. I don't have an iPhone, for example, so
the Night Jar and Papasangre would not occur to me right away. I have
played Night of Para cite before, but didn't like it and basically
forgot about it. So what I am getting at is people are probably in a
similar position as myself some people didn't think of those games,
because they didn't think of it for some reason.

That said, there are probably a good many Halloween themed games that
just haven't come immediately to mind. To give you an example I almost
forgot about is back in 2004 Alchemy Game Studios released a game
called the Mouse Demo. You might say it is the precursor to Swamp,
because you are wandering around a graveyard at night killing zombies.
I've thought about updating the game since I have the source code, but
then Swamp came out and I was not sure another Swamp type game would
be welcome. :D

Cheers!


On 10/5/13, michael barnes c...@samobile.net wrote:
 Hello.

 I am surprise that no one mention the following games when it came to
 Halloween games.
 1. Night of Parasite, 2. Treasure Hunt, 3. Chillingham, 4. Papasangre,
 5. The Nightjarr.
 I can't think of anymore titles but I know that there is still more
 games that could be thought as Halloween type games.

 Such genres as Thriller, Chiller, Suspense, Supernatural, Horror,
 Psychological, and Occult.
 If anyone can think of text games, audio games, and video games that
 have anything to do with those type of genres would be awsome!

 Thanks for the help in advance!

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Re: [Audyssey] Quick question on something.

2013-10-05 Thread Thomas Ward
Hi Michael,

Well, off the top of my head I believe Self-Destruct and Teraformers
are both setup that way. Beyond that I can't really help as I
personally hate the movement in those games. They use a simplistic
method of up arrow for north, down arrow for south, left arrow for
west, and right arrow for east which is to blind user  specific for
me. I like games that use standard conventions like in mainstream
games where the user can turn 360 degrees and move in any direction.

Cheers!

On 10/5/13, michael barnes c...@samobile.net wrote:
 Hello.

 I am in the middle of playing Treasure Hunt and Night of Parasite.
 I play one game for a little while then I take a break for a few hours
 then I play the other.
 I am doing this until I complete the games.
 Now to my question.
 I really enjoy the format of both games and would like to know of any
 other titles that are set up the same.
 The gameplay is the exact same in Night of Parasite as it is in Treasure
 Hunt.

 Thanks!

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Re: [Audyssey] Epic Castlevania Music

2013-10-05 Thread Thomas Ward
Hi Ian,

Smile. I know what you mean. It sounds old hat now, but they still
bring back happy memories of the 90's and playing the NES and Super
NES. Thanks for sending a link to Simon's Theme. That was probably the
best score from that particular Castlevania game.

Cheers!


On 10/4/13, Ian Reed supp...@blindaudiogames.com wrote:
 Hi Thomas,

 Thanks for this.  My brother used to have his alarm clock set to play
 music from Super Castlevania 4 every morning.
 It was good stuff.  That particular music sounds a bit old now since it
 was for Super Nintendo, but is still very nostalgic for me.

 Here's my favorite from that game, called Simon's theme:
 http://www.youtube.com/watch?v=pQVuAGSKofs

 Ian Reed


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[Audyssey] Games that use overhead camera views, was Quick question on something.

2013-10-05 Thread Phil Vlasak

Hi Michael,
I looked it up in wiki and the kind of games you are talking about use 
overhead camera views.

I seem to remember Hunt the Wompas did that.
Other current games such as Aprone's Castaways,
GMA's Time of Conflict,
and Jim Kitchen's  adult game, Dungeon Master,
also have that kind of movement.
Phil 



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Re: [Audyssey] Upcoming technology for game music rendering

2013-10-05 Thread Sarah Haake

Hi,

this demo was really awesome. I always wished for game music to go more with 
what is actually happening in the game, just like in movies. And you just 
did that, that's just great! I'm really looking forward to hear what will 
come of this and in what kind of games it will be used. I'd use it myself 
probably, but I don't have any talent for composing anything, so I don't 
think so. *smiles*


Best regards
Sarah


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Re: [Audyssey] Quick question on something.

2013-10-05 Thread dark

Hi Tom.

Just a miner correction, Terraformers doesn't actually use that system, 
Terraformers is full first person similar to swap or shades, however you 
cannot side step which makes movement a little clunky, though workable for 
the puzzle type game terraformers is.


Operation Black square from Dragonaps has that sort of movement, as does 
Airic the clerric, as a conscious effort to echo the top down perspective of 
something like zelda, and of course Entombed uses it in Dungeons. Then there 
are the arcade games like super deakout (and it's original), Great toy 
robbery, super egghunt and so on, although there the movements are less tyle 
based and a little more fluid.


Myself, this is how I've personally always got that sort of movement system, 
a top down third person view in audio as opposed to the first person view 
used by something like Swamp or shades of doom (or indeed terraformers). The 
only problem I've noticed is that it's very difficult in this perspective to 
actually give the player the ability to anticipate and learn there way 
around enemy attacks, meaning that your either running away as soon as you 
perceive an enemy, or just having a hear it, hit it fast sort of gameplay, 
which is why games in this view never really held my attention despite the 
design on many other aspects something like night of parasite has.


The only way I could see it working is some sort of enemy viewer letting you 
know the distance and position of nearby enemies rather like the object view 
in shades, and then sounds for specific attacks so that when you came upon a 
given enemy who attacked you would know how to avoid them, eg, a sound for 
ramming, a sound for shooting etc, though this would make the game feel 
somewhat closer to playing chess or even playing a roguelike than a fast 
action audio game.


in general I'm not really convinced this view is up to fast action, accept 
of the very basic hear a sound and move towards or away style of gameplay 
which games like super egghunt have, though as I've said, this is almost a 
general problem of audio games, how to present the player with enough 
information to require them to make snap judgements rather than basic 
reactions, albeit games like swamp have included much of that.


Beware the grue!

Dark. 



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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread Charles Rivard
There is a mad scientist in SOD, but I would not say that it is a Halloween 
game because of that fact.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, October 05, 2013 12:33 AM
Subject: Re: [Audyssey] More Halloween type games.



Hey, Charles.

The reason I would call it a Halloween game is because you are going after 
a mad scientist.
In some of the old classic movies they had people that was mad scientists 
that would do different things.


Another game that I thought of is Self Destruct because of the nasty 
monsters that you have to fight in the sewers.

Back to Treasure Hunt it would be under the suspense thriller genre.

So when I say Halloween game I am talking about games that would fit the 
different genres that I list in my last post.
Doing the Halloween season those types of genres would be the main type of 
movies that gets play on TV, even if it is not all that spooky.


I hope that this clears things up!

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Re: [Audyssey] Correction Re: Quick question on something.

2013-10-05 Thread Charles Rivard
There would probably be too many to mention.  I think that most games can be 
traversed that way.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, October 05, 2013 1:49 AM
Subject: [Audyssey] Correction Re: Quick question on something.



Hey.

When I mention about gameplay I meant the way you move around in the game.
For exsample the up arrow will move you north and the down arrow will move 
you south, likewise the right arrow moves you east while the left arrow 
moves you to the west.
I know sometimes letters on the keyboard works the same while the arrows 
do something else.
So if I could please get a list of games that would be set up like that it 
would be great!


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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread dark
I Agree charlse, a mad scientist is not particularly creepy on it's own, 
Monkey Business is certainly not! a halloween game just for the presance of 
Dr. wobble, (even his name is a little silly). That being said, I would 
still count Shades as a halloween game because of the generally scary 
atmosphere, evil sounding creatures (those Gelatinous blobs for instance).


Beware the Grue!

Dark.



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Re: [Audyssey] Upcoming technology for game music rendering

2013-10-05 Thread Philip Bennefall
Hi Sarah, and thanks for the complements! The project basically began 
because Kristofer recognized this issue in video games in general, and since 
it didn't look as though the problem was going to be solved any time soon he 
approached me to start a collaboration. That was early this year, and now 
we're approaching the finish line for 1.0. We're really excited to see how 
people will use it!


Kind regards,

Philip Bennefall
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 05, 2013 1:09 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


Hi,

this demo was really awesome. I always wished for game music to go more with
what is actually happening in the game, just like in movies. And you just
did that, that's just great! I'm really looking forward to hear what will
come of this and in what kind of games it will be used. I'd use it myself
probably, but I don't have any talent for composing anything, so I don't
think so. *smiles*

Best regards
Sarah


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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread Thomas Ward
Hi Charles,

Perhaps not, but Shades of Doom has a bit of a science fiction and
horror type theme to it. There are a number of enemies that might be
considered Halloween monsters such as the blobs which are from the
movies like the Blob and Son of Blob respectively. The mutant rats,
cyborgs, mutant humans, etc also could be seen from a Halloween as
well as a sci-fi point of view as well.

Cheers!

On 10/5/13, Charles Rivard wee1s...@fidnet.com wrote:
 There is a mad scientist in SOD, but I would not say that it is a Halloween

 game because of that fact.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread Thomas Ward
Hi Dark,

Agreed. I wouldn't consider a mad scientist as being particularly an
indicator of a game being a Halloween and horror game on that basis
alone.  There has to be something more to it such as monsters, evil
creations,  or other aspects that makes it a part of the Halloween and
horror genre. Shades of Doom is creepy enough do to the music and evil
sounding monsters to classify it as such.

Cheers!

On 10/5/13, dark d...@xgam.org wrote:
 I Agree charlse, a mad scientist is not particularly creepy on it's own,
 Monkey Business is certainly not! a halloween game just for the presance of

 Dr. wobble, (even his name is a little silly). That being said, I would
 still count Shades as a halloween game because of the generally scary
 atmosphere, evil sounding creatures (those Gelatinous blobs for instance).

 Beware the Grue!

 Dark.


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Re: [Audyssey] building in the storm 8 games.

2013-10-05 Thread Ryan Strunk
One of my responsibilities at Target is working with the team who manages
and programs our iOS apps. Everyone on the team but me is sighted. As you
might expect, we talk about the iphone and the ipad pretty extensively. To a
soul, not one of the team bothers to capitalize the letter P except in
official communications such as release announcements. When we discuss bug
tracking, feature implementation, ux design, etc. it's always iphone and
ipad.
For the magazine, we should pay more attention to proper capitalization. To
my mind, though, this is a discussion list, and it can be treated as such.
In my experience, Charles and anyone else obsessed with iPhone and iPad, the
sighted public just doesn't care.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Wednesday, October 02, 2013 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] building in the storm 8 games.

I wonder how long it will take for people to start proofreading their 
messages?  If you do, you will hear the mistakes and hopefully correct them.

It's iPhone, not iphone!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 02, 2013 4:23 AM
Subject: Re: [Audyssey] building in the storm 8 games.


 Hi Ian.

 it depends very much on the game and situation. If however you listen to 
 Raul's storm8 podcasts, he gives some very important tips.

 Find both parts on http://asmodean.net/games/gameaudio.shtml

 Personally though I confess the storm8 games just didn't have the 
 atmosphere or playability to interest me, too much number crunching and 
 not enough actual substance to the game's world or plot. This is one 
 reason why the only game of that sort that I've consistantly played on my 
 iphone is Solara, since there the missions  and buildings and such mean! 
 something.

 Still, if you like that style of game fair enough.

 All the best,

 Dark.
 - Original Message - 
 From: Ian McNamara ianmcnamar...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 01, 2013 9:57 PM
 Subject: [Audyssey] building in the storm 8 games.


 Hi, in the storm 8 games how is it best to start off the building. Is it 
 best to start with the best building you can afford with the money you 
 have or is it best to build a few of the smaller buildings to get as many

 buildings as possible.

 thanks very much.

 Ian McNamara
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Re: [Audyssey] Quick question on something.

2013-10-05 Thread Thomas Ward
Hi Dark,

Thanks for the correction. I couldn't remember if Terraformers used
that movement system or not, but I do know I have generally found it
lacking in action games as you apparently have as well.

It is okay in certain games like Entombed where it really does not
depend on real time game play. In Entombed you move around in real
time, but when it comes to actual combat that is turned based which
works out rather well for that style of game. However, in other games
like Self-Destruct or Night of Parasite I just found that top-down
perspective a bit funky.

Of course, part of my complaint is the same one you yourself
addressed. Too many games fall into the hear it/hit it mentality that
gets pretty old after a while. I want more games where you have to
think about your attack more and have more ability to move around and
attack from different angles and positions.

Cheers!

On 10/5/13, dark d...@xgam.org wrote:
 Hi Tom.

 Just a miner correction, Terraformers doesn't actually use that system,
 Terraformers is full first person similar to swap or shades, however you
 cannot side step which makes movement a little clunky, though workable for
 the puzzle type game terraformers is.

 Operation Black square from Dragonaps has that sort of movement, as does
 Airic the clerric, as a conscious effort to echo the top down perspective of

 something like zelda, and of course Entombed uses it in Dungeons. Then there

 are the arcade games like super deakout (and it's original), Great toy
 robbery, super egghunt and so on, although there the movements are less tyle

 based and a little more fluid.

 Myself, this is how I've personally always got that sort of movement system,

 a top down third person view in audio as opposed to the first person view
 used by something like Swamp or shades of doom (or indeed terraformers). The

 only problem I've noticed is that it's very difficult in this perspective to

 actually give the player the ability to anticipate and learn there way
 around enemy attacks, meaning that your either running away as soon as you
 perceive an enemy, or just having a hear it, hit it fast sort of gameplay,

 which is why games in this view never really held my attention despite the
 design on many other aspects something like night of parasite has.

 The only way I could see it working is some sort of enemy viewer letting you

 know the distance and position of nearby enemies rather like the object view

 in shades, and then sounds for specific attacks so that when you came upon a

 given enemy who attacked you would know how to avoid them, eg, a sound for
 ramming, a sound for shooting etc, though this would make the game feel
 somewhat closer to playing chess or even playing a roguelike than a fast
 action audio game.

 in general I'm not really convinced this view is up to fast action, accept
 of the very basic hear a sound and move towards or away style of gameplay
 which games like super egghunt have, though as I've said, this is almost a
 general problem of audio games, how to present the player with enough
 information to require them to make snap judgements rather than basic
 reactions, albeit games like swamp have included much of that.

 Beware the grue!

 Dark.


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[Audyssey] Does the curb Game still exist in some Form?

2013-10-05 Thread Teresa Cochran
I've always liked this game. Is there a stand-alone flash version, perhaps? The 
online version seems to be defunct, as far as I can tell.

Thanks,
teresa
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Re: [Audyssey] Quick question on something.

2013-10-05 Thread dark

Hi Tom.

Well, really in genre terms I pick on this aspect in the top down games 
because we haven't really seen much advances. Perilous hearts had the 
complex enemy behaviour and different attack lengths, and I know this is 
something we discussed a great deal for your own side scroller, heck, even 
Q9 had minimal stratogy given that enemies like bears were better to take 
out at a distance or by playing hit and run. Of course, the full first 
person games like shades and swamp had their different enemy attacks and 
styles,  remember using proximity mines on gelatinous blobs or those 
nasty gun happy mutant humans, heck, gtc even had dodging and countering 
enemy fire as a major component of gameplay in a first person perspective, 
and this is something games like Swamp, or indeed papasangre and the 
Nightjar on the Iphone have taken to a hole new level (the somethin else 
games are pretty much just! working around different forms of enemies in 
first person).


For action games in the top down view however, it seems things hadn't 
advanced half that far, principley because it is dam difficult to actually 
gage where an enemy is or what it is doing before having to go into that 
hammer buttons fast attack fest.


I'm fairly sure this could! be rectified, with advanced enemy viewing tools, 
and with enemies actually attacking the player rather than just running into 
him/her at random, but it's not something we've seen yet, though that's a 
shame given how easy it is in the top down perspective to create complex 
layouts to explore.


This is why I personally believe if any game will advance our audio 
understanding of such a perspective it'll be The Airic games, since those 
have probably the most successful attempts at labyrinths, albeit I'm not 
convinced on fighting really having much complexity yet (a shame they took 
out the spin attack from the demo and only gave you guards shooting at you 
in the final area)..


All the best,

Dark. 



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Re: [Audyssey] Help with playing Achaea, Dreams of Divine Lands

2013-10-05 Thread Allison P
not sure, actually. Wow, now my brain hurts! Lol. Thanks guys for the
info. I'll have to muck around with it and see if i can fix it, I
guess. *sigh*

On 10/1/13, shaun everiss sm.ever...@gmail.com wrote:
 hmmm I have not played this either.
 is there a sound pack for it?
 At 03:49 AM 10/1/2013, you wrote:
I've played that a little bit, but find myself getting lost a lot.
Aetolia, which is created by the same developers, has been
friendlier to me, as they have a pathing system.

It should ask you to enter a number to either create a character,
enter the world, or log out.

Shannon
On Sep 30, 2013, at 6:31 AM, Allison P apocalypseof...@gmail.com wrote:

  Hey listers! I was wondering, does anyone on here play the text-based
  game Achaea, Dreams of Divine Lands? I was looking at it the other
  day, and it sounds really cool and everything, but I was trying to
  create a character just now and having supreme lack of success. Lol. I
  tried connecting with MushClient, and I appeared to connect to the
  server, as I didn't get an error. I used port 23, as was mentioned on
  the main site. I kept typing new into the text field, but it just kept
  asking for a password, not a character name to start. But at first it
  said, at the beginning, type in an option or your character name. But
  I thought typing new would starrt the process of making a new char.
  Apparently not. Of course, maybe since I always use Mush-Z to play
  Alter Aeon, it's interfering with the process somehow? It doesn't
  automatically read things like it does when i'm playing Alter; I have
  to keep alt tabbing back and forth to get it to read the lines.
 
  And then, I thought to the hells with it, and decided to use flash.
  Well, that really didn't work, as it wouldn't even read that. I say,
  argh! Any tips as to how to best start playing this game would be
  greatly appreciated. I have one blind friend who plays it; he
  recommended it to me in fact, but he is currently unavailable to ask
  questions of, as his internet is down. So yeah, any help here, guys? I
  am very confused. Lol. But I would love to play it, if it would only
  let me.
 
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[Audyssey] Solara Updated!

2013-10-05 Thread Christina
Hi.  Solara has been updated!  There are daily challenge quests available
now.  The update says we can also see more character stats.
Enjoy.
Christina



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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread Charles Rivard

SOD has nothing to do with Halloween, though.

---
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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 05, 2013 9:01 AM
Subject: Re: [Audyssey] More Halloween type games.


I Agree charlse, a mad scientist is not particularly creepy on it's own, 
Monkey Business is certainly not! a halloween game just for the presance of 
Dr. wobble, (even his name is a little silly). That being said, I would 
still count Shades as a halloween game because of the generally scary 
atmosphere, evil sounding creatures (those Gelatinous blobs for instance).


Beware the Grue!

Dark.



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Re: [Audyssey] building in the storm 8 games.

2013-10-05 Thread Charles Rivard
How about the pronunciation through most screen readers and synthesizers? 
iphone?  What the heck is that?  On the other hand, iPhone is immediately 
recognizable, as is any other iDevice that is punctuated correctly.  Maybe 
I'm in the minority, but it just sounds wrong.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 05, 2013 10:48 AM
Subject: Re: [Audyssey] building in the storm 8 games.



One of my responsibilities at Target is working with the team who manages
and programs our iOS apps. Everyone on the team but me is sighted. As you
might expect, we talk about the iphone and the ipad pretty extensively. To 
a

soul, not one of the team bothers to capitalize the letter P except in
official communications such as release announcements. When we discuss bug
tracking, feature implementation, ux design, etc. it's always iphone and
ipad.
For the magazine, we should pay more attention to proper capitalization. 
To

my mind, though, this is a discussion list, and it can be treated as such.
In my experience, Charles and anyone else obsessed with iPhone and iPad, 
the

sighted public just doesn't care.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Wednesday, October 02, 2013 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] building in the storm 8 games.

I wonder how long it will take for people to start proofreading their
messages?  If you do, you will hear the mistakes and hopefully correct 
them.


It's iPhone, not iphone!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 02, 2013 4:23 AM
Subject: Re: [Audyssey] building in the storm 8 games.



Hi Ian.

it depends very much on the game and situation. If however you listen to
Raul's storm8 podcasts, he gives some very important tips.

Find both parts on http://asmodean.net/games/gameaudio.shtml

Personally though I confess the storm8 games just didn't have the
atmosphere or playability to interest me, too much number crunching and
not enough actual substance to the game's world or plot. This is one
reason why the only game of that sort that I've consistantly played on my
iphone is Solara, since there the missions  and buildings and such mean!
something.

Still, if you like that style of game fair enough.

All the best,

Dark.
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 01, 2013 9:57 PM
Subject: [Audyssey] building in the storm 8 games.



Hi, in the storm 8 games how is it best to start off the building. Is it
best to start with the best building you can afford with the money you
have or is it best to build a few of the smaller buildings to get as 
many



buildings as possible.

thanks very much.

Ian McNamara
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[Audyssey] Solara Help for a First Time Player

2013-10-05 Thread Edgar Lozano
Hello fellow gamers,

After experiencing severe bordom, I decided to finally give Solara a try. So 
far, I am having a positive gaming experience. I have managed to obtain level 
five, and acquired five heroes. I am slowly familiarizing myself with the 
game's interface. However, I do have some questions.
What would be a good way of obtaining more Esper? I am interested in investing 
in some of the available upgrades.
Also, would someone please describe the process of positioning heroes, prior to 
a quest battle?
Responses to any of these questions is greatly appreciated.

Sent from my iPhone
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Re: [Audyssey] Solara Help for a First Time Player

2013-10-05 Thread Christina
Oh, you can also buy Esper through the In App store.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Edgar Lozano
Sent: Saturday, October 05, 2013 5:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Solara Help for a First Time Player

Hello fellow gamers,

After experiencing severe bordom, I decided to finally give Solara a try. So
far, I am having a positive gaming experience. I have managed to obtain
level five, and acquired five heroes. I am slowly familiarizing myself with
the game's interface. However, I do have some questions.
What would be a good way of obtaining more Esper? I am interested in
investing in some of the available upgrades.
Also, would someone please describe the process of positioning heroes, prior
to a quest battle?
Responses to any of these questions is greatly appreciated.

Sent from my iPhone
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Re: [Audyssey] Solara Help for a First Time Player

2013-10-05 Thread Christina
Hi.
You can earn more Esper once you're a little higher level on some story
quests and challenge quests.

You doubletap on the hero you want to add and he/she is put into the battle
party. Empty slots are filled in descending order.  So, if slots 2 and 3 are
empty, 2 will be filled first.
Doubletapping a hero also removes a hero.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Edgar Lozano
Sent: Saturday, October 05, 2013 5:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Solara Help for a First Time Player

Hello fellow gamers,

After experiencing severe bordom, I decided to finally give Solara a try. So
far, I am having a positive gaming experience. I have managed to obtain
level five, and acquired five heroes. I am slowly familiarizing myself with
the game's interface. However, I do have some questions.
What would be a good way of obtaining more Esper? I am interested in
investing in some of the available upgrades.
Also, would someone please describe the process of positioning heroes, prior
to a quest battle?
Responses to any of these questions is greatly appreciated.

Sent from my iPhone
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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread dark

I'm a bit confused charlse.

No, shades is not set on haloween, however neither is any other game as far 
as I know. If you mean Shades is sf horror rather than having ghosts and 
vampires and other supernatural creatures,  well neither does Swamp or 
Sixth sense since the zombies are virus creations, nor do the resident evil 
games in the mainstream gaming world, (a series that bills! itself survival 
horror).


Scifi horror has a long and honourable history, from Frankenstein, to the 
Alien films, Predator, Event horizon, the thingg, invasion of the body 
snatchers, Tremmers, night of the living dead etc etc, (really there are far 
too many films in this genre to name, the above just represent some personal 
favourites).


I'll say with shades it was the very horror of the sound effects and 
atmosphere in the game that actually attracted me originally.


Heck, if you want to see extremes of horror try papasangre vs the nightjar, 
since once is very much supernatural with monsters, undead, etc, and the 
other is set on a spaceship orbiting a blackhole full of alien monsters! 
Both are pretty terrifying in their own ways :D.


All the best,

Dark. 



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[Audyssey] The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Che Martin
  Hi charles,
  You have brought this subject up multiple times on this list now, and from
what I've seen you are the only person that cares at all how folks spell
iphone.
  I don't really understand why you are allowed to go on and on about this
time after time, as the posts about how iphone is spelled are completely off
topic for this list,and several folks have complained already about the
whining.
  Doctor, you may somewhat heal thyself though by changing the subject line
to reflect what you are complaining about, so folks don't read your messages
thinking they are going to be reading about storm 8 games.  Your lack of
effort to change the subject line is far more annoying to members of this
list than how someone spells iphone.
  Give it a rest man, nobody cares how iphone is spelled here, we all know
what is meant.
  Anyone can feel free to respond if you like off list by emailing me
directly at:
blindadrenal...@gmail.com
  While I realize my own message is off topic here, seems to me a goose and
gander issue, and I think the community needs to know there are others out
there that are sick of Charles' constant complaining about this while making
his own list manners foibles, i.e. not changing the subject line to
something like My irrelevant rant about folks not hitting shift on the p
key when discussing Apple's killer device.
And just to make this somewhat relevant to list for those that have read
this far, keep your eyes on the audio games  dot tnet site over the next
couple weeks for a major update about Rail Racer 2, yes, we are indeed close
to a final release at long last.
Che
  



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Saturday, October 05, 2013 2:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] building in the storm 8 games.

How about the pronunciation through most screen readers and synthesizers? 
iphone?  What the heck is that?  On the other hand, iPhone is immediately
recognizable, as is any other iDevice that is punctuated correctly.  Maybe
I'm in the minority, but it just sounds wrong.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 05, 2013 10:48 AM
Subject: Re: [Audyssey] building in the storm 8 games.


 One of my responsibilities at Target is working with the team who manages
 and programs our iOS apps. Everyone on the team but me is sighted. As you
 might expect, we talk about the iphone and the ipad pretty extensively. To

 a
 soul, not one of the team bothers to capitalize the letter P except in
 official communications such as release announcements. When we discuss bug
 tracking, feature implementation, ux design, etc. it's always iphone and
 ipad.
 For the magazine, we should pay more attention to proper capitalization. 
 To
 my mind, though, this is a discussion list, and it can be treated as such.
 In my experience, Charles and anyone else obsessed with iPhone and iPad, 
 the
 sighted public just doesn't care.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Wednesday, October 02, 2013 10:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] building in the storm 8 games.

 I wonder how long it will take for people to start proofreading their
 messages?  If you do, you will hear the mistakes and hopefully correct 
 them.

 It's iPhone, not iphone!

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, October 02, 2013 4:23 AM
 Subject: Re: [Audyssey] building in the storm 8 games.


 Hi Ian.

 it depends very much on the game and situation. If however you listen to
 Raul's storm8 podcasts, he gives some very important tips.

 Find both parts on http://asmodean.net/games/gameaudio.shtml

 Personally though I confess the storm8 games just didn't have the
 atmosphere or playability to interest me, too much number crunching and
 not enough actual substance to the game's world or plot. This is one
 reason why the only game of that sort that I've consistantly played on my
 iphone is Solara, since there the missions  and buildings and such mean!
 something.

 Still, if you like that style of game fair enough.

 All the best,

 Dark.
 - Original Message - 
 From: Ian McNamara ianmcnamar...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 01, 2013 9:57 PM
 Subject: [Audyssey] building in the storm 8 games.


 Hi, in the storm 8 games how is it best to start off the building. Is it
 best to start with the best building you can afford with the money you
 have or is it best to build a few of the smaller buildings to get as 
 many

 buildings as possible.

 thanks very much.

 Ian McNamara
 ---
 Gamers mailing 

Re: [Audyssey] Solara Help for a First Time Player

2013-10-05 Thread dark

Hi Greg.

Firstly, esper can be bought in the store, with the store button you'll 
see some various items such as esper shard that each give an amount of esper 
for you to spend, along with how much esper you give and their price, (I had 
the prices in pounds but I assume those adjust to the currency of whatever 
region your Iphone is set to).


I'd personally recommend looking at some of the s[ecoa special castle stone 
upgrades to increase the percentage of your food and gold output, those are 
a great investment.


Regarding positioning your heroes, well once you've got an emty slot by 
selecting one of your heroes and then hitting remove, you can select that 
slot by double tapping and then double tap a hero to fill it.


?

The way the slots work in battle terms is that slot 1 is always at the 
front, slot 2 behind and so on back. So, it's a good idea to put your big 
tough fighter types in slots 1 and 2, and save the last couple for support 
or ranged attackers, though there are situations when you might want to 
change that stratogy of course.


?

Just bare in mind whoever is in slot 1 gets hit first (you can see this in 
battle by looking at the percentage meters for your heros hp vs the enemies.


?

Hth.

?

All the best,

?

Dark.


---
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[Audyssey] Final Warning was Building in the Storm 8 Games.

2013-10-05 Thread Thomas Ward
Hi Charles and all,

Consider this your final warning. I have already asked you guys to
take this issue of the spelling of the iPhone elsewhere. I'm getting
sick and tired of this constant complaining about it on list, and the
next person who sends a message to the list on this subject will
immediately be put on moderated status. No if ands or buts about it.

Honestly, is the only thing you have to worry about is if someone
misspells a word or leaves a capital P out of iPhone. C'mon man get a
life. You've made your opinion about this subject multiple times, and
once was enough. Now, it has gone from a simple request to being
annoying. I am  sure I am not the only one sick of hearing you
complain about it on list. So please take it elsewhere. Email the
people privately if you must, but take it off this list.

Thank you.


On 10/5/13, Charles Rivard wee1s...@fidnet.com wrote:
 How about the pronunciation through most screen readers and synthesizers?
 iphone?  What the heck is that?  On the other hand, iPhone is immediately
 recognizable, as is any other iDevice that is punctuated correctly.  Maybe
 I'm in the minority, but it just sounds wrong.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Bryan Peterson
Are we looking at the possibility of an Iphone version of Rail Racer? LOL. 
Seriously thouh that might be kinda neat. So far there haven't been many 
games on IOS that interested me all that muc. In point of fact just The 
Inquisitor.




Bueller? Bueller? Bueller?
-Original Message- 
From: Che Martin

Sent: Saturday, October 05, 2013 3:36 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] The Apple iphone, was RE: building in the storm 8 games.

 Hi charles,
 You have brought this subject up multiple times on this list now, and from
what I've seen you are the only person that cares at all how folks spell
iphone.
 I don't really understand why you are allowed to go on and on about this
time after time, as the posts about how iphone is spelled are completely off
topic for this list,and several folks have complained already about the
whining.
 Doctor, you may somewhat heal thyself though by changing the subject line
to reflect what you are complaining about, so folks don't read your messages
thinking they are going to be reading about storm 8 games.  Your lack of
effort to change the subject line is far more annoying to members of this
list than how someone spells iphone.
 Give it a rest man, nobody cares how iphone is spelled here, we all know
what is meant.
 Anyone can feel free to respond if you like off list by emailing me
directly at:
blindadrenal...@gmail.com
 While I realize my own message is off topic here, seems to me a goose and
gander issue, and I think the community needs to know there are others out
there that are sick of Charles' constant complaining about this while making
his own list manners foibles, i.e. not changing the subject line to
something like My irrelevant rant about folks not hitting shift on the p
key when discussing Apple's killer device.
And just to make this somewhat relevant to list for those that have read
this far, keep your eyes on the audio games  dot tnet site over the next
couple weeks for a major update about Rail Racer 2, yes, we are indeed close
to a final release at long last.
Che




-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Saturday, October 05, 2013 2:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] building in the storm 8 games.

How about the pronunciation through most screen readers and synthesizers?
iphone?  What the heck is that?  On the other hand, iPhone is immediately
recognizable, as is any other iDevice that is punctuated correctly.  Maybe
I'm in the minority, but it just sounds wrong.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 05, 2013 10:48 AM
Subject: Re: [Audyssey] building in the storm 8 games.



One of my responsibilities at Target is working with the team who manages
and programs our iOS apps. Everyone on the team but me is sighted. As you
might expect, we talk about the iphone and the ipad pretty extensively. To



a
soul, not one of the team bothers to capitalize the letter P except in
official communications such as release announcements. When we discuss bug
tracking, feature implementation, ux design, etc. it's always iphone and
ipad.
For the magazine, we should pay more attention to proper capitalization.
To
my mind, though, this is a discussion list, and it can be treated as such.
In my experience, Charles and anyone else obsessed with iPhone and iPad,
the
sighted public just doesn't care.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Wednesday, October 02, 2013 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] building in the storm 8 games.

I wonder how long it will take for people to start proofreading their
messages?  If you do, you will hear the mistakes and hopefully correct
them.

It's iPhone, not iphone!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 02, 2013 4:23 AM
Subject: Re: [Audyssey] building in the storm 8 games.



Hi Ian.

it depends very much on the game and situation. If however you listen to
Raul's storm8 podcasts, he gives some very important tips.

Find both parts on http://asmodean.net/games/gameaudio.shtml

Personally though I confess the storm8 games just didn't have the
atmosphere or playability to interest me, too much number crunching and
not enough actual substance to the game's world or plot. This is one
reason why the only game of that sort that I've consistantly played on my
iphone is Solara, since there the missions  and buildings and such mean!
something.

Still, if you like that style of game fair enough.

All the best,

Dark.
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: Gamers Discussion list 

Re: [Audyssey] More Halloween type games.

2013-10-05 Thread Charles Rivard
It's hard for me to define what is a Halloween game specifically.  But I 
would not classify any game with ghosts or monsters in it as a Halloween 
game.  I would not think that the Harry Potter series as dealing with 
Halloween, even though there were scenes dealing with it.


The Haunted House table in ESP Pinball Classic would certainly qualify, 
though.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 05, 2013 4:33 PM
Subject: Re: [Audyssey] More Halloween type games.



I'm a bit confused charlse.

No, shades is not set on haloween, however neither is any other game as 
far as I know. If you mean Shades is sf horror rather than having ghosts 
and vampires and other supernatural creatures,  well neither does 
Swamp or Sixth sense since the zombies are virus creations, nor do the 
resident evil games in the mainstream gaming world, (a series that bills! 
itself survival horror).


Scifi horror has a long and honourable history, from Frankenstein, to the 
Alien films, Predator, Event horizon, the thingg, invasion of the body 
snatchers, Tremmers, night of the living dead etc etc, (really there are 
far too many films in this genre to name, the above just represent some 
personal favourites).


I'll say with shades it was the very horror of the sound effects and 
atmosphere in the game that actually attracted me originally.


Heck, if you want to see extremes of horror try papasangre vs the 
nightjar, since once is very much supernatural with monsters, undead, etc, 
and the other is set on a spaceship orbiting a blackhole full of alien 
monsters! Both are pretty terrifying in their own ways :D.


All the best,

Dark.

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Re: [Audyssey] More Halloween type games.

2013-10-05 Thread Thomas Ward
Hi Charles,

Well, I think the reason you are having troubles defining what is and
is not a Halloween game per say is because as a genre it is rather
broad just like the horror genre itself is rather broad. Horror can
contain elements of science fiction, fantasy, and often has neither of
those.

To give you an example in the 50's when the movie industry was making
horror movies the Hammer Films, for instance, concentrated on movie
monsters like Dracula, Frankenstein's Monster, the Mummy, etc. So as
it happens your typical movie goer thought of Halloween in terms of
witches, gools, ghosts, mummies, and vampires. However, in time the
horror genre would be greatly expanded over the coming decades.

In the 60's George Ramiro would create one of the greatest zombie
movies of all time, Night of the Living Dead, which would end up
having many sequels as well as many knock-offs. However, there is
nothing specifically Halloween about a bunch of zombies walking around
eating people. However, it just is a part of the Halloween culture
now.

That said, I think the biggest change was in 1978 when they released
the movie Halloween, and it ended up setting a president for many
slasher films in that style. The Friday the 13th series, Child's Play
series, Nightmare on Elm Street series, Scream series, etc all have
the original Halloween movie to thank for starting the slasher movie
genre.

I guess what I am getting at is when you and your family sit down
during the week of Halloween most of what American Movie Classics or
Turner Classic Movies will be airing probably will be a mixture of
science fiction classics like Invasion of the Body Snatchers, the
Blob, War of the Worlds, some horror classics like Dracula, the Mummy,
Frankenstein, or an endless stream of slasher's like Halloween,
Nightmare on Elm Street, Child's Play, I Know What You Did Last
Summer, and other movies. Most of them have as much to do with
Halloween as the Easter Bunny has to do with Christmas, but these days
anything that is remotely horror related gets lined up on the movie
channels Halloween line up.

So in terms of games we could say there is an equally large collection
of games that cross over into many other different genres. Sure,
Shades of Doom is primarily considered a science fiction game, but the
sounds and the music gives it a horror type atmosphere too. Swamp is
more or less a science fiction, but as it does involve zombies and has
a Night of the Living Dead type feel to it we might consider that also
to be horror. While in general I might consider Sarah and the
Witchcraft and Wizardry to be more or less fantasy the ghosts,
witchcraft, and various other creatures might make it suitable as a
Halloween game to. So unless you can come up with some pretty specific
criteria what is and is not what is to be considered a Halloween game
I think the three games I mentioned fit right into the holiday season.

Cheers!

On 10/5/13, Charles Rivard wee1s...@fidnet.com wrote:
 It's hard for me to define what is a Halloween game specifically.  But I
 would not classify any game with ghosts or monsters in it as a Halloween
 game.  I would not think that the Harry Potter series as dealing with
 Halloween, even though there were scenes dealing with it.

 The Haunted House table in ESP Pinball Classic would certainly qualify,
 though.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] More Halloween type games.

2013-10-05 Thread Charles Rivard

Oddly enough, true.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 05, 2013 7:59 PM
Subject: Re: [Audyssey] More Halloween type games.



Hi Charles,

Well, I think the reason you are having troubles defining what is and
is not a Halloween game per say is because as a genre it is rather
broad just like the horror genre itself is rather broad. Horror can
contain elements of science fiction, fantasy, and often has neither of
those.

To give you an example in the 50's when the movie industry was making
horror movies the Hammer Films, for instance, concentrated on movie
monsters like Dracula, Frankenstein's Monster, the Mummy, etc. So as
it happens your typical movie goer thought of Halloween in terms of
witches, gools, ghosts, mummies, and vampires. However, in time the
horror genre would be greatly expanded over the coming decades.

In the 60's George Ramiro would create one of the greatest zombie
movies of all time, Night of the Living Dead, which would end up
having many sequels as well as many knock-offs. However, there is
nothing specifically Halloween about a bunch of zombies walking around
eating people. However, it just is a part of the Halloween culture
now.

That said, I think the biggest change was in 1978 when they released
the movie Halloween, and it ended up setting a president for many
slasher films in that style. The Friday the 13th series, Child's Play
series, Nightmare on Elm Street series, Scream series, etc all have
the original Halloween movie to thank for starting the slasher movie
genre.

I guess what I am getting at is when you and your family sit down
during the week of Halloween most of what American Movie Classics or
Turner Classic Movies will be airing probably will be a mixture of
science fiction classics like Invasion of the Body Snatchers, the
Blob, War of the Worlds, some horror classics like Dracula, the Mummy,
Frankenstein, or an endless stream of slasher's like Halloween,
Nightmare on Elm Street, Child's Play, I Know What You Did Last
Summer, and other movies. Most of them have as much to do with
Halloween as the Easter Bunny has to do with Christmas, but these days
anything that is remotely horror related gets lined up on the movie
channels Halloween line up.

So in terms of games we could say there is an equally large collection
of games that cross over into many other different genres. Sure,
Shades of Doom is primarily considered a science fiction game, but the
sounds and the music gives it a horror type atmosphere too. Swamp is
more or less a science fiction, but as it does involve zombies and has
a Night of the Living Dead type feel to it we might consider that also
to be horror. While in general I might consider Sarah and the
Witchcraft and Wizardry to be more or less fantasy the ghosts,
witchcraft, and various other creatures might make it suitable as a
Halloween game to. So unless you can come up with some pretty specific
criteria what is and is not what is to be considered a Halloween game
I think the three games I mentioned fit right into the holiday season.

Cheers!

On 10/5/13, Charles Rivard wee1s...@fidnet.com wrote:

It's hard for me to define what is a Halloween game specifically.  But I
would not classify any game with ghosts or monsters in it as a Halloween
game.  I would not think that the Harry Potter series as dealing with
Halloween, even though there were scenes dealing with it.

The Haunted House table in ESP Pinball Classic would certainly qualify,
though.

---
Shepherds are the best beasts, but Labs are a close second.


---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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[Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Che Martin
  Hey ya
Bryan and all,
  I'd love to do RR on iphone, but it is a very complex game, so probably
not.
  At this point, I don't have the programming skills to do even a hello
world on iOS.
 However, I have looked very seriously at iOS development, going so far as
to buy a Mac Book Pro so I could start learning objective C, since you can't
program for iOS on a PC.
  However, I was so sorely dissapointed by Mac accessibility I haven't
picked up the Mac for months.
  After using an iphone for over a year now, when I bought the Mac, I just
assumed the accessibility would be as polished as what is offered with iOs,
man was I in for a rude awakening after spending 1600 bucks.
  Some of the decisions made by the Apple accessibility folks are amazingly
puzzling to say the least.
  Why do we have to do finger acrobatics to get the simplist of things done
on a mac?
  I could go on and on about the terrible interface, but bottom line, its
very frustrating for no good reason, its just bad design all around, and I
don't understand it.
  I know lots of blind folks are using macs exclusively, but having spent
several weeks patiently and tenaciously trying to work with the mac, I am
confident that I could run circles around any mac user using voiceover
versus windows and jaws when it comes to efficiency and productiveness.
  I am no apple hater, I made the switch from android to iphone a while
back, and have no regrets.  I love my iphone and ipad, and appreciate the
time and money Apple has put into accessibility for iOS.  
  I don't care about the operating system, I am no fan boy of any system, I
just want to be able to create my designs efficiently and effectively, but
the accessibility implementation on Mac is just sad so far.
  Hopefully there will be major improvements soon to voiceover on the mac,
because obviously the future of audio games lies in the mobile platforms,
and apple is way ahead of the curve with iOs when it comes to a mobile
platform for the blind.
  I have some design ideas for iOs, and I too have been mostly dissapointed
by the current crop of audio games available on iOs, though there are some
standouts, it just seems the potential has so far not even been scratched.
  The possibilities are amazing on mobile platforms for the blind, with the
accelerometers, positional feedback, vibration and so forth, developers just
need the door to their ideas to be cracked open a little wider.
  I know it can be done, as many other blind developers have developed for
iOS and android, and I'll keep my finger on the pulse of mobile development,
but for now its PC for me and Blind Adrenaline.
  If other blind developers are on this list and have had success with iOS
development, I'd love to hear from you, my email address is:
blindadrenal...@gmail.com
  If I have missed the boat as far as blind developers posting success
stories on list here, my apologies, I very infrequently check this list.
  Regarding Rail Racer, if you liked the first version, your gonna love the
new one, I've spent more time improving this one than I spent on the
entirety of making RR 1, and this time around I have a lot more programming
experience under my belt.
  I personally think rr2 will be in the top 3 of audio games as far as
replayablility and pure fun, along with swamp and time of conflict.
  Happy gaming all,
Che


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Saturday, October 05, 2013 5:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Apple iphone, was RE: building in the storm 8
games.

Are we looking at the possibility of an Iphone version of Rail Racer? LOL. 
Seriously thouh that might be kinda neat. So far there haven't been many
games on IOS that interested me all that muc. In point of fact just The
Inquisitor.


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Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Charles Rivard

What games do you consider standouts for IOS and why?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Che Martin blindadrenal...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 05, 2013 9:00 PM
Subject: [Audyssey] BA games on iPhone, was: RE: The Apple iphone,was RE: 
building in the storm 8 games.




  Hey ya
Bryan and all,
 I'd love to do RR on iphone, but it is a very complex game, so probably
not.
 At this point, I don't have the programming skills to do even a hello
world on iOS.
However, I have looked very seriously at iOS development, going so far as
to buy a Mac Book Pro so I could start learning objective C, since you 
can't

program for iOS on a PC.
 However, I was so sorely dissapointed by Mac accessibility I haven't
picked up the Mac for months.
 After using an iphone for over a year now, when I bought the Mac, I just
assumed the accessibility would be as polished as what is offered with 
iOs,

man was I in for a rude awakening after spending 1600 bucks.
 Some of the decisions made by the Apple accessibility folks are amazingly
puzzling to say the least.
 Why do we have to do finger acrobatics to get the simplist of things done
on a mac?
 I could go on and on about the terrible interface, but bottom line, its
very frustrating for no good reason, its just bad design all around, and I
don't understand it.
 I know lots of blind folks are using macs exclusively, but having spent
several weeks patiently and tenaciously trying to work with the mac, I am
confident that I could run circles around any mac user using voiceover
versus windows and jaws when it comes to efficiency and productiveness.
 I am no apple hater, I made the switch from android to iphone a while
back, and have no regrets.  I love my iphone and ipad, and appreciate the
time and money Apple has put into accessibility for iOS.
 I don't care about the operating system, I am no fan boy of any system, I
just want to be able to create my designs efficiently and effectively, but
the accessibility implementation on Mac is just sad so far.
 Hopefully there will be major improvements soon to voiceover on the mac,
because obviously the future of audio games lies in the mobile platforms,
and apple is way ahead of the curve with iOs when it comes to a mobile
platform for the blind.
 I have some design ideas for iOs, and I too have been mostly dissapointed
by the current crop of audio games available on iOs, though there are some
standouts, it just seems the potential has so far not even been scratched.
 The possibilities are amazing on mobile platforms for the blind, with the
accelerometers, positional feedback, vibration and so forth, developers 
just

need the door to their ideas to be cracked open a little wider.
 I know it can be done, as many other blind developers have developed for
iOS and android, and I'll keep my finger on the pulse of mobile 
development,

but for now its PC for me and Blind Adrenaline.
 If other blind developers are on this list and have had success with iOS
development, I'd love to hear from you, my email address is:
blindadrenal...@gmail.com
 If I have missed the boat as far as blind developers posting success
stories on list here, my apologies, I very infrequently check this list.
 Regarding Rail Racer, if you liked the first version, your gonna love the
new one, I've spent more time improving this one than I spent on the
entirety of making RR 1, and this time around I have a lot more 
programming

experience under my belt.
 I personally think rr2 will be in the top 3 of audio games as far as
replayablility and pure fun, along with swamp and time of conflict.
 Happy gaming all,
Che


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Saturday, October 05, 2013 5:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Apple iphone, was RE: building in the storm 8
games.

Are we looking at the possibility of an Iphone version of Rail Racer? LOL.
Seriously thouh that might be kinda neat. So far there haven't been many
games on IOS that interested me all that muc. In point of fact just The
Inquisitor.


---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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All messages are archived and 

[Audyssey] Help with Self-destruction.

2013-10-05 Thread michael barnes

Hello.

I thought I would play Self-destruction since I havn't played it in awhile.
When I go to use the key gen to get a key it says that the product ID is empty.
When I even go to the register section of the game I can put my name 
but it doesn't have a product ID.

Can someone please help me with this?
I got the copy from audiogames.net

Thanks!

---
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Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Cara Quinn
Hi Che,

Thanks for such a thoughtful note.

As far as iOS development goes, I develop professionally for iOS with 
LookTel.com and also work with DraconisEntertainment.com, so I use the Mac and 
XCode daily.

As for Mac accessibility lacking the iOS sheen, you're only partially correct 
at this point. There have been many advances in VoiceOver which have brought 
some of the very fast and convenient navigation of iOS to the Mac. For example, 
you can use the trackpad with gesture based navigation to access your Mac just 
as you do with the iPhone now. So this is one way of eliminating the at-times 
absurd key combos of the earlier incarnations of VoiceOver.

-And, despite my love / not so love relationship with XCode, ;) the 
accessibility and usability of this IDE is absolutely unparalleled.

Anyway, not sure when the last time you checked in with OSX and VO was, but 
just thought I'd let you know that there are people doing this on a daily 
basis, so it can be done. :)

Feel free to write me privately if you'd like! :)

Nice to hear that you're still developing and that RR2 is on the horizon! You 
rock!

Catch ya laters, and have an awesome weekend!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Oct 5, 2013, at 7:00 PM, Che Martin blindadrenal...@gmail.com wrote:

  Hey ya
Bryan and all,
 I'd love to do RR on iphone, but it is a very complex game, so probably
not.
 At this point, I don't have the programming skills to do even a hello
world on iOS.
However, I have looked very seriously at iOS development, going so far as
to buy a Mac Book Pro so I could start learning objective C, since you can't
program for iOS on a PC.
 However, I was so sorely dissapointed by Mac accessibility I haven't
picked up the Mac for months.
 After using an iphone for over a year now, when I bought the Mac, I just
assumed the accessibility would be as polished as what is offered with iOs,
man was I in for a rude awakening after spending 1600 bucks.
 Some of the decisions made by the Apple accessibility folks are amazingly
puzzling to say the least.
 Why do we have to do finger acrobatics to get the simplist of things done
on a mac?
 I could go on and on about the terrible interface, but bottom line, its
very frustrating for no good reason, its just bad design all around, and I
don't understand it.
 I know lots of blind folks are using macs exclusively, but having spent
several weeks patiently and tenaciously trying to work with the mac, I am
confident that I could run circles around any mac user using voiceover
versus windows and jaws when it comes to efficiency and productiveness.
 I am no apple hater, I made the switch from android to iphone a while
back, and have no regrets.  I love my iphone and ipad, and appreciate the
time and money Apple has put into accessibility for iOS.  
 I don't care about the operating system, I am no fan boy of any system, I
just want to be able to create my designs efficiently and effectively, but
the accessibility implementation on Mac is just sad so far.
 Hopefully there will be major improvements soon to voiceover on the mac,
because obviously the future of audio games lies in the mobile platforms,
and apple is way ahead of the curve with iOs when it comes to a mobile
platform for the blind.
 I have some design ideas for iOs, and I too have been mostly dissapointed
by the current crop of audio games available on iOs, though there are some
standouts, it just seems the potential has so far not even been scratched.
 The possibilities are amazing on mobile platforms for the blind, with the
accelerometers, positional feedback, vibration and so forth, developers just
need the door to their ideas to be cracked open a little wider.
 I know it can be done, as many other blind developers have developed for
iOS and android, and I'll keep my finger on the pulse of mobile development,
but for now its PC for me and Blind Adrenaline.
 If other blind developers are on this list and have had success with iOS
development, I'd love to hear from you, my email address is:
blindadrenal...@gmail.com
 If I have missed the boat as far as blind developers posting success
stories on list here, my apologies, I very infrequently check this list.
 Regarding Rail Racer, if you liked the first version, your gonna love the
new one, I've spent more time improving this one than I spent on the
entirety of making RR 1, and this time around I have a lot more programming
experience under my belt.
 I personally think rr2 will be in the top 3 of audio games as far as
replayablility and pure fun, along with swamp and time of conflict.
 Happy gaming all,
Che


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Saturday, October 05, 2013 5:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Apple iphone, 

Re: [Audyssey] Help with Self-destruction.

2013-10-05 Thread Greg Steel
Hi run the keygen it will be on your desktop make sure that you have the 
latest version 1.1.6
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, October 05, 2013 9:14 PM
Subject: [Audyssey] Help with Self-destruction.



Hello.

I thought I would play Self-destruction since I havn't played it in 
awhile.
When I go to use the key gen to get a key it says that the product ID is 
empty.
When I even go to the register section of the game I can put my name but 
it doesn't have a product ID.

Can someone please help me with this?
I got the copy from audiogames.net

Thanks!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.