[Audyssey] Quick question on something.
Hello. I am in the middle of playing Treasure Hunt and Night of Parasite. I play one game for a little while then I take a break for a few hours then I play the other. I am doing this until I complete the games. Now to my question. I really enjoy the format of both games and would like to know of any other titles that are set up the same. The gameplay is the exact same in Night of Parasite as it is in Treasure Hunt. Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Correction Re: Quick question on something.
Hey. When I mention about gameplay I meant the way you move around in the game. For exsample the up arrow will move you north and the down arrow will move you south, likewise the right arrow moves you east while the left arrow moves you to the west. I know sometimes letters on the keyboard works the same while the arrows do something else. So if I could please get a list of games that would be set up like that it would be great! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Mmmm, michael, I mentioned all of those in my E-mail to you previously apart from chillingham and night of parasite which you kmentioned yourself. BEware the Grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, October 05, 2013 6:08 AM Subject: [Audyssey] More Halloween type games. Hello. I am surprise that no one mention the following games when it came to Halloween games. 1. Night of Parasite, 2. Treasure Hunt, 3. Chillingham, 4. Papasangre, 5. The Nightjarr. I can't think of anymore titles but I know that there is still more games that could be thought as Halloween type games. Such genres as Thriller, Chiller, Suspense, Supernatural, Horror, Psychological, and Occult. If anyone can think of text games, audio games, and video games that have anything to do with those type of genres would be awsome! Thanks for the help in advance! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hi Michael, Well, to be honest I have not played the games you mentioned so they readily wouldn't come to mind. I don't have an iPhone, for example, so the Night Jar and Papasangre would not occur to me right away. I have played Night of Para cite before, but didn't like it and basically forgot about it. So what I am getting at is people are probably in a similar position as myself some people didn't think of those games, because they didn't think of it for some reason. That said, there are probably a good many Halloween themed games that just haven't come immediately to mind. To give you an example I almost forgot about is back in 2004 Alchemy Game Studios released a game called the Mouse Demo. You might say it is the precursor to Swamp, because you are wandering around a graveyard at night killing zombies. I've thought about updating the game since I have the source code, but then Swamp came out and I was not sure another Swamp type game would be welcome. :D Cheers! On 10/5/13, michael barnes c...@samobile.net wrote: Hello. I am surprise that no one mention the following games when it came to Halloween games. 1. Night of Parasite, 2. Treasure Hunt, 3. Chillingham, 4. Papasangre, 5. The Nightjarr. I can't think of anymore titles but I know that there is still more games that could be thought as Halloween type games. Such genres as Thriller, Chiller, Suspense, Supernatural, Horror, Psychological, and Occult. If anyone can think of text games, audio games, and video games that have anything to do with those type of genres would be awsome! Thanks for the help in advance! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick question on something.
Hi Michael, Well, off the top of my head I believe Self-Destruct and Teraformers are both setup that way. Beyond that I can't really help as I personally hate the movement in those games. They use a simplistic method of up arrow for north, down arrow for south, left arrow for west, and right arrow for east which is to blind user specific for me. I like games that use standard conventions like in mainstream games where the user can turn 360 degrees and move in any direction. Cheers! On 10/5/13, michael barnes c...@samobile.net wrote: Hello. I am in the middle of playing Treasure Hunt and Night of Parasite. I play one game for a little while then I take a break for a few hours then I play the other. I am doing this until I complete the games. Now to my question. I really enjoy the format of both games and would like to know of any other titles that are set up the same. The gameplay is the exact same in Night of Parasite as it is in Treasure Hunt. Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Epic Castlevania Music
Hi Ian, Smile. I know what you mean. It sounds old hat now, but they still bring back happy memories of the 90's and playing the NES and Super NES. Thanks for sending a link to Simon's Theme. That was probably the best score from that particular Castlevania game. Cheers! On 10/4/13, Ian Reed supp...@blindaudiogames.com wrote: Hi Thomas, Thanks for this. My brother used to have his alarm clock set to play music from Super Castlevania 4 every morning. It was good stuff. That particular music sounds a bit old now since it was for Super Nintendo, but is still very nostalgic for me. Here's my favorite from that game, called Simon's theme: http://www.youtube.com/watch?v=pQVuAGSKofs Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Games that use overhead camera views, was Quick question on something.
Hi Michael, I looked it up in wiki and the kind of games you are talking about use overhead camera views. I seem to remember Hunt the Wompas did that. Other current games such as Aprone's Castaways, GMA's Time of Conflict, and Jim Kitchen's adult game, Dungeon Master, also have that kind of movement. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi, this demo was really awesome. I always wished for game music to go more with what is actually happening in the game, just like in movies. And you just did that, that's just great! I'm really looking forward to hear what will come of this and in what kind of games it will be used. I'd use it myself probably, but I don't have any talent for composing anything, so I don't think so. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick question on something.
Hi Tom. Just a miner correction, Terraformers doesn't actually use that system, Terraformers is full first person similar to swap or shades, however you cannot side step which makes movement a little clunky, though workable for the puzzle type game terraformers is. Operation Black square from Dragonaps has that sort of movement, as does Airic the clerric, as a conscious effort to echo the top down perspective of something like zelda, and of course Entombed uses it in Dungeons. Then there are the arcade games like super deakout (and it's original), Great toy robbery, super egghunt and so on, although there the movements are less tyle based and a little more fluid. Myself, this is how I've personally always got that sort of movement system, a top down third person view in audio as opposed to the first person view used by something like Swamp or shades of doom (or indeed terraformers). The only problem I've noticed is that it's very difficult in this perspective to actually give the player the ability to anticipate and learn there way around enemy attacks, meaning that your either running away as soon as you perceive an enemy, or just having a hear it, hit it fast sort of gameplay, which is why games in this view never really held my attention despite the design on many other aspects something like night of parasite has. The only way I could see it working is some sort of enemy viewer letting you know the distance and position of nearby enemies rather like the object view in shades, and then sounds for specific attacks so that when you came upon a given enemy who attacked you would know how to avoid them, eg, a sound for ramming, a sound for shooting etc, though this would make the game feel somewhat closer to playing chess or even playing a roguelike than a fast action audio game. in general I'm not really convinced this view is up to fast action, accept of the very basic hear a sound and move towards or away style of gameplay which games like super egghunt have, though as I've said, this is almost a general problem of audio games, how to present the player with enough information to require them to make snap judgements rather than basic reactions, albeit games like swamp have included much of that. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
There is a mad scientist in SOD, but I would not say that it is a Halloween game because of that fact. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, October 05, 2013 12:33 AM Subject: Re: [Audyssey] More Halloween type games. Hey, Charles. The reason I would call it a Halloween game is because you are going after a mad scientist. In some of the old classic movies they had people that was mad scientists that would do different things. Another game that I thought of is Self Destruct because of the nasty monsters that you have to fight in the sewers. Back to Treasure Hunt it would be under the suspense thriller genre. So when I say Halloween game I am talking about games that would fit the different genres that I list in my last post. Doing the Halloween season those types of genres would be the main type of movies that gets play on TV, even if it is not all that spooky. I hope that this clears things up! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Correction Re: Quick question on something.
There would probably be too many to mention. I think that most games can be traversed that way. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, October 05, 2013 1:49 AM Subject: [Audyssey] Correction Re: Quick question on something. Hey. When I mention about gameplay I meant the way you move around in the game. For exsample the up arrow will move you north and the down arrow will move you south, likewise the right arrow moves you east while the left arrow moves you to the west. I know sometimes letters on the keyboard works the same while the arrows do something else. So if I could please get a list of games that would be set up like that it would be great! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
I Agree charlse, a mad scientist is not particularly creepy on it's own, Monkey Business is certainly not! a halloween game just for the presance of Dr. wobble, (even his name is a little silly). That being said, I would still count Shades as a halloween game because of the generally scary atmosphere, evil sounding creatures (those Gelatinous blobs for instance). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming technology for game music rendering
Hi Sarah, and thanks for the complements! The project basically began because Kristofer recognized this issue in video games in general, and since it didn't look as though the problem was going to be solved any time soon he approached me to start a collaboration. That was early this year, and now we're approaching the finish line for 1.0. We're really excited to see how people will use it! Kind regards, Philip Bennefall - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 05, 2013 1:09 PM Subject: Re: [Audyssey] Upcoming technology for game music rendering Hi, this demo was really awesome. I always wished for game music to go more with what is actually happening in the game, just like in movies. And you just did that, that's just great! I'm really looking forward to hear what will come of this and in what kind of games it will be used. I'd use it myself probably, but I don't have any talent for composing anything, so I don't think so. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hi Charles, Perhaps not, but Shades of Doom has a bit of a science fiction and horror type theme to it. There are a number of enemies that might be considered Halloween monsters such as the blobs which are from the movies like the Blob and Son of Blob respectively. The mutant rats, cyborgs, mutant humans, etc also could be seen from a Halloween as well as a sci-fi point of view as well. Cheers! On 10/5/13, Charles Rivard wee1s...@fidnet.com wrote: There is a mad scientist in SOD, but I would not say that it is a Halloween game because of that fact. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hi Dark, Agreed. I wouldn't consider a mad scientist as being particularly an indicator of a game being a Halloween and horror game on that basis alone. There has to be something more to it such as monsters, evil creations, or other aspects that makes it a part of the Halloween and horror genre. Shades of Doom is creepy enough do to the music and evil sounding monsters to classify it as such. Cheers! On 10/5/13, dark d...@xgam.org wrote: I Agree charlse, a mad scientist is not particularly creepy on it's own, Monkey Business is certainly not! a halloween game just for the presance of Dr. wobble, (even his name is a little silly). That being said, I would still count Shades as a halloween game because of the generally scary atmosphere, evil sounding creatures (those Gelatinous blobs for instance). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building in the storm 8 games.
One of my responsibilities at Target is working with the team who manages and programs our iOS apps. Everyone on the team but me is sighted. As you might expect, we talk about the iphone and the ipad pretty extensively. To a soul, not one of the team bothers to capitalize the letter P except in official communications such as release announcements. When we discuss bug tracking, feature implementation, ux design, etc. it's always iphone and ipad. For the magazine, we should pay more attention to proper capitalization. To my mind, though, this is a discussion list, and it can be treated as such. In my experience, Charles and anyone else obsessed with iPhone and iPad, the sighted public just doesn't care. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, October 02, 2013 10:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] building in the storm 8 games. I wonder how long it will take for people to start proofreading their messages? If you do, you will hear the mistakes and hopefully correct them. It's iPhone, not iphone! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 02, 2013 4:23 AM Subject: Re: [Audyssey] building in the storm 8 games. Hi Ian. it depends very much on the game and situation. If however you listen to Raul's storm8 podcasts, he gives some very important tips. Find both parts on http://asmodean.net/games/gameaudio.shtml Personally though I confess the storm8 games just didn't have the atmosphere or playability to interest me, too much number crunching and not enough actual substance to the game's world or plot. This is one reason why the only game of that sort that I've consistantly played on my iphone is Solara, since there the missions and buildings and such mean! something. Still, if you like that style of game fair enough. All the best, Dark. - Original Message - From: Ian McNamara ianmcnamar...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 01, 2013 9:57 PM Subject: [Audyssey] building in the storm 8 games. Hi, in the storm 8 games how is it best to start off the building. Is it best to start with the best building you can afford with the money you have or is it best to build a few of the smaller buildings to get as many buildings as possible. thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick question on something.
Hi Dark, Thanks for the correction. I couldn't remember if Terraformers used that movement system or not, but I do know I have generally found it lacking in action games as you apparently have as well. It is okay in certain games like Entombed where it really does not depend on real time game play. In Entombed you move around in real time, but when it comes to actual combat that is turned based which works out rather well for that style of game. However, in other games like Self-Destruct or Night of Parasite I just found that top-down perspective a bit funky. Of course, part of my complaint is the same one you yourself addressed. Too many games fall into the hear it/hit it mentality that gets pretty old after a while. I want more games where you have to think about your attack more and have more ability to move around and attack from different angles and positions. Cheers! On 10/5/13, dark d...@xgam.org wrote: Hi Tom. Just a miner correction, Terraformers doesn't actually use that system, Terraformers is full first person similar to swap or shades, however you cannot side step which makes movement a little clunky, though workable for the puzzle type game terraformers is. Operation Black square from Dragonaps has that sort of movement, as does Airic the clerric, as a conscious effort to echo the top down perspective of something like zelda, and of course Entombed uses it in Dungeons. Then there are the arcade games like super deakout (and it's original), Great toy robbery, super egghunt and so on, although there the movements are less tyle based and a little more fluid. Myself, this is how I've personally always got that sort of movement system, a top down third person view in audio as opposed to the first person view used by something like Swamp or shades of doom (or indeed terraformers). The only problem I've noticed is that it's very difficult in this perspective to actually give the player the ability to anticipate and learn there way around enemy attacks, meaning that your either running away as soon as you perceive an enemy, or just having a hear it, hit it fast sort of gameplay, which is why games in this view never really held my attention despite the design on many other aspects something like night of parasite has. The only way I could see it working is some sort of enemy viewer letting you know the distance and position of nearby enemies rather like the object view in shades, and then sounds for specific attacks so that when you came upon a given enemy who attacked you would know how to avoid them, eg, a sound for ramming, a sound for shooting etc, though this would make the game feel somewhat closer to playing chess or even playing a roguelike than a fast action audio game. in general I'm not really convinced this view is up to fast action, accept of the very basic hear a sound and move towards or away style of gameplay which games like super egghunt have, though as I've said, this is almost a general problem of audio games, how to present the player with enough information to require them to make snap judgements rather than basic reactions, albeit games like swamp have included much of that. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Does the curb Game still exist in some Form?
I've always liked this game. Is there a stand-alone flash version, perhaps? The online version seems to be defunct, as far as I can tell. Thanks, teresa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quick question on something.
Hi Tom. Well, really in genre terms I pick on this aspect in the top down games because we haven't really seen much advances. Perilous hearts had the complex enemy behaviour and different attack lengths, and I know this is something we discussed a great deal for your own side scroller, heck, even Q9 had minimal stratogy given that enemies like bears were better to take out at a distance or by playing hit and run. Of course, the full first person games like shades and swamp had their different enemy attacks and styles, remember using proximity mines on gelatinous blobs or those nasty gun happy mutant humans, heck, gtc even had dodging and countering enemy fire as a major component of gameplay in a first person perspective, and this is something games like Swamp, or indeed papasangre and the Nightjar on the Iphone have taken to a hole new level (the somethin else games are pretty much just! working around different forms of enemies in first person). For action games in the top down view however, it seems things hadn't advanced half that far, principley because it is dam difficult to actually gage where an enemy is or what it is doing before having to go into that hammer buttons fast attack fest. I'm fairly sure this could! be rectified, with advanced enemy viewing tools, and with enemies actually attacking the player rather than just running into him/her at random, but it's not something we've seen yet, though that's a shame given how easy it is in the top down perspective to create complex layouts to explore. This is why I personally believe if any game will advance our audio understanding of such a perspective it'll be The Airic games, since those have probably the most successful attempts at labyrinths, albeit I'm not convinced on fighting really having much complexity yet (a shame they took out the spin attack from the demo and only gave you guards shooting at you in the final area).. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with playing Achaea, Dreams of Divine Lands
not sure, actually. Wow, now my brain hurts! Lol. Thanks guys for the info. I'll have to muck around with it and see if i can fix it, I guess. *sigh* On 10/1/13, shaun everiss sm.ever...@gmail.com wrote: hmmm I have not played this either. is there a sound pack for it? At 03:49 AM 10/1/2013, you wrote: I've played that a little bit, but find myself getting lost a lot. Aetolia, which is created by the same developers, has been friendlier to me, as they have a pathing system. It should ask you to enter a number to either create a character, enter the world, or log out. Shannon On Sep 30, 2013, at 6:31 AM, Allison P apocalypseof...@gmail.com wrote: Hey listers! I was wondering, does anyone on here play the text-based game Achaea, Dreams of Divine Lands? I was looking at it the other day, and it sounds really cool and everything, but I was trying to create a character just now and having supreme lack of success. Lol. I tried connecting with MushClient, and I appeared to connect to the server, as I didn't get an error. I used port 23, as was mentioned on the main site. I kept typing new into the text field, but it just kept asking for a password, not a character name to start. But at first it said, at the beginning, type in an option or your character name. But I thought typing new would starrt the process of making a new char. Apparently not. Of course, maybe since I always use Mush-Z to play Alter Aeon, it's interfering with the process somehow? It doesn't automatically read things like it does when i'm playing Alter; I have to keep alt tabbing back and forth to get it to read the lines. And then, I thought to the hells with it, and decided to use flash. Well, that really didn't work, as it wouldn't even read that. I say, argh! Any tips as to how to best start playing this game would be greatly appreciated. I have one blind friend who plays it; he recommended it to me in fact, but he is currently unavailable to ask questions of, as his internet is down. So yeah, any help here, guys? I am very confused. Lol. But I would love to play it, if it would only let me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Solara Updated!
Hi. Solara has been updated! There are daily challenge quests available now. The update says we can also see more character stats. Enjoy. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
SOD has nothing to do with Halloween, though. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 05, 2013 9:01 AM Subject: Re: [Audyssey] More Halloween type games. I Agree charlse, a mad scientist is not particularly creepy on it's own, Monkey Business is certainly not! a halloween game just for the presance of Dr. wobble, (even his name is a little silly). That being said, I would still count Shades as a halloween game because of the generally scary atmosphere, evil sounding creatures (those Gelatinous blobs for instance). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building in the storm 8 games.
How about the pronunciation through most screen readers and synthesizers? iphone? What the heck is that? On the other hand, iPhone is immediately recognizable, as is any other iDevice that is punctuated correctly. Maybe I'm in the minority, but it just sounds wrong. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 05, 2013 10:48 AM Subject: Re: [Audyssey] building in the storm 8 games. One of my responsibilities at Target is working with the team who manages and programs our iOS apps. Everyone on the team but me is sighted. As you might expect, we talk about the iphone and the ipad pretty extensively. To a soul, not one of the team bothers to capitalize the letter P except in official communications such as release announcements. When we discuss bug tracking, feature implementation, ux design, etc. it's always iphone and ipad. For the magazine, we should pay more attention to proper capitalization. To my mind, though, this is a discussion list, and it can be treated as such. In my experience, Charles and anyone else obsessed with iPhone and iPad, the sighted public just doesn't care. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, October 02, 2013 10:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] building in the storm 8 games. I wonder how long it will take for people to start proofreading their messages? If you do, you will hear the mistakes and hopefully correct them. It's iPhone, not iphone! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 02, 2013 4:23 AM Subject: Re: [Audyssey] building in the storm 8 games. Hi Ian. it depends very much on the game and situation. If however you listen to Raul's storm8 podcasts, he gives some very important tips. Find both parts on http://asmodean.net/games/gameaudio.shtml Personally though I confess the storm8 games just didn't have the atmosphere or playability to interest me, too much number crunching and not enough actual substance to the game's world or plot. This is one reason why the only game of that sort that I've consistantly played on my iphone is Solara, since there the missions and buildings and such mean! something. Still, if you like that style of game fair enough. All the best, Dark. - Original Message - From: Ian McNamara ianmcnamar...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 01, 2013 9:57 PM Subject: [Audyssey] building in the storm 8 games. Hi, in the storm 8 games how is it best to start off the building. Is it best to start with the best building you can afford with the money you have or is it best to build a few of the smaller buildings to get as many buildings as possible. thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] Solara Help for a First Time Player
Hello fellow gamers, After experiencing severe bordom, I decided to finally give Solara a try. So far, I am having a positive gaming experience. I have managed to obtain level five, and acquired five heroes. I am slowly familiarizing myself with the game's interface. However, I do have some questions. What would be a good way of obtaining more Esper? I am interested in investing in some of the available upgrades. Also, would someone please describe the process of positioning heroes, prior to a quest battle? Responses to any of these questions is greatly appreciated. Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Solara Help for a First Time Player
Oh, you can also buy Esper through the In App store. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Edgar Lozano Sent: Saturday, October 05, 2013 5:19 PM To: Gamers Discussion list Subject: [Audyssey] Solara Help for a First Time Player Hello fellow gamers, After experiencing severe bordom, I decided to finally give Solara a try. So far, I am having a positive gaming experience. I have managed to obtain level five, and acquired five heroes. I am slowly familiarizing myself with the game's interface. However, I do have some questions. What would be a good way of obtaining more Esper? I am interested in investing in some of the available upgrades. Also, would someone please describe the process of positioning heroes, prior to a quest battle? Responses to any of these questions is greatly appreciated. Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Solara Help for a First Time Player
Hi. You can earn more Esper once you're a little higher level on some story quests and challenge quests. You doubletap on the hero you want to add and he/she is put into the battle party. Empty slots are filled in descending order. So, if slots 2 and 3 are empty, 2 will be filled first. Doubletapping a hero also removes a hero. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Edgar Lozano Sent: Saturday, October 05, 2013 5:19 PM To: Gamers Discussion list Subject: [Audyssey] Solara Help for a First Time Player Hello fellow gamers, After experiencing severe bordom, I decided to finally give Solara a try. So far, I am having a positive gaming experience. I have managed to obtain level five, and acquired five heroes. I am slowly familiarizing myself with the game's interface. However, I do have some questions. What would be a good way of obtaining more Esper? I am interested in investing in some of the available upgrades. Also, would someone please describe the process of positioning heroes, prior to a quest battle? Responses to any of these questions is greatly appreciated. Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
I'm a bit confused charlse. No, shades is not set on haloween, however neither is any other game as far as I know. If you mean Shades is sf horror rather than having ghosts and vampires and other supernatural creatures, well neither does Swamp or Sixth sense since the zombies are virus creations, nor do the resident evil games in the mainstream gaming world, (a series that bills! itself survival horror). Scifi horror has a long and honourable history, from Frankenstein, to the Alien films, Predator, Event horizon, the thingg, invasion of the body snatchers, Tremmers, night of the living dead etc etc, (really there are far too many films in this genre to name, the above just represent some personal favourites). I'll say with shades it was the very horror of the sound effects and atmosphere in the game that actually attracted me originally. Heck, if you want to see extremes of horror try papasangre vs the nightjar, since once is very much supernatural with monsters, undead, etc, and the other is set on a spaceship orbiting a blackhole full of alien monsters! Both are pretty terrifying in their own ways :D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Apple iphone, was RE: building in the storm 8 games.
Hi charles, You have brought this subject up multiple times on this list now, and from what I've seen you are the only person that cares at all how folks spell iphone. I don't really understand why you are allowed to go on and on about this time after time, as the posts about how iphone is spelled are completely off topic for this list,and several folks have complained already about the whining. Doctor, you may somewhat heal thyself though by changing the subject line to reflect what you are complaining about, so folks don't read your messages thinking they are going to be reading about storm 8 games. Your lack of effort to change the subject line is far more annoying to members of this list than how someone spells iphone. Give it a rest man, nobody cares how iphone is spelled here, we all know what is meant. Anyone can feel free to respond if you like off list by emailing me directly at: blindadrenal...@gmail.com While I realize my own message is off topic here, seems to me a goose and gander issue, and I think the community needs to know there are others out there that are sick of Charles' constant complaining about this while making his own list manners foibles, i.e. not changing the subject line to something like My irrelevant rant about folks not hitting shift on the p key when discussing Apple's killer device. And just to make this somewhat relevant to list for those that have read this far, keep your eyes on the audio games dot tnet site over the next couple weeks for a major update about Rail Racer 2, yes, we are indeed close to a final release at long last. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 05, 2013 2:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] building in the storm 8 games. How about the pronunciation through most screen readers and synthesizers? iphone? What the heck is that? On the other hand, iPhone is immediately recognizable, as is any other iDevice that is punctuated correctly. Maybe I'm in the minority, but it just sounds wrong. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 05, 2013 10:48 AM Subject: Re: [Audyssey] building in the storm 8 games. One of my responsibilities at Target is working with the team who manages and programs our iOS apps. Everyone on the team but me is sighted. As you might expect, we talk about the iphone and the ipad pretty extensively. To a soul, not one of the team bothers to capitalize the letter P except in official communications such as release announcements. When we discuss bug tracking, feature implementation, ux design, etc. it's always iphone and ipad. For the magazine, we should pay more attention to proper capitalization. To my mind, though, this is a discussion list, and it can be treated as such. In my experience, Charles and anyone else obsessed with iPhone and iPad, the sighted public just doesn't care. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, October 02, 2013 10:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] building in the storm 8 games. I wonder how long it will take for people to start proofreading their messages? If you do, you will hear the mistakes and hopefully correct them. It's iPhone, not iphone! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 02, 2013 4:23 AM Subject: Re: [Audyssey] building in the storm 8 games. Hi Ian. it depends very much on the game and situation. If however you listen to Raul's storm8 podcasts, he gives some very important tips. Find both parts on http://asmodean.net/games/gameaudio.shtml Personally though I confess the storm8 games just didn't have the atmosphere or playability to interest me, too much number crunching and not enough actual substance to the game's world or plot. This is one reason why the only game of that sort that I've consistantly played on my iphone is Solara, since there the missions and buildings and such mean! something. Still, if you like that style of game fair enough. All the best, Dark. - Original Message - From: Ian McNamara ianmcnamar...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 01, 2013 9:57 PM Subject: [Audyssey] building in the storm 8 games. Hi, in the storm 8 games how is it best to start off the building. Is it best to start with the best building you can afford with the money you have or is it best to build a few of the smaller buildings to get as many buildings as possible. thanks very much. Ian McNamara --- Gamers mailing
Re: [Audyssey] Solara Help for a First Time Player
Hi Greg. Firstly, esper can be bought in the store, with the store button you'll see some various items such as esper shard that each give an amount of esper for you to spend, along with how much esper you give and their price, (I had the prices in pounds but I assume those adjust to the currency of whatever region your Iphone is set to). I'd personally recommend looking at some of the s[ecoa special castle stone upgrades to increase the percentage of your food and gold output, those are a great investment. Regarding positioning your heroes, well once you've got an emty slot by selecting one of your heroes and then hitting remove, you can select that slot by double tapping and then double tap a hero to fill it. ? The way the slots work in battle terms is that slot 1 is always at the front, slot 2 behind and so on back. So, it's a good idea to put your big tough fighter types in slots 1 and 2, and save the last couple for support or ranged attackers, though there are situations when you might want to change that stratogy of course. ? Just bare in mind whoever is in slot 1 gets hit first (you can see this in battle by looking at the percentage meters for your heros hp vs the enemies. ? Hth. ? All the best, ? Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Final Warning was Building in the Storm 8 Games.
Hi Charles and all, Consider this your final warning. I have already asked you guys to take this issue of the spelling of the iPhone elsewhere. I'm getting sick and tired of this constant complaining about it on list, and the next person who sends a message to the list on this subject will immediately be put on moderated status. No if ands or buts about it. Honestly, is the only thing you have to worry about is if someone misspells a word or leaves a capital P out of iPhone. C'mon man get a life. You've made your opinion about this subject multiple times, and once was enough. Now, it has gone from a simple request to being annoying. I am sure I am not the only one sick of hearing you complain about it on list. So please take it elsewhere. Email the people privately if you must, but take it off this list. Thank you. On 10/5/13, Charles Rivard wee1s...@fidnet.com wrote: How about the pronunciation through most screen readers and synthesizers? iphone? What the heck is that? On the other hand, iPhone is immediately recognizable, as is any other iDevice that is punctuated correctly. Maybe I'm in the minority, but it just sounds wrong. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Apple iphone, was RE: building in the storm 8 games.
Are we looking at the possibility of an Iphone version of Rail Racer? LOL. Seriously thouh that might be kinda neat. So far there haven't been many games on IOS that interested me all that muc. In point of fact just The Inquisitor. Bueller? Bueller? Bueller? -Original Message- From: Che Martin Sent: Saturday, October 05, 2013 3:36 PM To: 'Gamers Discussion list' Subject: [Audyssey] The Apple iphone, was RE: building in the storm 8 games. Hi charles, You have brought this subject up multiple times on this list now, and from what I've seen you are the only person that cares at all how folks spell iphone. I don't really understand why you are allowed to go on and on about this time after time, as the posts about how iphone is spelled are completely off topic for this list,and several folks have complained already about the whining. Doctor, you may somewhat heal thyself though by changing the subject line to reflect what you are complaining about, so folks don't read your messages thinking they are going to be reading about storm 8 games. Your lack of effort to change the subject line is far more annoying to members of this list than how someone spells iphone. Give it a rest man, nobody cares how iphone is spelled here, we all know what is meant. Anyone can feel free to respond if you like off list by emailing me directly at: blindadrenal...@gmail.com While I realize my own message is off topic here, seems to me a goose and gander issue, and I think the community needs to know there are others out there that are sick of Charles' constant complaining about this while making his own list manners foibles, i.e. not changing the subject line to something like My irrelevant rant about folks not hitting shift on the p key when discussing Apple's killer device. And just to make this somewhat relevant to list for those that have read this far, keep your eyes on the audio games dot tnet site over the next couple weeks for a major update about Rail Racer 2, yes, we are indeed close to a final release at long last. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 05, 2013 2:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] building in the storm 8 games. How about the pronunciation through most screen readers and synthesizers? iphone? What the heck is that? On the other hand, iPhone is immediately recognizable, as is any other iDevice that is punctuated correctly. Maybe I'm in the minority, but it just sounds wrong. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 05, 2013 10:48 AM Subject: Re: [Audyssey] building in the storm 8 games. One of my responsibilities at Target is working with the team who manages and programs our iOS apps. Everyone on the team but me is sighted. As you might expect, we talk about the iphone and the ipad pretty extensively. To a soul, not one of the team bothers to capitalize the letter P except in official communications such as release announcements. When we discuss bug tracking, feature implementation, ux design, etc. it's always iphone and ipad. For the magazine, we should pay more attention to proper capitalization. To my mind, though, this is a discussion list, and it can be treated as such. In my experience, Charles and anyone else obsessed with iPhone and iPad, the sighted public just doesn't care. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, October 02, 2013 10:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] building in the storm 8 games. I wonder how long it will take for people to start proofreading their messages? If you do, you will hear the mistakes and hopefully correct them. It's iPhone, not iphone! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 02, 2013 4:23 AM Subject: Re: [Audyssey] building in the storm 8 games. Hi Ian. it depends very much on the game and situation. If however you listen to Raul's storm8 podcasts, he gives some very important tips. Find both parts on http://asmodean.net/games/gameaudio.shtml Personally though I confess the storm8 games just didn't have the atmosphere or playability to interest me, too much number crunching and not enough actual substance to the game's world or plot. This is one reason why the only game of that sort that I've consistantly played on my iphone is Solara, since there the missions and buildings and such mean! something. Still, if you like that style of game fair enough. All the best, Dark. - Original Message - From: Ian McNamara ianmcnamar...@gmail.com To: Gamers Discussion list
Re: [Audyssey] More Halloween type games.
It's hard for me to define what is a Halloween game specifically. But I would not classify any game with ghosts or monsters in it as a Halloween game. I would not think that the Harry Potter series as dealing with Halloween, even though there were scenes dealing with it. The Haunted House table in ESP Pinball Classic would certainly qualify, though. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 05, 2013 4:33 PM Subject: Re: [Audyssey] More Halloween type games. I'm a bit confused charlse. No, shades is not set on haloween, however neither is any other game as far as I know. If you mean Shades is sf horror rather than having ghosts and vampires and other supernatural creatures, well neither does Swamp or Sixth sense since the zombies are virus creations, nor do the resident evil games in the mainstream gaming world, (a series that bills! itself survival horror). Scifi horror has a long and honourable history, from Frankenstein, to the Alien films, Predator, Event horizon, the thingg, invasion of the body snatchers, Tremmers, night of the living dead etc etc, (really there are far too many films in this genre to name, the above just represent some personal favourites). I'll say with shades it was the very horror of the sound effects and atmosphere in the game that actually attracted me originally. Heck, if you want to see extremes of horror try papasangre vs the nightjar, since once is very much supernatural with monsters, undead, etc, and the other is set on a spaceship orbiting a blackhole full of alien monsters! Both are pretty terrifying in their own ways :D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hi Charles, Well, I think the reason you are having troubles defining what is and is not a Halloween game per say is because as a genre it is rather broad just like the horror genre itself is rather broad. Horror can contain elements of science fiction, fantasy, and often has neither of those. To give you an example in the 50's when the movie industry was making horror movies the Hammer Films, for instance, concentrated on movie monsters like Dracula, Frankenstein's Monster, the Mummy, etc. So as it happens your typical movie goer thought of Halloween in terms of witches, gools, ghosts, mummies, and vampires. However, in time the horror genre would be greatly expanded over the coming decades. In the 60's George Ramiro would create one of the greatest zombie movies of all time, Night of the Living Dead, which would end up having many sequels as well as many knock-offs. However, there is nothing specifically Halloween about a bunch of zombies walking around eating people. However, it just is a part of the Halloween culture now. That said, I think the biggest change was in 1978 when they released the movie Halloween, and it ended up setting a president for many slasher films in that style. The Friday the 13th series, Child's Play series, Nightmare on Elm Street series, Scream series, etc all have the original Halloween movie to thank for starting the slasher movie genre. I guess what I am getting at is when you and your family sit down during the week of Halloween most of what American Movie Classics or Turner Classic Movies will be airing probably will be a mixture of science fiction classics like Invasion of the Body Snatchers, the Blob, War of the Worlds, some horror classics like Dracula, the Mummy, Frankenstein, or an endless stream of slasher's like Halloween, Nightmare on Elm Street, Child's Play, I Know What You Did Last Summer, and other movies. Most of them have as much to do with Halloween as the Easter Bunny has to do with Christmas, but these days anything that is remotely horror related gets lined up on the movie channels Halloween line up. So in terms of games we could say there is an equally large collection of games that cross over into many other different genres. Sure, Shades of Doom is primarily considered a science fiction game, but the sounds and the music gives it a horror type atmosphere too. Swamp is more or less a science fiction, but as it does involve zombies and has a Night of the Living Dead type feel to it we might consider that also to be horror. While in general I might consider Sarah and the Witchcraft and Wizardry to be more or less fantasy the ghosts, witchcraft, and various other creatures might make it suitable as a Halloween game to. So unless you can come up with some pretty specific criteria what is and is not what is to be considered a Halloween game I think the three games I mentioned fit right into the holiday season. Cheers! On 10/5/13, Charles Rivard wee1s...@fidnet.com wrote: It's hard for me to define what is a Halloween game specifically. But I would not classify any game with ghosts or monsters in it as a Halloween game. I would not think that the Harry Potter series as dealing with Halloween, even though there were scenes dealing with it. The Haunted House table in ESP Pinball Classic would certainly qualify, though. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Oddly enough, true. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 05, 2013 7:59 PM Subject: Re: [Audyssey] More Halloween type games. Hi Charles, Well, I think the reason you are having troubles defining what is and is not a Halloween game per say is because as a genre it is rather broad just like the horror genre itself is rather broad. Horror can contain elements of science fiction, fantasy, and often has neither of those. To give you an example in the 50's when the movie industry was making horror movies the Hammer Films, for instance, concentrated on movie monsters like Dracula, Frankenstein's Monster, the Mummy, etc. So as it happens your typical movie goer thought of Halloween in terms of witches, gools, ghosts, mummies, and vampires. However, in time the horror genre would be greatly expanded over the coming decades. In the 60's George Ramiro would create one of the greatest zombie movies of all time, Night of the Living Dead, which would end up having many sequels as well as many knock-offs. However, there is nothing specifically Halloween about a bunch of zombies walking around eating people. However, it just is a part of the Halloween culture now. That said, I think the biggest change was in 1978 when they released the movie Halloween, and it ended up setting a president for many slasher films in that style. The Friday the 13th series, Child's Play series, Nightmare on Elm Street series, Scream series, etc all have the original Halloween movie to thank for starting the slasher movie genre. I guess what I am getting at is when you and your family sit down during the week of Halloween most of what American Movie Classics or Turner Classic Movies will be airing probably will be a mixture of science fiction classics like Invasion of the Body Snatchers, the Blob, War of the Worlds, some horror classics like Dracula, the Mummy, Frankenstein, or an endless stream of slasher's like Halloween, Nightmare on Elm Street, Child's Play, I Know What You Did Last Summer, and other movies. Most of them have as much to do with Halloween as the Easter Bunny has to do with Christmas, but these days anything that is remotely horror related gets lined up on the movie channels Halloween line up. So in terms of games we could say there is an equally large collection of games that cross over into many other different genres. Sure, Shades of Doom is primarily considered a science fiction game, but the sounds and the music gives it a horror type atmosphere too. Swamp is more or less a science fiction, but as it does involve zombies and has a Night of the Living Dead type feel to it we might consider that also to be horror. While in general I might consider Sarah and the Witchcraft and Wizardry to be more or less fantasy the ghosts, witchcraft, and various other creatures might make it suitable as a Halloween game to. So unless you can come up with some pretty specific criteria what is and is not what is to be considered a Halloween game I think the three games I mentioned fit right into the holiday season. Cheers! On 10/5/13, Charles Rivard wee1s...@fidnet.com wrote: It's hard for me to define what is a Halloween game specifically. But I would not classify any game with ghosts or monsters in it as a Halloween game. I would not think that the Harry Potter series as dealing with Halloween, even though there were scenes dealing with it. The Haunted House table in ESP Pinball Classic would certainly qualify, though. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of blind folks are using macs exclusively, but having spent several weeks patiently and tenaciously trying to work with the mac, I am confident that I could run circles around any mac user using voiceover versus windows and jaws when it comes to efficiency and productiveness. I am no apple hater, I made the switch from android to iphone a while back, and have no regrets. I love my iphone and ipad, and appreciate the time and money Apple has put into accessibility for iOS. I don't care about the operating system, I am no fan boy of any system, I just want to be able to create my designs efficiently and effectively, but the accessibility implementation on Mac is just sad so far. Hopefully there will be major improvements soon to voiceover on the mac, because obviously the future of audio games lies in the mobile platforms, and apple is way ahead of the curve with iOs when it comes to a mobile platform for the blind. I have some design ideas for iOs, and I too have been mostly dissapointed by the current crop of audio games available on iOs, though there are some standouts, it just seems the potential has so far not even been scratched. The possibilities are amazing on mobile platforms for the blind, with the accelerometers, positional feedback, vibration and so forth, developers just need the door to their ideas to be cracked open a little wider. I know it can be done, as many other blind developers have developed for iOS and android, and I'll keep my finger on the pulse of mobile development, but for now its PC for me and Blind Adrenaline. If other blind developers are on this list and have had success with iOS development, I'd love to hear from you, my email address is: blindadrenal...@gmail.com If I have missed the boat as far as blind developers posting success stories on list here, my apologies, I very infrequently check this list. Regarding Rail Racer, if you liked the first version, your gonna love the new one, I've spent more time improving this one than I spent on the entirety of making RR 1, and this time around I have a lot more programming experience under my belt. I personally think rr2 will be in the top 3 of audio games as far as replayablility and pure fun, along with swamp and time of conflict. Happy gaming all, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 05, 2013 5:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Apple iphone, was RE: building in the storm 8 games. Are we looking at the possibility of an Iphone version of Rail Racer? LOL. Seriously thouh that might be kinda neat. So far there haven't been many games on IOS that interested me all that muc. In point of fact just The Inquisitor. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
What games do you consider standouts for IOS and why? Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Che Martin blindadrenal...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 05, 2013 9:00 PM Subject: [Audyssey] BA games on iPhone, was: RE: The Apple iphone,was RE: building in the storm 8 games. Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of blind folks are using macs exclusively, but having spent several weeks patiently and tenaciously trying to work with the mac, I am confident that I could run circles around any mac user using voiceover versus windows and jaws when it comes to efficiency and productiveness. I am no apple hater, I made the switch from android to iphone a while back, and have no regrets. I love my iphone and ipad, and appreciate the time and money Apple has put into accessibility for iOS. I don't care about the operating system, I am no fan boy of any system, I just want to be able to create my designs efficiently and effectively, but the accessibility implementation on Mac is just sad so far. Hopefully there will be major improvements soon to voiceover on the mac, because obviously the future of audio games lies in the mobile platforms, and apple is way ahead of the curve with iOs when it comes to a mobile platform for the blind. I have some design ideas for iOs, and I too have been mostly dissapointed by the current crop of audio games available on iOs, though there are some standouts, it just seems the potential has so far not even been scratched. The possibilities are amazing on mobile platforms for the blind, with the accelerometers, positional feedback, vibration and so forth, developers just need the door to their ideas to be cracked open a little wider. I know it can be done, as many other blind developers have developed for iOS and android, and I'll keep my finger on the pulse of mobile development, but for now its PC for me and Blind Adrenaline. If other blind developers are on this list and have had success with iOS development, I'd love to hear from you, my email address is: blindadrenal...@gmail.com If I have missed the boat as far as blind developers posting success stories on list here, my apologies, I very infrequently check this list. Regarding Rail Racer, if you liked the first version, your gonna love the new one, I've spent more time improving this one than I spent on the entirety of making RR 1, and this time around I have a lot more programming experience under my belt. I personally think rr2 will be in the top 3 of audio games as far as replayablility and pure fun, along with swamp and time of conflict. Happy gaming all, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 05, 2013 5:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Apple iphone, was RE: building in the storm 8 games. Are we looking at the possibility of an Iphone version of Rail Racer? LOL. Seriously thouh that might be kinda neat. So far there haven't been many games on IOS that interested me all that muc. In point of fact just The Inquisitor. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
[Audyssey] Help with Self-destruction.
Hello. I thought I would play Self-destruction since I havn't played it in awhile. When I go to use the key gen to get a key it says that the product ID is empty. When I even go to the register section of the game I can put my name but it doesn't have a product ID. Can someone please help me with this? I got the copy from audiogames.net Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Hi Che, Thanks for such a thoughtful note. As far as iOS development goes, I develop professionally for iOS with LookTel.com and also work with DraconisEntertainment.com, so I use the Mac and XCode daily. As for Mac accessibility lacking the iOS sheen, you're only partially correct at this point. There have been many advances in VoiceOver which have brought some of the very fast and convenient navigation of iOS to the Mac. For example, you can use the trackpad with gesture based navigation to access your Mac just as you do with the iPhone now. So this is one way of eliminating the at-times absurd key combos of the earlier incarnations of VoiceOver. -And, despite my love / not so love relationship with XCode, ;) the accessibility and usability of this IDE is absolutely unparalleled. Anyway, not sure when the last time you checked in with OSX and VO was, but just thought I'd let you know that there are people doing this on a daily basis, so it can be done. :) Feel free to write me privately if you'd like! :) Nice to hear that you're still developing and that RR2 is on the horizon! You rock! Catch ya laters, and have an awesome weekend! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Oct 5, 2013, at 7:00 PM, Che Martin blindadrenal...@gmail.com wrote: Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of blind folks are using macs exclusively, but having spent several weeks patiently and tenaciously trying to work with the mac, I am confident that I could run circles around any mac user using voiceover versus windows and jaws when it comes to efficiency and productiveness. I am no apple hater, I made the switch from android to iphone a while back, and have no regrets. I love my iphone and ipad, and appreciate the time and money Apple has put into accessibility for iOS. I don't care about the operating system, I am no fan boy of any system, I just want to be able to create my designs efficiently and effectively, but the accessibility implementation on Mac is just sad so far. Hopefully there will be major improvements soon to voiceover on the mac, because obviously the future of audio games lies in the mobile platforms, and apple is way ahead of the curve with iOs when it comes to a mobile platform for the blind. I have some design ideas for iOs, and I too have been mostly dissapointed by the current crop of audio games available on iOs, though there are some standouts, it just seems the potential has so far not even been scratched. The possibilities are amazing on mobile platforms for the blind, with the accelerometers, positional feedback, vibration and so forth, developers just need the door to their ideas to be cracked open a little wider. I know it can be done, as many other blind developers have developed for iOS and android, and I'll keep my finger on the pulse of mobile development, but for now its PC for me and Blind Adrenaline. If other blind developers are on this list and have had success with iOS development, I'd love to hear from you, my email address is: blindadrenal...@gmail.com If I have missed the boat as far as blind developers posting success stories on list here, my apologies, I very infrequently check this list. Regarding Rail Racer, if you liked the first version, your gonna love the new one, I've spent more time improving this one than I spent on the entirety of making RR 1, and this time around I have a lot more programming experience under my belt. I personally think rr2 will be in the top 3 of audio games as far as replayablility and pure fun, along with swamp and time of conflict. Happy gaming all, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 05, 2013 5:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Apple iphone,
Re: [Audyssey] Help with Self-destruction.
Hi run the keygen it will be on your desktop make sure that you have the latest version 1.1.6 - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, October 05, 2013 9:14 PM Subject: [Audyssey] Help with Self-destruction. Hello. I thought I would play Self-destruction since I havn't played it in awhile. When I go to use the key gen to get a key it says that the product ID is empty. When I even go to the register section of the game I can put my name but it doesn't have a product ID. Can someone please help me with this? I got the copy from audiogames.net Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.