Hi Che,

Thanks for such a thoughtful note.

As far as iOS development goes, I develop professionally for iOS with 
LookTel.com and also work with DraconisEntertainment.com, so I use the Mac and 
XCode daily.

As for Mac accessibility lacking the iOS sheen, you're only partially correct 
at this point. There have been many advances in VoiceOver which have brought 
some of the very fast and convenient navigation of iOS to the Mac. For example, 
you can use the trackpad with gesture based navigation to access your Mac just 
as you do with the iPhone now. So this is one way of eliminating the at-times 
absurd key combos of the earlier incarnations of VoiceOver.

-And, despite my love / not so love relationship with XCode, ;) the 
accessibility and usability of this IDE is absolutely unparalleled.

Anyway, not sure when the last time you checked in with OSX and VO was, but 
just thought I'd let you know that there are people doing this on a daily 
basis, so it can be done. :)

Feel free to write me privately if you'd like! :)

Nice to hear that you're still developing and that RR2 is on the horizon! You 
rock!

Catch ya laters, and have an awesome weekend!

Smiles,

Cara :)
---
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http://www.onemodelplace.com/CaraQuinn

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On Oct 5, 2013, at 7:00 PM, Che Martin <blindadrenal...@gmail.com> wrote:

                                                                  Hey ya
Bryan and all,
 I'd love to do RR on iphone, but it is a very complex game, so probably
not.
 At this point, I don't have the programming skills to do even a hello
world on iOS.
However, I have looked very seriously at iOS development, going so far as
to buy a Mac Book Pro so I could start learning objective C, since you can't
program for iOS on a PC.
 However, I was so sorely dissapointed by Mac accessibility I haven't
picked up the Mac for months.
 After using an iphone for over a year now, when I bought the Mac, I just
assumed the accessibility would be as polished as what is offered with iOs,
man was I in for a rude awakening after spending 1600 bucks.
 Some of the decisions made by the Apple accessibility folks are amazingly
puzzling to say the least.
 Why do we have to do finger acrobatics to get the simplist of things done
on a mac?
 I could go on and on about the terrible interface, but bottom line, its
very frustrating for no good reason, its just bad design all around, and I
don't understand it.
 I know lots of blind folks are using macs exclusively, but having spent
several weeks patiently and tenaciously trying to work with the mac, I am
confident that I could run circles around any mac user using voiceover
versus windows and jaws when it comes to efficiency and productiveness.
 I am no apple hater, I made the switch from android to iphone a while
back, and have no regrets.  I love my iphone and ipad, and appreciate the
time and money Apple has put into accessibility for iOS.  
 I don't care about the operating system, I am no fan boy of any system, I
just want to be able to create my designs efficiently and effectively, but
the accessibility implementation on Mac is just sad so far.
 Hopefully there will be major improvements soon to voiceover on the mac,
because obviously the future of audio games lies in the mobile platforms,
and apple is way ahead of the curve with iOs when it comes to a mobile
platform for the blind.
 I have some design ideas for iOs, and I too have been mostly dissapointed
by the current crop of audio games available on iOs, though there are some
standouts, it just seems the potential has so far not even been scratched.
 The possibilities are amazing on mobile platforms for the blind, with the
accelerometers, positional feedback, vibration and so forth, developers just
need the door to their ideas to be cracked open a little wider.
 I know it can be done, as many other blind developers have developed for
iOS and android, and I'll keep my finger on the pulse of mobile development,
but for now its PC for me and Blind Adrenaline.
 If other blind developers are on this list and have had success with iOS
development, I'd love to hear from you, my email address is:
blindadrenal...@gmail.com
 If I have missed the boat as far as blind developers posting success
stories on list here, my apologies, I very infrequently check this list.
 Regarding Rail Racer, if you liked the first version, your gonna love the
new one, I've spent more time improving this one than I spent on the
entirety of making RR 1, and this time around I have a lot more programming
experience under my belt.
 I personally think rr2 will be in the top 3 of audio games as far as
replayablility and pure fun, along with swamp and time of conflict.
 Happy gaming all,
Che


-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Saturday, October 05, 2013 5:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Apple iphone, was RE: building in the storm 8
games.

Are we looking at the possibility of an Iphone version of Rail Racer? LOL. 
Seriously thouh that might be kinda neat. So far there haven't been many
games on IOS that interested me all that muc. In point of fact just The
Inquisitor.


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