Hi Che, Thanks for such a thoughtful note.
As far as iOS development goes, I develop professionally for iOS with LookTel.com and also work with DraconisEntertainment.com, so I use the Mac and XCode daily. As for Mac accessibility lacking the iOS sheen, you're only partially correct at this point. There have been many advances in VoiceOver which have brought some of the very fast and convenient navigation of iOS to the Mac. For example, you can use the trackpad with gesture based navigation to access your Mac just as you do with the iPhone now. So this is one way of eliminating the at-times absurd key combos of the earlier incarnations of VoiceOver. -And, despite my love / not so love relationship with XCode, ;) the accessibility and usability of this IDE is absolutely unparalleled. Anyway, not sure when the last time you checked in with OSX and VO was, but just thought I'd let you know that there are people doing this on a daily basis, so it can be done. :) Feel free to write me privately if you'd like! :) Nice to hear that you're still developing and that RR2 is on the horizon! You rock! Catch ya laters, and have an awesome weekend! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Oct 5, 2013, at 7:00 PM, Che Martin <blindadrenal...@gmail.com> wrote: Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of blind folks are using macs exclusively, but having spent several weeks patiently and tenaciously trying to work with the mac, I am confident that I could run circles around any mac user using voiceover versus windows and jaws when it comes to efficiency and productiveness. I am no apple hater, I made the switch from android to iphone a while back, and have no regrets. I love my iphone and ipad, and appreciate the time and money Apple has put into accessibility for iOS. I don't care about the operating system, I am no fan boy of any system, I just want to be able to create my designs efficiently and effectively, but the accessibility implementation on Mac is just sad so far. Hopefully there will be major improvements soon to voiceover on the mac, because obviously the future of audio games lies in the mobile platforms, and apple is way ahead of the curve with iOs when it comes to a mobile platform for the blind. I have some design ideas for iOs, and I too have been mostly dissapointed by the current crop of audio games available on iOs, though there are some standouts, it just seems the potential has so far not even been scratched. The possibilities are amazing on mobile platforms for the blind, with the accelerometers, positional feedback, vibration and so forth, developers just need the door to their ideas to be cracked open a little wider. I know it can be done, as many other blind developers have developed for iOS and android, and I'll keep my finger on the pulse of mobile development, but for now its PC for me and Blind Adrenaline. If other blind developers are on this list and have had success with iOS development, I'd love to hear from you, my email address is: blindadrenal...@gmail.com If I have missed the boat as far as blind developers posting success stories on list here, my apologies, I very infrequently check this list. Regarding Rail Racer, if you liked the first version, your gonna love the new one, I've spent more time improving this one than I spent on the entirety of making RR 1, and this time around I have a lot more programming experience under my belt. I personally think rr2 will be in the top 3 of audio games as far as replayablility and pure fun, along with swamp and time of conflict. Happy gaming all, Che -----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 05, 2013 5:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Apple iphone, was RE: building in the storm 8 games. Are we looking at the possibility of an Iphone version of Rail Racer? LOL. Seriously thouh that might be kinda neat. So far there haven't been many games on IOS that interested me all that muc. In point of fact just The Inquisitor. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.