Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Cara Quinn
Hi Dark, yes, I agree that moving icons can be a bit fiddly, for different 
reasons though. :)

There is a heck of a delay at this point before the icon actually switches 
pages. I find this really obnoxious and wish they'd switch it back to something 
shorter like they used to have it. :)

Not sure exactly how you've been working with icons previously, but give this a 
try:

When you double tap and hold on the icon, just touch the screen without 
exerting a whole lot of pressure on the display. I find that moving icons this 
way is a whole lot easier. I think many people find it common to put a bit more 
pressure on their finger while doing this, than is necessary.

As I said, not sure if you're doing this or not, but if you are, you might give 
the above a go and see what it does for you. 

Find yourself double tapping and holding more gently on the icon and notice 
that it moves much more smoothly and easily as you touch it. I think you will 
find easily that you will be able to move icons freely with way less effort 
than you have before.

Once you find yourself easily moving icons like this, you will find that it is 
second nature to you.

Have a lovely day and talk with you soon!…

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 9, 2013, at 11:55 PM, dark d...@xgam.org wrote:

Funny cara, it seemed that however much I tried I couldn't get the dam thing to 
switch pages at all.I'd take it to the edge of the page and then nothing would 
happen, it'd just sit there on the first page and not switch to the second. 
This is why I sort of just assumed the default icons stayed on the first page. 
I've tried this in ios 6 and ios 7, and got the same result both times.

As I said I do admit I don't find the icon moving process on Ios easy at all, 
moving papasangre 2 into my somethinelse folder was okay, but sometimes I've 
had icons chasing all over the place!

BEware the Grue!

dark.
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 10, 2013 4:17 AM
Subject: Re: [Audyssey] Any Accessible Android Games


 Dark, you can move the GameCenter icon anywhere you like on any page.
 
 You move it just like any other icon.
 
 Smiles,
 
 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Nov 9, 2013, at 4:25 PM, dark d...@xgam.org wrote:
 
 Hi Charlse
 
 I know the  Iphone has the ability to group aps into folders, I just find the 
 process of dragging an iCon around the screen until I find what I want it to 
 hit to be a pest, even if I take note of the previous iCon's grid position it 
 still doesn't seem that smooth, especially compared to windows where I just 
 copy stuff from one folder to another with a press of very few buttons.
 
 I also don't like the way I can't move Icons like the Gamecenter onto other 
 pages. Again in Windows (or in Xp anyway), creating a shortcut and banging it 
 where I wanted would be easy to do.
 
 These are some of the things about the Iphone which I do not like, for all 
 there are many things I do like.
 
 Beware the Grue!
 
 Dark.
 
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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread dark

Hi Kara.

I'll try that, but the problem I had with game center was more that I 
couldn't get the dam page to switch even when I navigated the icon to the 
top or sides, I just held it there for ages and it didn't move. This was 
true on ios 6 and ios 7 when i tried the gamecenter, though not with other 
icons like those for just launching games.


It's a shame apple can't introduce a better page moving system or a system 
for just going to the folder you want then having an icon list to put things 
together more desktop style. while I can see the logic if you can physically 
see the interface and want to just push your icons around the screen this is 
one instance where actually I find the touch screen not to be as helpful as 
a standard interface.


Beware the grue!

Dark.
- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 10, 2013 9:37 AM
Subject: Re: [Audyssey] Any Accessible Android Games


Hi Dark, yes, I agree that moving icons can be a bit fiddly, for different 
reasons though. :)


There is a heck of a delay at this point before the icon actually switches 
pages. I find this really obnoxious and wish they'd switch it back to 
something shorter like they used to have it. :)


Not sure exactly how you've been working with icons previously, but give 
this a try:


When you double tap and hold on the icon, just touch the screen without 
exerting a whole lot of pressure on the display. I find that moving icons 
this way is a whole lot easier. I think many people find it common to put a 
bit more pressure on their finger while doing this, than is necessary.


As I said, not sure if you're doing this or not, but if you are, you might 
give the above a go and see what it does for you.


Find yourself double tapping and holding more gently on the icon and notice 
that it moves much more smoothly and easily as you touch it. I think you 
will find easily that you will be able to move icons freely with way less 
effort than you have before.


Once you find yourself easily moving icons like this, you will find that it 
is second nature to you.


Have a lovely day and talk with you soon!…

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 9, 2013, at 11:55 PM, dark d...@xgam.org wrote:

Funny cara, it seemed that however much I tried I couldn't get the dam thing 
to switch pages at all.I'd take it to the edge of the page and then nothing 
would happen, it'd just sit there on the first page and not switch to the 
second. This is why I sort of just assumed the default icons stayed on the 
first page. I've tried this in ios 6 and ios 7, and got the same result both 
times.


As I said I do admit I don't find the icon moving process on Ios easy at 
all, moving papasangre 2 into my somethinelse folder was okay, but sometimes 
I've had icons chasing all over the place!


BEware the Grue!

dark.
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 10, 2013 4:17 AM
Subject: Re: [Audyssey] Any Accessible Android Games



Dark, you can move the GameCenter icon anywhere you like on any page.

You move it just like any other icon.

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 9, 2013, at 4:25 PM, dark d...@xgam.org wrote:

Hi Charlse

I know the  Iphone has the ability to group aps into folders, I just find 
the process of dragging an iCon around the screen until I find what I want 
it to hit to be a pest, even if I take note of the previous iCon's grid 
position it still doesn't seem that smooth, especially compared to windows 
where I just copy stuff from one folder to another with a press of very 
few buttons.


I also don't like the way I can't move Icons like the Gamecenter onto 
other pages. Again in Windows (or in Xp anyway), creating a shortcut and 
banging it where I wanted would be easy to do.


These are some of the things about the Iphone which I do not like, for all 
there are many things I do like.


Beware the Grue!

Dark.

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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Jacob,

Thanks for that information. I heard Android could run Python apps,
and I wonder if that is better than running Java based apps.

Cheers!

On 11/9/13, Jacob Kruger ja...@blindza.co.za wrote:
 Thomas, here's the developer page on the playstore for what are meant to be

 some accessible games - only issue seems to be with explore by touch,
 android accessibility feature interfering with game's interfaces:
 https://play.google.com/store/apps/developer?id=e-UCM

 Here's a version of colossal cave adventure IF game, with TTS support
 available:
 https://play.google.com/store/apps/details?id=com.ecsoftwareconsulting.adventure430

 Then, there are also specifically some games like audio archery, lock pick,

 etc. that are also specifically meant to be played by blindies, etc., but
 anyway.

 Am also still trying to find an accessible/usable IF/infocom game
 interpreter that's accessible, but, no luck as of yet - but, honestly
 haven't looked/tried all that much as of yet...smile

 My reason for going for android is open-source approach, tweakability of the

 operating system, and, side note is already have both a python and a PHP
 code interpreter installed on my android unit, which runs jellybean 4.1.

 Lastly, am CC'ing your direct email address, since think my outgoing mail
 server might currently have issues with audyssey.org domain.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Dark,

Hmm...Honestly I don't know either. I only spent a few minutes looking
at each, comparing them, so my experience in comparing iPhone to
Android is rather limited in comparison to someone who uses one on a
daily basis. I'm pretty sure that the iPhone probably is a bit better
in terms availability of accessible apps and accessibility in general,
but its the cost and the proprietary nature of the phone that has me
hesitate at using it.

The one thing I like about Android is that it is largely open source
and is not fully proprietary. That rather suits my preferences as I
don't use a lot of commercial or proprietary software on my computers
either. Yes, I will use Windows for development for commercial apps
and games, but I consider it a necessary evil. Otherwise everything
else I use for myself personally is open source like Linux with
LibreOffice, Firefox, the Orca screen reader, Thunderbird, etc. So I
am attracted to Android for precisely the same reasons, but if
accessibility isn't that functional or I am not able to find
equivalent apps then of course I have little choice but to pay the
higher cost for the iPhone.

Cheers!


On 11/9/13, dark d...@xgam.org wrote:
 Well Tom I can't comment on the development angle, but one thing I will say

 about the Iphone is I've been surprised just how many things it has prooved

 useful for just through it's default functions.

 Siri for example I've found great as a note taker, if a person tells me some

 information I need to take a quick note of, it's extremely easy (and
 accessible), to just use siri's note function by speaking into the phone.

 I also really like siri for reminders and calindars, since again, while
 there ar! programs to use this you have to remember to use them, where as
 siri you can just say Remind me at 9 am tomorrow to phone the vet or set

 my alarm for 7 am tomorrow).

 While the phone does cost a lot, I've been surprised how much it's been
 useful for, and indeed will continue to be in the future, (i'm looking at
 getting an italian dictionary ap on the phone not to mention a satnav).

 I bought it essentially as a bit of fun, albeit a very expensive bit of fun

 as a reward for finishing the initial completion of my doctorate last year,

 but I've been quite amazed at how much more it's done sinse then, a lot of
 which I believe is rather Iphone specific, such as siri.

 Of course, there are! things i dislike. I dislike for example having to muck

 about with itunes just to put books and music onto the phone, and also the
 way it utterly ignores any folder structure or file names I have on my pc in

 favour of what are often quite arbitrary tags, (the only workaround I've
 found for this is creating a playlist, dumping the contents of one of my pc

 folders into it, then renaming the playlist, and deleting it when I'm
 done).

 I also personally dislike how hard it is to create folders, and the way I
 can't completely customize the interface. For example, I'd like the game
 center icon on page 2 of the display with my games.

 All that being said I've no regrets of buying the phone, indeed I found a
 very nice contract that let me buy it progressively along with providing
 better service than I'd had on my previous phone company, which was an
 advantage.

 Of course I freely admit I know much less about Android than Ios, but I do
 wonder whether it'd have so many conveniently available instant functions or

 random uses, quite aside from it's use in games.

 All the best,

 Dark.

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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Jacob,

That would be great. I'm actually very skilled at Java, am a certified
Java developer, so I'd enjoy the Colossal Cave source code as that
might help give me some programming ideas for developing accessible
games for Android in the future. As I understand it the Java JVM on
Android is basically a modified Java 1.7 JRE with some phone specific
stuff included. So if I could that would be my preference seeing as I
know Java very well, but no almost zilch about Object C for iOS.
Although, according to Eleanor the runtime on Android is very
slow. That might put a kink in my plans.

Cheers!

On 11/10/13, Jacob Kruger ja...@blindza.co.za wrote:
 REally not sure - just playing around at moment, and using something called

 SL4A to test things -script layer 4 android - sort of interpreter, but,
 using something like the eclipse IDE, it's apparently to sort of package
 your python/PHP code into a form of .apk package wrapper - sort of a virtual

 piece of software including use of the interpreter, or something, but, not
 too sure.

 If of interest, can also, however send you the piece of java code the
 developer of colossal cave adventure shared with me of his own accord -
 unfortunately, java is one of the languages I have no experience with at
 all...smile

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Jacob Kruger
Thomas, here's the developer page on the playstore for what are meant to be 
some accessible games - only issue seems to be with explore by touch, 
android accessibility feature interfering with game's interfaces:

https://play.google.com/store/apps/developer?id=e-UCM

Here's a version of colossal cave adventure IF game, with TTS support 
available:

https://play.google.com/store/apps/details?id=com.ecsoftwareconsulting.adventure430

Then, there are also specifically some games like audio archery, lock pick, 
etc. that are also specifically meant to be played by blindies, etc., but 
anyway.


Am also still trying to find an accessible/usable IF/infocom game 
interpreter that's accessible, but, no luck as of yet - but, honestly 
haven't looked/tried all that much as of yet...smile


My reason for going for android is open-source approach, tweakability of the 
operating system, and, side note is already have both a python and a PHP 
code interpreter installed on my android unit, which runs jellybean 4.1.


Lastly, am CC'ing your direct email address, since think my outgoing mail 
server might currently have issues with audyssey.org domain.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 09, 2013 05:16 PM
Subject: Re: [Audyssey] Any Accessible Android Games



Hi Ryan,

I really appreciate your detailed post. That's the kind of information
I'd like to hear from people such as yourself who have and do use
both. However, are there any accessible games for Android or is
accessible games almost exclusively for iOS right now?

Cheers!

On 11/9/13, Ryan Strunk ryan.str...@gmail.com wrote:

Tom,
I'm going to touch on just one facet of your post, but I think it's a
pretty
major one.

Quote:
to be honest I think what has happened here is that Apple got to the
accessibility first. All the blind users ran out, purchased Apple
iPhones, and now any time someone goes looking for a smartphone they
say iPhone, iPhone, iPhone. However, now that Google is closing the
gap, the accessibility is improving, people such as yourself already
have an iPhone and refuse to switch or even follow changes in Android
accessibility since it does not apply to you. Am I right?
End quote:

In some cases you are absolutely right, but in others, it's a clear case 
of
Talkback just plain not being as good as VoiceOver. This says nothing 
about

Android versus iOS. That's beyond the scope of my point. I use an Android
on
a daily basis in my work. I'm required to make sure our sites and apps 
are

accessible for both Android and iOS, so I'm required to be fluent in both
systems.
The bottom line is that, while Talkback is improving, it's nowhere near 
as

polished as VoiceOver, and it won't be for some time. For example,
VoiceOver
has given users the ability to navigate by various HTML elements for
several
years. This feature was added to Talkback around a month ago, and it's
still
not as fluid or thorough as VoiceOver's navigation. Perhaps most telling,
however, is the fact that all standard apps on iOS can be utilized by a
VoiceOver user instantly, where the same cannot be said for Talkback 
users.

iPhone users can navigate apple maps by touch and fully utilize the iOS
camera app. VoiceOver will even tell the user when a face is centered and
describe the taken picture in broad strokes. Talkback users, on the other
hand, can't even use the built-in calendar.
One could argue--and probably will--that you can just install a different
file browser, a different calendar, a different whatever on Android if 
you
want accessibility. But therein lies the crux of the issue--the reason 
why
Apple still wins hands-down. On iOS, you don't *have* to do that to use 
it.

It just works.
I'm sure Google will catch up some day, and I'm very much looking forward
to
that day. I greatly appreciate their approach to open-source software, 
and

I
think they're an all-around more impressive company. Right now, though,
it's
not a case of blind people refusing to change; it's an issue of Talkback
just not being there yet.
Ryan


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[Audyssey] My Abandonware.com - download games from the 80s and 90s for free

2013-11-10 Thread Jacob Kruger
Found/came across this site when checking out if things like silent steel might 
be available on similar sites - might be of _minor_ interest:
http://www.myabandonware.com/

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread shaun everiss
I have the game but its probably not worth playing I have played it 
about 50 times though.
I have the origional though broken disks in their broken cases but I 
don't want to use them that much as their condition was well used.
If I ever lost or intentionally deleted the game the cds may or may 
not work again.

I was barely able  to transfer them to my drives when I got the game.

At 01:51 PM 11/9/2013, you wrote:

Ah so there truly is no hope without an xp vm then. Ah well I will keep
the game files and maybe one day play them again.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, November 08, 2013 2:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running silent steel under win7.

Hi Sarah,

The game is completely self-voicing. The captain of the submarine speaks the
choices aloud as well as gives mission briefings, speaks the game's story
aloud, and so on. Take my word for it the game is 100% accessible.

Cheers!

On 11/8/13, Sarah Haake ti...@gmx.net wrote:
 Hi,

 how is this game accessible? I read on wikipedia that you have to make
 choices to progress the story. Are these choices spoken or anything?

 Thanks for answering and best regards
 Sarah


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Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread Thomas Ward
Hi Shaun,

I don't think it does. That's most likely why I could not get it to
work on Windows 7. My Windows laptop has an AMD 64-bit processor and a
copy of 64-bit Windows. A lot of older games and apps won't work right
on that machine. Especially, the 16-bit apps from older versions of
Dos/Windows.

Cheers!

On 11/8/13, Darren Duff duff...@gmail.com wrote:
 Yeah maybe it doesn't run on 64 bit systoms.


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Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread Thomas Ward
Hi Shaun,

Dang! You treat your software discs pretty rough.All of my game discs
etc are all in a nice box in their cases, and I always make duplicates
of my original software discs so I will use the copies rather than the
original discs. That keeps the original media in good condition.

Cheers!

On 11/8/13, shaun everiss sm.ever...@gmail.com wrote:
 I have the game but its probably not worth playing I have played it
 about 50 times though.
 I have the origional though broken disks in their broken cases but I
 don't want to use them that much as their condition was well used.
 If I ever lost or intentionally deleted the game the cds may or may
 not work again.
 I was barely able  to transfer them to my drives when I got the game.

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Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread Thomas Ward
Hi Darren,

I would not say that. I think my problem is just that my copy of
Windows is 64-bit not 32-bit and there is a lot of older stuff that
won't run quite right on 64-bit Windows. If I tried it on 32-bit
Windows I'd imagine I could get it working. Plus there is a program
for Mac and Linux called Wine that is very good for emulating Windows
XP, and I might be able to set that up for running Silent Steel etc
under Linux. My point being if there is a will thre is a way. I just
have not put too much time in trying to get that particular game
working since buying this Toshiba laptop.

Cheers!

On 11/8/13, Darren Duff duff...@gmail.com wrote:
 Ah so there truly is no hope without an xp vm then. Ah well I will keep
 the game files and maybe one day play them again.


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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Cara,

Point well taken.  I guess right now I am just looking for something
for myself. You know what I mean?

If I could develop games and apps for Android to sell that would be
great, but that is not my goal here so support issues really is not
that big a concern. I figure whatever I write for Android will be for
my own use, for my specific phone,  and if someone else wants to play
that game or use that app no problem. However, I'm not in it for
making money selling software for Android. I merely want  a decent
phone that does what I want, for a reasonable price, that allows me to
develop stuff for it for my own uses without having to jailbreak the
phone or invest a lot of money in hardware and software to develop for
the phone. If there is a way to develop apps and games for iOS using a
Windows PC or a Linux system I'll consider an iPhone. If not then that
is a total deal breaker as I am not going to buy a Mac just to develop
stuff for my iPhone.

Cheers!

On 11/9/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Thomas,

 another thing to consider is the level of accessibility features that any
 given user will have, based on the OS they are running.

 I.E. one user may be running android 4.4 and another user may be running
 something considerably earlier than that. Both may be usable but not equal
 in terms of ease of accessibility, so accessible games would need to take
 this situation into account, as not all android phones can easily run the
 same OS versions.

 LookTel has been wanting to release our software on Android for a while now
 and this has been the issue that has consistently been a deciding factor to
 wait. The differences in implementations of accessibility in the OS
 versions.

 The last thing you want to deal with is wider support issues rather than a
 simpler support model. While Apple has its own little quirks to deal with
 they're so minor in comparison that they're pretty much non-existent.

 Just to give an example, while in the current version of Android you can do
 a two-finger tap and hold for speech to start, you were not always able to
 do this. So for people wanting to use our apps, this itself, was a
 non-starter because it meant that someone may need sighted help or need to
 go through a bit of work just to get the OS to talk. There's something to be
 said for the easy button! :) Know what I mean?! :)

 I'm personally very interested in Android both for myself and for LookTel
 but for now, iOS is definitely where I'm at…

 Anyway, hope this helps. and if anyone has any corrections or other
 insights, please do chime in?

 Smiles,

 Cara :)

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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Cara,

I guess my issue is what if someone isn't concerned about creating a
sustainable business for creating apps and games for Android. What if
the person merely wants a phone to use for personal use, and perhaps
want to develop something for non-commercial use for himself?

I guess that is where I have a problem with iPhone. Everyone is
totally focused on the business perspective, of how many customers I
might have, of creating a sustainable business, when that isn't what I
want the phone for. In time I might want to go that direction, but
right now I am in financial dire straights , am in fact about to lose
everything except the shirt on my back in a nasty divorce, and so I am
going to have to start over from scratch by getting electronics and
furniture at discount prices. An Apple iPhone is way beyond my budget
for the next year or two. I merely want to know if I can get by for
the next couple of years on an Android with the latest version of
Droid OS and Talkback.

Cheers!

On 11/9/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Hi Charles,

 Well, not being super familiar with the Windows environment after XP, I
 can't really comment on that. What I'm meaning though, is that the process
 of getting the system to be accessible is one hurtle and once you get past
 that, you then need to consider the actual accessibility experience for the
 end user. Both these differ based on the flavor of Android being used.

 Does this make sense?

 For myself, the experiences I've had with Android have been both wildly
 inconsistent and also really fiddly by comparison to the very stable and
 consistent experience on the iPhone.

 Access is definitely getting better on Android which is a really good thing.
 I just think that at the present moment, there's still so much variety in
 the user experience when it comes to accessibility that developing for the
 platform turns out to be a huge commitment in terms of support.

 For someone thinking of developing games as a sustainable business, one
 still has the situation where the general user-base is still not nearly as
 large as with the iDevices. So in the case of an accessible game developer,
 the commitment is pretty serious for just not as much return.

 I think the platform just needs to mature a little bit more, which I know
 will happen. I'm not sure if the really super consistent accessibility
 experience will ever be the same as on iOS only because of the underlying
 ethos of each OS, but ideally that's what I think we would want, both as
 users and developers.

 Again, I'd be interested to hear others thoughts on this.

 Thanks,

 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Charles,

No, not really. With Android Google has been slow to implement
accessibility on their OS and the manufacturers like LG, Motorola, and
Samsung have been slower still to adopt newer versions of Droid OS and
Talk back on their phones making Android a vastly different end user
experience for people with disabilities. To make matters worse each
carrier may adopt non-standard apps and packages as part of their
phone bundles meaning the apps you get with your phone may or may not
be accessible since ATT, Verison, etc probably have not tested their
software bundles for maximum accessibility. The combination of
manufacturer and carrier choices means a blind/low vision Android user
really has to do a lot of research before buying a phone if he or she
wants a high degree of accessibility.

With Windows all versions of Windows are reasonably accessible.
Windows XP, Windows Vista, Windows 7, Windows 8, and Windows 8.1 are
all pretty accessible as far as screen reader support for the OS and
applications go. That's not the problem. The problem most users have
is that Microsoft has consistently been changing the end user
interface, and many blind/low vision users don't like it changing so
much from version to version.

To give you an example beginning with Windows 8 and Windows 8.1
Microsoft completely redesigned the user interface for Windows. The
Start Menu was removed and replaced with a tiled Start Screen. All the
pull down menubars were removed and replaced with ribbons. The desktop
has a new bar called the Charmbar where settings and other things can
be found. All the pull down context menus are no longer pull down
menus but tiled context screens. Various dialogs look different than
before. On and on I could go. The point is it is all accessible using
Jaws 14, Window-Eyes 8.2, or with NVDA 2013.2. If someone were to jump
from XP to Windows 8 or Windows 8.1 they would be totally lost, not
because it isn't accessible, but they have to learn where every thing
is at, learn some new hot keys,  and generally relearn how to use
Windows as nothing is really the same any more. Relearning how to use
the operating system is not an accessibility issue more as it is an
issue of people's willingness to adapt to new things.

Cheers!

On 11/9/13, Charles Rivard wee1s...@fidnet.com wrote:
 Is this sort of like the problems of Windows XP, Vista, 7, 8, and so on?  It

 sounds like it is.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Charles Rivard
Actually, this method is, I suppose, a way for us to drag and drop.  I 
would like to be able to do it in apps such as a chess app.  Double tap and 
hold the piece you want, slide to the square you want to move to, and 
release.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 10, 2013 3:37 AM
Subject: Re: [Audyssey] Any Accessible Android Games


Hi Dark, yes, I agree that moving icons can be a bit fiddly, for different 
reasons though. :)


There is a heck of a delay at this point before the icon actually switches 
pages. I find this really obnoxious and wish they'd switch it back to 
something shorter like they used to have it. :)


Not sure exactly how you've been working with icons previously, but give 
this a try:


When you double tap and hold on the icon, just touch the screen without 
exerting a whole lot of pressure on the display. I find that moving icons 
this way is a whole lot easier. I think many people find it common to put a 
bit more pressure on their finger while doing this, than is necessary.


As I said, not sure if you're doing this or not, but if you are, you might 
give the above a go and see what it does for you.


Find yourself double tapping and holding more gently on the icon and notice 
that it moves much more smoothly and easily as you touch it. I think you 
will find easily that you will be able to move icons freely with way less 
effort than you have before.


Once you find yourself easily moving icons like this, you will find that it 
is second nature to you.


Have a lovely day and talk with you soon!…

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 9, 2013, at 11:55 PM, dark d...@xgam.org wrote:

Funny cara, it seemed that however much I tried I couldn't get the dam thing 
to switch pages at all.I'd take it to the edge of the page and then nothing 
would happen, it'd just sit there on the first page and not switch to the 
second. This is why I sort of just assumed the default icons stayed on the 
first page. I've tried this in ios 6 and ios 7, and got the same result both 
times.


As I said I do admit I don't find the icon moving process on Ios easy at 
all, moving papasangre 2 into my somethinelse folder was okay, but sometimes 
I've had icons chasing all over the place!


BEware the Grue!

dark.
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 10, 2013 4:17 AM
Subject: Re: [Audyssey] Any Accessible Android Games



Dark, you can move the GameCenter icon anywhere you like on any page.

You move it just like any other icon.

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 9, 2013, at 4:25 PM, dark d...@xgam.org wrote:

Hi Charlse

I know the  Iphone has the ability to group aps into folders, I just find 
the process of dragging an iCon around the screen until I find what I want 
it to hit to be a pest, even if I take note of the previous iCon's grid 
position it still doesn't seem that smooth, especially compared to windows 
where I just copy stuff from one folder to another with a press of very 
few buttons.


I also don't like the way I can't move Icons like the Gamecenter onto 
other pages. Again in Windows (or in Xp anyway), creating a shortcut and 
banging it where I wanted would be easy to do.


These are some of the things about the Iphone which I do not like, for all 
there are many things I do like.


Beware the Grue!

Dark.

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You can make 

Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread Darren Duff
Good points!  Thanks. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, November 10, 2013 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running silent steel under win7.

Hi Darren,

I would not say that. I think my problem is just that my copy of Windows is
64-bit not 32-bit and there is a lot of older stuff that won't run quite
right on 64-bit Windows. If I tried it on 32-bit Windows I'd imagine I could
get it working. Plus there is a program for Mac and Linux called Wine that
is very good for emulating Windows XP, and I might be able to set that up
for running Silent Steel etc under Linux. My point being if there is a will
thre is a way. I just have not put too much time in trying to get that
particular game working since buying this Toshiba laptop.

Cheers!

On 11/8/13, Darren Duff duff...@gmail.com wrote:
 Ah so there truly is no hope without an xp vm then. Ah well I will 
 keep the game files and maybe one day play them again.


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