Re: [Audyssey] Pausing the Screen in Console Programs
Hi Dark, Well, I am not actually creating a custom text adventure language. The games will still be written in C++ and compiled using a C++ compiler. What I am doing here is basically creating a framework so I can quickly put a text game together without having to rewrite some of this stuff from scratch. Basically building common classes and modules that I'd need for a basic text adventure or text based game. To give you an example in text adventure languages like Inform they come with a number of built-in types such as Man, Woman, Animal, Thing, Room, Door, etc. Basically, all the common things you'd expect to find in a basic text adventure. Well, I am doing essentially the same thing but in C++. I am creating a basic framework for creating rooms, doors, people, creatures, etc by developing a number of generic classes that do the same thing as what the basic types in Inform do. In addition to that I am adding some special classes such as an audio class that wraps FMOD Ex allowing the developer to add sounds and music to the text adventure, and probably an input/output module that prints text and can query the keyboard for input. As far as RPG mechanics etc goes I haven't done anything in that direction yet. I think you are putting the cart before the horse so to speak. I can certainly add RPG mechanics, skill levels, and experience to the games if I chose but that belongs to a specific type of game. What I am doing here really isn't designed for any specific game so to speak. Merely a framework to quickly get up and running with some text based games. To give you a quick example in the early 90's there were a number of Indiana Jones games created by Lucas Arts for Dos. As it happens they had plenty of text so were fairly accessible with a screen reader. Unfortunately, they will not run on newer flavors of Windows, and can only be enjoyed using a Dos emulator. Its a case of either rewrite them for a newer platform or keep a virtual machine around for the express purposes of playing those games. Since I am a skilled programmer I have considered rewriting some of those Dos games, and making them available for people who are running a newer flavor of Windows, Mac OSX, or Linux. It really isn't that hard to do, and could be done with minor effort. So at this point I haven't decided on weather or not I am going to create some roll playing adventure like Sryth etc since that is, for the moment, probably a lot more than I had planned on doing with this project. Of course, I need not necessarily use text as my primary output. I have considered using Sapi to read the text, and have menus where you can perform the basic commands like get, put, examine, look, etc. Part of me thinks that would be the better way to do it since one reason text adventures put people off playing them is because the parsers tend to be unwieldy to use. If someone is a poor speller, doesn't know how to spell something, do not enter the proper command, etc they'll get the typical I don't know what you are talking about type message. A menu would resolve that problem because all they would have to do is scroll to the proper menu item and press enter. The problem with menus is depending on how big the game gets it would take forever to code a complex menu that has dozens of items to choose from that may or may not be available at the time. Call me a lazy coder, but I don't really want to have to spend a week writing a bunch of if statements which checks if the item is visible, in inventory, is in the room, etc and then add it to the proper menu. I can save myself a lot of work by using strictly a text input system that checks if the item is available and just do the action rather than putting it in an ordered list. Cheers! On 4/16/14, dark d...@xgam.org wrote: Hi Tom. I'm personally happy with that sort of thing and have seen some games that do it. One more general question however. If your developing your own text game creation language had you considder rpg mechanics such as combat, experience, levelling etc. As we have discussed before, the majority of if games are very heavily puzzle based and actively discourage having rpg features in favour of often very obscure puzzles, often with weerder linguistic elements or guess the verb situations. If your developing your own language therefore, it might be nice to include some things that standard if such as inform does not do. That and of course while we're inundated with standard zork style interactive fiction, rpg text games are rather thin on the ground. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
[Audyssey] Terraformers.
Hi guys, I have started playing Terraformers, but, I have an annoying problem. I press escape sometimes if I'm confused, and that takes me out of the game, any advice, and I find the training annoying, each time. Anyone else? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Tom. Fair enough, though i do remember you discussing writing an rpg previously which is why I mentioned it. I personally have no overbaring preference between text or sapi as output method, though regarding the parza I myself would be in favour of a limited parza like the on Eamon has, where the player is told exactly what verbs he/she has to play with at the start of the game. That way if you say had found a guitar string and a guitar with no strings, you wouldn't have to worry if the developer wanted you to use string guitar with string, fix guitar with string, tune guitar with string etc, and could just use use string with guitar or put string on guitar This goes directly against standard zork style convention, but to be honest I'd always myself rather have an explorable world with objects who's uses I can identify than running around constantly seeing I don't know how to put or similar. this is why I pretty much don't play interactive fiction anymore. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformers.
i stopped using the game just because the training every time Lindsay Cowell skrev 2014-04-16 09:02: Hi guys, I have started playing Terraformers, but, I have an annoying problem. I press escape sometimes if I'm confused, and that takes me out of the game, any advice, and I find the training annoying, each time. Anyone else? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Blastbay Studios.
Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios.
Actually blastbay have their own online key generator so there is no problem with getting keys at all. If I remember rightly it's actually on the Q9 page of the blastbay site, you just enter your name and payment details and get a key generated for the game. Philip is also good at responding to mails if you have any trouble, or at least he definitely was when I last asked about renewing my q9 key. All the best, Dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Wednesday, April 16, 2014 8:47 AM Subject: [Audyssey] Blastbay Studios. Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp and Single-Player Maps
Hi Kelly, what computer are you using? If it's a laptop, then you have to get the hand movement right for turning by sliding your finger around the keypad in the direction you hear the zombies coming. If it's a stand alone pc mouse, then it should work just as well, only with the difference of being free-standing. What I did was look for the mouse sensitivity option in the main menu and set it to high, so the mouse responds quicker when turning. The defender map is actually a type of mission, where barriers in the school you are in, are broken down by incoming zombies. The sub maps are also very tricky to survive if you're just learning, so your best bet is to start with Map 1, find the single maps menu and go down until you hear it say map set to multi1, then find the zombie count you want and try setting it to 50 to practice killing them. You might also want to see what a map is like without zombies, so you can know your way around when fighting them. To do this, just set the zombie count to 0, then go exploring. The same applies to loot, if you find the flies distracting while practicing moving around and shooting, them just set loot to 0 too. I too found Swamp very frustrating when I first started playing, but it's now like 2nd nature to me, and with the new updated readme file, it's certainally worth persevering with. Oh, and if you press the letter j, it makes zombie steps louder, so you've a better chance of hearing them coming, while shift plus j lowers them. Good luck, Let me know if I can help further. from Lori. -Original Message- From: Kelly Sapergia Sent: Wednesday, April 16, 2014 5:53 AM To: gamers@audyssey.org Subject: [Audyssey] Swamp and Single-Player Maps Hi, I started playing Swamp a few months ago, but at the time found it somewhat frustrating because of the numerous controls and also using the mouse. A few days ago, I decided to give it another go, and believe I'm now beginning to get the hang of it. However, I'm still trying to aim at zombies reliably, as I sometimes can't get them centered quickly before I get killed. There's even a single-player map I'm playing where I can't hear them approach. (I think it's called Defend, something to that effect anyway.) Speaking of single-player maps, I'm wondering which ones are good for a novice player to start with? At some point I may purchase an account, but want to get more familiar with the game before going online. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website (KJS Productions): www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Thomas, I tend to find that getchar suits my needs perfectly. Making a call to getchar and ignoring the return value does exactly what you describe, and in a portable way. getch is non-standard as you know so may or may not be present on any given target. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 16, 2014 5:32 AM Subject: [Audyssey] Pausing the Screen in Console Programs Hi all, This question is mostly for developer's but any thoughts from non-developers are welcome as well. At the moment I am working on a quick and dirty text adventure system written in C++ suitable for developing classic interactive fiction games similar to games like the Infocom text adventures like Zork, Arthur, Hitch Hikers Guide to the Galaxy, and so forth. Since I am not really a fan of the text adventure languages like Inform and AGT I have decided to create my own system in C++, but have run into a slight problem with the text adventure system. In Dos/Windows if one wants to pause a screen of text all he or she has to do is call the _getch() function which will pause the out put until the enter or space key is pressed. Mac OSX and Linux have no such function and similar functionality has to be accessed through ncurses or another library like that. I am trying to come up with a pause function that will be completely cross-platform and will compile on any platform without having to involve ncurses or some other third-party solution. So what I have done in the meantime is use the standard cin input stream with a prompt that says, press c to continue or q to quit. I am wondering if people are okay with this method of pausing the screen, or if some of you developers knows of a better way to go about pausing the text on screen let me know. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom tips.
Hi Bryan, If I was you I'd hold off tips for SOD 1.2. David did write that a new update to Shades of Doom would be the next release. It may be version 2.0 as that would use the new automatic key generating system. Please don't pester him with questions as he is still working out why some people are getting errors trying to play TOC 2.0 Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom tips.
wo Phil, shades 2.0 would be awsome. I really look forward to that one, especially seeing what additions David will make to the game. User level creation? more enemies? Mouse control? I'll very much look forward to seeing what happens with that upgrade. All the best, Dark. - Original Message - From: Phil Vlasak phi...@bex.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 16, 2014 12:24 PM Subject: Re: [Audyssey] Shades of doom tips. Hi Bryan, If I was you I'd hold off tips for SOD 1.2. David did write that a new update to Shades of Doom would be the next release. It may be version 2.0 as that would use the new automatic key generating system. Please don't pester him with questions as he is still working out why some people are getting errors trying to play TOC 2.0 Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
I'm OK with a prompt to continue, save game, quit, and so on. If I can review the current screen using, for example, the jaws cursor, that will work. I've looked at other posts regarding this and other stuff has been mentioned such as whether to be able to choose from a menu or whether to have to type your commands. On this, I think that having to type your commands was one of the challenges of the text adventure games, and would prefer this method of control over what happens next. Also, I prefer no music during game play, as I feel that it gets in the way of reading through the use of a screen reader. I want to hear the text, not the music. Event sounds, though, are OK, as long as the text can still be accessed. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 15, 2014 10:32 PM Subject: [Audyssey] Pausing the Screen in Console Programs Hi all, This question is mostly for developer's but any thoughts from non-developers are welcome as well. At the moment I am working on a quick and dirty text adventure system written in C++ suitable for developing classic interactive fiction games similar to games like the Infocom text adventures like Zork, Arthur, Hitch Hikers Guide to the Galaxy, and so forth. Since I am not really a fan of the text adventure languages like Inform and AGT I have decided to create my own system in C++, but have run into a slight problem with the text adventure system. In Dos/Windows if one wants to pause a screen of text all he or she has to do is call the _getch() function which will pause the out put until the enter or space key is pressed. Mac OSX and Linux have no such function and similar functionality has to be accessed through ncurses or another library like that. I am trying to come up with a pause function that will be completely cross-platform and will compile on any platform without having to involve ncurses or some other third-party solution. So what I have done in the meantime is use the standard cin input stream with a prompt that says, press c to continue or q to quit. I am wondering if people are okay with this method of pausing the screen, or if some of you developers knows of a better way to go about pausing the text on screen let me know. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios.
It sounds like you are far, far, far, too impatient. Give them time to get the key to either your friend or to you. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Wednesday, April 16, 2014 2:47 AM Subject: [Audyssey] Blastbay Studios. Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom tips.
An update to SOD? That would be cool. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Phil Vlasak Sent: Wednesday, April 16, 2014 5:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom tips. Hi Bryan, If I was you I'd hold off tips for SOD 1.2. David did write that a new update to Shades of Doom would be the next release. It may be version 2.0 as that would use the new automatic key generating system. Please don't pester him with questions as he is still working out why some people are getting errors trying to play TOC 2.0 Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how to save liam?
Hi I hold up aero for jumping hit right three times it doesn't work smile!!! Ishan On 4/15/14, Bryan Peterson bpeterson2...@cableone.net wrote: Weird. It always works for me. Pinky, are you pondering what I'm pondering? -Original Message- From: Desiree Oudinot Sent: Monday, April 14, 2014 10:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] how to save liam? What I meant to say is that, when I've tried tapping the right arrow 3 times, that never worked for me. When I would start the jump with the up arrow, I would then hit the right arrow twice, and would be taken to the bonus round. On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote: Tap Up once to start the jump, then right three times. Pinky, are you pondering what I'm pondering? -Original Message- From: ishan dhami Sent: Sunday, April 13, 2014 9:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] how to save liam? no I use up and right combination I did three times but nothing happened So What should I do? only right aero three times or not. Regards Ishan On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote: Actually it isn't. He asked how to access the bonus level in Suburban Streets. S P O I L E R It's accessed from the first sewer in the second act. Press the right arrow three times instead of six when you jump. Pinky, are you pondering what I'm pondering? -Original Message- From: Charles Rivard Sent: Sunday, April 13, 2014 8:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] how to save liam? This is far too vague. More detail is needed in order to give an answer. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: ishan dhami ishan1dha...@gmail.com To: gamers@audyssey.org Sent: Saturday, April 12, 2014 10:54 PM Subject: [Audyssey] how to save liam? Hello guise I'm playing super liam and in suburban street second level I usually die I press right aero 3 times for a bonus round but I'm dying What should I do? Regards Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Desiree --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If
Re: [Audyssey] Blastbay Studios.
To be fair I thought it was automated I got mine instantly when i purchased a while ago On 16 Apr 2014, at 15:33, Charles Rivard wee1s...@fidnet.com wrote: It sounds like you are far, far, far, too impatient. Give them time to get the key to either your friend or to you. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Wednesday, April 16, 2014 2:47 AM Subject: [Audyssey] Blastbay Studios. Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios.
Here's a good example of why we should not rely totally on our memories. I had forgotten about what you posted here, because I had not looked at the registration system for the game since I got mine registered. This is another example, as well, of why we should read the user's guide for the game. I'll bet that there is a section in the user's guide that deals with registration?? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 16, 2014 3:27 AM Subject: Re: [Audyssey] Blastbay Studios. Actually blastbay have their own online key generator so there is no problem with getting keys at all. If I remember rightly it's actually on the Q9 page of the blastbay site, you just enter your name and payment details and get a key generated for the game. Philip is also good at responding to mails if you have any trouble, or at least he definitely was when I last asked about renewing my q9 key. All the best, Dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Wednesday, April 16, 2014 8:47 AM Subject: [Audyssey] Blastbay Studios. Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios.
to renew a q9 key then does one use the online system or, contact phlip directly? On 16 Apr 2014, at 15:39, Charles Rivard wee1s...@fidnet.com wrote: Here's a good example of why we should not rely totally on our memories. I had forgotten about what you posted here, because I had not looked at the registration system for the game since I got mine registered. This is another example, as well, of why we should read the user's guide for the game. I'll bet that there is a section in the user's guide that deals with registration?? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 16, 2014 3:27 AM Subject: Re: [Audyssey] Blastbay Studios. Actually blastbay have their own online key generator so there is no problem with getting keys at all. If I remember rightly it's actually on the Q9 page of the blastbay site, you just enter your name and payment details and get a key generated for the game. Philip is also good at responding to mails if you have any trouble, or at least he definitely was when I last asked about renewing my q9 key. All the best, Dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Wednesday, April 16, 2014 8:47 AM Subject: [Audyssey] Blastbay Studios. Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Shades of doom level 8
Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios.
I think the online system is fine. I remember asking philip because I wanted to know if I could install the game on multiple computers and he said generating more keys for other machines was fine so long as I had the original. All the best, Dark. - Original Message - From: william lomas w.lo...@icloud.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 16, 2014 3:41 PM Subject: Re: [Audyssey] Blastbay Studios. to renew a q9 key then does one use the online system or, contact phlip directly? On 16 Apr 2014, at 15:39, Charles Rivard wee1s...@fidnet.com wrote: Here's a good example of why we should not rely totally on our memories. I had forgotten about what you posted here, because I had not looked at the registration system for the game since I got mine registered. This is another example, as well, of why we should read the user's guide for the game. I'll bet that there is a section in the user's guide that deals with registration?? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 16, 2014 3:27 AM Subject: Re: [Audyssey] Blastbay Studios. Actually blastbay have their own online key generator so there is no problem with getting keys at all. If I remember rightly it's actually on the Q9 page of the blastbay site, you just enter your name and payment details and get a key generated for the game. Philip is also good at responding to mails if you have any trouble, or at least he definitely was when I last asked about renewing my q9 key. All the best, Dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Wednesday, April 16, 2014 8:47 AM Subject: [Audyssey] Blastbay Studios. Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how to save liam?
You don't have to hold the up arrow. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Wednesday, April 16, 2014 8:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] how to save liam? Hi I hold up aero for jumping hit right three times it doesn't work smile!!! Ishan On 4/15/14, Bryan Peterson bpeterson2...@cableone.net wrote: Weird. It always works for me. Pinky, are you pondering what I'm pondering? -Original Message- From: Desiree Oudinot Sent: Monday, April 14, 2014 10:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] how to save liam? What I meant to say is that, when I've tried tapping the right arrow 3 times, that never worked for me. When I would start the jump with the up arrow, I would then hit the right arrow twice, and would be taken to the bonus round. On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote: Tap Up once to start the jump, then right three times. Pinky, are you pondering what I'm pondering? -Original Message- From: ishan dhami Sent: Sunday, April 13, 2014 9:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] how to save liam? no I use up and right combination I did three times but nothing happened So What should I do? only right aero three times or not. Regards Ishan On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote: Actually it isn't. He asked how to access the bonus level in Suburban Streets. S P O I L E R It's accessed from the first sewer in the second act. Press the right arrow three times instead of six when you jump. Pinky, are you pondering what I'm pondering? -Original Message- From: Charles Rivard Sent: Sunday, April 13, 2014 8:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] how to save liam? This is far too vague. More detail is needed in order to give an answer. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: ishan dhami ishan1dha...@gmail.com To: gamers@audyssey.org Sent: Saturday, April 12, 2014 10:54 PM Subject: [Audyssey] how to save liam? Hello guise I'm playing super liam and in suburban street second level I usually die I press right aero 3 times for a bonus round but I'm dying What should I do? Regards Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Desiree --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Shades of doom level 8
You can't stop the explosion. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Wednesday, April 16, 2014 8:46 AM To: gamers@audyssey.org Subject: [Audyssey] Shades of doom level 8 Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blastbay Studios.
Hi Lindsay, When your friend bought the game they should have instantly received an email with the registration name and key, as well as showing it on the order completed page, so you need to ask your friend for the information, unless they wrote down your email address in which case you should have received the registration details. It's all an automatic process. Cheers. Damien. -Original Message- From: Lindsay Cowell Sent: Wednesday, April 16, 2014 8:47 AM To: gamers@audyssey.org Subject: [Audyssey] Blastbay Studios. Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict
Hi there, I am completely confused as to how to play Time of Conflict. To basically cut down what could be an extremely long discussion on the subject, I don’t feel the manual goes into enough detail about game play so that I could actually understand how it works. Even the Time of Conflict audio tutorials aren’t helping me a great deal, and plus they are for the 1.0 version. Are there any other tutorials or guides that discuss it in a more detailed, or at least easier to understand fashion, without all the military and visual spatial jargon? If not, would someone be willing to go through it thoroughly with me? Cheers. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Thomas, I believe there are character input functions in the standard C library, at least on Mac OS X. Look into getchar() and other variants which take streams other than standard input. THis isn’t a C++-specific mechanism, but should still work if you’re just doing console IO. I have manual pages for getchar on my mac. These are prototyped in stdio.h in C, but I believe there’s a way to use them in C++ too. I disagree with your dislike of IF-specific languages, but that’s a topic for another day. Hope this helps a bit. For the record, your approach seems fine too. Best, Zack. On Apr 15, 2014, at 8:32 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi all, This question is mostly for developer's but any thoughts from non-developers are welcome as well. At the moment I am working on a quick and dirty text adventure system written in C++ suitable for developing classic interactive fiction games similar to games like the Infocom text adventures like Zork, Arthur, Hitch Hikers Guide to the Galaxy, and so forth. Since I am not really a fan of the text adventure languages like Inform and AGT I have decided to create my own system in C++, but have run into a slight problem with the text adventure system. In Dos/Windows if one wants to pause a screen of text all he or she has to do is call the _getch() function which will pause the out put until the enter or space key is pressed. Mac OSX and Linux have no such function and similar functionality has to be accessed through ncurses or another library like that. I am trying to come up with a pause function that will be completely cross-platform and will compile on any platform without having to involve ncurses or some other third-party solution. So what I have done in the meantime is use the standard cin input stream with a prompt that says, press c to continue or q to quit. I am wondering if people are okay with this method of pausing the screen, or if some of you developers knows of a better way to go about pausing the text on screen let me know. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformers.
Escape is the same thing as exit; there's not a lot you can do about that. If you want to skip the training, just plow through the rooms, wait for the cutscene to end and then save your game with s. You can then reload and end up at the start of the first level. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Date sent: Wed, 16 Apr 2014 08:02:19 +0100 Subject: [Audyssey] Terraformers. Hi guys, I have started playing Terraformers, but, I have an annoying problem. I press escape sometimes if I'm confused, and that takes me out of the game, any advice, and I find the training annoying, each time. Anyone else? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp and Single-Player Maps
This was a lot better than the reply I'd drafted; thanks. One note though about zombie steps: if you raise the volume to much you'll end up losing accuracy of the sounds. Also, I personally find it a little disorienting after a certain point, because the steps sound much closer than the bullet impacts and growls. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 16 Apr 2014 10:03:50 +0100 Subject: Re: [Audyssey] Swamp and Single-Player Maps Hi Kelly, what computer are you using? If it's a laptop, then you have to get the hand movement right for turning by sliding your finger around the keypad in the direction you hear the zombies coming. If it's a stand alone pc mouse, then it should work just as well, only with the difference of being free-standing. What I did was look for the mouse sensitivity option in the main menu and set it to high, so the mouse responds quicker when turning. The defender map is actually a type of mission, where barriers in the school you are in, are broken down by incoming zombies. The sub maps are also very tricky to survive if you're just learning, so your best bet is to start with Map 1, find the single maps menu and go down until you hear it say map set to multi1, then find the zombie count you want and try setting it to 50 to practice killing them. You might also want to see what a map is like without zombies, so you can know your way around when fighting them. To do this, just set the zombie count to 0, then go exploring. The same applies to loot, if you find the flies distracting while practicing moving around and shooting, them just set loot to 0 too. I too found Swamp very frustrating when I first started playing, but it's now like 2nd nature to me, and with the new updated readme file, it's certainally worth persevering with. Oh, and if you press the letter j, it makes zombie steps louder, so you've a better chance of hearing them coming, while shift plus j lowers them. Good luck, Let me know if I can help further. from Lori. -Original Message- From: Kelly Sapergia Sent: Wednesday, April 16, 2014 5:53 AM To: gamers@audyssey.org Subject: [Audyssey] Swamp and Single-Player Maps Hi, I started playing Swamp a few months ago, but at the time found it somewhat frustrating because of the numerous controls and also using the mouse. A few days ago, I decided to give it another go, and believe I'm now beginning to get the hang of it. However, I'm still trying to aim at zombies reliably, as I sometimes can't get them centered quickly before I get killed. There's even a single-player map I'm playing where I can't hear them approach. (I think it's called Defend, something to that effect anyway.) Speaking of single-player maps, I'm wondering which ones are good for a novice player to start with? At some point I may purchase an account, but want to get more familiar with the game before going online. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website (KJS Productions): www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict help
I'd be glad to give you a hand. What exactly are you having trouble with; the map, commanding units, combat? - Original Message - From: Damien C. S. Pendleton dam...@dcpendleton.co.uk To: gamers@audyssey.org Date sent: Wed, 16 Apr 2014 16:21:44 +0100 Content preview: Hi there, I am completely confused as to how to play Time of Conflict. To basically cut down what could be an extremely long discussion on the subject, I don�셳 feel the manual goes into enough detail about game play so that I could actually understand how it works. Even the Time of Conflict audio tutorials aren�셳 helping me a great deal, and plus they are for the 1.0 version. Are there any other tutorials or guides that discuss it in a more detailed, or at least easier to understand fashion, without all the military and visual spatial jargon? If not, would someone be willing to go through it thoroughly with me? Cheers. Damien. [..] Content analysis details: (-1.9 points, 10.0 required) pts rule name description -- -- -1.9 BAYES_00 BODY: Bayes spam probability is 0 to 1% [score: 0.] 0.0 HTML_MESSAGE BODY: HTML included in message X-Spam-Flag: NO X-Content-Filtered-By: Mailman/MimeDel 2.1.17 Subject: [Audyssey] Time of Conflict X-BeenThere: gamers@audyssey.org X-Mailman-Version: 2.1.17 Precedence: list Reply-To: Gamers Discussion list gamers@audyssey.org List-Id: Gamers Discussion list gamers.audyssey.org List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=unsubscribe List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org/ List-Post: mailto:gamers@audyssey.org List-Help: mailto:gamers-requ...@audyssey.org?subject=help List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=subscribe Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 Errors-To: gamers-boun...@audyssey.org Sender: Gamers gamers-boun...@audyssey.org X-OutGoing-Spam-Status: No, score=0.0 X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - primary-server.skynetcommunications.ca X-AntiAbuse: Original Domain - comcast.net X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - audyssey.org X-Get-Message-Sender-Via: primary-server.skynetcommunications.ca: acl_c_authenticated_local_user: root X-Source: X-Source-Args: X-Source-Dir: SGkgdGhlcmUsCkkgYW0gY29tcGxldGVseSBjb25mdXNlZCBhcyB0byBob3cgdG8gcGxheSBUaW1l IG9mIENvbmZsaWN0LiBUbyBiYXNpY2FsbHkgY3V0IGRvd24gd2hhdCBjb3VsZCBiZSBhbiBleHRy ZW1lbHkgbG9uZyBkaXNjdXNzaW9uIG9uIHRoZSBzdWJqZWN0LCBJIGRvbuKAmXQgZmVlbCB0aGUg bWFudWFsIGdvZXMgaW50byBlbm91Z2ggZGV0YWlsIGFib3V0IGdhbWUgcGxheSBzbyB0aGF0IEkg Y291bGQgYWN0dWFsbHkgdW5kZXJzdGFuZCBob3cgaXQgd29ya3MuIEV2ZW4gdGhlIFRpbWUgb2Yg Q29uZmxpY3QgYXVkaW8gdHV0b3JpYWxzIGFyZW7igJl0IGhlbHBpbmcgbWUgYSBncmVhdCBkZWFs LCBhbmQgcGx1cyB0aGV5IGFyZSBmb3IgdGhlIDEuMCB2ZXJzaW9uLgpBcmUgdGhlcmUgYW55IG90 aGVyIHR1dG9yaWFscyBvciBndWlkZXMgdGhhdCBkaXNjdXNzIGl0IGluIGEgbW9yZSBkZXRhaWxl ZCwgb3IgYXQgbGVhc3QgZWFzaWVyIHRvIHVuZGVyc3RhbmQgZmFzaGlvbiwgd2l0aG91dCBhbGwg dGhlIG1pbGl0YXJ5IGFuZCB2aXN1YWwgc3BhdGlhbCBqYXJnb24/CklmIG5vdCwgd291bGQgc29t ZW9uZSBiZSB3aWxsaW5nIHRvIGdvIHRocm91Z2ggaXQgdGhvcm91Z2hseSB3aXRoIG1lPwpDaGVl cnMuCkRhbWllbi4KLS0tCkdhbWVycyBtYWlsaW5nIGxpc3QgX18gR2FtZXJzQGF1ZHlzc2V5Lm9y ZwpJZiB5b3Ugd2FudCB0byBsZWF2ZSB0aGUgbGlzdCwgc2VuZCBFLW1haWwgdG8gR2FtZXJzLXVu c3Vic2NyaWJlQGF1ZHlzc2V5Lm9yZy4KWW91IGNhbiBtYWtlIGNoYW5nZXMgb3IgdXBkYXRlIHlv dXIgc3Vic2NyaXB0aW9uIHZpYSB0aGUgd2ViLCBhdApodHRwOi8vYXVkeXNzZXkub3JnL21haWxt YW4vbGlzdGluZm8vZ2FtZXJzX2F1ZHlzc2V5Lm9yZy4KQWxsIG1lc3NhZ2VzIGFyZSBhcmNoaXZl ZCBhbmQgY2FuIGJlIHNlYXJjaGVkIGFuZCByZWFkIGF0Cmh0dHA6Ly93d3cubWFpbC1hcmNoaXZl LmNvbS9nYW1lcnNAYXVkeXNzZXkub3JnLgpJZiB5b3UgaGF2ZSBhbnkgcXVlc3Rpb25zIG9yIGNv bmNlcm5zIHJlZ2FyZGluZyB0aGUgbWFuYWdlbWVudCBvZiB0aGUgbGlzdCwKcGxlYXNlIHNlbmQg RS1tYWlsIHRvIEdhbWVycy1vd25lckBhdWR5c3NleS5vcmcuCg== --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp and Single-Player Maps
Ah yes, sorry, I forgot about that, I normally have mine around 120% and zombies set at 50 when I'm in offline mode. Also Kelly, if you set yourself up as fully armed, you can use one of your sport rifles like the winchester, and if you hit the t key, you'll enable the scope, which allows you to hear zombies from further off. The same goes for the m40, but the t key makes you crouch to fire it, and to move again, you hit t to stand up. Fully armed is also good for giving you a feel for each weapon before you go on line. I remember the shock i got when i first heard the vulcan. From lori. -Original Message- From: john Sent: Wednesday, April 16, 2014 10:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp and Single-Player Maps This was a lot better than the reply I'd drafted; thanks. One note though about zombie steps: if you raise the volume to much you'll end up losing accuracy of the sounds. Also, I personally find it a little disorienting after a certain point, because the steps sound much closer than the bullet impacts and growls. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 16 Apr 2014 10:03:50 +0100 Subject: Re: [Audyssey] Swamp and Single-Player Maps Hi Kelly, what computer are you using? If it's a laptop, then you have to get the hand movement right for turning by sliding your finger around the keypad in the direction you hear the zombies coming. If it's a stand alone pc mouse, then it should work just as well, only with the difference of being free-standing. What I did was look for the mouse sensitivity option in the main menu and set it to high, so the mouse responds quicker when turning. The defender map is actually a type of mission, where barriers in the school you are in, are broken down by incoming zombies. The sub maps are also very tricky to survive if you're just learning, so your best bet is to start with Map 1, find the single maps menu and go down until you hear it say map set to multi1, then find the zombie count you want and try setting it to 50 to practice killing them. You might also want to see what a map is like without zombies, so you can know your way around when fighting them. To do this, just set the zombie count to 0, then go exploring. The same applies to loot, if you find the flies distracting while practicing moving around and shooting, them just set loot to 0 too. I too found Swamp very frustrating when I first started playing, but it's now like 2nd nature to me, and with the new updated readme file, it's certainally worth persevering with. Oh, and if you press the letter j, it makes zombie steps louder, so you've a better chance of hearing them coming, while shift plus j lowers them. Good luck, Let me know if I can help further. from Lori. -Original Message- From: Kelly Sapergia Sent: Wednesday, April 16, 2014 5:53 AM To: gamers@audyssey.org Subject: [Audyssey] Swamp and Single-Player Maps Hi, I started playing Swamp a few months ago, but at the time found it somewhat frustrating because of the numerous controls and also using the mouse. A few days ago, I decided to give it another go, and believe I'm now beginning to get the hang of it. However, I'm still trying to aim at zombies reliably, as I sometimes can't get them centered quickly before I get killed. There's even a single-player map I'm playing where I can't hear them approach. (I think it's called Defend, something to that effect anyway.) Speaking of single-player maps, I'm wondering which ones are good for a novice player to start with? At some point I may purchase an account, but want to get more familiar with the game before going online. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website (KJS Productions): www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Dark, Well, I was pretty much considering a limited parser system anyway. For one thing I don't like the complexity of the parser systems in the Inform based interactive fiction games, and hate guessing the verb myself. I'd prefer just having a very basic list of commands like get, drop, open, close, wear, equip, etc and then listing them in the game's manual or help screens. Plus if a game doesn't have a need for a certain command I won't use it. For instance, if there is nothing to smell in the game I don't see adding a smell command to the parser as being worth my time. There is no sense in typing a command like smell door only to get back a response like you don't smell anything unusual. That's a waste of my time and everyone else's. Of course, I understand why games written in Inform, AGT, etc have so many commands and the reason is that the parsers were written to attempt to cover every and all possibilities. The commands are not customized for one specific game, nor were they necessarily designed for ease of use. As you yourself said a lot of interactive fiction was puzzle based so the author's would inevitably come up with some wording that kept you guessing rather than something obvious. I frequently get frustrated with interactive fiction for those reasons, and hopefully plan to write my own with a bit more logic and simplicity involved. For example, in traditional interactive fiction games often times doing something as taking a empty glass and filling it with water can end up being more complicated than it needs to be. You can be standing there at the kitchen sink typing commands like get water or fill glass or use faucet all you want but the parser will give you the typical you can't use that or fill is not a command. In my text adventure system I am hoping to design something almost everyone should be able to figure out without too much guesswork involved such as use faucet to fill a glass of water. Cheers! On 4/16/14, dark d...@xgam.org wrote: Hi Tom. Fair enough, though i do remember you discussing writing an rpg previously which is why I mentioned it. I personally have no overbaring preference between text or sapi as output method, though regarding the parza I myself would be in favour of a limited parza like the on Eamon has, where the player is told exactly what verbs he/she has to play with at the start of the game. That way if you say had found a guitar string and a guitar with no strings, you wouldn't have to worry if the developer wanted you to use string guitar with string, fix guitar with string, tune guitar with string etc, and could just use use string with guitar or put string on guitar This goes directly against standard zork style convention, but to be honest I'd always myself rather have an explorable world with objects who's uses I can identify than running around constantly seeing I don't know how to put or similar. this is why I pretty much don't play interactive fiction anymore. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Zachary, I am well aware of getchar, but that isn't quite what I am looking for. Sure a person could use getchar to pause the screen, but getchar doesn't provide the exact same functionality as getch in terms of processing keyboard input without waiting for the enter key to be pressed. So I don't consider it a valid replacement. I think what eventually will have to happen is I will end up having to write my own cross-platform implementation of getch in dependant of ncurses or the Windows conio.h header file. Basically, I want a function that does everything getch does, but be cross-platform and not require some third-party library etc. That is why a solution like getchar doesn't really fit the bill. Cheers! On 4/15/14, Zachary Kline zkl...@speedpost.net wrote: Thomas, I believe there are character input functions in the standard C library, at least on Mac OS X. Look into getchar() and other variants which take streams other than standard input. THis isn't a C++-specific mechanism, but should still work if you're just doing console IO. I have manual pages for getchar on my mac. These are prototyped in stdio.h in C, but I believe there's a way to use them in C++ too. I disagree with your dislike of IF-specific languages, but that's a topic for another day. Hope this helps a bit. For the record, your approach seems fine too. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Charles, What I am in visioning is just a standard text based program using the Windows command prompt so obviously you could use the Jaws Cursor etc to review the screen if needed. That is in fact one reason I want to use a text based interface as it will work with just about any screen reader without having to access them directly through their individual APIs, and if someone wants to use a braille display that would be possible as well. Therefore making them deaf-blind accessible as well as blind accessible. As far as sounds, music, etc goes it would be easy to add a setting to turn that stuff on and off. In fact, I was planning on having a settings screen where you could enable and disable background sounds, music, and any other settings you might want to customize for that game. So no big deal there. Cheers! On 4/16/14, Charles Rivard wee1s...@fidnet.com wrote: I'm OK with a prompt to continue, save game, quit, and so on. If I can review the current screen using, for example, the jaws cursor, that will work. I've looked at other posts regarding this and other stuff has been mentioned such as whether to be able to choose from a menu or whether to have to type your commands. On this, I think that having to type your commands was one of the challenges of the text adventure games, and would prefer this method of control over what happens next. Also, I prefer no music during game play, as I feel that it gets in the way of reading through the use of a screen reader. I want to hear the text, not the music. Event sounds, though, are OK, as long as the text can still be accessed. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Philip, Well, as I explained in a previous post I know about getchar, and unfortunately it isn't quite what I am looking for. Besides pausing the screen I want a function that will act upon a key immediately rather than waiting for the enter key which getch does and getchar won't. However, I have found getchar doesn't always work when pausing the screen anyway. I have written the following function in C++, and it fails to do what I want which is to pause until the enter key is pressed. void WaitKey() { std::cout Press enter to continue:\n; std::getchar(); } Now, in theory that function should prompt the user to press the enter key and pause the game until the enter key is pressed. Sometimes it does and sometimes it doesn't. I have written a test program using getchar as written above and there are cases where the program ignores the WaitKey() function I wrote and goes and executes the next function regardless of my instruction to wait. So I don't think pausing the screen with getchar is necessarily a valid method for cross-platform pausing the screen. Of course, there may be a difference between the C implementation of getchar in stdio.h and the C++ implementation in cstdio. Not sure if that is a difference or not. Cheers! On 4/16/14, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, I tend to find that getchar suits my needs perfectly. Making a call to getchar and ignoring the return value does exactly what you describe, and in a portable way. getch is non-standard as you know so may or may not be present on any given target. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Thomas, getchar is, as you know, about as basic as you can get but at least it is standardized. getch is not, nor would a custom pseudo getch hack be. It's bound to exhibit different behavior on various platforms and you'd have to have access to all of them to verify. If you want immediate reactions without the need to wait for a return keypress, have you considered using something basic such as the keyboard handling in SDL in your console window? Then you can suddenly treat the keyboard in a similar fashion to what you would do in a regular non-console game, but do it portably. SDL has received a major rewrite in version 2.0 and is now under the Zlib/Libpng license which is very commercial friendly. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 1:30 AM Subject: Re: [Audyssey] Pausing the Screen in Console Programs Hi Philip, Well, as I explained in a previous post I know about getchar, and unfortunately it isn't quite what I am looking for. Besides pausing the screen I want a function that will act upon a key immediately rather than waiting for the enter key which getch does and getchar won't. However, I have found getchar doesn't always work when pausing the screen anyway. I have written the following function in C++, and it fails to do what I want which is to pause until the enter key is pressed. void WaitKey() { std::cout Press enter to continue:\n; std::getchar(); } Now, in theory that function should prompt the user to press the enter key and pause the game until the enter key is pressed. Sometimes it does and sometimes it doesn't. I have written a test program using getchar as written above and there are cases where the program ignores the WaitKey() function I wrote and goes and executes the next function regardless of my instruction to wait. So I don't think pausing the screen with getchar is necessarily a valid method for cross-platform pausing the screen. Of course, there may be a difference between the C implementation of getchar in stdio.h and the C++ implementation in cstdio. Not sure if that is a difference or not. Cheers! On 4/16/14, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, I tend to find that getchar suits my needs perfectly. Making a call to getchar and ignoring the return value does exactly what you describe, and in a portable way. getch is non-standard as you know so may or may not be present on any given target. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Ishan, There is no teleporter on level 9. Are you perhaps asking about level 8? On level 9 once you shutdown the experiment with the experiment control box you need to grab the radio, and take the elevator up to the roof to get rescued. There isn't a teleporter on that level. As for the second teleporter on level 8, which I assume you are talking about, I believe it is behind a false wall if memory serves me correctly. Its been a couple of years since I have played the game so my memory isn't too clear on exactly where the teleporters are on level 8. Cheers! On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote: Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cyberassault easter event is on!
Hello gamers; this is to announce the once per year Easter event is now in session on cyberassault mud! Tons of special quests, rewards, are all waiting for you at: cyberassault.org port 1 See you there! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: Thomas Ward thomasward1...@gmail.com Date: 17/04/2014 12:43 am Hi Ishan, There is no teleporter on level 9. Are you perhaps asking about level 8? On level 9 once you shutdown the experiment with the experiment control box you need to grab the radio, and take the elevator up to the roof to get rescued. There isn't a teleporter on that level. As for the second teleporter on level 8, which I assume you are talking about, I believe it is behind a false wall if memory serves me correctly. Its been a couple of years since I have played the game so my memory isn't too clear on exactly where the teleporters are on level 8. Cheers! On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote: Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
How to mark areas you have already visited has been given previously, and it is also in the user's guide. Read the posts to the list so that this does not have to be repeated numerous times, please. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 16, 2014 7:23 PM Subject: Re: [Audyssey] Shades of doom level 8 Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: Thomas Ward thomasward1...@gmail.com Date: 17/04/2014 12:43 am Hi Ishan, There is no teleporter on level 9. Are you perhaps asking about level 8? On level 9 once you shutdown the experiment with the experiment control box you need to grab the radio, and take the elevator up to the roof to get rescued. There isn't a teleporter on that level. As for the second teleporter on level 8, which I assume you are talking about, I believe it is behind a false wall if memory serves me correctly. Its been a couple of years since I have played the game so my memory isn't too clear on exactly where the teleporters are on level 8. Cheers! On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote: Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp and Single-Player Maps
Hi Lori and John, Thanks for all the suggestions. Just so I understand it, you shoot when you hear the zombies growl, correct? The reason I ask is because I'll hear one walking, but I can't seem to hit it at times even though I've got the footsteps centered. Also, when you're online, is it possible to attack or kill other players, or just zombies? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website (KJS Productions): www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom tips.
Well phill I definately hope that one will be soon. My xp system died today and to be honest though I can probably bring it back, and in fact may at some point, it doesn't seem right to devote the attention to it really especially since xp is no longer supported by ms. At 11:24 p.m. 16/04/2014, you wrote: Hi Bryan, If I was you I'd hold off tips for SOD 1.2. David did write that a new update to Shades of Doom would be the next release. It may be version 2.0 as that would use the new automatic key generating system. Please don't pester him with questions as he is still working out why some people are getting errors trying to play TOC 2.0 Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Lindsay, Sorry, I am not sure how to advise you as it sounds like you have an issue with spatial orientation which is fairly important in playing games like Shades of Doom. Where and when to place markers is largely a personal judgment where you think they will do you the most good. There is no specific place where you must put them. Only put them where you think they will do you some good. For example, when I was first learning my way around the game if I came to a three-way intersection I would drop a marker there, because regardless of what corridor I picked I knew I would have to come back to that intersection eventually. Therefore I wanted to mark it so I would know it when I came back to it. The game is full of three-way intersections and it is helpful at first to get an idea where those intersections are so you can come back to them and go another direction later on. HTH On 4/16/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote: Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.