Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Dark,

Well, I am not actually creating a custom text adventure language. The
games will still be written in C++ and compiled using a C++ compiler.
What I am doing here is basically creating a framework so I can
quickly put a text game together without having to rewrite some of
this stuff from scratch. Basically building common classes and modules
that I'd need for a basic text adventure or text based game.

To give you an example in text adventure languages like Inform they
come with a number of built-in types such as Man, Woman, Animal,
Thing, Room, Door, etc. Basically, all the common things you'd expect
to find in a basic text adventure.

Well, I am doing essentially the same thing but in C++. I am creating
a basic framework for creating rooms, doors, people, creatures, etc by
developing a number of generic classes that do the same thing as what
the basic types in Inform do. In addition to that I am adding some
special classes such as an audio class that wraps FMOD Ex allowing the
developer to add sounds and music to the text adventure, and probably
an input/output module that prints text and can query the keyboard for
input.

As far as RPG mechanics etc goes I haven't done anything in that
direction yet. I think you are putting the cart before the horse so to
speak. I can certainly add RPG mechanics, skill levels, and experience
to the games if I chose but that belongs to a specific type of game.
What I am doing here really isn't designed for any specific game so to
speak. Merely a framework to quickly get up and running with some text
based games.

To give you a quick example in the early 90's there were a number of
Indiana Jones games created by Lucas Arts for Dos. As it happens they
had plenty of text so were fairly accessible with a screen reader.
Unfortunately, they will not run on newer flavors of Windows, and can
only be enjoyed using a Dos emulator. Its a case of either rewrite
them for a newer platform or keep a virtual machine around for the
express purposes of playing those games.

Since I am a skilled programmer I have considered rewriting some of
those Dos games, and making them available for people who are running
a newer flavor of Windows, Mac OSX, or Linux. It really isn't that
hard to do, and could be done with minor effort. So at this point I
haven't decided on weather or not I am going to create some roll
playing adventure like Sryth etc since that is, for the moment,
probably a lot more than I had planned on doing with this project.

Of course, I need not necessarily use text as my primary output. I
have considered using Sapi to read the text, and have menus where you
can perform the basic commands like get, put, examine, look, etc. Part
of me thinks that would be the better way to do it since one reason
text adventures put people off playing them is because the parsers
tend to be unwieldy to use. If someone is a poor speller, doesn't know
how to spell something, do not enter the proper command, etc they'll
get the typical I don't know what you are talking about type
message. A menu would resolve that problem because all they would
have to do is scroll to the proper menu item and press enter.

The problem with menus is depending on how big the game gets it would
take forever to code a complex menu that has dozens of items to choose
from that may or may not be available at the time. Call me a lazy
coder, but I don't really want to have to spend a week writing a bunch
of if statements which checks if the item is visible, in inventory, is
in the room, etc and then add it to the proper menu. I can save myself
a lot of work by using strictly a text input system that checks if the
item is available and just do the action rather than putting it in an
ordered list.

Cheers!


On 4/16/14, dark d...@xgam.org wrote:
 Hi Tom.

 I'm personally happy with that sort of thing and have seen some games that
 do it.

 One more general question however. If your developing your own text game
 creation language had you considder rpg mechanics such as combat,
 experience, levelling etc.

 As we have discussed before, the majority of if games are very heavily
 puzzle based and actively discourage having rpg features in favour of often

 very obscure puzzles, often with weerder linguistic elements or guess the
 verb situations.

 If your developing your own language therefore, it might be nice to include

 some things that  standard if such as inform  does not do. That and of
 course while we're inundated with  standard zork style interactive fiction,

 rpg text games are rather thin on the ground.

 All the best,

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or 

[Audyssey] Terraformers.

2014-04-16 Thread Lindsay Cowell
Hi guys, I have started playing Terraformers, but, I have an annoying problem. 
I press escape sometimes if I'm confused, and that takes me out of the game, 
any advice, and I find the training annoying, each time. Anyone else?

Lindsay Cowell.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread dark

Hi Tom.
Fair enough, though i do remember you discussing writing an rpg previously 
which is why I mentioned it.


I personally have no overbaring preference between text or sapi as output 
method, though regarding the parza I myself would be in favour of a limited 
parza like the on Eamon has, where the player is told exactly what verbs 
he/she has to play with at the start of the game.


That way if you say had found a guitar string and a guitar with no strings, 
you wouldn't have to worry  if the developer wanted you to use string 
guitar with string, fix guitar with string, tune guitar with string 
etc, and could just use use string with guitar or put string on guitar


This goes directly against standard zork style convention, but to be honest 
I'd always myself rather have an explorable world with objects who's uses I 
can identify than running around constantly seeing I don't know how to put 
or similar.


this is why I pretty much don't play interactive fiction anymore.

Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Terraformers.

2014-04-16 Thread mattias

i stopped using the game just because the training every time
Lindsay Cowell skrev 2014-04-16 09:02:

Hi guys, I have started playing Terraformers, but, I have an annoying problem. 
I press escape sometimes if I'm confused, and that takes me out of the game, 
any advice, and I find the training annoying, each time. Anyone else?

Lindsay Cowell.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Blastbay Studios.

2014-04-16 Thread Lindsay Cowell
Hi All

A friend bought me q9 as a late birthday present yesterday. I was wondering, 
are blastbay good about sending out keys, or has my friend just wasted $29.95 
on my behalf for nothing?

Lindsay Cowell


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread dark
Actually blastbay have their own online key generator so there is no problem 
with getting keys at all. If I remember rightly it's actually on the Q9 page 
of the blastbay site, you just enter your name and payment details and get a 
key generated for the game.


Philip is also good at responding to mails if you have any trouble, or at 
least he definitely was when I last asked about renewing my q9 key.


All the best,
Dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: gamers@audyssey.org
Sent: Wednesday, April 16, 2014 8:47 AM
Subject: [Audyssey] Blastbay Studios.



Hi All

A friend bought me q9 as a late birthday present yesterday. I was 
wondering, are blastbay good about sending out keys, or has my friend just 
wasted $29.95 on my behalf for nothing?


Lindsay Cowell


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Swamp and Single-Player Maps

2014-04-16 Thread Lori Duncan
Hi Kelly, what computer are you using?  If it's a laptop, then you have to 
get the hand movement right for turning by sliding your finger around the 
keypad in the direction you hear the zombies coming.  If it's a stand alone 
pc mouse, then it should work just as well, only with the difference of 
being free-standing.  What I did was look for the mouse sensitivity option 
in the main menu and set it to high, so the mouse responds quicker when 
turning.


The defender map is actually a type of mission, where barriers in the school 
you are in, are broken down by incoming zombies.  The sub maps are also very 
tricky to survive if you're just learning, so your best bet is to start with 
Map 1, find the single maps menu and go down until you hear it say map set 
to multi1, then find the zombie count you want and try setting it to 50 to 
practice killing them.  You might also want to see what a map is like 
without zombies, so you can know your way around when fighting them.  To do 
this, just set the zombie count to 0, then go exploring. The same applies to 
loot, if you find the flies distracting while practicing moving around and 
shooting, them just set loot to 0 too.


I too found Swamp very frustrating when I first started playing, but it's 
now like 2nd nature to me, and with the new updated readme file, it's 
certainally worth persevering with.  Oh, and if you press the letter j, it 
makes zombie steps louder, so you've a better chance of hearing them coming, 
while shift plus j lowers them.  Good luck, Let me know if I can help 
further.


from Lori.

-Original Message- 
From: Kelly Sapergia

Sent: Wednesday, April 16, 2014 5:53 AM
To: gamers@audyssey.org
Subject: [Audyssey] Swamp and Single-Player Maps

Hi,

I started playing Swamp a few months ago, but at the time found it somewhat
frustrating because of the numerous controls and also using the mouse. A few
days ago, I decided to give it another go, and believe I'm now beginning to
get the hang of it. However, I'm still trying to aim at zombies reliably, as
I sometimes can't get them centered quickly before I get killed. There's
even a single-player map I'm playing where I can't hear them approach. (I
think it's called Defend, something to that effect anyway.)
Speaking of single-player maps, I'm wondering which ones are good for a
novice player to start with? At some point I may purchase an account, but
want to get more familiar with the game before going online.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Philip Bennefall

Hi Thomas,

I tend to find that getchar suits my needs perfectly. Making a call to 
getchar and ignoring the return value does exactly what you describe, and in 
a portable way. getch is non-standard as you know so may or may not be 
present on any given target.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 16, 2014 5:32 AM
Subject: [Audyssey] Pausing the Screen in Console Programs


Hi all,

This question is mostly for developer's but any thoughts from
non-developers are welcome as well.

At the moment I am working on a quick and dirty text adventure system
written in C++ suitable for developing classic interactive fiction
games similar to games like the Infocom text adventures like Zork,
Arthur, Hitch Hikers Guide to the Galaxy, and so forth. Since I am not
really a fan of the text adventure languages like Inform and AGT I
have decided to create my own system in C++, but have run into a
slight problem with the text adventure system.

In Dos/Windows if one wants to pause a screen of text all he or she
has to do is call the _getch() function which will pause the out put
until the enter or space key is pressed. Mac OSX and Linux have no
such function and similar functionality has to be accessed through
ncurses or another library like that. I am trying to come up with a
pause function that will be completely cross-platform and will compile
on any platform without having to involve ncurses or some other
third-party solution. So what I have done in the meantime is use the
standard cin input stream with a prompt that says, press c to
continue or q to quit. I am wondering if people are okay with this
method of pausing the screen, or if some of you  developers knows of a
better way to go about pausing the text  on screen let me know.

Thanks.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Phil Vlasak

Hi Bryan,
If I was you I'd hold off tips for SOD 1.2. David did write that a new 
update to Shades of Doom would be the next release. It may be version 2.0 as 
that would use the new automatic key generating system.
Please don't pester him with questions as he is still working out why some 
people are getting errors trying to play TOC 2.0


Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread dark

wo Phil,   shades 2.0 would be awsome.

I really look forward to  that one, especially seeing what additions David 
will make to the game.  User level creation? more enemies? Mouse control?


I'll very much look forward to seeing what happens with that upgrade.

All the best,

Dark.
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 16, 2014 12:24 PM
Subject: Re: [Audyssey] Shades of doom tips.



Hi Bryan,
If I was you I'd hold off tips for SOD 1.2. David did write that a new 
update to Shades of Doom would be the next release. It may be version 2.0 
as that would use the new automatic key generating system.
Please don't pester him with questions as he is still working out why some 
people are getting errors trying to play TOC 2.0


Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Charles Rivard
I'm OK with a prompt to continue, save game, quit, and so on.  If I can 
review the current screen using, for example, the jaws cursor, that will 
work.


I've looked at other posts regarding this and other stuff has been mentioned 
such as whether to be able to choose from a menu or whether to have to type 
your commands.  On this, I think that having to type your commands was one 
of the challenges of the text adventure games, and would prefer this method 
of control over what happens next.


Also, I prefer no music during game play, as I feel that it gets in the way 
of reading through the use of a screen reader.  I want to hear the text, not 
the music.  Event sounds, though, are OK, as long as the text can still be 
accessed.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 15, 2014 10:32 PM
Subject: [Audyssey] Pausing the Screen in Console Programs



Hi all,

This question is mostly for developer's but any thoughts from
non-developers are welcome as well.

At the moment I am working on a quick and dirty text adventure system
written in C++ suitable for developing classic interactive fiction
games similar to games like the Infocom text adventures like Zork,
Arthur, Hitch Hikers Guide to the Galaxy, and so forth. Since I am not
really a fan of the text adventure languages like Inform and AGT I
have decided to create my own system in C++, but have run into a
slight problem with the text adventure system.

In Dos/Windows if one wants to pause a screen of text all he or she
has to do is call the _getch() function which will pause the out put
until the enter or space key is pressed. Mac OSX and Linux have no
such function and similar functionality has to be accessed through
ncurses or another library like that. I am trying to come up with a
pause function that will be completely cross-platform and will compile
on any platform without having to involve ncurses or some other
third-party solution. So what I have done in the meantime is use the
standard cin input stream with a prompt that says, press c to
continue or q to quit. I am wondering if people are okay with this
method of pausing the screen, or if some of you  developers knows of a
better way to go about pausing the text  on screen let me know.

Thanks.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread Charles Rivard
It sounds like you are far, far, far, too impatient.  Give them time to get 
the key to either your friend or to you.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: gamers@audyssey.org
Sent: Wednesday, April 16, 2014 2:47 AM
Subject: [Audyssey] Blastbay Studios.



Hi All

A friend bought me q9 as a late birthday present yesterday. I was 
wondering, are blastbay good about sending out keys, or has my friend just 
wasted $29.95 on my behalf for nothing?


Lindsay Cowell


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Bryan Peterson

An update to SOD? That would be cool.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Phil Vlasak

Sent: Wednesday, April 16, 2014 5:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom tips.

Hi Bryan,
If I was you I'd hold off tips for SOD 1.2. David did write that a new
update to Shades of Doom would be the next release. It may be version 2.0 as
that would use the new automatic key generating system.
Please don't pester him with questions as he is still working out why some
people are getting errors trying to play TOC 2.0

Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] how to save liam?

2014-04-16 Thread ishan dhami
Hi I hold up aero for jumping hit right three times it doesn't work
smile!!!
Ishan

On 4/15/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Weird. It always works for me.



 Pinky, are you pondering what I'm pondering?
 -Original Message-
 From: Desiree Oudinot
 Sent: Monday, April 14, 2014 10:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] how to save liam?

 What I meant to say is that, when I've tried tapping the right arrow 3
 times, that never worked for me. When I would start the jump with the
 up arrow, I would then hit the right arrow twice, and would be taken
 to the bonus round.

 On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Tap Up once to start the jump, then right three times.



 Pinky, are you pondering what I'm pondering?
 -Original Message-
 From: ishan dhami
 Sent: Sunday, April 13, 2014 9:49 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] how to save liam?

 no I use up and right combination I did three times but nothing happened
 So What should I do?
 only right aero three times or not.
 Regards
 Ishan

 On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Actually it isn't. He asked how to access the bonus level in Suburban
 Streets.
 S
 P
 O
 I
 L
 E
 R
 It's accessed from the first sewer in the second act. Press the right
 arrow

 three times instead of six when you jump.



 Pinky, are you pondering what I'm pondering?
 -Original Message-
 From: Charles Rivard
 Sent: Sunday, April 13, 2014 8:29 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] how to save liam?

 This is far too vague.  More detail is needed in order to give an
 answer.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,
 you! really! are! finished!
 - Original Message -
 From: ishan dhami ishan1dha...@gmail.com
 To: gamers@audyssey.org
 Sent: Saturday, April 12, 2014 10:54 PM
 Subject: [Audyssey] how to save liam?


 Hello guise I'm playing super liam and in suburban street second level
 I usually die I press right aero 3 times for a bonus round
 but I'm dying What should I do?
 Regards
 Ishan

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
 Desiree

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If 

Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread william lomas
To be fair I thought it was automated
I got mine instantly when i purchased a while ago 

On 16 Apr 2014, at 15:33, Charles Rivard wee1s...@fidnet.com wrote:

 It sounds like you are far, far, far, too impatient.  Give them time to get 
 the key to either your friend or to you.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Lindsay Cowell 
 lindsay.cow...@virginmedia.com
 To: gamers@audyssey.org
 Sent: Wednesday, April 16, 2014 2:47 AM
 Subject: [Audyssey] Blastbay Studios.
 
 
 Hi All
 
 A friend bought me q9 as a late birthday present yesterday. I was wondering, 
 are blastbay good about sending out keys, or has my friend just wasted 
 $29.95 on my behalf for nothing?
 
 Lindsay Cowell
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread Charles Rivard
Here's a good example of why we should not rely totally on our memories.  I 
had forgotten about what you posted here, because I had not looked at the 
registration system for the game since I got mine registered.


This is another example, as well, of why we should read the user's guide for 
the game.  I'll bet that there is a section in the user's guide that deals 
with registration??


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Wednesday, April 16, 2014 3:27 AM
Subject: Re: [Audyssey] Blastbay Studios.


Actually blastbay have their own online key generator so there is no 
problem with getting keys at all. If I remember rightly it's actually on 
the Q9 page of the blastbay site, you just enter your name and payment 
details and get a key generated for the game.


Philip is also good at responding to mails if you have any trouble, or at 
least he definitely was when I last asked about renewing my q9 key.


All the best,
Dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: gamers@audyssey.org
Sent: Wednesday, April 16, 2014 8:47 AM
Subject: [Audyssey] Blastbay Studios.



Hi All

A friend bought me q9 as a late birthday present yesterday. I was 
wondering, are blastbay good about sending out keys, or has my friend 
just wasted $29.95 on my behalf for nothing?


Lindsay Cowell


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread william lomas
to renew a q9 key then  does one use the online system or, contact phlip 
directly?

On 16 Apr 2014, at 15:39, Charles Rivard wee1s...@fidnet.com wrote:

 Here's a good example of why we should not rely totally on our memories.  I 
 had forgotten about what you posted here, because I had not looked at the 
 registration system for the game since I got mine registered.
 
 This is another example, as well, of why we should read the user's guide for 
 the game.  I'll bet that there is a section in the user's guide that deals 
 with registration??
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: dark d...@xgam.org
 To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion 
 list gamers@audyssey.org
 Sent: Wednesday, April 16, 2014 3:27 AM
 Subject: Re: [Audyssey] Blastbay Studios.
 
 
 Actually blastbay have their own online key generator so there is no problem 
 with getting keys at all. If I remember rightly it's actually on the Q9 page 
 of the blastbay site, you just enter your name and payment details and get a 
 key generated for the game.
 
 Philip is also good at responding to mails if you have any trouble, or at 
 least he definitely was when I last asked about renewing my q9 key.
 
 All the best,
 Dark.
 - Original Message - From: Lindsay Cowell 
 lindsay.cow...@virginmedia.com
 To: gamers@audyssey.org
 Sent: Wednesday, April 16, 2014 8:47 AM
 Subject: [Audyssey] Blastbay Studios.
 
 
 Hi All
 
 A friend bought me q9 as a late birthday present yesterday. I was 
 wondering, are blastbay good about sending out keys, or has my friend just 
 wasted $29.95 on my behalf for nothing?
 
 Lindsay Cowell
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Shades of doom level 8

2014-04-16 Thread ishan dhami
Hi friends
today I'm talking about level 8 of shades of doom.
My question is where is the second teleporter for level 9?
I heard a great explosion when I'm in the beap room.
I completed level 8 of shades of doom but I don't know where is the
second teleporter for level 9.
I use third one to go the next level and it teleport me very last
corner of the grid.
It is very difficult to play this area in reverse.
How to stop the explosion?
Smilee!
Ishan

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread dark

I think the online system is fine.

I remember asking philip because I wanted to know if I could install the 
game on multiple computers and he said generating more keys for other 
machines was fine so long as I had the original.


All the best,

Dark.
- Original Message - 
From: william lomas w.lo...@icloud.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 16, 2014 3:41 PM
Subject: Re: [Audyssey] Blastbay Studios.


to renew a q9 key then  does one use the online system or, contact phlip 
directly?


On 16 Apr 2014, at 15:39, Charles Rivard wee1s...@fidnet.com wrote:

Here's a good example of why we should not rely totally on our memories. 
I had forgotten about what you posted here, because I had not looked at 
the registration system for the game since I got mine registered.


This is another example, as well, of why we should read the user's guide 
for the game.  I'll bet that there is a section in the user's guide that 
deals with registration??


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: dark d...@xgam.org
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Wednesday, April 16, 2014 3:27 AM
Subject: Re: [Audyssey] Blastbay Studios.


Actually blastbay have their own online key generator so there is no 
problem with getting keys at all. If I remember rightly it's actually on 
the Q9 page of the blastbay site, you just enter your name and payment 
details and get a key generated for the game.


Philip is also good at responding to mails if you have any trouble, or 
at least he definitely was when I last asked about renewing my q9 key.


All the best,
Dark.
- Original Message - From: Lindsay Cowell 
lindsay.cow...@virginmedia.com

To: gamers@audyssey.org
Sent: Wednesday, April 16, 2014 8:47 AM
Subject: [Audyssey] Blastbay Studios.



Hi All

A friend bought me q9 as a late birthday present yesterday. I was 
wondering, are blastbay good about sending out keys, or has my friend 
just wasted $29.95 on my behalf for nothing?


Lindsay Cowell


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] how to save liam?

2014-04-16 Thread Bryan Peterson

You don't have to hold the up arrow.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Wednesday, April 16, 2014 8:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to save liam?

Hi I hold up aero for jumping hit right three times it doesn't work
smile!!!
Ishan

On 4/15/14, Bryan Peterson bpeterson2...@cableone.net wrote:

Weird. It always works for me.



Pinky, are you pondering what I'm pondering?
-Original Message-
From: Desiree Oudinot
Sent: Monday, April 14, 2014 10:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to save liam?

What I meant to say is that, when I've tried tapping the right arrow 3
times, that never worked for me. When I would start the jump with the
up arrow, I would then hit the right arrow twice, and would be taken
to the bonus round.

On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote:

Tap Up once to start the jump, then right three times.



Pinky, are you pondering what I'm pondering?
-Original Message-
From: ishan dhami
Sent: Sunday, April 13, 2014 9:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to save liam?

no I use up and right combination I did three times but nothing happened
So What should I do?
only right aero three times or not.
Regards
Ishan

On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote:

Actually it isn't. He asked how to access the bonus level in Suburban
Streets.
S
P
O
I
L
E
R
It's accessed from the first sewer in the second act. Press the right
arrow

three times instead of six when you jump.



Pinky, are you pondering what I'm pondering?
-Original Message-
From: Charles Rivard
Sent: Sunday, April 13, 2014 8:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to save liam?

This is far too vague.  More detail is needed in order to give an
answer.

---
Be positive!  When it comes to being defeated, if you think you're
finished,
you! really! are! finished!
- Original Message -
From: ishan dhami ishan1dha...@gmail.com
To: gamers@audyssey.org
Sent: Saturday, April 12, 2014 10:54 PM
Subject: [Audyssey] how to save liam?



Hello guise I'm playing super liam and in suburban street second level
I usually die I press right aero 3 times for a bonus round
but I'm dying What should I do?
Regards
Ishan

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.




--
Desiree

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Bryan Peterson

You can't stop the explosion.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Wednesday, April 16, 2014 8:46 AM
To: gamers@audyssey.org
Subject: [Audyssey] Shades of doom level 8

Hi friends
today I'm talking about level 8 of shades of doom.
My question is where is the second teleporter for level 9?
I heard a great explosion when I'm in the beap room.
I completed level 8 of shades of doom but I don't know where is the
second teleporter for level 9.
I use third one to go the next level and it teleport me very last
corner of the grid.
It is very difficult to play this area in reverse.
How to stop the explosion?
Smilee!
Ishan

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread Damien C. S. Pendleton

Hi Lindsay,
When your friend bought the game they should have instantly received an 
email with the registration name and key, as well as showing it on the order 
completed page, so you need to ask your friend for the information, unless 
they wrote down your email address in which case you should have received 
the registration details. It's all an automatic process.

Cheers.
Damien.



-Original Message- 
From: Lindsay Cowell

Sent: Wednesday, April 16, 2014 8:47 AM
To: gamers@audyssey.org
Subject: [Audyssey] Blastbay Studios.

Hi All

A friend bought me q9 as a late birthday present yesterday. I was wondering, 
are blastbay good about sending out keys, or has my friend just wasted 
$29.95 on my behalf for nothing?


Lindsay Cowell


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Time of Conflict

2014-04-16 Thread Damien C. S. Pendleton
Hi there,
I am completely confused as to how to play Time of Conflict. To basically cut 
down what could be an extremely long discussion on the subject, I don’t feel 
the manual goes into enough detail about game play so that I could actually 
understand how it works. Even the Time of Conflict audio tutorials aren’t 
helping me a great deal, and plus they are for the 1.0 version.
Are there any other tutorials or guides that discuss it in a more detailed, or 
at least easier to understand fashion, without all the military and visual 
spatial jargon?
If not, would someone be willing to go through it thoroughly with me?
Cheers.
Damien.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Zachary Kline
Thomas,

I believe there are character input functions in the standard C library, at 
least on Mac OS X. Look into getchar() and other variants which take streams 
other than standard input. THis isn’t a C++-specific mechanism, but should 
still work if you’re just doing console IO. I have manual pages for getchar on 
my mac. These are prototyped in stdio.h in C, but I believe there’s a way to 
use them in C++ too.
I disagree with your dislike of IF-specific languages, but that’s a topic for 
another day. Hope this helps a bit. For the record, your approach seems fine 
too.
Best,
Zack.

On Apr 15, 2014, at 8:32 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi all,
 
 This question is mostly for developer's but any thoughts from
 non-developers are welcome as well.
 
 At the moment I am working on a quick and dirty text adventure system
 written in C++ suitable for developing classic interactive fiction
 games similar to games like the Infocom text adventures like Zork,
 Arthur, Hitch Hikers Guide to the Galaxy, and so forth. Since I am not
 really a fan of the text adventure languages like Inform and AGT I
 have decided to create my own system in C++, but have run into a
 slight problem with the text adventure system.
 
 In Dos/Windows if one wants to pause a screen of text all he or she
 has to do is call the _getch() function which will pause the out put
 until the enter or space key is pressed. Mac OSX and Linux have no
 such function and similar functionality has to be accessed through
 ncurses or another library like that. I am trying to come up with a
 pause function that will be completely cross-platform and will compile
 on any platform without having to involve ncurses or some other
 third-party solution. So what I have done in the meantime is use the
 standard cin input stream with a prompt that says, press c to
 continue or q to quit. I am wondering if people are okay with this
 method of pausing the screen, or if some of you  developers knows of a
 better way to go about pausing the text  on screen let me know.
 
 Thanks.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Terraformers.

2014-04-16 Thread john

Escape is the same thing as exit; there's not a lot you can do about that.
If you want to skip the training, just plow through the rooms, wait for the 
cutscene to end and then save your game with s. You can then reload and end up 
at the start of the first level.

- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: gamers@audyssey.org
Date sent: Wed, 16 Apr 2014 08:02:19 +0100
Subject: [Audyssey] Terraformers.

Hi guys, I have started playing Terraformers, but, I have an annoying problem. 
I press escape sometimes if I'm confused, and that takes me out of the game, 
any advice, and I find the training annoying, each time. Anyone else?

Lindsay Cowell.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Swamp and Single-Player Maps

2014-04-16 Thread john
This was a lot better than the reply I'd drafted; thanks. One note though about zombie steps: if you raise the volume to much you'll end up losing accuracy of the sounds. Also, I personally find it a little disorienting after a certain point, because 
the steps sound much closer than the bullet impacts and growls.


- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 16 Apr 2014 10:03:50 +0100
Subject: Re: [Audyssey] Swamp and Single-Player Maps

Hi Kelly, what computer are you using?  If it's a laptop, then you have to
get the hand movement right for turning by sliding your finger around the
keypad in the direction you hear the zombies coming.  If it's a stand alone
pc mouse, then it should work just as well, only with the difference of
being free-standing.  What I did was look for the mouse sensitivity option
in the main menu and set it to high, so the mouse responds quicker when
turning.

The defender map is actually a type of mission, where barriers in the school
you are in, are broken down by incoming zombies.  The sub maps are also very
tricky to survive if you're just learning, so your best bet is to start with
Map 1, find the single maps menu and go down until you hear it say map set
to multi1, then find the zombie count you want and try setting it to 50 to
practice killing them.  You might also want to see what a map is like
without zombies, so you can know your way around when fighting them.  To do
this, just set the zombie count to 0, then go exploring. The same applies to
loot, if you find the flies distracting while practicing moving around and
shooting, them just set loot to 0 too.

I too found Swamp very frustrating when I first started playing, but it's
now like 2nd nature to me, and with the new updated readme file, it's
certainally worth persevering with.  Oh, and if you press the letter j, it
makes zombie steps louder, so you've a better chance of hearing them coming,
while shift plus j lowers them.  Good luck, Let me know if I can help
further.

from Lori.

-Original Message-
From: Kelly Sapergia
Sent: Wednesday, April 16, 2014 5:53 AM
To: gamers@audyssey.org
Subject: [Audyssey] Swamp and Single-Player Maps

Hi,

I started playing Swamp a few months ago, but at the time found it somewhat
frustrating because of the numerous controls and also using the mouse. A few
days ago, I decided to give it another go, and believe I'm now beginning to
get the hang of it. However, I'm still trying to aim at zombies reliably, as
I sometimes can't get them centered quickly before I get killed. There's
even a single-player map I'm playing where I can't hear them approach. (I
think it's called Defend, something to that effect anyway.)
Speaking of single-player maps, I'm wondering which ones are good for a
novice player to start with? At some point I may purchase an account, but
want to get more familiar with the game before going online.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] time of conflict help

2014-04-16 Thread john

I'd be glad to give you a hand. What exactly are you having trouble with; the 
map, commanding units, combat?

- Original Message -
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk
To: gamers@audyssey.org
Date sent: Wed, 16 Apr 2014 16:21:44 +0100

Content preview:  Hi there, I am completely confused as to how to play Time
  of Conflict. To basically cut down what could be an extremely long discussion
   on the subject, I don�€셳 feel the manual goes into enough detail about game
   play so that I could actually understand how it works. Even the Time of 
Conflict
   audio tutorials aren�€셳 helping me a great deal, and plus they are for the
   1.0 version. Are there any other tutorials or guides that discuss it in a
   more detailed, or at least easier to understand fashion, without all the
  military and visual spatial jargon? If not, would someone be willing to go
   through it thoroughly with me? Cheers. Damien. [..]

Content analysis details:   (-1.9 points, 10.0 required)

 pts rule name  description
 -- --
-1.9 BAYES_00   BODY: Bayes spam probability is 0 to 1%
[score: 0.]
 0.0 HTML_MESSAGE   BODY: HTML included in message
X-Spam-Flag: NO
X-Content-Filtered-By: Mailman/MimeDel 2.1.17
Subject: [Audyssey] Time of Conflict
X-BeenThere: gamers@audyssey.org
X-Mailman-Version: 2.1.17
Precedence: list
Reply-To: Gamers Discussion list gamers@audyssey.org
List-Id: Gamers Discussion list gamers.audyssey.org
List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org,
mailto:gamers-requ...@audyssey.org?subject=unsubscribe
List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org/
List-Post: mailto:gamers@audyssey.org
List-Help: mailto:gamers-requ...@audyssey.org?subject=help
List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org,
mailto:gamers-requ...@audyssey.org?subject=subscribe
Content-Type: text/plain; charset=utf-8
Content-Transfer-Encoding: base64
Errors-To: gamers-boun...@audyssey.org
Sender: Gamers gamers-boun...@audyssey.org
X-OutGoing-Spam-Status: No, score=0.0
X-AntiAbuse: This header was added to track abuse, please include it with any 
abuse report
X-AntiAbuse: Primary Hostname - primary-server.skynetcommunications.ca
X-AntiAbuse: Original Domain - comcast.net
X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12]
X-AntiAbuse: Sender Address Domain - audyssey.org
X-Get-Message-Sender-Via: primary-server.skynetcommunications.ca: 
acl_c_authenticated_local_user: root
X-Source:
X-Source-Args:
X-Source-Dir:

SGkgdGhlcmUsCkkgYW0gY29tcGxldGVseSBjb25mdXNlZCBhcyB0byBob3cgdG8gcGxheSBUaW1l
IG9mIENvbmZsaWN0LiBUbyBiYXNpY2FsbHkgY3V0IGRvd24gd2hhdCBjb3VsZCBiZSBhbiBleHRy
ZW1lbHkgbG9uZyBkaXNjdXNzaW9uIG9uIHRoZSBzdWJqZWN0LCBJIGRvbuKAmXQgZmVlbCB0aGUg
bWFudWFsIGdvZXMgaW50byBlbm91Z2ggZGV0YWlsIGFib3V0IGdhbWUgcGxheSBzbyB0aGF0IEkg
Y291bGQgYWN0dWFsbHkgdW5kZXJzdGFuZCBob3cgaXQgd29ya3MuIEV2ZW4gdGhlIFRpbWUgb2Yg
Q29uZmxpY3QgYXVkaW8gdHV0b3JpYWxzIGFyZW7igJl0IGhlbHBpbmcgbWUgYSBncmVhdCBkZWFs
LCBhbmQgcGx1cyB0aGV5IGFyZSBmb3IgdGhlIDEuMCB2ZXJzaW9uLgpBcmUgdGhlcmUgYW55IG90
aGVyIHR1dG9yaWFscyBvciBndWlkZXMgdGhhdCBkaXNjdXNzIGl0IGluIGEgbW9yZSBkZXRhaWxl
ZCwgb3IgYXQgbGVhc3QgZWFzaWVyIHRvIHVuZGVyc3RhbmQgZmFzaGlvbiwgd2l0aG91dCBhbGwg
dGhlIG1pbGl0YXJ5IGFuZCB2aXN1YWwgc3BhdGlhbCBqYXJnb24/CklmIG5vdCwgd291bGQgc29t
ZW9uZSBiZSB3aWxsaW5nIHRvIGdvIHRocm91Z2ggaXQgdGhvcm91Z2hseSB3aXRoIG1lPwpDaGVl
cnMuCkRhbWllbi4KLS0tCkdhbWVycyBtYWlsaW5nIGxpc3QgX18gR2FtZXJzQGF1ZHlzc2V5Lm9y
ZwpJZiB5b3Ugd2FudCB0byBsZWF2ZSB0aGUgbGlzdCwgc2VuZCBFLW1haWwgdG8gR2FtZXJzLXVu
c3Vic2NyaWJlQGF1ZHlzc2V5Lm9yZy4KWW91IGNhbiBtYWtlIGNoYW5nZXMgb3IgdXBkYXRlIHlv
dXIgc3Vic2NyaXB0aW9uIHZpYSB0aGUgd2ViLCBhdApodHRwOi8vYXVkeXNzZXkub3JnL21haWxt
YW4vbGlzdGluZm8vZ2FtZXJzX2F1ZHlzc2V5Lm9yZy4KQWxsIG1lc3NhZ2VzIGFyZSBhcmNoaXZl
ZCBhbmQgY2FuIGJlIHNlYXJjaGVkIGFuZCByZWFkIGF0Cmh0dHA6Ly93d3cubWFpbC1hcmNoaXZl
LmNvbS9nYW1lcnNAYXVkeXNzZXkub3JnLgpJZiB5b3UgaGF2ZSBhbnkgcXVlc3Rpb25zIG9yIGNv
bmNlcm5zIHJlZ2FyZGluZyB0aGUgbWFuYWdlbWVudCBvZiB0aGUgbGlzdCwKcGxlYXNlIHNlbmQg
RS1tYWlsIHRvIEdhbWVycy1vd25lckBhdWR5c3NleS5vcmcuCg==


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Swamp and Single-Player Maps

2014-04-16 Thread Lori Duncan
Ah yes, sorry, I forgot about that, I normally have mine around 120% and 
zombies set at 50 when I'm in offline mode.  Also Kelly, if you set yourself 
up as fully armed, you can use one of your sport rifles like the winchester, 
and if you hit the t key, you'll enable the scope, which allows you to hear 
zombies from further off.  The same goes for the m40, but the t key makes 
you crouch to fire it, and to move again, you hit t to stand up.  Fully 
armed is also good for giving you a feel for each weapon before you go on 
line.  I remember the shock i got when i first heard the vulcan.  From lori.


-Original Message- 
From: john

Sent: Wednesday, April 16, 2014 10:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp and Single-Player Maps

This was a lot better than the reply I'd drafted; thanks. One note though 
about zombie steps: if you raise the volume to much you'll end up losing 
accuracy of the sounds. Also, I personally find it a little disorienting 
after a certain point, because

the steps sound much closer than the bullet impacts and growls.

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 16 Apr 2014 10:03:50 +0100
Subject: Re: [Audyssey] Swamp and Single-Player Maps

Hi Kelly, what computer are you using?  If it's a laptop, then you have to
get the hand movement right for turning by sliding your finger around the
keypad in the direction you hear the zombies coming.  If it's a stand alone
pc mouse, then it should work just as well, only with the difference of
being free-standing.  What I did was look for the mouse sensitivity option
in the main menu and set it to high, so the mouse responds quicker when
turning.

The defender map is actually a type of mission, where barriers in the school
you are in, are broken down by incoming zombies.  The sub maps are also very
tricky to survive if you're just learning, so your best bet is to start with
Map 1, find the single maps menu and go down until you hear it say map set
to multi1, then find the zombie count you want and try setting it to 50 to
practice killing them.  You might also want to see what a map is like
without zombies, so you can know your way around when fighting them.  To do
this, just set the zombie count to 0, then go exploring. The same applies to
loot, if you find the flies distracting while practicing moving around and
shooting, them just set loot to 0 too.

I too found Swamp very frustrating when I first started playing, but it's
now like 2nd nature to me, and with the new updated readme file, it's
certainally worth persevering with.  Oh, and if you press the letter j, it
makes zombie steps louder, so you've a better chance of hearing them coming,
while shift plus j lowers them.  Good luck, Let me know if I can help
further.

from Lori.

-Original Message-
From: Kelly Sapergia
Sent: Wednesday, April 16, 2014 5:53 AM
To: gamers@audyssey.org
Subject: [Audyssey] Swamp and Single-Player Maps

Hi,

I started playing Swamp a few months ago, but at the time found it somewhat
frustrating because of the numerous controls and also using the mouse. A few
days ago, I decided to give it another go, and believe I'm now beginning to
get the hang of it. However, I'm still trying to aim at zombies reliably, as
I sometimes can't get them centered quickly before I get killed. There's
even a single-player map I'm playing where I can't hear them approach. (I
think it's called Defend, something to that effect anyway.)
Speaking of single-player maps, I'm wondering which ones are good for a
novice player to start with? At some point I may purchase an account, but
want to get more familiar with the game before going online.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ 

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Dark,

Well, I was pretty much considering a limited parser system anyway.
For one thing I don't like the complexity of the parser systems in the
Inform based interactive fiction games, and hate guessing the verb
myself. I'd prefer just having a very basic list of commands like get,
drop, open, close, wear, equip, etc and then listing them in the
game's manual or help screens. Plus if a game doesn't have a need for
a certain command I won't use it.

For instance, if there is nothing to smell in the game I don't see
adding a smell command to the parser as being worth my time. There is
no sense in typing a command like smell door only to get back a
response like you don't smell anything unusual. That's a waste of my
time and everyone else's.

Of course, I understand why games written in Inform, AGT, etc have so
many commands and the reason is that the parsers were written to
attempt to cover every and all possibilities. The commands are not
customized for one specific game, nor were they necessarily designed
for ease of use. As you yourself said a lot of interactive fiction was
puzzle based so the author's would inevitably come up with some
wording that kept you guessing rather than something obvious. I
frequently get frustrated with interactive fiction for those reasons,
and hopefully plan to write my own with a bit more logic and
simplicity involved.

For example, in traditional interactive fiction games often times
doing something as taking a empty glass and filling it with water can
end up being more complicated than it needs to be. You can be standing
there at the kitchen sink typing commands like get water or fill
glass or use faucet all you want but the parser will give you the
typical you can't use that or fill is not a command. In my text
adventure system I am hoping to design something almost everyone
should be able to figure out without too much guesswork involved such
as use faucet to fill a glass of water.


Cheers!


On 4/16/14, dark d...@xgam.org wrote:
 Hi Tom.
 Fair enough, though i do remember you discussing writing an rpg previously
 which is why I mentioned it.

 I personally have no overbaring preference between text or sapi as output
 method, though regarding the parza I myself would be in favour of a limited

 parza like the on Eamon has, where the player is told exactly what verbs
 he/she has to play with at the start of the game.

 That way if you say had found a guitar string and a guitar with no strings,

 you wouldn't have to worry  if the developer wanted you to use string
 guitar with string, fix guitar with string, tune guitar with string
 etc, and could just use use string with guitar or put string on guitar

 This goes directly against standard zork style convention, but to be honest

 I'd always myself rather have an explorable world with objects who's uses I

 can identify than running around constantly seeing I don't know how to put

 or similar.

 this is why I pretty much don't play interactive fiction anymore.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Zachary,

I am well aware of getchar, but that isn't quite what I am looking
for. Sure a person could use getchar to pause the screen, but getchar
doesn't provide the exact same functionality as getch in terms of
processing keyboard input without waiting for the enter key to be
pressed. So I don't consider it a valid replacement.

I think what eventually will have to happen is I will end up having to
write my own cross-platform implementation of getch in dependant of
ncurses or the Windows conio.h header file. Basically, I want a
function that does everything getch does, but be cross-platform and
not require some third-party library etc. That is why a solution like
getchar doesn't really fit the bill.

Cheers!


On 4/15/14, Zachary Kline zkl...@speedpost.net wrote:
 Thomas,

 I believe there are character input functions in the standard C library, at
 least on Mac OS X. Look into getchar() and other variants which take streams
 other than standard input. THis isn't a C++-specific mechanism, but should
 still work if you're just doing console IO. I have manual pages for getchar
 on my mac. These are prototyped in stdio.h in C, but I believe there's a way
 to use them in C++ too.
 I disagree with your dislike of IF-specific languages, but that's a topic
 for another day. Hope this helps a bit. For the record, your approach seems
 fine too.
 Best,
 Zack.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Charles,

What I am in visioning is just a standard text based program using the
Windows command prompt so obviously you could use the Jaws Cursor etc
to review the screen if needed. That is in fact one reason I want to
use a text based interface as it will work with just about any screen
reader without having to access them directly through their individual
APIs, and if someone wants to use a braille display that would be
possible as well. Therefore making them deaf-blind accessible as well
as blind accessible.

As far as sounds, music, etc goes it would be easy to add a setting to
turn that stuff on and off. In fact, I was planning on having a
settings screen where you could enable and disable background sounds,
music, and any other settings you might want to customize for that
game. So no big deal there.

Cheers!


On 4/16/14, Charles Rivard wee1s...@fidnet.com wrote:
 I'm OK with a prompt to continue, save game, quit, and so on.  If I can
 review the current screen using, for example, the jaws cursor, that will
 work.

 I've looked at other posts regarding this and other stuff has been mentioned

 such as whether to be able to choose from a menu or whether to have to type

 your commands.  On this, I think that having to type your commands was one
 of the challenges of the text adventure games, and would prefer this method

 of control over what happens next.

 Also, I prefer no music during game play, as I feel that it gets in the way

 of reading through the use of a screen reader.  I want to hear the text, not

 the music.  Event sounds, though, are OK, as long as the text can still be
 accessed.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Philip,

Well, as I explained in a previous post I know about getchar, and
unfortunately it isn't quite what I am looking for. Besides pausing
the screen I want a function that will act upon a key immediately
rather than waiting for the enter key which getch does and getchar
won't.

However, I have found getchar doesn't always work when pausing the
screen anyway. I have written the following function in C++, and it
fails to do what I want which is to pause until the enter key is
pressed.

void WaitKey()
{
std::cout  Press enter to continue:\n;
std::getchar();
}

Now, in theory that function should prompt the user to press the enter
key and pause the game until the enter key is pressed. Sometimes it
does and sometimes it doesn't. I have written a test program using
getchar as written above and there are cases where the program ignores
the WaitKey() function I wrote and goes and executes the next function
regardless of my instruction to wait. So I don't think pausing the
screen with getchar is necessarily a valid method for cross-platform
pausing the screen. Of course, there may be a difference between the C
implementation of getchar in stdio.h and the C++ implementation in
cstdio. Not sure if that is a difference or not.

Cheers!


On 4/16/14, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 I tend to find that getchar suits my needs perfectly. Making a call to
 getchar and ignoring the return value does exactly what you describe, and in

 a portable way. getch is non-standard as you know so may or may not be
 present on any given target.

 Kind regards,

 Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Philip Bennefall

Hi Thomas,

getchar is, as you know, about as basic as you can get but at least it is 
standardized. getch is not, nor would a custom pseudo getch hack be. It's 
bound to exhibit different behavior on various platforms and you'd have to 
have access to all of them to verify. If you want immediate reactions 
without the need to wait for a return keypress, have you considered using 
something basic such as the keyboard handling in SDL in your console window? 
Then you can suddenly treat the keyboard in a similar fashion to what you 
would do in a regular non-console game, but do it portably. SDL has received 
a major rewrite in version 2.0 and is now under the Zlib/Libpng license 
which is very commercial friendly.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, April 17, 2014 1:30 AM
Subject: Re: [Audyssey] Pausing the Screen in Console Programs


Hi Philip,

Well, as I explained in a previous post I know about getchar, and
unfortunately it isn't quite what I am looking for. Besides pausing
the screen I want a function that will act upon a key immediately
rather than waiting for the enter key which getch does and getchar
won't.

However, I have found getchar doesn't always work when pausing the
screen anyway. I have written the following function in C++, and it
fails to do what I want which is to pause until the enter key is
pressed.

void WaitKey()
{
   std::cout  Press enter to continue:\n;
   std::getchar();
}

Now, in theory that function should prompt the user to press the enter
key and pause the game until the enter key is pressed. Sometimes it
does and sometimes it doesn't. I have written a test program using
getchar as written above and there are cases where the program ignores
the WaitKey() function I wrote and goes and executes the next function
regardless of my instruction to wait. So I don't think pausing the
screen with getchar is necessarily a valid method for cross-platform
pausing the screen. Of course, there may be a difference between the C
implementation of getchar in stdio.h and the C++ implementation in
cstdio. Not sure if that is a difference or not.

Cheers!


On 4/16/14, Philip Bennefall phi...@blastbay.com wrote:

Hi Thomas,

I tend to find that getchar suits my needs perfectly. Making a call to
getchar and ignoring the return value does exactly what you describe, and 
in


a portable way. getch is non-standard as you know so may or may not be
present on any given target.

Kind regards,

Philip Bennefall 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Ishan,

There is no teleporter on level 9. Are you perhaps asking about level 8?

On level 9 once you shutdown the experiment with the experiment
control box you need to grab the radio, and take the elevator up to
the roof to get rescued. There isn't a teleporter on that level.

As for the second teleporter on level 8, which I assume you are
talking about, I believe it is behind a false wall if memory serves me
correctly. Its been a couple of years since I have played the game so
my memory isn't too clear on exactly where the teleporters are on
level 8.

Cheers!


On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends
 today I'm talking about level 8 of shades of doom.
 My question is where is the second teleporter for level 9?
 I heard a great explosion when I'm in the beap room.
 I completed level 8 of shades of doom but I don't know where is the
 second teleporter for level 9.
 I use third one to go the next level and it teleport me very last
 corner of the grid.
 It is very difficult to play this area in reverse.
 How to stop the explosion?
 Smilee!
 Ishan

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] cyberassault easter event is on!

2014-04-16 Thread Johnny Tai
Hello gamers; this is to announce the once per year Easter event is now in
session on cyberassault mud!
Tons of special quests, rewards, are all waiting for you at:
cyberassault.org
port 1
See you there!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Lindsay Cowell
Thomas, please could you advise me on where to mark on that game, I often end 
up back where I've already been, and get very frustrated.

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: Thomas Ward thomasward1...@gmail.com
Date: 17/04/2014 12:43 am

Hi Ishan,

There is no teleporter on level 9. Are you perhaps asking about level 8?

On level 9 once you shutdown the experiment with the experiment
control box you need to grab the radio, and take the elevator up to
the roof to get rescued. There isn't a teleporter on that level.

As for the second teleporter on level 8, which I assume you are
talking about, I believe it is behind a false wall if memory serves me
correctly. Its been a couple of years since I have played the game so
my memory isn't too clear on exactly where the teleporters are on
level 8.

Cheers!


On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends
 today I'm talking about level 8 of shades of doom.
 My question is where is the second teleporter for level 9?
 I heard a great explosion when I'm in the beap room.
 I completed level 8 of shades of doom but I don't know where is the
 second teleporter for level 9.
 I use third one to go the next level and it teleport me very last
 corner of the grid.
 It is very difficult to play this area in reverse.
 How to stop the explosion?
 Smilee!
 Ishan

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Charles Rivard
How to mark areas you have already visited has been given previously, and it 
is also in the user's guide.  Read the posts to the list so that this does 
not have to be repeated numerous times, please.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 16, 2014 7:23 PM
Subject: Re: [Audyssey] Shades of doom level 8


Thomas, please could you advise me on where to mark on that game, I often 
end up back where I've already been, and get very frustrated.


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: Thomas Ward thomasward1...@gmail.com
Date: 17/04/2014 12:43 am

Hi Ishan,

There is no teleporter on level 9. Are you perhaps asking about level 8?

On level 9 once you shutdown the experiment with the experiment
control box you need to grab the radio, and take the elevator up to
the roof to get rescued. There isn't a teleporter on that level.

As for the second teleporter on level 8, which I assume you are
talking about, I believe it is behind a false wall if memory serves me
correctly. Its been a couple of years since I have played the game so
my memory isn't too clear on exactly where the teleporters are on
level 8.

Cheers!


On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi friends
today I'm talking about level 8 of shades of doom.
My question is where is the second teleporter for level 9?
I heard a great explosion when I'm in the beap room.
I completed level 8 of shades of doom but I don't know where is the
second teleporter for level 9.
I use third one to go the next level and it teleport me very last
corner of the grid.
It is very difficult to play this area in reverse.
How to stop the explosion?
Smilee!
Ishan

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Swamp and Single-Player Maps

2014-04-16 Thread Kelly Sapergia

Hi Lori and John,

Thanks for all the suggestions. Just so I understand it, you shoot when you 
hear the zombies growl, correct? The reason I ask is because I'll hear one 
walking, but I can't seem to hit it at times even though I've got the 
footsteps centered. Also, when you're online, is it possible to attack or 
kill other players, or just zombies?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Shaun Everiss

Well phill I definately hope that one will be soon.
My xp system died today and to be honest though I can probably bring 
it back, and in fact may at some point, it doesn't seem right to 
devote the attention to it really especially since xp is no longer 
supported by ms.


At 11:24 p.m. 16/04/2014, you wrote:

Hi Bryan,
If I was you I'd hold off tips for SOD 1.2. David did write that a 
new update to Shades of Doom would be the next release. It may be 
version 2.0 as that would use the new automatic key generating system.
Please don't pester him with questions as he is still working out 
why some people are getting errors trying to play TOC 2.0


Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Lindsay,

Sorry, I am not sure how to advise you as it sounds like you have an
issue with spatial orientation which is fairly important in playing
games like Shades of Doom. Where and when to place markers is largely
a personal judgment where you think they will do you the most good.
There is no specific place where you must put them. Only put them
where you think they will do you some good.

For example, when I was first learning my way around the game if I
came to a three-way intersection I would drop a marker there, because
regardless of what corridor I picked I knew I would have to come back
to that intersection eventually. Therefore I wanted to mark it so I
would know it when I came back to it. The game is full of three-way
intersections and it is helpful at first to get an idea where those
intersections are so you can come back to them and go another
direction later on.




HTH


On 4/16/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Thomas, please could you advise me on where to mark on that game, I often
 end up back where I've already been, and get very frustrated.

 Lindsay Cowell.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.