Re: [Audyssey] drive query

2014-05-01 Thread Bogdan Muresan

Hi. Can you send the game?  I would like to play it.
-Original Message- 
From: joseph weakland

Sent: Thursday, May 01, 2014 5:49 AM
To: audyssey games list
Subject: [Audyssey] drive query

hello i just played drive and i got the drive_1.2 setup file. i scored 28 
thousand points but it didn't prompt me for my name for posting why?

if anyone would know please respond thanks lots.
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[Audyssey] Audyssey babble report for April 2014

2014-05-01 Thread Jim Kitchen


71 people posted 576 messages.

100 From, Thomas Ward. 
76 From, ishan dhami. 
70 From, Bryan Peterson. 
66 From, dark. 
27 From, Charles Rivard. 
24 From, Lindsay Cowell. 
11 From, john. 
10 From, leo. 
10 From, Phil Vlasak. 
10 From, william lomas. 
9 From, Christina. 
9 From, Josh. 
9 From, Lori Duncan. 
8 From, mattias. 
7 From, Jim Kitchen. 
7 From, Shaun Everiss. 
6 From, Chris Apple boy. 
6 From, Darren Harris. 
6 From, Lisa Hayes. 
5 From, Sabahattin Gucukoglu. 
5 From, Sarah Haake. 
4 From, Kelly Sapergia. 
4 From, mikolaj holysz. 
4 From, Sky Mundell. 
4 From, Teresa Cochran. 
3 From, Angela Delicata. 
3 From, Brice Mellen. 
3 From, Dacia Luck. 
3 From, Damien C. S. Pendleton. 
3 From, Devin Prater. 
3 From, Gabriele Battaglia. 
3 From, Jacob Kruger. 
3 From, Sharon Hooley. 
3 From, Steven Cantos. 
3 From, wayne17a. 
3 From, Zachary Kline. 
2 From, Bogdan Muresan. 
2 From, Dennis Towne. 
2 From, Desiree Oudinot. 
2 From, Eleanor. 
2 From, michael barnes. 
2 From, Philip Bennefall. 
2 From, Richard Gibbs. 
2 From, Scott Chesworth. 
2 From, Shannon Dyer. 
2 From, shaun everiss. 
2 From, Tyler. 
1 From, adel akbari. 
1 From, Dallas O'Brien. 
1 From, Dark Lord. 
1 From, Dean Masters. 
1 From, Gamers List Guidelines Robot. 
1 From, Harmony Neil. 
1 From, Ian McNamara. 
1 From, Jesse Gaona. 
1 From, Johnny Tai. 
1 From, joseph weakland. 
1 From, Kaveinthran Pulanthran. 
1 From, Keith Steinbach. 
1 From, Kimberly Qualls. 
1 From, lenron brown. 
1 From, lindsay.cowell. 
1 From, Michael Taboada. 
1 From, Orin. 
1 From, Ron hopkins. 
1 From, Ron Kolesar. 
1 From, Ron Schamerhorn. 
1 From, Stephen. 
1 From, System Salvator. 
1 From, Tobias Vinteus. 
1 From, valiant8086. 

Archive file size 1432001 bytes 


Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey thread report for April 2014

2014-05-01 Thread Jim Kitchen


There were 122 thread titles. Here are the top 50. 

Shades of doom level 8 40. 
Time of Conflict 2.0 is now released 20. 
Pipe 2 blast chamber 18. 
Pausing the Screen in Console Programs 16. 
Shades of doom. 16. 
miniable to destroy temporal disturbance 15. 
Questions about USAGames 15. 
Shades of doom! 15. 
Apple 2 E emulator 14. 
Help in shades of doom level 6 14. 
Star Trader Questions 14. 
about q9 12. 
charlotte's web vidio game. 12. 
Navigating level 4 in Shades of Doom. 12. 
Problem in light cars and treasure mania 12. 
how to save liam? 11. 
a game about the Greek mythology 10. 
Shades of doom tips. 10. 
accessible android games? 9. 
Addressing Some Concerns About USA Games 9. 
GMA Tank Commander 9. 
My specific problem with a three 9. 
Swamp and Single-Player Maps 9. 
Blastbay Studios. 8. 
Alter eon 7. 
asking about audiogames.net 7. 
time of conflict help 7. 
Deploying grenade in Sixth Sense zombie Game for iOS? 6. 
How to play Kerkercruip 6. 
Problem in STFC 6. 
Repairing Items in Star Traders RPG 6. 
a question for space colony 5. 
An easy IPhone game 5. 
BPCprograms 5. 
Demanding a demo of BSC Talking clock 5. 
great difficulty to finding the message. 5. 
I'm Back Online 5. 
Iphone games 5. 
new member with a question 5. 
OT: For Dark - acoustic version of song about Grue 5. 
Star traders RPG 5. 
Accessible Super Mario problem 4. 
any free audio adventure games 4. 
Explanation about my question on alien adoptionagency 4. 
Game Developers Roadmmap Survey 4. 
GMA  Tank  Commander 4. 
heads up st elite coming in a few hours! 4. 
Monkey business wild west level 4. 
Temporal disturbances shades of doom. 4. 
Terraformers. 4. 


Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Grail to the Thief reaches KickStarter goal.

2014-05-01 Thread Phil Vlasak

Hi Folks,
Congratulations to For All To Play
They reached their $8,00 goal for developing a  for Windows, Mac OS X, and 
Linux game.

They only need $816 to reach their Mobile Versions goal in the next 3 days.
Grail to the Thief: An Interactive Audio Adventure

by For All To Play
from Worcester, MA
Grail to the Thief is an interactive audio adventure for the blind and 
visually impaired.
for Windows, Mac OS X, and Linux that can be played using only sound, 
without the need for visuals. The game has been designed with the needs of 
the blind and visually impaired in mind but is also designed to be played by 
the non-impaired. Our goal is to deliver an exciting, immersive experience 
in which the player will always be fully aware of what is happening through 
the use of voice-overs, sound effects, ambient sound and music.


In Grail to the Thief, players make their choices through a conversation 
tree, eliminating the confusion and frustration that comes with traditional 
text adventure games, which require players to type in commands to progress. 
The game is a nostalgic throwback to childhood favorites such as Zork, The 
Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango, 
and draws inspiration from old BBC radio dramas and the movie Time Bandits.


The game stars Hank Krang, a dirty thief from the near future, who recently 
had a self-aware time machine called the Time Excursion Digital Interface, 
or TEDI, fall into his lap after a poker game. He has decided to use this 
technology to go throughout time, stealing priceless artifacts. On his first 
adventure, Grail to the Thief, Hank travels to Arthurian times in search of 
the Holy Grail.


The idea for the game came about when we were conducting research into game 
design for the visually impaired. During this time, we conducted interviews 
at Perkins School for the Blind and performed extensive research which led 
us to discover that few games are available to the blind and visually 
impaired, and many of the games that are available are severely dated, lack 
the quality and polish of games for the sighted, and rely on synthesized 
computer voices such as screen readers in order to play.


Grail to the Thief is designed to address these problems, and the game will 
be just as accessible and exciting an experience for the blind and visually 
impaired as it will be for the non-impaired. Your funding will help us 
deliver an interactive audio adventure with an engaging story, interesting 
characters, professional voiceovers and sound effects, and accessible 
controls. The game will be available as a DRM-free download for Windows, Mac 
OS X, and Linux in August 2014.




Play the Prototype!

We developed a browser based prototype of Grail to the Thief. The prototype 
requires Google Chrome or Opera and is accessible at 
foralltoplay.com/prototype. The interface and some of the audio in the 
prototype are placeholder assets and will be replaced in the complete game, 
which will be a standalone executable and will not require a web browser to 
play.




Steam Greenlight



Help us bring Grail to the Thief to Steam by voting for us on Steam 
Greenlight. Those that pledge $5 or more will receive a Steam key for the 
game upon it being greenlit.




Our Team



Elias Aoude
Business  Production
Elias received his Bachelor of Science in Interactive Media Design from The 
New England Institute of Art, and is currently obtaining his Master's of 
Science in Interactive Media  Game Development at Worcester Polytechnic 
Institute. Elias has over five years experience in the Interactive Media 
industry, and is responsible for business development and overseeing 
production of Grail to the Thief.


Anthony Russo
Game  Sound Design
Anthony received his Bachelor of Science in Interactive Media  Game 
Development at Worcester Polytechnic Institute. He is responsible for the 
game design, sound design, and writing on Grail to the Thief.


DJ White
Game Programming
DJ received his Bachelor of Science in Interactive Media  Game Development 
from Worcester Polytechnic Institute. DJ is responsible for all of the tech 
that makes Grail to the Thief run. He makes sure that controls are 
responsive, all sounds are implemented and running smoothly, and that the 
game is free of bugs and game breaking technical issues.




Acknowledgements

Thanks to Brian Moriarty and Keith Zizza for advising us during the design, 
development, and production of the Grail to the Thief prototype. Thanks to 
Jennifer deWinter, Frank Hoy, and Dean O'Donnell for advising us on our 
quest to bring the game to market. Thanks to Greg Moore, who's invaluable 
testing methodologies allowed us to identity and address potential problems 
early in the production process.


To build this game, we need to reach our fundraising goal of $8,000. Your 
funding will help cover the costs of software licensing, game development, 
backer reward fulfillment, and Kickstarter and Amazon credit card 

Re: [Audyssey] Audyssey babble report for April 2014

2014-05-01 Thread Christina
Cool.
Thanks for this.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Thursday, May 01, 2014 5:50 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for April 2014

 
 71 people posted 576 messages.
 
 100 From, Thomas Ward. 
 76 From, ishan dhami. 
 70 From, Bryan Peterson. 
 66 From, dark. 
 27 From, Charles Rivard. 
 24 From, Lindsay Cowell. 
 11 From, john. 
 10 From, leo. 
 10 From, Phil Vlasak. 
 10 From, william lomas. 
 9 From, Christina. 
 9 From, Josh. 
 9 From, Lori Duncan. 
 8 From, mattias. 
 7 From, Jim Kitchen. 
 7 From, Shaun Everiss. 
 6 From, Chris Apple boy. 
 6 From, Darren Harris. 
 6 From, Lisa Hayes. 
 5 From, Sabahattin Gucukoglu. 
 5 From, Sarah Haake. 
 4 From, Kelly Sapergia. 
 4 From, mikolaj holysz. 
 4 From, Sky Mundell. 
 4 From, Teresa Cochran. 
 3 From, Angela Delicata. 
 3 From, Brice Mellen. 
 3 From, Dacia Luck. 
 3 From, Damien C. S. Pendleton. 
 3 From, Devin Prater. 
 3 From, Gabriele Battaglia. 
 3 From, Jacob Kruger. 
 3 From, Sharon Hooley. 
 3 From, Steven Cantos. 
 3 From, wayne17a. 
 3 From, Zachary Kline. 
 2 From, Bogdan Muresan. 
 2 From, Dennis Towne. 
 2 From, Desiree Oudinot. 
 2 From, Eleanor. 
 2 From, michael barnes. 
 2 From, Philip Bennefall. 
 2 From, Richard Gibbs. 
 2 From, Scott Chesworth. 
 2 From, Shannon Dyer. 
 2 From, shaun everiss. 
 2 From, Tyler. 
 1 From, adel akbari. 
 1 From, Dallas O'Brien. 
 1 From, Dark Lord. 
 1 From, Dean Masters. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Harmony Neil. 
 1 From, Ian McNamara. 
 1 From, Jesse Gaona. 
 1 From, Johnny Tai. 
 1 From, joseph weakland. 
 1 From, Kaveinthran Pulanthran. 
 1 From, Keith Steinbach. 
 1 From, Kimberly Qualls. 
 1 From, lenron brown. 
 1 From, lindsay.cowell. 
 1 From, Michael Taboada. 
 1 From, Orin. 
 1 From, Ron hopkins. 
 1 From, Ron Kolesar. 
 1 From, Ron Schamerhorn. 
 1 From, Stephen. 
 1 From, System Salvator. 
 1 From, Tobias Vinteus. 
 1 From, valiant8086. 
 
Archive file size 1432001 bytes 
 
 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] drive query

2014-05-01 Thread Angela Delicata

Hi,
I'd like to have the game too, if it would be possible.
Thanks in advance.
Ciao!
Angela from Italy

Il 01/05/2014 11:47, Bogdan Muresan ha scritto:

Hi. Can you send the game?  I would like to play it.
-Original Message- From: joseph weakland
Sent: Thursday, May 01, 2014 5:49 AM
To: audyssey games list
Subject: [Audyssey] drive query

hello i just played drive and i got the drive_1.2 setup file. i scored
28 thousand points but it didn't prompt me for my name for posting why?
if anyone would know please respond thanks lots.
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[Audyssey] drive port query

2014-05-01 Thread joseph weakland
greetings all drive players. when a score is posted to audiogames.net from 
drive what port does it use?
please reply to
josephweakl...@att.net
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Re: [Audyssey] Emailing social point

2014-05-01 Thread Brice Mellen
Dark how would I go about getting this link because what I think I'm going to 
do is send the developer this link is a reply to the email that they sent me. I 
want to know how to do this right because I would like to get some games that 
more than just a few people play accessible. Games like LordsKnights and Solara 
are fine but it just doesn't seem like they have the player base that some of 
these other games do.

Sent from my iPhone

 On Apr 30, 2014, at 9:18 PM, dark d...@xgam.org wrote:
 
 Hi Charlse.
 
 Well this is why I believe independent developers are worth more in access 
 terms than mainstream ones, sinse ten thousand sales is less than peanuts to 
 the fat cat coorporations like capcom, microsoft or namco, but a great help 
 to an indi developer, although there are some pretty big indi companies even 
 so like the creators of haypy monster which has also not recieved any access 
 fixes and is a pain in the arse to play, albeit it is vaguely playable with 
 work and interpretation.
 
 All the best,
 
 Dark.
 - Original Message - From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 01, 2014 2:29 AM
 Subject: Re: [Audyssey] Emailing social point
 
 
 If I could get even 10,000 sales through a minimal expense of time and 
 effort, such as in the case of an iPhone app, I'd do it if I knew about it 
 through a friendly source such as a knowledgeable blind person who gave good 
 suggestions on how to increase my customer base.  This would be for only 1 
 game of possibly several, and the results would only magnify.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 30, 2014 6:53 PM
 Subject: Re: [Audyssey] Emailing social point
 
 
 Well unfortunately the share isn't enough markit wise sinse there just 
 aren't too many people with disabilities, which is indeed why the scumbags 
 in the mainstream gaming industry haven't made games accessible in the 
 first place and short of a government order probably won't.
 
 I would however urge everyone to give developers who are utterly 
 unresponsive to access suggestions as many bad ratings on their games as 
 possible. I'm only sorry you need to buy the games first sinse I would love 
 to give starbase orion zero stars and write a review telling everyone who 
 looks on the ap store what an utter git the developer is..
 
 All the best,
 
 dark.
 - Original Message - From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 01, 2014 12:01 AM
 Subject: Re: [Audyssey] Emailing social point
 
 
 I would also let those developers who refuse to even consider game 
 modification for the handicapped know that, not only will you not support 
 them, but that you will let other handicapped gamers know why you are not 
 supporting them.  If possible, get some figures on how many handicapped 
 gamers this developer won't get money from to show what a loss of 
 potential revenue their ignorance of a market share they are blatantly 
 refusing to receive.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished, you! really! are! finished!
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 30, 2014 1:29 PM
 Subject: Re: [Audyssey] Emailing social point
 
 
 To be honest more people mailing them won't make much difference and 
 might even irritate them. I would recommend you try notifying them of the 
 work A sharp have done and the podcast made by the developer of A Dark 
 Room on accessibility modifications and how easy those are to add, sinse 
 many sighted developers believe that access in their games means a 
 complete redesign where for Ios at least it often can be done more easily.
 
 If however they have said not, odds are they won't change their minds, 
 indeed I'm surprised you got a reply rather than the usual simple 
 ignoring.
 
 I'd recommend just changing games and supporting developers who do care 
 about access sinse  unless it was a legal requirement some developers 
 just wont' do it, and your better off expending your efforts on those who 
 will.
 
 I had a similar experience earlier with starbase orion, and would now 
 urge everyone who is interested in scifi stratogy on the Iphone to go and 
 buy startraders elite instead of wasting time with the scumbag who makes 
 starbase orion and has flat out refused to add access.
 
 All the best,
 
 Dark.develoeprs
 - Original Message - From: Brice Mellen buu...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 30, 2014 7:21 PM
 Subject: [Audyssey] Emailing social point
 
 
 Hi was just wondering if this list would be interested in helping me get 
 social 

Re: [Audyssey] drive port query

2014-05-01 Thread Bogdan Muresan
I never figured out how to send the score. I have version 1.2 from 
audiogames.net, but I am not shure how to send score.


-Original Message- 
From: joseph weakland

Sent: Thursday, May 01, 2014 10:03 PM
To: audyssey games list
Subject: [Audyssey] drive port query

greetings all drive players. when a score is posted to audiogames.net from 
drive what port does it use?

please reply to
josephweakl...@att.net
---
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Re: [Audyssey] drive port query

2014-05-01 Thread joseph weakland

well i have 1.2 as well and no clue how to submit my score

- Original Message - 
From: Bogdan Muresan bogdanmures...@gmail.com
To: joseph weakland josephweakl...@att.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, May 01, 2014 5:22 PM
Subject: Re: [Audyssey] drive port query


I never figured out how to send the score. I have version 1.2 from 
audiogames.net, but I am not shure how to send score.


-Original Message- 
From: joseph weakland

Sent: Thursday, May 01, 2014 10:03 PM
To: audyssey games list
Subject: [Audyssey] drive port query

greetings all drive players. when a score is posted to audiogames.net from 
drive what port does it use?

please reply to
josephweakl...@att.net
---
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list,
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