Re: [Audyssey] How to record?

2014-06-07 Thread Jacob Kruger
BTW, Thomas, a relatively recent addition to audacity also lets you 
choose/use windows wasapi as device host, which then lets you directly 
record the PC's own audio output - which means for something like a demo 
podcast, instead of having to use a microphone to try record PC's output in 
front of speakers, etc. you can record the PC's output cleanly/directly, and 
then just use audacity afterwards to record your commentary, to then mix in 
with it, again using audacity, but, there are also settings via windows to 
let it in any case echo microphone input in real time as well, in which case 
your only issue would be forms of loopback, if not using headphones to 
record whole thing, but anyway - this addition in terms of a form of virtual 
audio device was a nice thing for me, since had for a while before that 
bbeen trying to figure out how to record PC's audio output combinations 
cleanly/nicely using audacity, but anyway.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
Roger Wilco wants to welcome you...to the space janitor's closet...

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, 07 June, 2014 2:03 AM
Subject: Re: [Audyssey] How to record?



Hi John,

You would be correct. I hadn't tried Sound Recorder since the XP days
since I found it to be junk, and to be honest I just tried out the
version with Windows 7 and still find it very dissatisfactory. To be
honest Audacity is totally free and it blows Sound Recorder away hands
down. So I would suggest that people interested in doing their own
podcasts and such to go with Audacity which is a much better option
and forget about Sound Recorder as a serious tool for recording and
editing stuff.

Cheers!


On 6/6/14, john jpcarnemo...@comcast.net wrote:

You're thinking of the recorder in xp or earlier. Windows7 has a recorder
which removes the time limit. It doesn't have as many save options (I 
think

its 128kbps wma), but you can tape for however long you want and if you
redirect the default device
you can tape whatever you need, providing that you don't want to tape two
devices at once. It works pretty nicely for sound-only playthroughs.



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Re: [Audyssey] monkey term sound pack for Miriani

2014-06-07 Thread valiant8086

Hi.
I heard from the contributor who does that recently and they were 
talking about adding more sounds. Also I'm ready to release a new 
version of MTScripts anyway, so we should be good to go when I get what 
I need from said contributor.



Cheers, Sent with thunderbird 17.0.8 portable
On 6/1/2014 11:37 PM, jmtsand...@comcast.net wrote:

Hi,
I have a question: is the sound pack for Monkey term for Miriani going to be 
updated?
I hope to hear from you soon.
Sincerely,
John Sanders
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Re: [Audyssey] free windows client for mud Cyberassault

2014-06-07 Thread valiant8086

Hi.
I am running it on windows 8.1 on two different computers, a 64 bit 
Lenovo Yoga 2 Pro and a 32 bit Asus T100 tablet. It's best to install 
Monkey Term itself, and MTScripts, both in your documents folder, so 
saying you would open your documents folder, then open the monkeyTerm 
folder and there would be all your mt stuff. This is because MT doesn't 
know how to deal with admin limitations on new windows version (vista 
and up). There are ways to get around that, but it's much simpler to 
tell people to put it in a different folder where their account has full 
write access. I'm not so sure this is something only MT has a problem 
with, because when I installed mush Z a while back it also went into my 
documents folder, and If memory serves me right, I wasn't the one who 
chose to put it there meaning I didn't pick that destination during the 
install process.


I have to tell people to install Monkey Term separately from MTScripts, 
and to make sure they put it where it needs to be manually by selecting 
the location to install in during the install process, because MT isn't 
portable so I can't just wrap it up in my own installer, at least not 
without knowing more about this stuff than I do.


That said, if it does get installed in documents, so far it looks to me 
like it's quite nearly completely trouble free. It needs Visual c++ 
runtime 2005 redist 32 bit, even on 64 bit computers, but It's been a 
long time since I had a computer that didn't come with it already 
installed, and that includes my Lenovo Yoga 2 Pro and my T100 which I 
bought just a few months ago. Sometimes MT crashes and needs to be 
restarted, but it's nothing that I didn't see on Windows 7 and it only 
happens maybe once a month. So yes it runs ok on modern computers. I 
don't know how much longer it will run, but I'm going to stick with it 
until I can't run it anymore, because I've put so much work into it I 
just don't want to waste it all by giving up on it now. When there does 
come a time I can't run it, I expect I'll switch to another client and 
port MTScripts to it, laboriously. I just like MT for how simple it is 
and how open it is to being made complicated while still maintaining a 
very consistent and stripped down interface.
 There's some discussion about notepad being awfully simple as word 
processors go in relation to coding in BGT with it. Think of a notepad 
window that you can add all the hotkeys you can think of to it, all the 
aliases you can think of, all the actions, add more windows to it, make 
it's status bar say what you want it to say. Adjust options in it's own 
menu bar from the document window, etc. That's the way MT feels from 
someone who messes with it the way I do. It's really powerful in some 
slightly different attitudes than other clients. Although, at the same 
time, it most definitely is antiquated, no longer in development, 
written in a very old language, slower than other clients at processing 
hundreds of commands, and it's remaining life is something we can't 
really know until we install it on the next windows OS. So said, this is 
one reason I like Microsoft, since in spite of their starting and 
dropping support for stuff left and right, they do still seem to be 
happy allowing you to run really old software written languages they no 
longer support. MT has been out of development for more than 10 years.










Cheers, Sent with thunderbird 17.0.8 portable
On 6/1/2014 7:51 AM, Michael Taboada wrote:
To my knowledge there are people using MT on windows 8.1. And I myself 
use it on a 64 bit platform.

Hth,
-Michael.



On 6/1/2014 6:47 AM, Shaun Everiss wrote:

but isn't monkeyterm not 64 complient and only running on xp?

At 08:05 a.m. 31/05/2014, you wrote:

Steven,

Monkey term supports cyber assault, and one of the game's admins was
working on a sound  pack for it.  You can download the client and I
believe the sound pack at http://valiant8086.com  it's under games,
under muds iirc.  Good luck.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] Sound RTS Recordings

2014-06-07 Thread leo
Hi,

 

Does anyone have any good Soound RTS recordings.  Thanks, Leo

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Re: [Audyssey] How to record

2014-06-07 Thread dark
Well Bryan remember my r09 also has been doing double duty as the voice 
recorder I've been getting my research assistant to read various papers into 
for my phd, so it's been used a great deal.


Beware the grue!

Dark. 



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Re: [Audyssey] How to record

2014-06-07 Thread Shaun Everiss

audacity at audacity.sf.net is good and goldwave.
Due to the fact I needed to edit sounds and such 
here is a package I made for soundrecorder for myself for network 
sharing its a 7z file so you need sevenzip from sevenzip.org

https://www.dropbox.com/s/5oqodz6nmmf2hx2/soundrecorder.7z
One note, if running with uac on or in a 64 bit system it will say it 
can't write to the registry you can safely ignore this and it will work.


At 06:34 a.m. 7/06/2014, you wrote:

Dear Gamers,



If Microsoft Sound Recorder is a piece of junk, then what free software do
you recommend to record podcasts?



Signed,

Steven





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Re: [Audyssey] How to record?

2014-06-07 Thread Shaun Everiss

not to mention that it uses opensource plugins, as well as vst plugins.
Heck if you get tired of the free and payed ladsper plugins and the 
other things its got a language called nyquest and you can make your 
own pluss its opensource.


At 12:03 p.m. 7/06/2014, you wrote:

Hi John,

You would be correct. I hadn't tried Sound Recorder since the XP days
since I found it to be junk, and to be honest I just tried out the
version with Windows 7 and still find it very dissatisfactory. To be
honest Audacity is totally free and it blows Sound Recorder away hands
down. So I would suggest that people interested in doing their own
podcasts and such to go with Audacity which is a much better option
and forget about Sound Recorder as a serious tool for recording and
editing stuff.

Cheers!


On 6/6/14, john jpcarnemo...@comcast.net wrote:
 You're thinking of the recorder in xp or earlier. Windows7 has a recorder
 which removes the time limit. It doesn't have as many save options (I think
 its 128kbps wma), but you can tape for however long you want and if you
 redirect the default device
 you can tape whatever you need, providing that you don't want to tape two
 devices at once. It works pretty nicely for sound-only playthroughs.


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Re: [Audyssey] Sound RTS Recordings

2014-06-07 Thread Shaun Everiss
Never actually done this at all haven't had time to muck round 
between all my projects.

I will be busy with life and testing for at least the next 5 months.
If by the end of the year I don't have anything on maybe I will 
settle down for a good keyboard bashing game but I am not sure if it 
will be sound rts.


At 12:25 a.m. 8/06/2014, you wrote:

Hi,



Does anyone have any good Soound RTS recordings.  Thanks, Leo

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Re: [Audyssey] free windows client for mud Cyberassault

2014-06-07 Thread Shaun Everiss
On 7 on my old system I have disabled all security passwords, uac etc 
and am running in 32 bit but I do know on my dad's system with 
windows 7 7 that with everything ultra secured for  his work I have 
to remember when updating system files or stuff I want to run it 
through the secured admin with the 2 passwords for both accounts 
before it works.
Mostly once something is done its done, but  especially with older 
software some stuff is quite hard to do.


At 12:11 a.m. 8/06/2014, you wrote:

Hi.
I am running it on windows 8.1 on two different computers, a 64 bit 
Lenovo Yoga 2 Pro and a 32 bit Asus T100 tablet. It's best to 
install Monkey Term itself, and MTScripts, both in your documents 
folder, so saying you would open your documents folder, then open 
the monkeyTerm folder and there would be all your mt stuff. This is 
because MT doesn't know how to deal with admin limitations on new 
windows version (vista and up). There are ways to get around that, 
but it's much simpler to tell people to put it in a different folder 
where their account has full write access. I'm not so sure this is 
something only MT has a problem with, because when I installed mush 
Z a while back it also went into my documents folder, and If memory 
serves me right, I wasn't the one who chose to put it there meaning 
I didn't pick that destination during the install process.


I have to tell people to install Monkey Term separately from 
MTScripts, and to make sure they put it where it needs to be 
manually by selecting the location to install in during the install 
process, because MT isn't portable so I can't just wrap it up in my 
own installer, at least not without knowing more about this stuff than I do.


That said, if it does get installed in documents, so far it looks to 
me like it's quite nearly completely trouble free. It needs Visual 
c++ runtime 2005 redist 32 bit, even on 64 bit computers, but It's 
been a long time since I had a computer that didn't come with it 
already installed, and that includes my Lenovo Yoga 2 Pro and my 
T100 which I bought just a few months ago. Sometimes MT crashes and 
needs to be restarted, but it's nothing that I didn't see on Windows 
7 and it only happens maybe once a month. So yes it runs ok on 
modern computers. I don't know how much longer it will run, but I'm 
going to stick with it until I can't run it anymore, because I've 
put so much work into it I just don't want to waste it all by giving 
up on it now. When there does come a time I can't run it, I expect 
I'll switch to another client and port MTScripts to it, laboriously. 
I just like MT for how simple it is and how open it is to being made 
complicated while still maintaining a very consistent and stripped 
down interface.
 There's some discussion about notepad being awfully simple as word 
processors go in relation to coding in BGT with it. Think of a 
notepad window that you can add all the hotkeys you can think of to 
it, all the aliases you can think of, all the actions, add more 
windows to it, make it's status bar say what you want it to say. 
Adjust options in it's own menu bar from the document window, etc. 
That's the way MT feels from someone who messes with it the way I 
do. It's really powerful in some slightly different attitudes than 
other clients. Although, at the same time, it most definitely is 
antiquated, no longer in development, written in a very old 
language, slower than other clients at processing hundreds of 
commands, and it's remaining life is something we can't really know 
until we install it on the next windows OS. So said, this is one 
reason I like Microsoft, since in spite of their starting and 
dropping support for stuff left and right, they do still seem to be 
happy allowing you to run really old software written languages 
they no longer support. MT has been out of development for more than 10 years.










Cheers, Sent with thunderbird 17.0.8 portable
On 6/1/2014 7:51 AM, Michael Taboada wrote:
To my knowledge there are people using MT on windows 8.1. And I 
myself use it on a 64 bit platform.

Hth,
-Michael.



On 6/1/2014 6:47 AM, Shaun Everiss wrote:

but isn't monkeyterm not 64 complient and only running on xp?

At 08:05 a.m. 31/05/2014, you wrote:

Steven,

Monkey term supports cyber assault, and one of the game's admins was
working on a sound  pack for it.  You can download the client and I
believe the sound pack at http://valiant8086.com  it's under games,
under muds iirc.  Good luck.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] BGT And Screen Readers And Unicode And More

2014-06-07 Thread Davy Kager
Awesome news, thanks!  Going to/from wchar_t pointers in BGT seems to be the 
only missing link now.  I'll be sure to test the rest of my code to make sure 
it is as Unicode-compatible as I am claiming. :)
No need to be in a big hurry, as I said my personal projects don't really 
involve games  This request is purely for a proof-of-concept bit of code, so I 
definitely appreciate the effort of implementing conversion functions.

Thanks,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall
Sent: Friday, June 06, 2014 22:14
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

I'm glad you got it working! I've put the Unicode conversion functions on my 
todo list, and will get to it as soon as I have a bit of a gap in my schedule.

Kind regards,

Philip Bennefall
On 2014-06-05 20:53, Davy Kager wrote:
 Right, I successfully copy-pasted together a basic wrapper written for 
 BGT.  I want to keep things as one-on-one as possible, so I didn't 
 introduce private helper methods to get slightly more compact code.  
 Boolean type variables are a little tricky, I ended up internally 
 using uint8 for those.  Now all that remains is to convert from string 
 object to an array of ints and the other way around.  But apart from 
 that I can already query if the active screen reader supports speech 
 and/or braille output, so I consider it an evening well spent. :)

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy 
 Kager
 Sent: Thursday, June 05, 2014 14:33
 To: phi...@blastbay.com; 'Gamers Discussion list'
 Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

 Hi Philip,

 Thanks, all of that makes sense.  The main reason why I am firmly sticking to 
 Unicode is because different screen readers support different formats, but 
 they all appear to support Unicode.  I also feel that in this day and age, 
 providing both an ANSI and a Unicode version of the same function isn't the 
 way to go.  So for me it'd be the most convenient if BGT could gain a 
 mechanism to prepare a Unicode string.  This might find some use in other 
 people's applications too!  Passing int-pointers is no problem to me.  I want 
 to write a wrapper specifically so that third-party developers don't have to 
 worry about those nitty gritty details.

 In all honesty, I haven't done much testing with actual Unicode or UTF-8 data 
 yet.  Maybe my implementation is still failing somewhere too.  I originally 
 started working on it for a project that is totally unrelated to gaming.  
 Porting it to as many things as possible just seems a logical next step.  But 
 adding functionality (such as ANSI functions) to support one specific 
 programming language is taking it a little too far as long as I don't need it 
 myself.  In fact, QuentinC has a screen reader library (UniversalSpeech) 
 which already has ANSI functions, so for real developers out there that'd be 
 a good option.

 Now for adding screen readers to BGT...  Here is the official documentation 
 for the SuperNova API, which admittedly isn't very satisfying:
 http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api
 Their API is more limited than most, but both synchronous and asynchronous 
 speech are available.

 ZoomText is a different story.  They have a very extensive COM implementation 
 much like Window-Eyes, but the company doesn't want to provide support for it 
 outside of their own scripting facilities.  It also requires a registry patch 
 to get it to work because their installer program forgets to set things up 
 properly.  I have reported this to them and they indicated they'd fix it at 
 some point.  Once you applied the patch it works great (from C++ at least), 
 but I'm not sure if it's suited for BGT.  Might be better to wait for their 
 developers to fix the installer so end-users don't have to apply patches 
 (which most users won't want to do anyway).

 Thanks,
 Davy

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip 
 Bennefall
 Sent: Thursday, June 05, 2014 13:48
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More

 Hi Davy,

 The foundation of BGT is Ansi, which is a sort of historical accident from 
 back when I first started the project. I did not envision it ever needing 
 Unicode because it was primarily meant to use audio and any printed text 
 would be mostly for debugging. There was no Sapi support planned at that 
 time, and screen readers were even further from my mind.
 This was in mid 2009. Were I designing it today, it would be a Unicode 
 application. With that said, there are definitely ways to solve it.

 Since BGT is Ansi, you can use UTF-8 strings without any trouble.
 Converting from UTF-8 to wide characters on Windows is trivial, so 
 that's a function that I could definitely