Re: [Audyssey] How to record?
BTW, Thomas, a relatively recent addition to audacity also lets you choose/use windows wasapi as device host, which then lets you directly record the PC's own audio output - which means for something like a demo podcast, instead of having to use a microphone to try record PC's output in front of speakers, etc. you can record the PC's output cleanly/directly, and then just use audacity afterwards to record your commentary, to then mix in with it, again using audacity, but, there are also settings via windows to let it in any case echo microphone input in real time as well, in which case your only issue would be forms of loopback, if not using headphones to record whole thing, but anyway - this addition in terms of a form of virtual audio device was a nice thing for me, since had for a while before that bbeen trying to figure out how to record PC's audio output combinations cleanly/nicely using audacity, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA Roger Wilco wants to welcome you...to the space janitor's closet... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, 07 June, 2014 2:03 AM Subject: Re: [Audyssey] How to record? Hi John, You would be correct. I hadn't tried Sound Recorder since the XP days since I found it to be junk, and to be honest I just tried out the version with Windows 7 and still find it very dissatisfactory. To be honest Audacity is totally free and it blows Sound Recorder away hands down. So I would suggest that people interested in doing their own podcasts and such to go with Audacity which is a much better option and forget about Sound Recorder as a serious tool for recording and editing stuff. Cheers! On 6/6/14, john jpcarnemo...@comcast.net wrote: You're thinking of the recorder in xp or earlier. Windows7 has a recorder which removes the time limit. It doesn't have as many save options (I think its 128kbps wma), but you can tape for however long you want and if you redirect the default device you can tape whatever you need, providing that you don't want to tape two devices at once. It works pretty nicely for sound-only playthroughs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] monkey term sound pack for Miriani
Hi. I heard from the contributor who does that recently and they were talking about adding more sounds. Also I'm ready to release a new version of MTScripts anyway, so we should be good to go when I get what I need from said contributor. Cheers, Sent with thunderbird 17.0.8 portable On 6/1/2014 11:37 PM, jmtsand...@comcast.net wrote: Hi, I have a question: is the sound pack for Monkey term for Miriani going to be updated? I hope to hear from you soon. Sincerely, John Sanders --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free windows client for mud Cyberassault
Hi. I am running it on windows 8.1 on two different computers, a 64 bit Lenovo Yoga 2 Pro and a 32 bit Asus T100 tablet. It's best to install Monkey Term itself, and MTScripts, both in your documents folder, so saying you would open your documents folder, then open the monkeyTerm folder and there would be all your mt stuff. This is because MT doesn't know how to deal with admin limitations on new windows version (vista and up). There are ways to get around that, but it's much simpler to tell people to put it in a different folder where their account has full write access. I'm not so sure this is something only MT has a problem with, because when I installed mush Z a while back it also went into my documents folder, and If memory serves me right, I wasn't the one who chose to put it there meaning I didn't pick that destination during the install process. I have to tell people to install Monkey Term separately from MTScripts, and to make sure they put it where it needs to be manually by selecting the location to install in during the install process, because MT isn't portable so I can't just wrap it up in my own installer, at least not without knowing more about this stuff than I do. That said, if it does get installed in documents, so far it looks to me like it's quite nearly completely trouble free. It needs Visual c++ runtime 2005 redist 32 bit, even on 64 bit computers, but It's been a long time since I had a computer that didn't come with it already installed, and that includes my Lenovo Yoga 2 Pro and my T100 which I bought just a few months ago. Sometimes MT crashes and needs to be restarted, but it's nothing that I didn't see on Windows 7 and it only happens maybe once a month. So yes it runs ok on modern computers. I don't know how much longer it will run, but I'm going to stick with it until I can't run it anymore, because I've put so much work into it I just don't want to waste it all by giving up on it now. When there does come a time I can't run it, I expect I'll switch to another client and port MTScripts to it, laboriously. I just like MT for how simple it is and how open it is to being made complicated while still maintaining a very consistent and stripped down interface. There's some discussion about notepad being awfully simple as word processors go in relation to coding in BGT with it. Think of a notepad window that you can add all the hotkeys you can think of to it, all the aliases you can think of, all the actions, add more windows to it, make it's status bar say what you want it to say. Adjust options in it's own menu bar from the document window, etc. That's the way MT feels from someone who messes with it the way I do. It's really powerful in some slightly different attitudes than other clients. Although, at the same time, it most definitely is antiquated, no longer in development, written in a very old language, slower than other clients at processing hundreds of commands, and it's remaining life is something we can't really know until we install it on the next windows OS. So said, this is one reason I like Microsoft, since in spite of their starting and dropping support for stuff left and right, they do still seem to be happy allowing you to run really old software written languages they no longer support. MT has been out of development for more than 10 years. Cheers, Sent with thunderbird 17.0.8 portable On 6/1/2014 7:51 AM, Michael Taboada wrote: To my knowledge there are people using MT on windows 8.1. And I myself use it on a 64 bit platform. Hth, -Michael. On 6/1/2014 6:47 AM, Shaun Everiss wrote: but isn't monkeyterm not 64 complient and only running on xp? At 08:05 a.m. 31/05/2014, you wrote: Steven, Monkey term supports cyber assault, and one of the game's admins was working on a sound pack for it. You can download the client and I believe the sound pack at http://valiant8086.com it's under games, under muds iirc. Good luck. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of
[Audyssey] Sound RTS Recordings
Hi, Does anyone have any good Soound RTS recordings. Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to record
Well Bryan remember my r09 also has been doing double duty as the voice recorder I've been getting my research assistant to read various papers into for my phd, so it's been used a great deal. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to record
audacity at audacity.sf.net is good and goldwave. Due to the fact I needed to edit sounds and such here is a package I made for soundrecorder for myself for network sharing its a 7z file so you need sevenzip from sevenzip.org https://www.dropbox.com/s/5oqodz6nmmf2hx2/soundrecorder.7z One note, if running with uac on or in a 64 bit system it will say it can't write to the registry you can safely ignore this and it will work. At 06:34 a.m. 7/06/2014, you wrote: Dear Gamers, If Microsoft Sound Recorder is a piece of junk, then what free software do you recommend to record podcasts? Signed, Steven --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to record?
not to mention that it uses opensource plugins, as well as vst plugins. Heck if you get tired of the free and payed ladsper plugins and the other things its got a language called nyquest and you can make your own pluss its opensource. At 12:03 p.m. 7/06/2014, you wrote: Hi John, You would be correct. I hadn't tried Sound Recorder since the XP days since I found it to be junk, and to be honest I just tried out the version with Windows 7 and still find it very dissatisfactory. To be honest Audacity is totally free and it blows Sound Recorder away hands down. So I would suggest that people interested in doing their own podcasts and such to go with Audacity which is a much better option and forget about Sound Recorder as a serious tool for recording and editing stuff. Cheers! On 6/6/14, john jpcarnemo...@comcast.net wrote: You're thinking of the recorder in xp or earlier. Windows7 has a recorder which removes the time limit. It doesn't have as many save options (I think its 128kbps wma), but you can tape for however long you want and if you redirect the default device you can tape whatever you need, providing that you don't want to tape two devices at once. It works pretty nicely for sound-only playthroughs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sound RTS Recordings
Never actually done this at all haven't had time to muck round between all my projects. I will be busy with life and testing for at least the next 5 months. If by the end of the year I don't have anything on maybe I will settle down for a good keyboard bashing game but I am not sure if it will be sound rts. At 12:25 a.m. 8/06/2014, you wrote: Hi, Does anyone have any good Soound RTS recordings. Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free windows client for mud Cyberassault
On 7 on my old system I have disabled all security passwords, uac etc and am running in 32 bit but I do know on my dad's system with windows 7 7 that with everything ultra secured for his work I have to remember when updating system files or stuff I want to run it through the secured admin with the 2 passwords for both accounts before it works. Mostly once something is done its done, but especially with older software some stuff is quite hard to do. At 12:11 a.m. 8/06/2014, you wrote: Hi. I am running it on windows 8.1 on two different computers, a 64 bit Lenovo Yoga 2 Pro and a 32 bit Asus T100 tablet. It's best to install Monkey Term itself, and MTScripts, both in your documents folder, so saying you would open your documents folder, then open the monkeyTerm folder and there would be all your mt stuff. This is because MT doesn't know how to deal with admin limitations on new windows version (vista and up). There are ways to get around that, but it's much simpler to tell people to put it in a different folder where their account has full write access. I'm not so sure this is something only MT has a problem with, because when I installed mush Z a while back it also went into my documents folder, and If memory serves me right, I wasn't the one who chose to put it there meaning I didn't pick that destination during the install process. I have to tell people to install Monkey Term separately from MTScripts, and to make sure they put it where it needs to be manually by selecting the location to install in during the install process, because MT isn't portable so I can't just wrap it up in my own installer, at least not without knowing more about this stuff than I do. That said, if it does get installed in documents, so far it looks to me like it's quite nearly completely trouble free. It needs Visual c++ runtime 2005 redist 32 bit, even on 64 bit computers, but It's been a long time since I had a computer that didn't come with it already installed, and that includes my Lenovo Yoga 2 Pro and my T100 which I bought just a few months ago. Sometimes MT crashes and needs to be restarted, but it's nothing that I didn't see on Windows 7 and it only happens maybe once a month. So yes it runs ok on modern computers. I don't know how much longer it will run, but I'm going to stick with it until I can't run it anymore, because I've put so much work into it I just don't want to waste it all by giving up on it now. When there does come a time I can't run it, I expect I'll switch to another client and port MTScripts to it, laboriously. I just like MT for how simple it is and how open it is to being made complicated while still maintaining a very consistent and stripped down interface. There's some discussion about notepad being awfully simple as word processors go in relation to coding in BGT with it. Think of a notepad window that you can add all the hotkeys you can think of to it, all the aliases you can think of, all the actions, add more windows to it, make it's status bar say what you want it to say. Adjust options in it's own menu bar from the document window, etc. That's the way MT feels from someone who messes with it the way I do. It's really powerful in some slightly different attitudes than other clients. Although, at the same time, it most definitely is antiquated, no longer in development, written in a very old language, slower than other clients at processing hundreds of commands, and it's remaining life is something we can't really know until we install it on the next windows OS. So said, this is one reason I like Microsoft, since in spite of their starting and dropping support for stuff left and right, they do still seem to be happy allowing you to run really old software written languages they no longer support. MT has been out of development for more than 10 years. Cheers, Sent with thunderbird 17.0.8 portable On 6/1/2014 7:51 AM, Michael Taboada wrote: To my knowledge there are people using MT on windows 8.1. And I myself use it on a 64 bit platform. Hth, -Michael. On 6/1/2014 6:47 AM, Shaun Everiss wrote: but isn't monkeyterm not 64 complient and only running on xp? At 08:05 a.m. 31/05/2014, you wrote: Steven, Monkey term supports cyber assault, and one of the game's admins was working on a sound pack for it. You can download the client and I believe the sound pack at http://valiant8086.com it's under games, under muds iirc. Good luck. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the
Re: [Audyssey] BGT And Screen Readers And Unicode And More
Awesome news, thanks! Going to/from wchar_t pointers in BGT seems to be the only missing link now. I'll be sure to test the rest of my code to make sure it is as Unicode-compatible as I am claiming. :) No need to be in a big hurry, as I said my personal projects don't really involve games This request is purely for a proof-of-concept bit of code, so I definitely appreciate the effort of implementing conversion functions. Thanks, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, June 06, 2014 22:14 To: Gamers Discussion list Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More I'm glad you got it working! I've put the Unicode conversion functions on my todo list, and will get to it as soon as I have a bit of a gap in my schedule. Kind regards, Philip Bennefall On 2014-06-05 20:53, Davy Kager wrote: Right, I successfully copy-pasted together a basic wrapper written for BGT. I want to keep things as one-on-one as possible, so I didn't introduce private helper methods to get slightly more compact code. Boolean type variables are a little tricky, I ended up internally using uint8 for those. Now all that remains is to convert from string object to an array of ints and the other way around. But apart from that I can already query if the active screen reader supports speech and/or braille output, so I consider it an evening well spent. :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Thursday, June 05, 2014 14:33 To: phi...@blastbay.com; 'Gamers Discussion list' Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Philip, Thanks, all of that makes sense. The main reason why I am firmly sticking to Unicode is because different screen readers support different formats, but they all appear to support Unicode. I also feel that in this day and age, providing both an ANSI and a Unicode version of the same function isn't the way to go. So for me it'd be the most convenient if BGT could gain a mechanism to prepare a Unicode string. This might find some use in other people's applications too! Passing int-pointers is no problem to me. I want to write a wrapper specifically so that third-party developers don't have to worry about those nitty gritty details. In all honesty, I haven't done much testing with actual Unicode or UTF-8 data yet. Maybe my implementation is still failing somewhere too. I originally started working on it for a project that is totally unrelated to gaming. Porting it to as many things as possible just seems a logical next step. But adding functionality (such as ANSI functions) to support one specific programming language is taking it a little too far as long as I don't need it myself. In fact, QuentinC has a screen reader library (UniversalSpeech) which already has ANSI functions, so for real developers out there that'd be a good option. Now for adding screen readers to BGT... Here is the official documentation for the SuperNova API, which admittedly isn't very satisfying: http://www.yourdolphin.com/productdetail.asp?id=1z=14page=682#api Their API is more limited than most, but both synchronous and asynchronous speech are available. ZoomText is a different story. They have a very extensive COM implementation much like Window-Eyes, but the company doesn't want to provide support for it outside of their own scripting facilities. It also requires a registry patch to get it to work because their installer program forgets to set things up properly. I have reported this to them and they indicated they'd fix it at some point. Once you applied the patch it works great (from C++ at least), but I'm not sure if it's suited for BGT. Might be better to wait for their developers to fix the installer so end-users don't have to apply patches (which most users won't want to do anyway). Thanks, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, June 05, 2014 13:48 To: Gamers Discussion list Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Davy, The foundation of BGT is Ansi, which is a sort of historical accident from back when I first started the project. I did not envision it ever needing Unicode because it was primarily meant to use audio and any printed text would be mostly for debugging. There was no Sapi support planned at that time, and screen readers were even further from my mind. This was in mid 2009. Were I designing it today, it would be a Unicode application. With that said, there are definitely ways to solve it. Since BGT is Ansi, you can use UTF-8 strings without any trouble. Converting from UTF-8 to wide characters on Windows is trivial, so that's a function that I could definitely