Re: [Audyssey] Perilous Hearts

2014-07-12 Thread mattias

ah i cant find the place to do it
hayden presley skrev 2014-07-12 04:42:

I wont' give you the answer, but consider what you have in your inventory,
and what kind of animal (in a slightly different form) might make a tasty
lunch. Also consider the weapons you have--they aren't all just for killing
things.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias
Sent: Thursday, July 10, 2014 2:08 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts

how to create fire to create food
and excuse for the first mail

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread dark
Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an 
action game where you play a warrior who has become blind and is seaking a 
warlock to help him get his site back. You have a sword and shield, but the 
game is very much anime enspired with armies of attacking warriors, dagger 
wielding psychotic women, and archers who's arrows you can cut out of the air 
(yes it's that awsome). 

The music, sounds and story are great, however what really impresses me about 
this one is the gameplay. it is extremely simple, move left and right, up arrow 
to attack, down arrow to parry, and should by rights be just another sterrio 
target boppit affair. I am however extremely impressed by the way the game 
works mechanically. You can't just automaticaly block every attack and then 
respond with a hit, there are opponents you need to attack first, some others 
you need to attack slightly before they do etc. Actually the mechanics are far 
closer o those of a beatemup in terms of timing and response even though the 
enemies only have one attack each and you have only one block and one attack to 
play with. 

I'd definitely advise developers interested in creating more subtle audiogames 
to have a look at this one, sinse it takes that very simple idea we've all seen 
time after time, but manages to make it mechanically much more interesting and 
adds just those elements of judgement which I've been wittering on about, 
indeed I am quite surprised it was possible in such a basically simple game. 

The story and sounds are also great too (the enemies are just so evil). Either 
way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but 
getting that one to work was a bit of a pest so the author has provided a 
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more 
information. 

Beware the grue! 

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Teresa Cochran
I'd love it if that became available on iOS.

Teresa

Winging its way from my iPod

 On Jul 12, 2014, at 9:39 AM, dark d...@xgam.org wrote:
 
 Hi. 
 
 This is to anyone who hasn't seen this one over at audiogames.net It's an 
 action game where you play a warrior who has become blind and is seaking a 
 warlock to help him get his site back. You have a sword and shield, but the 
 game is very much anime enspired with armies of attacking warriors, dagger 
 wielding psychotic women, and archers who's arrows you can cut out of the air 
 (yes it's that awsome). 
 
 The music, sounds and story are great, however what really impresses me about 
 this one is the gameplay. it is extremely simple, move left and right, up 
 arrow to attack, down arrow to parry, and should by rights be just another 
 sterrio target boppit affair. I am however extremely impressed by the way the 
 game works mechanically. You can't just automaticaly block every attack and 
 then respond with a hit, there are opponents you need to attack first, some 
 others you need to attack slightly before they do etc. Actually the mechanics 
 are far closer o those of a beatemup in terms of timing and response even 
 though the enemies only have one attack each and you have only one block and 
 one attack to play with. 
 
 I'd definitely advise developers interested in creating more subtle 
 audiogames to have a look at this one, sinse it takes that very simple idea 
 we've all seen time after time, but manages to make it mechanically much more 
 interesting and adds just those elements of judgement which I've been 
 wittering on about, indeed I am quite surprised it was possible in such a 
 basically simple game. 
 
 The story and sounds are also great too (the enemies are just so evil). 
 Either way I'll stop wittering and say where to get it.
 
 The game was originally designed to run on a game play website in flash, but 
 getting that one to work was a bit of a pest so the author has provided a 
 direct download:
 http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 
 
 I'll be adding this one to the database when the developer sends me more 
 information. 
 
 Beware the grue! 
 
 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
This is a very nice review.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome). 

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with. 

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game. 

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more
information. 

Beware the grue! 

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
Um, kind of a dumb question.  I don't see a Start option on the main menu.
I hit everything AI can think of and the game won't begin.  How do I start?
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome). 

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with. 

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game. 

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more
information. 

Beware the grue! 

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread David Reynolds
Select story mode, and then select level 1.
You're good to go,


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: 12 July 2014 21:01
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Um, kind of a dumb question.  I don't see a Start option on the main menu.
I hit everything AI can think of and the game won't begin.  How do I start?
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome). 

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with. 

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game. 

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more
information. 

Beware the grue! 

Dark.
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
Hi.
Ok so, I figured out hitting the 180 degrees mode starts it.
However, none of the arrow keys do anything.  I'm on a Windows7 64 computer.
I also tried it on a Windows XP computer.
When I use it, Adobe 11 also pops up.  Do I need to change a setting?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome). 

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with. 

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game. 

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more
information. 

Beware the grue! 

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread loriduncan
Hi, I am very impressed with the sounds and voice-acting in this game, 
however I am unable to use my arrows to face my attackers.  I heard him on 
my left, so hit left arrow to face him, but my character didn't move, so got 
killed pretty quickly.  I'm on a windows 7 dell laptop with windows 64 bit. 
I also found that the only way of shutting the game down, was by keeping 
jaws running and closing the game by hitting alt then close.  I'm also 
finding pressing backspace doesn't move me back in menus too.


As for timed parries Dark, I'm hopeless at timing, probably because i spend 
too long planning my next move lol.  From Lori.


-Original Message- 
From: Christina

Sent: Saturday, July 12, 2014 9:18 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting 
mechanics


Hi.
Ok so, I figured out hitting the 180 degrees mode starts it.
However, none of the arrow keys do anything.  I'm on a Windows7 64 computer.
I also tried it on a Windows XP computer.
When I use it, Adobe 11 also pops up.  Do I need to change a setting?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi.

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome).

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with.

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game.

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip

I'll be adding this one to the database when the developer sends me more
information.

Beware the grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Perilous Hearts

2014-07-12 Thread hayden presley
Sorry. I can't give away anything else without spoiling it for you.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias
Sent: Saturday, July 12, 2014 5:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Perilous Hearts

ah i cant find the place to do it
hayden presley skrev 2014-07-12 04:42:
 I wont' give you the answer, but consider what you have in your 
 inventory, and what kind of animal (in a slightly different form) 
 might make a tasty lunch. Also consider the weapons you have--they 
 aren't all just for killing things.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias
 Sent: Thursday, July 10, 2014 2:08 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Perilous Hearts

 how to create fire to create food
 and excuse for the first mail

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Teresa Cochran
I'm guessing here, because I haven't checked the game out yet, but it sounds 
like it's a flash game. You may have to dismiss a permission dialog when you 
start it up. you also may have to focus using the tab key until the flash 
application has control of your keyboard.

Just some thoughts,
Teresa

Winging its way from my iPod

 On Jul 12, 2014, at 4:10 PM, loriduncan lori_dunca...@hotmail.com wrote:
 
 Hi, I am very impressed with the sounds and voice-acting in this game, 
 however I am unable to use my arrows to face my attackers.  I heard him on my 
 left, so hit left arrow to face him, but my character didn't move, so got 
 killed pretty quickly.  I'm on a windows 7 dell laptop with windows 64 bit. I 
 also found that the only way of shutting the game down, was by keeping jaws 
 running and closing the game by hitting alt then close.  I'm also finding 
 pressing backspace doesn't move me back in menus too.
 
 As for timed parries Dark, I'm hopeless at timing, probably because i spend 
 too long planning my next move lol.  From Lori.
 
 -Original Message- From: Christina
 Sent: Saturday, July 12, 2014 9:18 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting 
 mechanics
 
 Hi.
 Ok so, I figured out hitting the 180 degrees mode starts it.
 However, none of the arrow keys do anything.  I'm on a Windows7 64 computer.
 I also tried it on a Windows XP computer.
 When I use it, Adobe 11 also pops up.  Do I need to change a setting?
 Thanks.
 Christina
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Saturday, July 12, 2014 12:40 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] The blind swordsman, an audiogame with interesting
 mechanics
 
 Hi.
 
 This is to anyone who hasn't seen this one over at audiogames.net It's an
 action game where you play a warrior who has become blind and is seaking a
 warlock to help him get his site back. You have a sword and shield, but the
 game is very much anime enspired with armies of attacking warriors, dagger
 wielding psychotic women, and archers who's arrows you can cut out of the
 air (yes it's that awsome).
 
 The music, sounds and story are great, however what really impresses me
 about this one is the gameplay. it is extremely simple, move left and right,
 up arrow to attack, down arrow to parry, and should by rights be just
 another sterrio target boppit affair. I am however extremely impressed by
 the way the game works mechanically. You can't just automaticaly block every
 attack and then respond with a hit, there are opponents you need to attack
 first, some others you need to attack slightly before they do etc. Actually
 the mechanics are far closer o those of a beatemup in terms of timing and
 response even though the enemies only have one attack each and you have only
 one block and one attack to play with.
 
 I'd definitely advise developers interested in creating more subtle
 audiogames to have a look at this one, sinse it takes that very simple idea
 we've all seen time after time, but manages to make it mechanically much
 more interesting and adds just those elements of judgement which I've been
 wittering on about, indeed I am quite surprised it was possible in such a
 basically simple game.
 
 The story and sounds are also great too (the enemies are just so evil).
 Either way I'll stop wittering and say where to get it.
 
 The game was originally designed to run on a game play website in flash, but
 getting that one to work was a bit of a pest so the author has provided a
 direct download:
 http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip
 
 I'll be adding this one to the database when the developer sends me more
 information.
 
 Beware the grue!
 
 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the 

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Teresa Cochran
Oh, I forgot to note that I may have to try this game on my husband's Windows 
laptop. It sounds like my kind of game. :)

Teresa

Winging its way from my iPod

 On Jul 12, 2014, at 4:10 PM, loriduncan lori_dunca...@hotmail.com wrote:
 
 Hi, I am very impressed with the sounds and voice-acting in this game, 
 however I am unable to use my arrows to face my attackers.  I heard him on my 
 left, so hit left arrow to face him, but my character didn't move, so got 
 killed pretty quickly.  I'm on a windows 7 dell laptop with windows 64 bit. I 
 also found that the only way of shutting the game down, was by keeping jaws 
 running and closing the game by hitting alt then close.  I'm also finding 
 pressing backspace doesn't move me back in menus too.
 
 As for timed parries Dark, I'm hopeless at timing, probably because i spend 
 too long planning my next move lol.  From Lori.
 
 -Original Message- From: Christina
 Sent: Saturday, July 12, 2014 9:18 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting 
 mechanics
 
 Hi.
 Ok so, I figured out hitting the 180 degrees mode starts it.
 However, none of the arrow keys do anything.  I'm on a Windows7 64 computer.
 I also tried it on a Windows XP computer.
 When I use it, Adobe 11 also pops up.  Do I need to change a setting?
 Thanks.
 Christina
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Saturday, July 12, 2014 12:40 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] The blind swordsman, an audiogame with interesting
 mechanics
 
 Hi.
 
 This is to anyone who hasn't seen this one over at audiogames.net It's an
 action game where you play a warrior who has become blind and is seaking a
 warlock to help him get his site back. You have a sword and shield, but the
 game is very much anime enspired with armies of attacking warriors, dagger
 wielding psychotic women, and archers who's arrows you can cut out of the
 air (yes it's that awsome).
 
 The music, sounds and story are great, however what really impresses me
 about this one is the gameplay. it is extremely simple, move left and right,
 up arrow to attack, down arrow to parry, and should by rights be just
 another sterrio target boppit affair. I am however extremely impressed by
 the way the game works mechanically. You can't just automaticaly block every
 attack and then respond with a hit, there are opponents you need to attack
 first, some others you need to attack slightly before they do etc. Actually
 the mechanics are far closer o those of a beatemup in terms of timing and
 response even though the enemies only have one attack each and you have only
 one block and one attack to play with.
 
 I'd definitely advise developers interested in creating more subtle
 audiogames to have a look at this one, sinse it takes that very simple idea
 we've all seen time after time, but manages to make it mechanically much
 more interesting and adds just those elements of judgement which I've been
 wittering on about, indeed I am quite surprised it was possible in such a
 basically simple game.
 
 The story and sounds are also great too (the enemies are just so evil).
 Either way I'll stop wittering and say where to get it.
 
 The game was originally designed to run on a game play website in flash, but
 getting that one to work was a bit of a pest so the author has provided a
 direct download:
 http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip
 
 I'll be adding this one to the database when the developer sends me more
 information.
 
 Beware the grue!
 
 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread lenron brown
can't get pass level 2.

On 7/12/14, Teresa Cochran vegaspipistre...@gmail.com wrote:
 Oh, I forgot to note that I may have to try this game on my husband's
 Windows laptop. It sounds like my kind of game. :)

 Teresa

 Winging its way from my iPod

 On Jul 12, 2014, at 4:10 PM, loriduncan lori_dunca...@hotmail.com
 wrote:

 Hi, I am very impressed with the sounds and voice-acting in this game,
 however I am unable to use my arrows to face my attackers.  I heard him on
 my left, so hit left arrow to face him, but my character didn't move, so
 got killed pretty quickly.  I'm on a windows 7 dell laptop with windows 64
 bit. I also found that the only way of shutting the game down, was by
 keeping jaws running and closing the game by hitting alt then close.  I'm
 also finding pressing backspace doesn't move me back in menus too.

 As for timed parries Dark, I'm hopeless at timing, probably because i
 spend too long planning my next move lol.  From Lori.

 -Original Message- From: Christina
 Sent: Saturday, July 12, 2014 9:18 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting
 mechanics

 Hi.
 Ok so, I figured out hitting the 180 degrees mode starts it.
 However, none of the arrow keys do anything.  I'm on a Windows7 64
 computer.
 I also tried it on a Windows XP computer.
 When I use it, Adobe 11 also pops up.  Do I need to change a setting?
 Thanks.
 Christina


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Saturday, July 12, 2014 12:40 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] The blind swordsman, an audiogame with interesting
 mechanics

 Hi.

 This is to anyone who hasn't seen this one over at audiogames.net It's an
 action game where you play a warrior who has become blind and is seaking
 a
 warlock to help him get his site back. You have a sword and shield, but
 the
 game is very much anime enspired with armies of attacking warriors,
 dagger
 wielding psychotic women, and archers who's arrows you can cut out of the
 air (yes it's that awsome).

 The music, sounds and story are great, however what really impresses me
 about this one is the gameplay. it is extremely simple, move left and
 right,
 up arrow to attack, down arrow to parry, and should by rights be just
 another sterrio target boppit affair. I am however extremely impressed by
 the way the game works mechanically. You can't just automaticaly block
 every
 attack and then respond with a hit, there are opponents you need to
 attack
 first, some others you need to attack slightly before they do etc.
 Actually
 the mechanics are far closer o those of a beatemup in terms of timing and
 response even though the enemies only have one attack each and you have
 only
 one block and one attack to play with.

 I'd definitely advise developers interested in creating more subtle
 audiogames to have a look at this one, sinse it takes that very simple
 idea
 we've all seen time after time, but manages to make it mechanically much
 more interesting and adds just those elements of judgement which I've
 been
 wittering on about, indeed I am quite surprised it was possible in such a
 basically simple game.

 The story and sounds are also great too (the enemies are just so evil).
 Either way I'll stop wittering and say where to get it.

 The game was originally designed to run on a game play website in flash,
 but
 getting that one to work was a bit of a pest so the author has provided a
 direct download:
 http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip

 I'll be adding this one to the database when the developer sends me more
 information.

 Beware the grue!

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived 

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-12 Thread Charles Rivard
With the same voice as my SAPI speech, the Windows keystrokes such as 
control downarrow, and control left or right arrow are spoken as they 
usually are.  I don't notice any jerkiness in ScanSoft Tom, though.


I changed JAWS settings in a configuration that is named SOD.jcf and those 
Windows keystrokes are no longer spoken.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 2:18 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015



Ooh, the plot thickens! If you get a chance Charles, it'd be
interesting to see how Sapi set to the same voice performs for you.

On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:

To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at
all.  It may be so with other screen readers, but this one is just fine.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 1:47 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015



Just taking a run through the demo. I love being able to play with my
screen reader or Sapi, but the output to native screen readers could
probably use some refinement. At the moment, the speech is very jerky,
presumably because David is sending the exact same instructions to the
various screen reader APIs that he is to trigger the recordings that
make up the built in voice, so you'll get something like 1, hundred
out of NVDA instead of a more natural sounding and productive 100.
Where do I go to file this as a bug report? Does David monitor this
place?

Cheers

Scott

On 7/11/14, tim z200...@gmail.com wrote:

You can find all that info from the GMA web site.

At 09:28 AM 7/11/2014, you wrote:

Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between
this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't
give
up
its ammo, or even give up its blob, the problem with the crate and
several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but
this
does not seem to be necessary since all you need to do is press
Control-M
when you encounter a monster and its name is given.
From 8 July:
What would people think if instead of having a built-in voice, we use
your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected 
it
yourself. Also, I can expand Shades of Doom and not worry about 
matching

voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another
reason.
I need the speech to be flexible.  For example, to be able to say
someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts
the
current speech.  You can miss important information that way, and you
may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the
built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents 
and

settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those 
who

might be interested in translating the speech text to another language,
you
may be interested in this file. Of course you will need to set Speech 
in

the
options menu to MS Sapi or screen reader to take advantage of any
changes.
From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after
David
says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to 
open

them, then up arrow two times to get to speech setting.
To change it use the space