Re: [Audyssey] the raspberry pie

2014-10-29 Thread Willem Venter
Hi Shaun.
Everything that you said in the message below is wrong. Please check
your facts before posting. Or better yet, if you no nothing about a
subject don't pretend to know something.
On 10/28/14, shaun everiss sm.ever...@gmail.com wrote:
 I may be wrong, and this is only from  a blog I read a little ago now
 but there are various issues with the pie at the time of freading
 which was at the end of last year beginning of this.
 The most serious one is that the firmware after a sertain version
 makes things access wize break.
 Also since the graphics and sound go through one channel  you can
 only process one sound or image at once not both.
 The pie does have its own linux distribution and aparently you need
 to gget ubuntu or something more accessable for it.
 you also need an eduino to program it aparently.
 It can be used  but the processer power is not that great, its
 primary use is for kids and testing things, fiddling with things but
 as a primary or gaming box it was not that great at the time I read
 the digitaldarragh.com blog last year though I am not sure since then.

 At 03:50 p.m. 27/10/2014, you wrote:
It sounds like a $25 or $35 Raspberry Pi unit could serve as a
custom console.  You'd need to hook up a USB power supply (such as
certain phone-chargers) and a USB keyboard, then either plug in some
headphones or connect the HDMI output to your home stereo system.
Depending on the game, you could also add a mouse or USB game-pad.

Game authors could either provide the game's image file and have you
write it to your own SD card, or they could charge more for
pre-formatted SD cards much like the old Atari or NES cartridges.
You'd then just plug in the card, power on the system, and you're
right into the game.

The $35 unit has a built-in network adapter which could provide for
networked games.  The common hardware along with the included Linux
system image would allow the game authors to ensure the same
experience for everyone.

Authors could even release multi-game packs that would boot into a
menu where you can choose one of multiple games and then have that
game launched.

Just throwing ideas out on the table...

-tim

On 2014-10-26 21:17, Josh k wrote:
  too bad there's not some sort of custom console OS that you flash
  onto your console and once flashed, the console is accessible with
  accessible games you can buy from between $5 and $20 or so. I would
  love that!
 
  On 10/26/2014 7:35 PM, Thomas Ward wrote:
 Hello Josh,
  
   Actually, they do mod the console games in a lot of cases. More
   and more console games are being modded and customized than you
   might think.
  
   Cheers!
  
  
   On 10/26/14, Josh k joshknnd1...@gmail.com wrote:
   but the hard core gamers cannot mod their games with a console.
   you cannot make game mods.
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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread Austin Pinto
no cause on 1 of the post related to the game some1 said he can
increase the speed and go more than the highest that it gos at normal

On 10/29/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 When has Jim ever included cheat codes in his games? Never. I actually like

 this.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: Austin Pinto
 Sent: Tuesday, October 28, 2014 11:28 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Pizza Delivery

 yes the speed limit should be more higher and the speed of the thing
 that v drive should be higher is there any cheet code to up the speed?

 On 10/29/14, Charles Rivard wee1s...@fidnet.com wrote:
 In my opinion, there is no need for an update feature, because Jim always
 alerts us to any updates to any of his games, which I greatly appreciate.
 All we have to do is to got the updated file, unzip it into the folder,
 and

 play.  The new file overwrites the old.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!
 - Original Message -
 From: Austin Pinto austinpinto.xavi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 28, 2014 10:19 PM
 Subject: Re: [Audyssey] Pizza Delivery


 i think the game should have a check for update feature

 On 10/29/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 There goes my promotion LOL.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: Jim Kitchen
 Sent: Tuesday, October 28, 2014 1:29 AM
 To: Ron Schamerhorn
 Subject: Re: [Audyssey] Pizza Delivery

 Hi Ron,

 Thank you, I'm glad to hear that you like my Pizza Delivery game.

 Now you've got to go and get version 2. grin  You do not need to
 delete
 version 1, version 2 should over write version 1.  But if you have a
 saved
 game, the pizza count will not be correct.  It won't hurt, it just won't
 be

 correct.

 Thanks again.

 BFN

  Jim

 Check my web site for my 36 free games.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread Jim Kitchen

Hi Bryan,

If you install version 2, your saved game from version 1 should still be good 
to go.  Version 2 does count the number of pizzas that you deliver and it would 
start at 1 if you resume a saved game from version 1, so the count will be 
wrong, but you should be able to continue any saved game from version 1.

HTH

BFN

Jim

3 kinds of people: Those who can count  those who can't.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread Jim Kitchen

Hi Austin,

Hmmm, I have no idea how to write an automatic check for up dates feature in my 
games.  Heck, never even figured out how to have on line score boards or 
anything like that.  Of course I'm just not really into the on line thing.

BFN

Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread Jim Kitchen

Hi Bryan,

The vehicles that you get promoted to do go faster.  The scooter's top speed is 
45, then the next is 55 and then 65.

spoiler space below.


s
p
o
i
l
e
r

s
p
a
c
e

You can speed on center, seventh street and fifth avenue.

BFN

Jim

Represented by the law firm of Dewy, Cheatem and How.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread Austin Pinto
and after playing the game if u quit for the day whare does the game
save your info?

On 10/29/14, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Austin,

 Hmmm, I have no idea how to write an automatic check for up dates feature in
 my games.  Heck, never even figured out how to have on line score boards or
 anything like that.  Of course I'm just not really into the on line thing.

 BFN

  Jim

 Check my web site for my 36 free games.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread dark
I AGree with charlse on this one, checking for updates is handy in programs 
like MushZ which make hosts of small changes on a very frequent basis and 
have whacking great setup files to download, or projects where there are 
continually a lot of small bits and files to download like mapsets for sound 
rts, but for stand alone programs like Jim's that only get the odd update 
it's really not worth it, and after all it's not as if Jim's website doesn't 
make it easy to find the updated files or as if they're hard to install.


Beware the grue!

Dark. 



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Re: [Audyssey] a polite request.

2014-10-29 Thread dark

Hi Haiden.

Yes, the none stat reset is a bug. One thing Jason admits is that entombed 
sort of grew as it continued, and because some ideas weren't considered in 
the original creation of the game, this lead to bugs when they were 
introduced later. It's just a consequence of Entombed having grown far 
larger and more complex than anyone would have thought, and Jason does admit 
that if (and hopefully when), he begins on entombed Ii, he will make the 
initial architecture with a game more to a view of expanding and having new 
abilities and class types added later. It is an irritating thing that 
polymorphing was left half finished with the bug, but it doesn't ruin most 
of the game, or at least not for me.


I believe the way scrolls work in the game is taking every spell and making 
it into a single use form, so when the final boss was intorduced, ray of 
destruction, unholy light and decrepid ash became a scroll, so I can 
understand how they got into the game and why they come up occasionally. 
GAther departed souls is I believe an ability not a spell, which is why it 
isn't a scroll.


Again, just a consequence of the complexity of the game and the architecture 
being expanded, but not one that I think is too ruinous over all.


Beware the grue!

Dark.
- Original Message - 
From: hayden presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, October 28, 2014 10:59 PM
Subject: Re: [Audyssey] a polite request.



Hi Dark,
Yeah, the polymorphing abilities for me have always been irritating. The
ratkin are almost totally unplayable because of the fact that their stats
never get reset correctly after they revert back to their normal form. As
for the scrolls, I never understood some of those. I understand that 
without
the gather departed souls, the ray of destruction scroll might not work, 
but

then the question becomes why even include them?

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, October 28, 2014 10:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a polite request.

Hi Ishen.

Some scrolls don't work, either because the scroll fails or because the
enemy is resistant, the level of the scroll will give you an idea, but 
some
enemies are specifically resistant. As I remember polymorphing the drake 
is

either impossible or very, very unlikely sinse it would make the fight too
easy.

As to jobs, shamans have one of themost powerful abilities in the game, 
the

curse ability, which will elp a lot against the drake, lightning is a good
spell to use too. The problem with shamans however is that the only races
who can be shamans are goblins and ogres. Ogres don't make good shamans
sinse their intelligence is so low and magic damage and amount of mana is
based on intelligence, while goblinns are physically not strong as a class
so make sure you have some healing methods handy if you go that route. 
Also

be careful using the tribal totem to turn into a bear sinse as I remember
there was a problem with the game resetting all your character's stats 
after

they were morphed back to their initial values, which made them very
ineffective.

Necros are great. just keep ice blasting the drake in the noggin, though
again look for ways to weaken him too.

As to buying the game, I'd recommend it, it's got a full 25 floors and 
twice

as many jobs and races, it'll take you hours to complete just the once and
if you thik the drake is bad, wait until you see some of the bosses 
further

down.

Beware the grue!

Dark.


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Re: [Audyssey] the raspberry pie

2014-10-29 Thread Tim Chase
Since Willem mentioned it, I thought I'd also correct some of Shaun's
mis-statements:

- graphics and sound have their own channels. It's capable of full
  1080p video while simultaneously emitting stereo sound, so I'm not
  sure what the issue is.  And if it was to be turned into a VI
  console of sorts, the video would be moot anyways.

- there are multiple distributions available. The Raspberry Pi
  foundation provides the Raspbian image which is a remix of the
  Debian distribution.  Other remixes are available as well -- you
  can run Arch Linux, Ubuntu Linux, NetBSD or FreeBSD.  However, if
  the game developers are providing full disk images to be booted,
  the underlying OS shouldn't matter to the end user, just the
  developer

- I think Shaun is trying to claim that it needs an Arduino (a small
  light-weight processor used for small electronics project) which is
  patently false.  While you do need to provide your own power supply
  (a common USB phone-charger is popular), input/output devices are
  optional such as a keyboard, mouse, headphones, RCA/HDMI
  connection, or network cable.  There are also a bunch of GPIO
  (general purpose Input/Output) pins that *can* be connected to an
  Arduino to program the Arduino, but that is completely optional and
  has a very different goal (to program the stand-alone Arduino, not
  the functioning of the Raspberry Pi)

That said, the processor on the Raspberry Pi *is* low-power so it's
only clocked at 700MHz, but that should be plenty for playing most
games.

-tim


On 2014-10-29 10:59, Willem Venter wrote:
 Hi Shaun.
 Everything that you said in the message below is wrong. Please check
 your facts before posting. Or better yet, if you no nothing about a
 subject don't pretend to know something.
 On 10/28/14, shaun everiss sm.ever...@gmail.com wrote:
  I may be wrong, and this is only from  a blog I read a little ago
  now but there are various issues with the pie at the time of
  freading which was at the end of last year beginning of this.
  The most serious one is that the firmware after a sertain version
  makes things access wize break.
  Also since the graphics and sound go through one channel  you can
  only process one sound or image at once not both.
  The pie does have its own linux distribution and aparently you
  need to gget ubuntu or something more accessable for it.
  you also need an eduino to program it aparently.
  It can be used  but the processer power is not that great, its
  primary use is for kids and testing things, fiddling with things
  but as a primary or gaming box it was not that great at the time
  I read the digitaldarragh.com blog last year though I am not sure
  since then.
 
  At 03:50 p.m. 27/10/2014, you wrote:
 It sounds like a $25 or $35 Raspberry Pi unit could serve as a
 custom console.  You'd need to hook up a USB power supply (such as
 certain phone-chargers) and a USB keyboard, then either plug in
 some headphones or connect the HDMI output to your home stereo
 system. Depending on the game, you could also add a mouse or USB
 game-pad.
 
 Game authors could either provide the game's image file and have
 you write it to your own SD card, or they could charge more for
 pre-formatted SD cards much like the old Atari or NES cartridges.
 You'd then just plug in the card, power on the system, and you're
 right into the game.
 
 The $35 unit has a built-in network adapter which could provide
 for networked games.  The common hardware along with the included
 Linux system image would allow the game authors to ensure the same
 experience for everyone.
 
 Authors could even release multi-game packs that would boot into a
 menu where you can choose one of multiple games and then have that
 game launched.
 
 Just throwing ideas out on the table...
 
 -tim
 
 On 2014-10-26 21:17, Josh k wrote:
   too bad there's not some sort of custom console OS that you
   flash onto your console and once flashed, the console is
   accessible with accessible games you can buy from between $5
   and $20 or so. I would love that!
  
   On 10/26/2014 7:35 PM, Thomas Ward wrote:
  Hello Josh,
   
Actually, they do mod the console games in a lot of cases.
More and more console games are being modded and customized
than you might think.
   
Cheers!
   
   
On 10/26/14, Josh k joshknnd1...@gmail.com wrote:
but the hard core gamers cannot mod their games with a
console. you cannot make game mods.
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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread shaun everiss
well jims games are never hard they are based off 
old dos games or straight board games mostly and 
are not to bad as long as you have your wits about you.


At 06:50 p.m. 29/10/2014, you wrote:
When has Jim ever included cheat codes in his 
games? Never. I actually like this.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Austin Pinto
Sent: Tuesday, October 28, 2014 11:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pizza Delivery

yes the speed limit should be more higher and the speed of the thing
that v drive should be higher is there any cheet code to up the speed?

On 10/29/14, Charles Rivard wee1s...@fidnet.com wrote:

In my opinion, there is no need for an update feature, because Jim always
alerts us to any updates to any of his games, which I greatly appreciate.
All we have to do is to got the updated file, unzip it into the folder, and

play.  The new file overwrites the old.

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! really! are! finished!
- Original Message -
From: Austin Pinto austinpinto.xavi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 28, 2014 10:19 PM
Subject: Re: [Audyssey] Pizza Delivery


i think the game should have a check for update feature

On 10/29/14, Bryan Peterson bpeterson2...@cableone.net wrote:

There goes my promotion LOL.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Jim Kitchen
Sent: Tuesday, October 28, 2014 1:29 AM
To: Ron Schamerhorn
Subject: Re: [Audyssey] Pizza Delivery

Hi Ron,

Thank you, I'm glad to hear that you like my Pizza Delivery game.

Now you've got to go and get version 2. grin  You do not need to delete
version 1, version 2 should over write version 1.  But if you have a
saved
game, the pizza count will not be correct.  It won't hurt, it just won't
be

correct.

Thanks again.

BFN

 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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You can 

Re: [Audyssey] a polite request.

2014-10-29 Thread shaun everiss

not all scrolls can be used on all objects it depends on the scroll.

At 09:48 p.m. 27/10/2014, you wrote:

Hi dark sir and all!
I haven't purchase the game I have plans to buy the game whenever I
will manage to get a Job I will definitely buy it
as far as the concern of scrolls I used these to defeat the ruby guardian.
I used the scroll but get a message that nothing happened the scroll
has been expended.
What about shamans and neckromancers
because I like the job of shaman and neckromancer.
Thanks
Ishan
one  thing, can I polymorf the drake?

On 10/26/14, dark d...@xgam.org wrote:
 Hi Haiden.

 Yep, that is also true, particularly sinse the Ranger's archery skill
 applies to bows and arrows only and not to any other ranged weapon.

 Beware the grue!

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: hayden presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, October 27, 2014 1:42 AM
 Subject: Re: [Audyssey] a polite request.


 Hi Dark,
 You forgot about the part where arrows are expendible, and replenishing
 them
 is a sometimes impossible task. Most monsters farther down in the dungeon
 are not equipped with bows of any sort, so collecting arrows is a rare or
 nonexistent venture.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Sunday, October 26, 2014 7:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a polite request.

 The only problem with rangers is that  ranged weapons suck at lower
 levels
 sinse the wooden arrows are so soft they do virtually no damage after you
 pass floor 15 or so. A shame really sinse your right, multishot is
 awsome,
 especially if you have cryticial hits or sneak attack.

 Beware the grue!

 dark.


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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread Josh k

it would be fun if jim made an audio version of candy crush.

On 10/29/2014 2:36 AM, shaun everiss wrote:
well jims games are never hard they are based off old dos games or 
straight board games mostly and are not to bad as long as you have 
your wits about you.


At 06:50 p.m. 29/10/2014, you wrote:
When has Jim ever included cheat codes in his games? Never. I 
actually like this.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Austin Pinto
Sent: Tuesday, October 28, 2014 11:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pizza Delivery

yes the speed limit should be more higher and the speed of the thing
that v drive should be higher is there any cheet code to up the speed?

On 10/29/14, Charles Rivard wee1s...@fidnet.com wrote:
In my opinion, there is no need for an update feature, because Jim 
always
alerts us to any updates to any of his games, which I greatly 
appreciate.
All we have to do is to got the updated file, unzip it into the 
folder, and


play.  The new file overwrites the old.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: Austin Pinto austinpinto.xavi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 28, 2014 10:19 PM
Subject: Re: [Audyssey] Pizza Delivery


i think the game should have a check for update feature

On 10/29/14, Bryan Peterson bpeterson2...@cableone.net wrote:

There goes my promotion LOL.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Jim Kitchen
Sent: Tuesday, October 28, 2014 1:29 AM
To: Ron Schamerhorn
Subject: Re: [Audyssey] Pizza Delivery

Hi Ron,

Thank you, I'm glad to hear that you like my Pizza Delivery game.

Now you've got to go and get version 2. grin  You do not need to 
delete

version 1, version 2 should over write version 1.  But if you have a
saved
game, the pizza count will not be correct.  It won't hurt, it just 
won't

be

correct.

Thanks again.

BFN

 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-29 Thread shaun everiss
just quickly on this, because I know its  closing what do you think 
of react os it seems to have a lot going for it with its windows 
emulator but last time I checked reviews said accessability was 
practically null.
Sadly while I have the system I could use to test this kind  of junk, 
the time I'd need right now is not fitting in and when I have time I 
generally want to just blob but its one thing I want to get at eventually.


At 04:36 a.m. 29/10/2014, you wrote:

Hi Shaun,

Yes, I can well remember Lindows. It was a good concept in that the
developers used Linux for the base OS, and developed a commercial
Windows emulator for it to run most commercial Windows applications on
it. Even though it was a good idea in concept there were a number of
problems with it.

First, they chose to use the name Lindows, which was too close to
Windows, and Microsoft sued over copyright infringement. In the end
they had to drop the name and call it Linspire. The Windows emulation
also was found to be a copyright violation of some kind thus although
Linspire is still around the lawsuit basically stripped the OS of
whatever it had going for it as an alternative to Windows.

Another key factor that lead to its downfall is the fact the company
tried to essentially create a commercial version of Linux. For that
reason they failed to grab a significant portion of the Linux market
who by and large were already running free distributions. It is hard
to convince people who are running free and open source software that
they should buy it because it happens to have a better Windows
emulator in it. Most Linux users didn't have or use Windows software
so the built-in emulator was just an unnecessary added expense that
they didn't need. Alot of Windows users didn't buy it, because Windows
comes prepackaged with their computer. Thus Lindows would have been an
additional expense for little benefit.


In short, a good idea, but one that really didn't appeal to either the
Linux or Windows markets. Being sued by Microsoft only insured an
early demise for the product, and relegated it to oddball status.
Accessibility issues aside Lindspire, as it is known now, has a very
small market share with the mainstream computer user base.

As far as your points about Linux. Its true that its biggest support
came out of servers and mainframes, but it has slowly but surely been
creeping into the mainstream PC user base. Certain distributions like
Ubuntu were designed primarily for home users, average PC users, and
try to compete equally with Windows on a equal footing. While they lag
behind both Windows and Mac OS in market shares Ubuntu has been
gaining ground slowly, and has gotten support from companies like Del
who offer it on their laptops and desktop units for home or business
machines. I might point out that it isn't just the poor and helpless
as you call them who use Linux, but a fair cross section of the
computer base.

I suppose the main group of Linux users has been and seems to be
techies. People like myself who do a lot of software design, who likes
modifying software, and enjoys the freedom to play with the software
some while also using it on a day today basis as a solid and reliable
operating system. However, while being a large group of users they are
by no means the only group that matters.

Another group, one suited to this discussion, is gamers. Linux
actually has a number of gamers who use the OS for gaming. While the
majority of those games aren't accessible for the blind and low vision
gamers they are satisfactory for mainstream PC gamers who use Linux.
There are a number of emulators available for Linux such as SNES9x for
playing Super NES games, Stella for playing Atari 2600 games, Dosemu
for playing Dos games, etc which all serve to turn Linux into a
virtual console for a variety of platforms. As a result Linux is often
chosen as a gaming platform because of the number of free emulators
available as well as free and open source games like Flight Gear,
Frets on Fire, Lin City, Freeciv, and a number of other free games
which are popular with some mainstream Linux gamers.

Finally, there is the home and office sort of people who want a home
office type setup, but don't want to put out a lot of money to do
that. As a home office solution Linux excels at that task because it
is designed for any sort of business weather it is small or large. If
someone doesn't want to fork over $500 or more for Microsoft Office
Professional Linux offers a choice between Libre Office and Open
Office which are both free. Instead of paying for Microsoft Outlook
which comes with MS Office Pro or which can be purchased as a stand
alone Linux comes with Evolution which is a similar product for a
fraction of the cost. I could probably point out other cost savings,
but the fact is if someone is equipping a home or office for business
software they can and do save money by using a Linux based solution.
Its not just the poor and helpless but people with 

Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-29 Thread Josh k
its true no screen reader will work at all with it. it is completely 
inaccessible not even worth trying.


On 10/28/2014 3:18 PM, shaun everiss wrote:
just quickly on this, because I know its  closing what do you think of 
react os it seems to have a lot going for it with its windows emulator 
but last time I checked reviews said accessability was practically null.
Sadly while I have the system I could use to test this kind  of junk, 
the time I'd need right now is not fitting in and when I have time I 
generally want to just blob but its one thing I want to get at 
eventually.


At 04:36 a.m. 29/10/2014, you wrote:

Hi Shaun,

Yes, I can well remember Lindows. It was a good concept in that the
developers used Linux for the base OS, and developed a commercial
Windows emulator for it to run most commercial Windows applications on
it. Even though it was a good idea in concept there were a number of
problems with it.

First, they chose to use the name Lindows, which was too close to
Windows, and Microsoft sued over copyright infringement. In the end
they had to drop the name and call it Linspire. The Windows emulation
also was found to be a copyright violation of some kind thus although
Linspire is still around the lawsuit basically stripped the OS of
whatever it had going for it as an alternative to Windows.

Another key factor that lead to its downfall is the fact the company
tried to essentially create a commercial version of Linux. For that
reason they failed to grab a significant portion of the Linux market
who by and large were already running free distributions. It is hard
to convince people who are running free and open source software that
they should buy it because it happens to have a better Windows
emulator in it. Most Linux users didn't have or use Windows software
so the built-in emulator was just an unnecessary added expense that
they didn't need. Alot of Windows users didn't buy it, because Windows
comes prepackaged with their computer. Thus Lindows would have been an
additional expense for little benefit.


In short, a good idea, but one that really didn't appeal to either the
Linux or Windows markets. Being sued by Microsoft only insured an
early demise for the product, and relegated it to oddball status.
Accessibility issues aside Lindspire, as it is known now, has a very
small market share with the mainstream computer user base.

As far as your points about Linux. Its true that its biggest support
came out of servers and mainframes, but it has slowly but surely been
creeping into the mainstream PC user base. Certain distributions like
Ubuntu were designed primarily for home users, average PC users, and
try to compete equally with Windows on a equal footing. While they lag
behind both Windows and Mac OS in market shares Ubuntu has been
gaining ground slowly, and has gotten support from companies like Del
who offer it on their laptops and desktop units for home or business
machines. I might point out that it isn't just the poor and helpless
as you call them who use Linux, but a fair cross section of the
computer base.

I suppose the main group of Linux users has been and seems to be
techies. People like myself who do a lot of software design, who likes
modifying software, and enjoys the freedom to play with the software
some while also using it on a day today basis as a solid and reliable
operating system. However, while being a large group of users they are
by no means the only group that matters.

Another group, one suited to this discussion, is gamers. Linux
actually has a number of gamers who use the OS for gaming. While the
majority of those games aren't accessible for the blind and low vision
gamers they are satisfactory for mainstream PC gamers who use Linux.
There are a number of emulators available for Linux such as SNES9x for
playing Super NES games, Stella for playing Atari 2600 games, Dosemu
for playing Dos games, etc which all serve to turn Linux into a
virtual console for a variety of platforms. As a result Linux is often
chosen as a gaming platform because of the number of free emulators
available as well as free and open source games like Flight Gear,
Frets on Fire, Lin City, Freeciv, and a number of other free games
which are popular with some mainstream Linux gamers.

Finally, there is the home and office sort of people who want a home
office type setup, but don't want to put out a lot of money to do
that. As a home office solution Linux excels at that task because it
is designed for any sort of business weather it is small or large. If
someone doesn't want to fork over $500 or more for Microsoft Office
Professional Linux offers a choice between Libre Office and Open
Office which are both free. Instead of paying for Microsoft Outlook
which comes with MS Office Pro or which can be purchased as a stand
alone Linux comes with Evolution which is a similar product for a
fraction of the cost. I could probably point out other cost savings,
but the fact is if someone is equipping 

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hello Ishan,

Honestly, I don't think there has been any dramatic progress in audio
games for the last ten to fifteen years. From a purely technical
perspective they seem to be more or less the same.

For example, you mentioned Shades of Doom. It was written in Visual
Basic 6, used DirectX 8, and though both technologies are deprecated
Shades of Doom 2.0 is still using the same basic technologies it was
using in 2001. That's fine where backwards compatibility is concerned
but I do have my concerns for the product long term now that both
Visual Basic and DirectX 8 are on there way out of use by mainstream
developers, and backwards compatibility is completely dependant on how
long Microsoft will maintain support in future versions of the OS.

Technological discussions aside I can also fault Shades of Doom of not
really progressing much beyond the initial concept. By that I mean it
still operates in a 2d game world with the ability to go north, south,
east, or west but there is no 3d component of being able to move up or
down such as climb ladders or staircases. This in my opinion is a bit
of a drawback since many FPS games in the mainstream allow full 3d
movement in the game world and Shades of Doom, as good as it is, still
hasn't even began to explore more 3d aspects like that.

Similarly there is no new content in version 2.0. No new monsters, no
new levels, and I haven't even purchased 2.0 because I felt there was
nothing new to really justify a purchase at this time.

That said, I do think Jeremy Kaldobsky has pushed the FPS technology a
lot further in Swamp by offering network game play and built-in mouse
control etc. Swamp is far closer to a modern mainstream title than is
Shades of Doom, and naturally I had hoped to see games like Shades of
Doom try and incorporate features found in Swamp. However, it hasn't
so it feels like most of the classic audio games are stagnant and are
falling behind when there are clearly a few examples of audio games
that are trying to push the technical envelope some.

If I had to name an audio game developed in the last ten years that
has really pushed audio gaming forward is Entombed. From a purely
technical aspect Jason wrote it in C#, is using XNA for input/audio,
and hopefully should be fairly future proof in terms of long term
support goes. However, technical aspects aside it is a great game. It
is really the first roguelike style game that is 100% accessible, and
features a combat system that is much more than the hear it hit it
style combat so many audio games have. All of the bosses require some
strategy and planning to defeat, and even then chances of winning are
tough odds. It is too bad that Entombed is one of the few games with
that much depth.

In any case the bottom line is the majority of audio games have not
progressed. They are more or less the same sorts of selections we had
ten years ago with a few exceptions like Entombed. It would be nice if
we could move forward, have a greater variety of audio games, but I'm
not sure that is going to happen.

Cheers!


On 10/27/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends!
 Today technology is flying and audio games are touching their new hights.
 So Have you compaired an old audio game with the latest?
 for example shades of doom was firstly released in 2001 and now the
 latest version is available so what do you think about these three
 updates.
 There are various examples that we can compare.
 Thanks
 Ishan

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Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-29 Thread Thomas Ward
Hi Shaun,

Well, I have no personal experience with React OS so can't really
comment on it. All I can say is a lot of emulated software isn't
accessible by design, and as such I wouldn't be surprised to hear it
isn't accessible. Basically, my opinion is if it isn't accessible to
me I have no use for it.

Cheers!


On 10/28/14, shaun everiss sm.ever...@gmail.com wrote:
 just quickly on this, because I know its  closing what do you think
 of react os it seems to have a lot going for it with its windows
 emulator but last time I checked reviews said accessability was
 practically null.
 Sadly while I have the system I could use to test this kind  of junk,
 the time I'd need right now is not fitting in and when I have time I
 generally want to just blob but its one thing I want to get at eventually.

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[Audyssey] Using a TV as a monitor

2014-10-29 Thread Karen Martin Wareham
Hello,
My Aunt, 82 yrs old, has very little site left and lives alone so has many 
hours to fill each day. She used to enjoy playing card and word games. I wonder 
if there is something out there that she can play through her large screen TV.
All suggestions welcomed.
Thanks.
Karen




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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k

you are forgetting tacticle battle audio game.

On 10/29/2014 1:21 PM, Thomas Ward wrote:

Hello Ishan,

Honestly, I don't think there has been any dramatic progress in audio
games for the last ten to fifteen years. From a purely technical
perspective they seem to be more or less the same.

For example, you mentioned Shades of Doom. It was written in Visual
Basic 6, used DirectX 8, and though both technologies are deprecated
Shades of Doom 2.0 is still using the same basic technologies it was
using in 2001. That's fine where backwards compatibility is concerned
but I do have my concerns for the product long term now that both
Visual Basic and DirectX 8 are on there way out of use by mainstream
developers, and backwards compatibility is completely dependant on how
long Microsoft will maintain support in future versions of the OS.

Technological discussions aside I can also fault Shades of Doom of not
really progressing much beyond the initial concept. By that I mean it
still operates in a 2d game world with the ability to go north, south,
east, or west but there is no 3d component of being able to move up or
down such as climb ladders or staircases. This in my opinion is a bit
of a drawback since many FPS games in the mainstream allow full 3d
movement in the game world and Shades of Doom, as good as it is, still
hasn't even began to explore more 3d aspects like that.

Similarly there is no new content in version 2.0. No new monsters, no
new levels, and I haven't even purchased 2.0 because I felt there was
nothing new to really justify a purchase at this time.

That said, I do think Jeremy Kaldobsky has pushed the FPS technology a
lot further in Swamp by offering network game play and built-in mouse
control etc. Swamp is far closer to a modern mainstream title than is
Shades of Doom, and naturally I had hoped to see games like Shades of
Doom try and incorporate features found in Swamp. However, it hasn't
so it feels like most of the classic audio games are stagnant and are
falling behind when there are clearly a few examples of audio games
that are trying to push the technical envelope some.

If I had to name an audio game developed in the last ten years that
has really pushed audio gaming forward is Entombed. From a purely
technical aspect Jason wrote it in C#, is using XNA for input/audio,
and hopefully should be fairly future proof in terms of long term
support goes. However, technical aspects aside it is a great game. It
is really the first roguelike style game that is 100% accessible, and
features a combat system that is much more than the hear it hit it
style combat so many audio games have. All of the bosses require some
strategy and planning to defeat, and even then chances of winning are
tough odds. It is too bad that Entombed is one of the few games with
that much depth.

In any case the bottom line is the majority of audio games have not
progressed. They are more or less the same sorts of selections we had
ten years ago with a few exceptions like Entombed. It would be nice if
we could move forward, have a greater variety of audio games, but I'm
not sure that is going to happen.

Cheers!


On 10/27/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi friends!
Today technology is flying and audio games are touching their new hights.
So Have you compaired an old audio game with the latest?
for example shades of doom was firstly released in 2001 and now the
latest version is available so what do you think about these three
updates.
There are various examples that we can compare.
Thanks
Ishan

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Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-29 Thread shaun everiss

On that point I agree.
Eventually a change will happen for me but its probably not as 
fast,  heck I hope it happens soon because if that does happen it 
means I will get more employment or something that will warrent this.
Right now I am essentually standing still mostly and the change for 
me will be minimal but your point is valid none the less.


At 04:53 a.m. 29/10/2014, you wrote:

Hi Shaun,

I think you have missed my point. The word need isn't the operative
word here. Its a more a matter of change is inevitable weather you
want to or not. What you want or what you need is often times as
changing as the technology itself.

For example, right now all you want or need is a decent Windows 7
machine, with say 8 GB of RAM, and a quad core processor. Nothing
wrong with that given your current circumstances.
However, I foresee a day down the road where that computer dies,
perhaps the capacitors on the motherboard bite the dust, and then you
need to begin thinking about a replacement. Is it worth your money to
try and get the old machine fixed or simply replace the hardware and
software in one go?

My point being your needs will change, and while you don't have a need
right now I think as time goes on your needs will change and other
options may seem like good options at that time. I think basing your
plans of the future, on upgrading or not upgrading, based exclusively
on current circumstances is very short sighted. If there is one
constant in life is everything is always changing and the best person
to meet that change is someone who is willing to let go of the past
and move on.

Cheers!


On 10/26/14, shaun everiss sm.ever...@gmail.com wrote:
 and maybe thats my problem right there mate.
 While there is a lot of new tech coming out, there is no need for me
 to actually move with the times.
 While I do go on about my tech work, most of it is fixing systems at
 home, testing software and a few other things.
 90% of my work is done online or at least on site.
 I don't usually need any complex reports to do so I don't even have
 an updated or legal coppy of office which is not 10 years old.
 As a result of this and the fact most stuff is via email or sms I
 don't even have a phone that needs to be even half as updated as I do.
 in fact if things didn't get insecure I could continue with win98 or
 even dos quite happily.
 well maybe not win 98 or dos but sertainly win2000 or xp.
 For the work I do offsite and its not much, i use the device thats there.
 My upgrades are usually performance, security to the minimal specs or
 because its required.
 Which was why I didn't upgrade jaws, though if I went to work jaws is
 what is expected for business so I'd have to keep that updated.
 yunger people are using braille dvices and other things, but  with
 what I do right now, I really don't need that much.
 Ofcause as I build myself up here and online as a self employed
 contracter for sound, testing and a little bit of lite hacking and
 other tests that may become something I can afford/ need, however I
 doubt I will ever upgrade  unnecessarily.
 Even if I have the cash which I don't.
 I am also in my 30s, if I had the cash who knows.
 The only thing I really want is a quad core with maybe 8-16gb ram,
 win 7 x64 and the ability to have hardware vertualisation so I could
 run vertual machines, heck maybe a linux or apple machine to but to
 be honest I only upgrade what I need.
 A friend just gave me their c005 nokia, and while its a bit stupid to
 get talks for that now eventually I may end up doing just that.
 I have not been as exposed to the fullness of the newer stuf as
 others have or have needed to move as fast as most have had to.
 in fact if security was not a major concern I could have stayed in
 the mud and not given a stiff such is the nature of my current
 project based work.

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Re: [Audyssey] Jim's Pizza Delivery Game

2014-10-29 Thread shaun everiss
well there have ben attempts made to have a dropbox or bt sync or 
website set for this sort of thing.
However  setting your torrent sync foldr as open and giving out write 
access is a bad idea as it encourages cracks, deletion and other issues.
A dropbox has limited space and also, people can kill things if you 
get the wrong people.

There is now some ways to handle this but even so.
the only real thing is a web or ftp server but someone has to 
maintain and either  pay for hosting or own their one and use an 
existing connection all of which can be a big undertaking.


At 12:53 a.m. 29/10/2014, you wrote:
If someone wants a recording of a game. Then if someone wants to 
make one let them. It may or may not have anything to do with 
spoilers.you get too controlling on how others want to play.
why don't you let them play how they want and leave the controlling 
to the controllers.


At 12:08 AM 10/28/2014, you wrote:
I would think that it would be too early for anyone to have made a 
recording of the game, and I, for one, would not want to make one 
yet, because it is far too early for spoilers, which is one reason 
people want to listen to the games being played by someone.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Leo Cantos lcantos...@gmail.com
To: gamers@audyssey.org
Sent: Monday, October 27, 2014 9:42 PM
Subject: [Audyssey] Jim's Pizza Delivery Game



Hi,



I would like to ask where I can find a recording of this game?  I ask
because I like to listen to the games that I get before I play them,  that
is probably why I loved Swamp before the whole paying thing made it's way in
to the Swamp news.  Leo

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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread shaun everiss
hmmm yes I have, I prefur the 3d effects on shades of doom 1 than 
what is done in 2.
However you need alcahol to play that and the only real way to get 
that is to get something like an sb play soundcard which has its own 
issues which is why I don't play that card all the time.
look at technology.jaredrimer.net and smeveriss.wordpress.com for the 
issues, but that card is a  cheapish card that doesn't shield against 
noise well ie bumps or if its plugged in a hub close to a fan if that 
is not removed you get the fan's noise.
The card at fullp power is to loud for headphones but at the 20-40% 
used for phones is crappy with big speakers.
I am not sure what the specs are but at least on my i5 duel I know 
that the drivers may cause some games especially those using the 
freesl engine in realitygaming's titles to not work as well and there 
are other issues.
Also is the fact that apart from the control panel for it and alcahol 
itself most things including registration and autoupdate will need 
help and the source recorder is completely a no go situation as far 
as access goes.
Its good for music, but I have not bothered as yet to really game on 
it as such.


At 05:05 a.m. 28/10/2014, you wrote:

Hi friends!
Today technology is flying and audio games are touching their new hights.
So Have you compaired an old audio game with the latest?
for example shades of doom was firstly released in 2001 and now the
latest version is available so what do you think about these three
updates.
There are various examples that we can compare.
Thanks
Ishan

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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hi Josh,

No, I hadn't forgotten about Tactical Battle. I simply didn't mention
it since I didn't have the time or energy to discuss the pros and cons
of every audio game out there. Plus I honestly don't see anything
special about Tactical Battle. The game is okay, but in my opinion it
is sort of so/so.

Cheers!


On 10/29/14, Josh k joshknnd1...@gmail.com wrote:
 you are forgetting tacticle battle audio game.


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Re: [Audyssey] Using a TV as a monitor

2014-10-29 Thread dark

Hi Karren.

There are a lot of accessible  traditional type games, but the majority do 
not have graphics just speech.
I'd recommend the spoonbill series from blind gamers 
http://www.omninet.net.au/~irhumph/blindgamers.htm these have both speech 
and  large print, high contrast settings and a range of games from uno to 
boggle, they're also free whichis a bonus, and are hugely customizable.


There is also azabat http://www.azabat.co.uk/ which has various collections 
of traditional and word games expressly designed for older people, for 
example you don't have to activate the games, they run directly from the cd 
once it is inserted. The game collections are rather on the expensive side, 
but they have both speech and graphics as you wish.


hth.

All the best,

Dark.
- Original Message - 
From: Karen  Martin Wareham kmwareham...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, October 29, 2014 2:49 PM
Subject: [Audyssey] Using a TV as a monitor



Hello,
My Aunt, 82 yrs old, has very little site left and lives alone so has many 
hours to fill each day. She used to enjoy playing card and word games. I 
wonder if there is something out there that she can play through her large 
screen TV.

All suggestions welcomed.
Thanks.
Karen




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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread dark

Hi Tom.

Technical discussions aside, I confess I disagree on the lack of audio game 
progress in design terms. While you might be correct on shades of doom, 
Shades of doom is hardly the cutting edge of audio games these days.


Swamp features as you said major changes in fps technology, and some of 
these are seen in other titles like road to rage. While Adventure at C: 
didn't do anything new in mechanics terms, level creation and rpg style 
stats are certainly a step forward for side scrollers. Paladin of the skies 
is the first attempt at a full scale console rpg. While I still feel it's a 
work in progress, the progress definitely is being made.


In resource management and stratogy we have seen some major changes, Time of 
conflict (who's 2.0 version was a distinct upgrade), Lunimals, Castaways, 
traders of known space and most recently Park boss and possibly Pizza 
delivery  too.


Look at Ticonblu. Multiplatform titles pumped out like nobody's business, 
trying different experimental ways with audio, maze game in inquisitor's 
heartbeat, object location in noire, analogue steering with stats in 
audiospeed. Some of these experiments have been less successful than others, 
but I do very much admire the Ticonblu crew for their willingness to try, 
indeed I shal be recommending to 7-128 that they get a spot on the top 25 
audio game devs list for next year.


Then there is the hole Ios market which has even reinvigorated many basic 
game types such as the usual arcade title by including analogue elements, 
for example Nebula and sixth sense, not to mention atmospheric adventures, 
interactive audio dramas and the like.


Another highly interesting development I've noticed is that more sighted 
developers are getting involved with audiogames now, not just for access 
reasons, but for actual possibilities of audio as a representative medium 
for game development. Somethinelse, Evildog (the chap who made blind 
swordsman), heck we got another one on the audiogames.net forum just last 
night trying to design a full speaking interface for their mudlike online 
game.


While Audiogames  are still well behind the independent graphical games in 
many ways, (imho they should not be compared to mainstream games), and while 
some inherent design issues with the audio medium such as the inability to 
show vertical elements are still beyond what has been done, I think it's a 
mistake to claime no development has happened for the last 10-15 years, 
sinse for the 8 years I've been involved with audiogames myself I've noticed 
major upgrades and changes.


yes, we still have the reaction based games, and the practice games, but 
where as back in 2006 when I first was trying out audiogames shades and Gma 
tank commander were probably the most complex and compelling pure audiogames 
at that point, now there are lots more developers pushing things further, 
heck even in the basic arcade genre things have progressed too. Indeed I 
find it interesting that where back in 2006 a basic continuous left right 
sterrio targit affair or a number guessing game would be regarded as an 
important new release, now such are regarded as practice games, or teabreak 
games and not usually serious enough to warrent major attention from the 
community.


So Tom, I'm afraid I have to very much disagree with your statement about 
audiogames standing still, sinse that is certainly not the experience I have 
when I compare the state of audiogames now to what it was 8, 6, or even 4 
years ago.


BEware the grue!

Dark. 



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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread dark

Hi Tom.

tactical battle is more the possibility of the engine than the initial game 
maps.


I confess I've not played the game hugely, ut I do get the impression some 
people have done some pretty astounding things with it.


Beware the grue!

Dark. 



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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k

and don't forget tacticle battle and all its map packs.

On 10/29/2014 5:32 PM, dark wrote:

Hi Tom.

Technical discussions aside, I confess I disagree on the lack of audio 
game progress in design terms. While you might be correct on shades of 
doom, Shades of doom is hardly the cutting edge of audio games these 
days.


Swamp features as you said major changes in fps technology, and some 
of these are seen in other titles like road to rage. While Adventure 
at C: didn't do anything new in mechanics terms, level creation and 
rpg style stats are certainly a step forward for side scrollers. 
Paladin of the skies is the first attempt at a full scale console rpg. 
While I still feel it's a work in progress, the progress definitely is 
being made.


In resource management and stratogy we have seen some major changes, 
Time of conflict (who's 2.0 version was a distinct upgrade), Lunimals, 
Castaways, traders of known space and most recently Park boss and 
possibly Pizza delivery  too.


Look at Ticonblu. Multiplatform titles pumped out like nobody's 
business, trying different experimental ways with audio, maze game in 
inquisitor's heartbeat, object location in noire, analogue steering 
with stats in audiospeed. Some of these experiments have been less 
successful than others, but I do very much admire the Ticonblu crew 
for their willingness to try, indeed I shal be recommending to 7-128 
that they get a spot on the top 25 audio game devs list for next year.


Then there is the hole Ios market which has even reinvigorated many 
basic game types such as the usual arcade title by including analogue 
elements, for example Nebula and sixth sense, not to mention 
atmospheric adventures, interactive audio dramas and the like.


Another highly interesting development I've noticed is that more 
sighted developers are getting involved with audiogames now, not just 
for access reasons, but for actual possibilities of audio as a 
representative medium for game development. Somethinelse, Evildog (the 
chap who made blind swordsman), heck we got another one on the 
audiogames.net forum just last night trying to design a full speaking 
interface for their mudlike online game.


While Audiogames  are still well behind the independent graphical 
games in many ways, (imho they should not be compared to mainstream 
games), and while some inherent design issues with the audio medium 
such as the inability to show vertical elements are still beyond what 
has been done, I think it's a mistake to claime no development has 
happened for the last 10-15 years, sinse for the 8 years I've been 
involved with audiogames myself I've noticed major upgrades and changes.


yes, we still have the reaction based games, and the practice games, 
but where as back in 2006 when I first was trying out audiogames 
shades and Gma tank commander were probably the most complex and 
compelling pure audiogames at that point, now there are lots more 
developers pushing things further, heck even in the basic arcade genre 
things have progressed too. Indeed I find it interesting that where 
back in 2006 a basic continuous left right sterrio targit affair or a 
number guessing game would be regarded as an important new release, 
now such are regarded as practice games, or teabreak games and not 
usually serious enough to warrent major attention from the community.


So Tom, I'm afraid I have to very much disagree with your statement 
about audiogames standing still, sinse that is certainly not the 
experience I have when I compare the state of audiogames now to what 
it was 8, 6, or even 4 years ago.


BEware the grue!

Dark.

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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k

oh yes they sure have! go get it and try some map packs!

On 10/29/2014 5:34 PM, dark wrote:

Hi Tom.

tactical battle is more the possibility of the engine than the initial 
game maps.


I confess I've not played the game hugely, ut I do get the impression 
some people have done some pretty astounding things with it.


Beware the grue!

Dark.

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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hi Dark,

I confess I haven't played much with Tactical Battle either. I
basically played some of the sample maps, found it sort of blah, and
gave it a pass. I have heard there are some good maps available for
the game, but I've been too busy with personal issues to give any of
those a go. So my opinions should be as reflecting the sample maps etc
rather than the game as a whole as I haven't had a great deal of
experience with it personally to give it the benefit of a qualified
opinion.

Cheers!


On 10/29/14, dark d...@xgam.org wrote:
 Hi Tom.

 tactical battle is more the possibility of the engine than the initial game

 maps.

 I confess I've not played the game hugely, ut I do get the impression some
 people have done some pretty astounding things with it.

 Beware the grue!

 Dark.


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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hi Dark,

I know Shades of Doom is not cutting edge. However, keep in mind Ishan
brought it up and was I believe trying to show how far audio games
like Shades of Doom have advanced and my point was to show him as far
as games like Shades of Doom are concerned nothing has changed very
much compared to other games like Entombed or Swamp. I think my
meaning got a little lost in the discussion there and you have
inferred a different meaning than was intended.

As far as over all advancement in audio games I agree with your points
as they are valid. Time of Conflict 2.0 is in deed a very
revolutionary game, and takes audio gaming to new levels in terms of
the strategy genre. It is most definitely a far cry more advanced than
anything that was available ten to fifteen years ago.

As far as something like Park Boss goes its definitely something new
for the audio games community, but to me it is more unique than
revolutionary. I don't want to say anything bad about it, but while I
thought the game was okay but after playing it a while it was a bit
too simplistic for my liking. There were many aspects where I thought
the game could stand a few improvements. However, it is after all only
a first release so I don't want to be too overly critical of it.

As for Pizza Delivery its a decent game in concept, but its not one of
my favorites. It reminds me more of a board game than any thing else
with telling your driver to go forward, left, right, and the speed
which is a lot like moving a game piece on a board than driving a
scooter around town delivering pizzas. I'd personally prefer to hold
down an arrow key and sort of drive around town than the select
direction and speed from a menu. I guess what I'm saying while I think
the game is okay it feels too much like the board games we have always
had with a different story, sounds, and so on.

As far as Ticonblu goes I haven't tried any of their games yet. I
haven't had much cash lately to experiment with so haven't had money
to try any of their titles. So obviously that is why I wouldn't
necessarily put them in my comparison of new and old games.

Same goes with the iOS market. I don't own an iPhone so haven't tried
any of the games available for it. So can't comment as to how good or
unique the games are since I have no experience with them.

Cheers!


On 10/29/14, dark d...@xgam.org wrote:
 Hi Tom.

 Technical discussions aside, I confess I disagree on the lack of audio game

 progress in design terms. While you might be correct on shades of doom,
 Shades of doom is hardly the cutting edge of audio games these days.

 Swamp features as you said major changes in fps technology, and some of
 these are seen in other titles like road to rage. While Adventure at C:
 didn't do anything new in mechanics terms, level creation and rpg style
 stats are certainly a step forward for side scrollers. Paladin of the skies

 is the first attempt at a full scale console rpg. While I still feel it's a

 work in progress, the progress definitely is being made.

 In resource management and stratogy we have seen some major changes, Time of

 conflict (who's 2.0 version was a distinct upgrade), Lunimals, Castaways,
 traders of known space and most recently Park boss and possibly Pizza
 delivery  too.

 Look at Ticonblu. Multiplatform titles pumped out like nobody's business,
 trying different experimental ways with audio, maze game in inquisitor's
 heartbeat, object location in noire, analogue steering with stats in
 audiospeed. Some of these experiments have been less successful than others,

 but I do very much admire the Ticonblu crew for their willingness to try,
 indeed I shal be recommending to 7-128 that they get a spot on the top 25
 audio game devs list for next year.

 Then there is the hole Ios market which has even reinvigorated many basic
 game types such as the usual arcade title by including analogue elements,
 for example Nebula and sixth sense, not to mention atmospheric adventures,
 interactive audio dramas and the like.

 Another highly interesting development I've noticed is that more sighted
 developers are getting involved with audiogames now, not just for access
 reasons, but for actual possibilities of audio as a representative medium
 for game development. Somethinelse, Evildog (the chap who made blind
 swordsman), heck we got another one on the audiogames.net forum just last
 night trying to design a full speaking interface for their mudlike online
 game.

 While Audiogames  are still well behind the independent graphical games in
 many ways, (imho they should not be compared to mainstream games), and while

 some inherent design issues with the audio medium such as the inability to
 show vertical elements are still beyond what has been done, I think it's a
 mistake to claime no development has happened for the last 10-15 years,
 sinse for the 8 years I've been involved with audiogames myself I've noticed

 major upgrades and changes.

 yes, we still have the 

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hi Josh,

While I have briefly played around with Tactical Battle I have not yet
had time to look at any of the map packs. So any opinions I might
voice currently would be based exclusively on the sample maps etc that
comes with the stock game not the extra downloads of map packs and so
forth.

Cheers!


On 10/29/14, Josh k joshknnd1...@gmail.com wrote:
 and don't forget tacticle battle and all its map packs.

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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
try star wars star trek and age of warlords and you'll change your mind 
quickly about tacticle battle!


On 10/29/2014 6:02 PM, Thomas Ward wrote:

Hi Dark,

I confess I haven't played much with Tactical Battle either. I
basically played some of the sample maps, found it sort of blah, and
gave it a pass. I have heard there are some good maps available for
the game, but I've been too busy with personal issues to give any of
those a go. So my opinions should be as reflecting the sample maps etc
rather than the game as a whole as I haven't had a great deal of
experience with it personally to give it the benefit of a qualified
opinion.

Cheers!


On 10/29/14, dark d...@xgam.org wrote:

Hi Tom.

tactical battle is more the possibility of the engine than the initial game

maps.

I confess I've not played the game hugely, ut I do get the impression some
people have done some pretty astounding things with it.

Beware the grue!

Dark.


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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hello Josh,

Where does one go to get the map packs etc that you mentioned?

Thanks.


On 10/29/14, Josh k joshknnd1...@gmail.com wrote:
 try star wars star trek and age of warlords and you'll change your mind
 quickly about tacticle battle!

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Re: [Audyssey] the raspberry pie

2014-10-29 Thread shaun everiss
well I reviewed the raspberry site which gave me the info, so I have 
to assume that that link is now out of date because there 
were  issues last year and it looks like the site has not been 
updated in that time.

I did find it odd that it hadn't changed though.

At 01:38 a.m. 30/10/2014, you wrote:

Since Willem mentioned it, I thought I'd also correct some of Shaun's
mis-statements:

- graphics and sound have their own channels. It's capable of full
  1080p video while simultaneously emitting stereo sound, so I'm not
  sure what the issue is.  And if it was to be turned into a VI
  console of sorts, the video would be moot anyways.

- there are multiple distributions available. The Raspberry Pi
  foundation provides the Raspbian image which is a remix of the
  Debian distribution.  Other remixes are available as well -- you
  can run Arch Linux, Ubuntu Linux, NetBSD or FreeBSD.  However, if
  the game developers are providing full disk images to be booted,
  the underlying OS shouldn't matter to the end user, just the
  developer

- I think Shaun is trying to claim that it needs an Arduino (a small
  light-weight processor used for small electronics project) which is
  patently false.  While you do need to provide your own power supply
  (a common USB phone-charger is popular), input/output devices are
  optional such as a keyboard, mouse, headphones, RCA/HDMI
  connection, or network cable.  There are also a bunch of GPIO
  (general purpose Input/Output) pins that *can* be connected to an
  Arduino to program the Arduino, but that is completely optional and
  has a very different goal (to program the stand-alone Arduino, not
  the functioning of the Raspberry Pi)

That said, the processor on the Raspberry Pi *is* low-power so it's
only clocked at 700MHz, but that should be plenty for playing most
games.

-tim


On 2014-10-29 10:59, Willem Venter wrote:
 Hi Shaun.
 Everything that you said in the message below is wrong. Please check
 your facts before posting. Or better yet, if you no nothing about a
 subject don't pretend to know something.
 On 10/28/14, shaun everiss sm.ever...@gmail.com wrote:
  I may be wrong, and this is only from  a blog I read a little ago
  now but there are various issues with the pie at the time of
  freading which was at the end of last year beginning of this.
  The most serious one is that the firmware after a sertain version
  makes things access wize break.
  Also since the graphics and sound go through one channel  you can
  only process one sound or image at once not both.
  The pie does have its own linux distribution and aparently you
  need to gget ubuntu or something more accessable for it.
  you also need an eduino to program it aparently.
  It can be used  but the processer power is not that great, its
  primary use is for kids and testing things, fiddling with things
  but as a primary or gaming box it was not that great at the time
  I read the digitaldarragh.com blog last year though I am not sure
  since then.
 
  At 03:50 p.m. 27/10/2014, you wrote:
 It sounds like a $25 or $35 Raspberry Pi unit could serve as a
 custom console.  You'd need to hook up a USB power supply (such as
 certain phone-chargers) and a USB keyboard, then either plug in
 some headphones or connect the HDMI output to your home stereo
 system. Depending on the game, you could also add a mouse or USB
 game-pad.
 
 Game authors could either provide the game's image file and have
 you write it to your own SD card, or they could charge more for
 pre-formatted SD cards much like the old Atari or NES cartridges.
 You'd then just plug in the card, power on the system, and you're
 right into the game.
 
 The $35 unit has a built-in network adapter which could provide
 for networked games.  The common hardware along with the included
 Linux system image would allow the game authors to ensure the same
 experience for everyone.
 
 Authors could even release multi-game packs that would boot into a
 menu where you can choose one of multiple games and then have that
 game launched.
 
 Just throwing ideas out on the table...
 
 -tim
 
 On 2014-10-26 21:17, Josh k wrote:
   too bad there's not some sort of custom console OS that you
   flash onto your console and once flashed, the console is
   accessible with accessible games you can buy from between $5
   and $20 or so. I would love that!
  
   On 10/26/2014 7:35 PM, Thomas Ward wrote:
  Hello Josh,
   
Actually, they do mod the console games in a lot of cases.
More and more console games are being modded and customized
than you might think.
   
Cheers!
   
   
On 10/26/14, Josh k joshknnd1...@gmail.com wrote:
but the hard core gamers cannot mod their games with a
console. you cannot make game mods.
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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
don't base your opinion on sample map packs they are just it samples. 
the good ones are star wars and star trek and age of warlords and others.


On 10/29/2014 6:05 PM, Thomas Ward wrote:

Hi Josh,

While I have briefly played around with Tactical Battle I have not yet
had time to look at any of the map packs. So any opinions I might
voice currently would be based exclusively on the sample maps etc that
comes with the stock game not the extra downloads of map packs and so
forth.

Cheers!


On 10/29/14, Josh k joshknnd1...@gmail.com wrote:

and don't forget tacticle battle and all its map packs.

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Re: [Audyssey] Comparison between old and latest audio games

2014-10-29 Thread Steven Cantos
I would disagree.  The blind swordsman has really got a more modern feel to
it, even though it is a bit like the hear it, hit it style combat that you
would find in most audiogames. And what about SoundRTS with it's new world
war 2 mod and all of the cool weapons? You have to admit that Soundrts is an
exception to what you were saying. You really have to have some strategy in
playing this game. Also, what about Alter Aeon? I mean, it's really close to
a mainstream game in that you must explore, however, the only reason it is
not like a full mainstream game is because the darn game is accessible. I'm
not trying to discredit your points, but I personally agree with Ishan about
how the audiogames have really progressed in quality.

Signed,
Steven 
 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
gamers-requ...@audyssey.org
Sent: Wednesday, October 29, 2014 1:23 PM
To: gamers@audyssey.org
Subject: Gamers Digest, Vol 104, Issue 198

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Re: Contents of Gamers digest...


Today's Topics:

   1. Re:  Pizza Delivery (shaun everiss)
   2.  Using a TV as a monitor (Karen  Martin Wareham)
   3. Re:  Pizza Delivery (Josh k)
   4. Re:  compairison between latest and old audio games. (Thomas Ward)
   5. Re:  Throwaway Tech was Previous TopicofInteractiveFiction
  (Josh k)


--

Message: 1
Date: Wed, 29 Oct 2014 19:36:17 +1300
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Pizza Delivery
Message-ID: 54508ae5.8b39440a.2747.a...@mx.google.com
Content-Type: text/plain; charset=iso-8859-1; format=flowed

well jims games are never hard they are based off old dos games or straight
board games mostly and are not to bad as long as you have your wits about
you.

At 06:50 p.m. 29/10/2014, you wrote:
When has Jim ever included cheat codes in his games? Never. I actually 
like this.



Ash nazg durbatul?k, ash nazg gimbatul, Ash nazg thrakatul?k agh 
burzum-ishi krimpatul.
-Original Message- From: Austin Pinto
Sent: Tuesday, October 28, 2014 11:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pizza Delivery

yes the speed limit should be more higher and the speed of the thing 
that v drive should be higher is there any cheet code to up the speed?

On 10/29/14, Charles Rivard wee1s...@fidnet.com wrote:
In my opinion, there is no need for an update feature, because Jim 
always alerts us to any updates to any of his games, which I greatly
appreciate.
All we have to do is to got the updated file, unzip it into the 
folder, and

play.  The new file overwrites the old.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message -
From: Austin Pinto austinpinto.xavi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 28, 2014 10:19 PM
Subject: Re: [Audyssey] Pizza Delivery


i think the game should have a check for update feature

On 10/29/14, Bryan Peterson bpeterson2...@cableone.net wrote:
There goes my promotion LOL.



Ash nazg durbatul?k, ash nazg gimbatul, Ash nazg thrakatul?k agh 
burzum-ishi krimpatul.
-Original Message-
From: Jim Kitchen
Sent: Tuesday, October 28, 2014 1:29 AM
To: Ron Schamerhorn
Subject: Re: [Audyssey] Pizza Delivery

Hi Ron,

Thank you, I'm glad to hear that you like my Pizza Delivery game.

Now you've got to go and get version 2. grin  You do not need to 
delete version 1, version 2 should over write version 1.  But if you 
have a saved game, the pizza count will not be correct.  It won't 
hurt, it just won't be

correct.

Thanks again.

BFN

  Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Using a TV as a monitor

2014-10-29 Thread shaun everiss
Hmm, not sure, you can sertainly hook a tv to the system via the 
standard moniter or the hdmi ports but I have never used one so I 
have no idea how to display or even use one in this manner.
I have a smart tv and I know I can stream to it but I have never 
tried or really needed to do so.


At 03:49 a.m. 30/10/2014, you wrote:

Hello,
My Aunt, 82 yrs old, has very little site left and lives alone so 
has many hours to fill each day. She used to enjoy playing card and 
word games. I wonder if there is something out there that she can 
play through her large screen TV.

All suggestions welcomed.
Thanks.
Karen




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Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
download tacticle battle then go into the game then arrow to download 
map packs and hit enter. its easy.


On 10/29/2014 6:47 PM, Thomas Ward wrote:

Hello Josh,

Where does one go to get the map packs etc that you mentioned?

Thanks.


On 10/29/14, Josh k joshknnd1...@gmail.com wrote:

try star wars star trek and age of warlords and you'll change your mind
quickly about tacticle battle!

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[Audyssey] cyberassault halloween week begins today

2014-10-29 Thread Johnny Tai
From now till next Wednesday, most of the mud is in zombie apoc mode.
Special events, quests, gear and more-- things that load only once per year
during this massive event!
Come check it out!
cyberassault.org
port: 1
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Re: [Audyssey] Pizza Delivery

2014-10-29 Thread Charles Rivard
So do I.  Cheat codes are for either beta testing, which is OK, or for 
cheating, which, in my opinion, means that you have to give up to beat the 
game.  If you have to cheat, you lost.  And it also takes away the challenge 
of the game, so you threw your money away if you bought the game.  Even when 
playing a free game, cheating detracts from game play.


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Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 29, 2014 12:50 AM
Subject: Re: [Audyssey] Pizza Delivery


When has Jim ever included cheat codes in his games? Never. I actually like
this.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Austin Pinto

Sent: Tuesday, October 28, 2014 11:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pizza Delivery

yes the speed limit should be more higher and the speed of the thing
that v drive should be higher is there any cheet code to up the speed?

On 10/29/14, Charles Rivard wee1s...@fidnet.com wrote:

In my opinion, there is no need for an update feature, because Jim always
alerts us to any updates to any of his games, which I greatly appreciate.
All we have to do is to got the updated file, unzip it into the folder, 
and


play.  The new file overwrites the old.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: Austin Pinto austinpinto.xavi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 28, 2014 10:19 PM
Subject: Re: [Audyssey] Pizza Delivery


i think the game should have a check for update feature

On 10/29/14, Bryan Peterson bpeterson2...@cableone.net wrote:

There goes my promotion LOL.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Jim Kitchen
Sent: Tuesday, October 28, 2014 1:29 AM
To: Ron Schamerhorn
Subject: Re: [Audyssey] Pizza Delivery

Hi Ron,

Thank you, I'm glad to hear that you like my Pizza Delivery game.

Now you've got to go and get version 2. grin  You do not need to delete
version 1, version 2 should over write version 1.  But if you have a
saved
game, the pizza count will not be correct.  It won't hurt, it just won't
be

correct.

Thanks again.

BFN

 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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