[Audyssey] Happy New Year sounds.,

2014-12-31 Thread Phil Vlasak

Happy New Year sounds.,
Here's a compellation of celebrations:
http://www.pcsgames.net/2015.mp3
Phil



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Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread joseph weakland
I am definitely interested in Galaxy bowling smile how would this work question

Sent from my iPod

> On Dec 31, 2014, at 4:36 AM, Jason Allen  wrote:
> 
> It is now, but it's not accessible on the IOS App Store yet. I'll try
> making a PC version accessible and if there is interest after that I'll
> make an accessible version for mobiles.
> 
> On Wed, Dec 31, 2014 at 8:42 PM, Bogdan Muresan 
> wrote:
> 
>> Hello. Can you tell to as some informations about galaxy bowling? I would
>> like to install it on my ios device. It is avaylable in app store or
>> something like that? I am abit comfused. Thanks.
>> 
>>> On 12/31/2014 10:29 AM, Jason Allen wrote:
>>> 
>>> Hi Phil,
>>> 
>>> That's a great concept. My bowling game is currently physics based, but
>>> your message gave me some ideas. Right now Galaxy Bowling models 13 game
>>> types from across the world and a few fictional ones (like 100 pins mode.)
>>> I'm thinking about making an audio cue where the ball is on the lane
>>> before
>>> you roll it. You can then spin it left or right as it goes down the lane.
>>> I'll see if I can make some headway on this in the next few days.
>>> 
>>> Cheers!
>>> Jason
>>> 
>>> On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard 
>>> wrote:
>>> 
>>> I would really like to see this game, or one like it, available for
 iDevices.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: "Phil Vlasak" 
 To: "Gamers Discussion list" 
 Sent: Saturday, December 20, 2014 6:29 AM
 Subject: [Audyssey] Galaxy Bowling was audio games popularity
 
 
 
  Hi Jason,
 
> I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
> game that is totally accessible.
> The concept is simple. Your screen is the width of the bowling alley
> from
> left to right. Instead of aiming your ball to the pin, the ball scans
> from
> the left gutter to the right gutter and back again. As it passes the
> position of a pin at the other end of the alley, it makes three click
> sounds, at the exact position of the pin representing the left side of
> the
> pin, the center of the pin and the right side of the pin.
> You bowl by hitting the space bar which sends the ball down the alley
> and
> if you timed it right, it knocks over pins.
> The more pins you knock over the more you hear pins knocked over, as the
> game has the sounds of from 0 to 10 pins knocked over in sound files.
> You then get a verbal report as to what pins are left standing, and only
> those pins make the three clicks as you scan the alley.
> 
> You can hear an audio demo of the game at
> http://dracoent.com/Windows/TenPinAlley
> Phil
> 
> - Original Message - From: "Jason Allen" 
> To: "Gamers Discussion list" 
> Sent: Friday, December 19, 2014 4:54 PM
> Subject: Re: [Audyssey] audio games popularity
> 
> 
>  To joseph,
> 
>> I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make
>> and
>> remains one of my favorite projects.
>> 
>> To Scott,
>> 
>> My mobile games aren't accessible, but I'm curious if I could make them
>> that way. The only one I think might be doable is Galaxy Bowling. It's
>> a
>> bowling game with many modes and variations. You'd need some way to
>> know
>> where any remaining pins are and what your score is. Are there any
>> existing
>> bowling accessible bowling games? How did they manage it?
>> 
>> Thank you,
>> Jason
>> 
>> On Fri, Dec 19, 2014 at 11:39 PM, Josh k 
>> wrote:
>> 
>> the only one you could do that with is provox, because provox is open
>>> source.
>>> 
>>> 
>>> On 12/18/2014 11:33 PM, Thomas Ward wrote:
>>> 
>>>  Hi Josh,
>>> 
 Simple answer is no. Dos screen readers and other 16-bit applications
 will not run on modern Windows platforms. I've tried running them in
 Dosbox with a Dectalk Express and got absolutely nowhere with them.
 So
 I don't think running a Dos screen reader on modern Windows is really
 possible.
 
 The only thing I can think of, and I have thought of this for a while
 now, is embedding a screen reader into Dosbox itself. That way the
 screen reader can use Sapi and other text to speech services native
 to
 the platform while performing screen reading tasks. By making the
 screen reader an integrated part of Dosbox it would save the end user
 all the trouble of trying to install some old screen reader into
 Dosbox and then still require a hardware synth or similar device to
 run it.
 
 Cheers!
 
 
 On 12/18/14, Josh k  wrote:
 
  hi phi

Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Bogdan Muresan
It will be great to make a bowling game where we can play with sighted. 
SOmething like to activate accesibility from options screen.

On 12/31/2014 7:05 PM, Charles Rivard wrote:

A lot of things must be made accessible in a bowling game:

Where the ball is in relation to the gutters.

What pins are left standing after the first ball is thrown.

If a sighted bowler must time his or her stroke during an approach, so 
must a blind person, so audio cues must be sounded.


What is your current score?

What frame are you bowling?

Everything that a sighted bowler must do should be presented in audio 
format for blind bowlers.


It sure is a lot to consider.

I am willing to help in any way that I can.  If interested, contact me 
off list, please.  I would really love to see an app that blind 
bowlers can enjoy.  I bowled for over 30 years on both 30-week winter 
leagues and 10-week summer leagues, carrying a 110 average for the 
last 10 of those years.  A guide rail was used on the approach, and 
there were no bumpers in the gutters.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: "Jason Allen" 
To: "Gamers Discussion list" 
Sent: Wednesday, December 31, 2014 2:29 AM
Subject: Re: [Audyssey] Galaxy Bowling was audio games popularity



Hi Phil,

That's a great concept. My bowling game is currently physics based, but
your message gave me some ideas. Right now Galaxy Bowling models 13 game
types from across the world and a few fictional ones (like 100 pins 
mode.)
I'm thinking about making an audio cue where the ball is on the lane 
before
you roll it. You can then spin it left or right as it goes down the 
lane.

I'll see if I can make some headway on this in the next few days.

Cheers!
Jason

On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard  
wrote:



I would really like to see this game, or one like it, available for
iDevices.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Saturday, December 20, 2014 6:29 AM
Subject: [Audyssey] Galaxy Bowling was audio games popularity



 Hi Jason,

I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
game that is totally accessible.
The concept is simple. Your screen is the width of the bowling 
alley from
left to right. Instead of aiming your ball to the pin, the ball 
scans from

the left gutter to the right gutter and back again. As it passes the
position of a pin at the other end of the alley, it makes three click
sounds, at the exact position of the pin representing the left side 
of the

pin, the center of the pin and the right side of the pin.
You bowl by hitting the space bar which sends the ball down the 
alley and

if you timed it right, it knocks over pins.
The more pins you knock over the more you hear pins knocked over, 
as the

game has the sounds of from 0 to 10 pins knocked over in sound files.
You then get a verbal report as to what pins are left standing, and 
only

those pins make the three clicks as you scan the alley.

You can hear an audio demo of the game at
http://dracoent.com/Windows/TenPinAlley
Phil

- Original Message - From: "Jason Allen" 
To: "Gamers Discussion list" 
Sent: Friday, December 19, 2014 4:54 PM
Subject: Re: [Audyssey] audio games popularity


 To joseph,


I wrote Entombed. A rogue-like RPG game. It was a lot of fun to 
make and

remains one of my favorite projects.

To Scott,

My mobile games aren't accessible, but I'm curious if I could make 
them
that way. The only one I think might be doable is Galaxy Bowling. 
It's a
bowling game with many modes and variations. You'd need some way 
to know

where any remaining pins are and what your score is. Are there any
existing
bowling accessible bowling games? How did they manage it?

Thank you,
Jason

On Fri, Dec 19, 2014 at 11:39 PM, Josh k  
wrote:




the only one you could do that with is provox, because provox is 
open

source.


On 12/18/2014 11:33 PM, Thomas Ward wrote:

 Hi Josh,


Simple answer is no. Dos screen readers and other 16-bit 
applications
will not run on modern Windows platforms. I've tried running 
them in
Dosbox with a Dectalk Express and got absolutely nowhere with 
them. So
I don't think running a Dos screen reader on modern Windows is 
really

possible.

The only thing I can think of, and I have thought of this for a 
while

now, is embedding a screen reader into Dosbox itself. That way the
screen reader can use Sapi and other text to speech services 
native to

the platform while performing screen reading tasks. By making the
screen reader an integrated part of Dosbox it would save the end 
user

all the trouble of trying to install some old screen reader into
Dosbox and then still require a hardware synth or similar device to
run it.

Cheers!


On 12/18/14, Josh k  wrote:

 hi phil, I tri

Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Charles Rivard

A lot of things must be made accessible in a bowling game:

Where the ball is in relation to the gutters.

What pins are left standing after the first ball is thrown.

If a sighted bowler must time his or her stroke during an approach, so must 
a blind person, so audio cues must be sounded.


What is your current score?

What frame are you bowling?

Everything that a sighted bowler must do should be presented in audio format 
for blind bowlers.


It sure is a lot to consider.

I am willing to help in any way that I can.  If interested, contact me off 
list, please.  I would really love to see an app that blind bowlers can 
enjoy.  I bowled for over 30 years on both 30-week winter leagues and 
10-week summer leagues, carrying a 110 average for the last 10 of those 
years.  A guide rail was used on the approach, and there were no bumpers in 
the gutters.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Jason Allen" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 31, 2014 2:29 AM
Subject: Re: [Audyssey] Galaxy Bowling was audio games popularity



Hi Phil,

That's a great concept. My bowling game is currently physics based, but
your message gave me some ideas. Right now Galaxy Bowling models 13 game
types from across the world and a few fictional ones (like 100 pins mode.)
I'm thinking about making an audio cue where the ball is on the lane 
before

you roll it. You can then spin it left or right as it goes down the lane.
I'll see if I can make some headway on this in the next few days.

Cheers!
Jason

On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard  
wrote:



I would really like to see this game, or one like it, available for
iDevices.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Saturday, December 20, 2014 6:29 AM
Subject: [Audyssey] Galaxy Bowling was audio games popularity



 Hi Jason,

I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
game that is totally accessible.
The concept is simple. Your screen is the width of the bowling alley 
from
left to right. Instead of aiming your ball to the pin, the ball scans 
from

the left gutter to the right gutter and back again. As it passes the
position of a pin at the other end of the alley, it makes three click
sounds, at the exact position of the pin representing the left side of 
the

pin, the center of the pin and the right side of the pin.
You bowl by hitting the space bar which sends the ball down the alley 
and

if you timed it right, it knocks over pins.
The more pins you knock over the more you hear pins knocked over, as the
game has the sounds of from 0 to 10 pins knocked over in sound files.
You then get a verbal report as to what pins are left standing, and only
those pins make the three clicks as you scan the alley.

You can hear an audio demo of the game at
http://dracoent.com/Windows/TenPinAlley
Phil

- Original Message - From: "Jason Allen" 
To: "Gamers Discussion list" 
Sent: Friday, December 19, 2014 4:54 PM
Subject: Re: [Audyssey] audio games popularity


 To joseph,


I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make 
and

remains one of my favorite projects.

To Scott,

My mobile games aren't accessible, but I'm curious if I could make them
that way. The only one I think might be doable is Galaxy Bowling. It's 
a
bowling game with many modes and variations. You'd need some way to 
know

where any remaining pins are and what your score is. Are there any
existing
bowling accessible bowling games? How did they manage it?

Thank you,
Jason

On Fri, Dec 19, 2014 at 11:39 PM, Josh k  
wrote:




the only one you could do that with is provox, because provox is open
source.


On 12/18/2014 11:33 PM, Thomas Ward wrote:

 Hi Josh,


Simple answer is no. Dos screen readers and other 16-bit applications
will not run on modern Windows platforms. I've tried running them in
Dosbox with a Dectalk Express and got absolutely nowhere with them. 
So

I don't think running a Dos screen reader on modern Windows is really
possible.

The only thing I can think of, and I have thought of this for a while
now, is embedding a screen reader into Dosbox itself. That way the
screen reader can use Sapi and other text to speech services native 
to

the platform while performing screen reading tasks. By making the
screen reader an integrated part of Dosbox it would save the end user
all the trouble of trying to install some old screen reader into
Dosbox and then still require a hardware synth or similar device to
run it.

Cheers!


On 12/18/14, Josh k  wrote:

 hi phil, I tried using dosbox and its not working for me. is there 
any

way to use a dos screen reader anymore at all?

 ---

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail 

Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Jason Allen
It is now, but it's not accessible on the IOS App Store yet. I'll try
making a PC version accessible and if there is interest after that I'll
make an accessible version for mobiles.

On Wed, Dec 31, 2014 at 8:42 PM, Bogdan Muresan 
wrote:

> Hello. Can you tell to as some informations about galaxy bowling? I would
> like to install it on my ios device. It is avaylable in app store or
> something like that? I am abit comfused. Thanks.
>
> On 12/31/2014 10:29 AM, Jason Allen wrote:
>
>> Hi Phil,
>>
>> That's a great concept. My bowling game is currently physics based, but
>> your message gave me some ideas. Right now Galaxy Bowling models 13 game
>> types from across the world and a few fictional ones (like 100 pins mode.)
>> I'm thinking about making an audio cue where the ball is on the lane
>> before
>> you roll it. You can then spin it left or right as it goes down the lane.
>> I'll see if I can make some headway on this in the next few days.
>>
>> Cheers!
>> Jason
>>
>> On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard 
>> wrote:
>>
>>  I would really like to see this game, or one like it, available for
>>> iDevices.
>>>
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're
>>> finished, you! really! are! finished!
>>> - Original Message - From: "Phil Vlasak" 
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, December 20, 2014 6:29 AM
>>> Subject: [Audyssey] Galaxy Bowling was audio games popularity
>>>
>>>
>>>
>>>   Hi Jason,
>>>
 I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
 game that is totally accessible.
 The concept is simple. Your screen is the width of the bowling alley
 from
 left to right. Instead of aiming your ball to the pin, the ball scans
 from
 the left gutter to the right gutter and back again. As it passes the
 position of a pin at the other end of the alley, it makes three click
 sounds, at the exact position of the pin representing the left side of
 the
 pin, the center of the pin and the right side of the pin.
 You bowl by hitting the space bar which sends the ball down the alley
 and
 if you timed it right, it knocks over pins.
 The more pins you knock over the more you hear pins knocked over, as the
 game has the sounds of from 0 to 10 pins knocked over in sound files.
 You then get a verbal report as to what pins are left standing, and only
 those pins make the three clicks as you scan the alley.

 You can hear an audio demo of the game at
 http://dracoent.com/Windows/TenPinAlley
 Phil

 - Original Message - From: "Jason Allen" 
 To: "Gamers Discussion list" 
 Sent: Friday, December 19, 2014 4:54 PM
 Subject: Re: [Audyssey] audio games popularity


   To joseph,

> I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make
> and
> remains one of my favorite projects.
>
> To Scott,
>
> My mobile games aren't accessible, but I'm curious if I could make them
> that way. The only one I think might be doable is Galaxy Bowling. It's
> a
> bowling game with many modes and variations. You'd need some way to
> know
> where any remaining pins are and what your score is. Are there any
> existing
> bowling accessible bowling games? How did they manage it?
>
> Thank you,
> Jason
>
> On Fri, Dec 19, 2014 at 11:39 PM, Josh k 
> wrote:
>
>  the only one you could do that with is provox, because provox is open
>> source.
>>
>>
>> On 12/18/2014 11:33 PM, Thomas Ward wrote:
>>
>>   Hi Josh,
>>
>>> Simple answer is no. Dos screen readers and other 16-bit applications
>>> will not run on modern Windows platforms. I've tried running them in
>>> Dosbox with a Dectalk Express and got absolutely nowhere with them.
>>> So
>>> I don't think running a Dos screen reader on modern Windows is really
>>> possible.
>>>
>>> The only thing I can think of, and I have thought of this for a while
>>> now, is embedding a screen reader into Dosbox itself. That way the
>>> screen reader can use Sapi and other text to speech services native
>>> to
>>> the platform while performing screen reading tasks. By making the
>>> screen reader an integrated part of Dosbox it would save the end user
>>> all the trouble of trying to install some old screen reader into
>>> Dosbox and then still require a hardware synth or similar device to
>>> run it.
>>>
>>> Cheers!
>>>
>>>
>>> On 12/18/14, Josh k  wrote:
>>>
>>>   hi phil, I tried using dosbox and its not working for me. is there
>>> any
>>>
 way to use a dos screen reader anymore at all?

   ---

>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org

Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Bogdan Muresan
Hello. Can you tell to as some informations about galaxy bowling? I 
would like to install it on my ios device. It is avaylable in app store 
or something like that? I am abit comfused. Thanks.

On 12/31/2014 10:29 AM, Jason Allen wrote:

Hi Phil,

That's a great concept. My bowling game is currently physics based, but
your message gave me some ideas. Right now Galaxy Bowling models 13 game
types from across the world and a few fictional ones (like 100 pins mode.)
I'm thinking about making an audio cue where the ball is on the lane before
you roll it. You can then spin it left or right as it goes down the lane.
I'll see if I can make some headway on this in the next few days.

Cheers!
Jason

On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard  wrote:


I would really like to see this game, or one like it, available for
iDevices.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Saturday, December 20, 2014 6:29 AM
Subject: [Audyssey] Galaxy Bowling was audio games popularity



  Hi Jason,

I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
game that is totally accessible.
The concept is simple. Your screen is the width of the bowling alley from
left to right. Instead of aiming your ball to the pin, the ball scans from
the left gutter to the right gutter and back again. As it passes the
position of a pin at the other end of the alley, it makes three click
sounds, at the exact position of the pin representing the left side of the
pin, the center of the pin and the right side of the pin.
You bowl by hitting the space bar which sends the ball down the alley and
if you timed it right, it knocks over pins.
The more pins you knock over the more you hear pins knocked over, as the
game has the sounds of from 0 to 10 pins knocked over in sound files.
You then get a verbal report as to what pins are left standing, and only
those pins make the three clicks as you scan the alley.

You can hear an audio demo of the game at
http://dracoent.com/Windows/TenPinAlley
Phil

- Original Message - From: "Jason Allen" 
To: "Gamers Discussion list" 
Sent: Friday, December 19, 2014 4:54 PM
Subject: Re: [Audyssey] audio games popularity


  To joseph,

I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and
remains one of my favorite projects.

To Scott,

My mobile games aren't accessible, but I'm curious if I could make them
that way. The only one I think might be doable is Galaxy Bowling. It's a
bowling game with many modes and variations. You'd need some way to know
where any remaining pins are and what your score is. Are there any
existing
bowling accessible bowling games? How did they manage it?

Thank you,
Jason

On Fri, Dec 19, 2014 at 11:39 PM, Josh k  wrote:


the only one you could do that with is provox, because provox is open
source.


On 12/18/2014 11:33 PM, Thomas Ward wrote:

  Hi Josh,

Simple answer is no. Dos screen readers and other 16-bit applications
will not run on modern Windows platforms. I've tried running them in
Dosbox with a Dectalk Express and got absolutely nowhere with them. So
I don't think running a Dos screen reader on modern Windows is really
possible.

The only thing I can think of, and I have thought of this for a while
now, is embedding a screen reader into Dosbox itself. That way the
screen reader can use Sapi and other text to speech services native to
the platform while performing screen reading tasks. By making the
screen reader an integrated part of Dosbox it would save the end user
all the trouble of trying to install some old screen reader into
Dosbox and then still require a hardware synth or similar device to
run it.

Cheers!


On 12/18/14, Josh k  wrote:

  hi phil, I tried using dosbox and its not working for me. is there any

way to use a dos screen reader anymore at all?

  ---

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to
Gamers-unsubscribe@audyssey.
org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.

  ---

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If you want to leave the li

Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Jason Allen
Hi Phil,

That's a great concept. My bowling game is currently physics based, but
your message gave me some ideas. Right now Galaxy Bowling models 13 game
types from across the world and a few fictional ones (like 100 pins mode.)
I'm thinking about making an audio cue where the ball is on the lane before
you roll it. You can then spin it left or right as it goes down the lane.
I'll see if I can make some headway on this in the next few days.

Cheers!
Jason

On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard  wrote:

> I would really like to see this game, or one like it, available for
> iDevices.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're
> finished, you! really! are! finished!
> - Original Message - From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 20, 2014 6:29 AM
> Subject: [Audyssey] Galaxy Bowling was audio games popularity
>
>
>
>  Hi Jason,
>> I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
>> game that is totally accessible.
>> The concept is simple. Your screen is the width of the bowling alley from
>> left to right. Instead of aiming your ball to the pin, the ball scans from
>> the left gutter to the right gutter and back again. As it passes the
>> position of a pin at the other end of the alley, it makes three click
>> sounds, at the exact position of the pin representing the left side of the
>> pin, the center of the pin and the right side of the pin.
>> You bowl by hitting the space bar which sends the ball down the alley and
>> if you timed it right, it knocks over pins.
>> The more pins you knock over the more you hear pins knocked over, as the
>> game has the sounds of from 0 to 10 pins knocked over in sound files.
>> You then get a verbal report as to what pins are left standing, and only
>> those pins make the three clicks as you scan the alley.
>>
>> You can hear an audio demo of the game at
>> http://dracoent.com/Windows/TenPinAlley
>> Phil
>>
>> - Original Message - From: "Jason Allen" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, December 19, 2014 4:54 PM
>> Subject: Re: [Audyssey] audio games popularity
>>
>>
>>  To joseph,
>>>
>>> I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and
>>> remains one of my favorite projects.
>>>
>>> To Scott,
>>>
>>> My mobile games aren't accessible, but I'm curious if I could make them
>>> that way. The only one I think might be doable is Galaxy Bowling. It's a
>>> bowling game with many modes and variations. You'd need some way to know
>>> where any remaining pins are and what your score is. Are there any
>>> existing
>>> bowling accessible bowling games? How did they manage it?
>>>
>>> Thank you,
>>> Jason
>>>
>>> On Fri, Dec 19, 2014 at 11:39 PM, Josh k  wrote:
>>>

 the only one you could do that with is provox, because provox is open
 source.


 On 12/18/2014 11:33 PM, Thomas Ward wrote:

  Hi Josh,
>
> Simple answer is no. Dos screen readers and other 16-bit applications
> will not run on modern Windows platforms. I've tried running them in
> Dosbox with a Dectalk Express and got absolutely nowhere with them. So
> I don't think running a Dos screen reader on modern Windows is really
> possible.
>
> The only thing I can think of, and I have thought of this for a while
> now, is embedding a screen reader into Dosbox itself. That way the
> screen reader can use Sapi and other text to speech services native to
> the platform while performing screen reading tasks. By making the
> screen reader an integrated part of Dosbox it would save the end user
> all the trouble of trying to install some old screen reader into
> Dosbox and then still require a hardware synth or similar device to
> run it.
>
> Cheers!
>
>
> On 12/18/14, Josh k  wrote:
>
>  hi phil, I tried using dosbox and its not working for me. is there any
>> way to use a dos screen reader anymore at all?
>>
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Re: [Audyssey] Angel gift from Erionsoft

2014-12-31 Thread shaun everiss
Instructions are ok but yeah fighting the boss is semi easy enough 
but there is a sequence of things I may try later today.


At 11:25 a.m. 31/12/2014, you wrote:
Sadly I'm still working on that one myself, I do feel instructions 
are a little lacking at that point.


All the best,

Dark.
- Original Message - From: "Bogdan Muresan" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 30, 2014 9:51 PM
Subject: Re: [Audyssey] Angel gift from Erionsoft


Hi all. Now I am in the boss battle. There are any hints to defeat 
it? Thanks.

On 12/30/2014 11:04 PM, dark wrote:

Hi Lori.

There is no help file nor save function and I don't believe you 
can pause the game, though awsome though the game is, it isn't 
intended as a long game.
You can skip the intro after you have either finished the game or 
got a game over, but not before then.


As to the houses, it is the D key you need to hit once your on the 
roof to get an idea of the mood of the people inside, after that 
point Lyriel should tell you how to give a gift of an emotion to 
make things better, then your done with the tutorial and can begin 
the game propper.


hth.

All the best,

Dark.

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Re: [Audyssey] Fwd: PCS DOS games

2014-12-31 Thread Jacob Kruger

Let us know...

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh k" 

To: "Gamers Discussion list" 
Sent: Friday, December 26, 2014 3:28 AM
Subject: [Audyssey] Fwd: PCS DOS games






 Forwarded Message 
Subject: PCS DOS games
Date: Thu, 25 Dec 2014 09:47:26 -0500
From: Phil Vlasak 
To: Josh k 



Hi Josh K,I would be willing to attach one of my DOS games to find out if 
it

works with your new DOS system.
Here are the games I can send you:
ARTHUR'S QUEST
RED DRAGON KICK BOXING
A 2 Z Key Search
MIND PUZZLES
Haze Maze
BREAKOUT
P C S Car racing circuit
Panzers In North Africa
Fox and Hounds
Monopoly
Any night football
Here is the catalog telling you about them:
PCS Games Catalog 2002
EXCITING GAMES FOR THE BLIND COMPUTER USER

PCS Games is operated and
maintained by blind programmers. P C S is interested in providing
fast action, fun, and exciting computerized board and arcade games
for the blind community. In our board games, everything is
described with all the necessary details as the game is being
played and any information such as position or score may be
obtained by hitting a key.

In visual arcade games, players aim at objects using graphics
or pictures, but in our arcade games we have the player aim by
using their ears to hear a tone or a series of beeps to hit a
target. Thus, the impossible to play eye hand video game becomes an easy 
to

play ear hand audio game. We believe that the same
enjoyment can be achieved by a blind person playing our games as a
sighted person gets playing a video game. Playing sounds through
a sound card will be used to enhance and blend with the operation
of our programs.

Coming soon! PCS Games is working on a full Windows version of our
popular Pacman game which will be tentatively called Pacman Talks. In
collaboration
with David Greenwood of GMA games, we will be developing games using his
Windows game creating engine.
Pacman Talks is the first of a long list of games we hope to develop
that are self-voicing with 3d high quality multi channel sounds.
to GMA Game's home page.
PCS now has games playable from Windows or
DOS without needing any adaptive equipment.
The games are DOSS based and completely audio, all information is
spoken by a human, not a synthesizer, played through your computer's
speakers.
All of the games have a readme text file to help you with the 
installation.

Once a game starts, hit the f1 key to get help and instructions on
playing the game.
Each of the following eight games, Duck hunt, Snipe Hunt, Space
Invaders, Breakout, Pack man,
Red Dragon Kick Boxing Challenge, A 2 Z Key Search and
Mobius Mountain, comes on a CD.
Additional Games will be added to the list as they are converted
from the DOS versions.
Games in this format cost $40.00
If you have purchased one of the following games in DOS, we will
upgrade the game to our DOS/Windows hybrid for $10 each.
RED DRAGON KICK BOXING CHALLENGE. 30 OR 40
GO A FEW ROUNDS IN THIS GAME FOR FAST ACTION LOVERS.
PACK MAN. 30 OR 40
EAT FRUIT AND AVOID GHOSTS. LIVE ACTION ARCADE GAME.
PC S BREAKOUT. 30 OR 40
SMASH! POW! CRUNCH! BREAK THROUGH WALL AFTER WALL OF OBJECTS.
A 2 Z KEY SEARCH. 30 OR 40
A CHILD CAN USE THE COMPUTER AND LEARN LETTERS AND NUMBERS.
MOBIUS MOUNTAIN. 20 OR 40
A MATH, SHOOTS AND LATTER TYPE GAME.


The following are longer descriptions of each game:

P C S SPACE INVADERS
Thump, thump, a flash of audio peeps, chirps and blips alert you
that one of the six columns of invaders is directly over head. You
hold down the fire button, chupe, chupe, chupe and three enemy
ships are destroyed. They move off to the right, thump, thump,
thump, thump, and you try to get ahead of them. Again they come
into your sights and you let loose with another burst. Chupe,
chupe, chupe, the last three of six invaders in the column are
vaporized. With no time to waist you move right again to try
getting a bead on the first column of space invaders. You hear a
high tone and before you can react, Ca-Boom, you run into a bomb.
Its all over for you, and a tremendous explosion takes out your
fortress!
P C S Space Invaders is a game of awareness, concentration and
quick reaction. You will have to listen to the sounds from
the PC speaker, where information about the column at the current
location is given. The stereo speakers will give you
additional information about your position and the
invaders, the remaining columns and how far apart is the first
column from the last. Even the occasional UFO will enter the fray
from the left or right side. You will try to blow away thirty six
invaders before they reach the planet, and then do it again, again,
and again. This is by far the most audio intents game Personal
Computer Systems has made to date. There are many things going on
at the same time, invaders moving back and forth and down, you can
move
right and left faster then the invaders, bombs are falling an

Re: [Audyssey] Angel gift from Erionsoft

2014-12-31 Thread shaun everiss

keys list
d is for the emotions
keys to do emotions are p l and j, its easy enough to see what those are.
you need the control key to actually power up though
up is for flight a and s are for attack and defence.
left and right are left and right
note since you are weak you need enemies to be in the centre before attacking.
the boss well you have a sequence left and right, if you can put all 
your gifts round him then you in theory can kill him.


At 08:11 a.m. 31/12/2014, you wrote:
Laurie, D = delta to listen to emotions, and seems enter key can 
skip intro clips, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Lori Duncan" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 30, 2014 8:06 PM
Subject: Re: [Audyssey] Angel gift from Erionsoft


Hi Dark, wow this game does look very interesting, although I'm 
unable to find a help document in the game's folder.  I need to 
know if there's ways to pause or save the game.  Also, when I was 
listening to the angel, she said something about holding down the p 
key to listen to the moods of people inside the houses, but when I 
held down p, I couldn't hear anything but the wind and the really 
cool background music.


Also, is there a way to stop the intro?

Thanks from Lori.

-Original Message- From: dark
Sent: Tuesday, December 30, 2014 1:56 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Angel gift from Erionsoft

Hi.

To anyone not on the audiogames.net forum, this is just to let 
people know about Robjoy's awsome new side scroller game, Angel 
gift. This is probably the most cinematic audio game ever, with an 
awsome soundtrack and full voice acting. You play an angel trying 
to bring positive emotion to a small winter village (beliebve me, 
it is less fluffy than it sound particularly when demons get involved).


The game is entirely free, and I'd definitely recommend giving it a try.

Download it at:
http://erion.tdrealms.com/ag_102.zip

Enjoy!

Dark.
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Re: [Audyssey] audio games popularity

2014-12-31 Thread Jason Allen
Hi Scott,

Thanks for the offer. Galaxy Bowling is currently on iOS and Android. I
think I can make a version for the desktop accessible and go from there.
I'll see what progress I can make in the next few days.

Cheers!
Jason

On Wed, Dec 24, 2014 at 5:43 PM, ishan dhami  wrote:

> Hello micheal sir and all.
> I agree with you gauler sir but can you write scripts for cubis logic
> and nuendo?
> another point is all audio game developer are developing games for
> their fun not for their money.
> high quality games require a massive team work and there are few who
> can contribute to the blind.
> once I was playing entombed and my cousin was watching me and when he
> was not able to understand that what I am doing then he asked to me I
> told him that I am playing a game named entombed he wondered and told
> me are you playing in illusions?
> I said no see this is an audio game
> so the mainstream community don't know about the audio games.
> as far as the point of modification in entombed I disagree with you Thomas
> sir
> in entombed you cannot know that you are in a room or in a hall.
> Thanks
> Ishan
>
> On 12/20/14, Scott Chesworth  wrote:
> > Hey Jason,
> >
> > There's nothing else bowling related that I know of in the mobile
> > space, so yeah, could be a cool addition.
> >
> > What platform is Galaxy Bowling for, and what libraries did you use to
> > develop it? I'm asking to see whether there are any resources or
> > examples of other developers that've taken the same route and ended up
> > with an accessible app that might be worth you checking out for a
> > nudge in the right direction.
> >
> > Cheers
> >
> > Scott
> >
> >
> > On 12/19/14, Jason Allen  wrote:
> >> To Scott,
> >>
> >> My mobile games aren't accessible, but I'm curious if I could make them
> >> that way. The only one I think might be doable is Galaxy Bowling. It's a
> >> bowling game with many modes and variations. You'd need some way to know
> >> where any remaining pins are and what your score is. Are there any
> >> existing
> >> bowling accessible bowling games? How did they manage it?
> >>
> >> Thank you,
> >> Jason
> >
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