[Audyssey] Happy New Year sounds.,
Happy New Year sounds., Here's a compellation of celebrations: http://www.pcsgames.net/2015.mp3 Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Galaxy Bowling was audio games popularity
I am definitely interested in Galaxy bowling smile how would this work question Sent from my iPod > On Dec 31, 2014, at 4:36 AM, Jason Allen wrote: > > It is now, but it's not accessible on the IOS App Store yet. I'll try > making a PC version accessible and if there is interest after that I'll > make an accessible version for mobiles. > > On Wed, Dec 31, 2014 at 8:42 PM, Bogdan Muresan > wrote: > >> Hello. Can you tell to as some informations about galaxy bowling? I would >> like to install it on my ios device. It is avaylable in app store or >> something like that? I am abit comfused. Thanks. >> >>> On 12/31/2014 10:29 AM, Jason Allen wrote: >>> >>> Hi Phil, >>> >>> That's a great concept. My bowling game is currently physics based, but >>> your message gave me some ideas. Right now Galaxy Bowling models 13 game >>> types from across the world and a few fictional ones (like 100 pins mode.) >>> I'm thinking about making an audio cue where the ball is on the lane >>> before >>> you roll it. You can then spin it left or right as it goes down the lane. >>> I'll see if I can make some headway on this in the next few days. >>> >>> Cheers! >>> Jason >>> >>> On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard >>> wrote: >>> >>> I would really like to see this game, or one like it, available for iDevices. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, December 20, 2014 6:29 AM Subject: [Audyssey] Galaxy Bowling was audio games popularity Hi Jason, > I worked on Ten Pin Alley with Draconis. It is a Windows based bowling > game that is totally accessible. > The concept is simple. Your screen is the width of the bowling alley > from > left to right. Instead of aiming your ball to the pin, the ball scans > from > the left gutter to the right gutter and back again. As it passes the > position of a pin at the other end of the alley, it makes three click > sounds, at the exact position of the pin representing the left side of > the > pin, the center of the pin and the right side of the pin. > You bowl by hitting the space bar which sends the ball down the alley > and > if you timed it right, it knocks over pins. > The more pins you knock over the more you hear pins knocked over, as the > game has the sounds of from 0 to 10 pins knocked over in sound files. > You then get a verbal report as to what pins are left standing, and only > those pins make the three clicks as you scan the alley. > > You can hear an audio demo of the game at > http://dracoent.com/Windows/TenPinAlley > Phil > > - Original Message - From: "Jason Allen" > To: "Gamers Discussion list" > Sent: Friday, December 19, 2014 4:54 PM > Subject: Re: [Audyssey] audio games popularity > > > To joseph, > >> I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make >> and >> remains one of my favorite projects. >> >> To Scott, >> >> My mobile games aren't accessible, but I'm curious if I could make them >> that way. The only one I think might be doable is Galaxy Bowling. It's >> a >> bowling game with many modes and variations. You'd need some way to >> know >> where any remaining pins are and what your score is. Are there any >> existing >> bowling accessible bowling games? How did they manage it? >> >> Thank you, >> Jason >> >> On Fri, Dec 19, 2014 at 11:39 PM, Josh k >> wrote: >> >> the only one you could do that with is provox, because provox is open >>> source. >>> >>> >>> On 12/18/2014 11:33 PM, Thomas Ward wrote: >>> >>> Hi Josh, >>> Simple answer is no. Dos screen readers and other 16-bit applications will not run on modern Windows platforms. I've tried running them in Dosbox with a Dectalk Express and got absolutely nowhere with them. So I don't think running a Dos screen reader on modern Windows is really possible. The only thing I can think of, and I have thought of this for a while now, is embedding a screen reader into Dosbox itself. That way the screen reader can use Sapi and other text to speech services native to the platform while performing screen reading tasks. By making the screen reader an integrated part of Dosbox it would save the end user all the trouble of trying to install some old screen reader into Dosbox and then still require a hardware synth or similar device to run it. Cheers! On 12/18/14, Josh k wrote: hi phi
Re: [Audyssey] Galaxy Bowling was audio games popularity
It will be great to make a bowling game where we can play with sighted. SOmething like to activate accesibility from options screen. On 12/31/2014 7:05 PM, Charles Rivard wrote: A lot of things must be made accessible in a bowling game: Where the ball is in relation to the gutters. What pins are left standing after the first ball is thrown. If a sighted bowler must time his or her stroke during an approach, so must a blind person, so audio cues must be sounded. What is your current score? What frame are you bowling? Everything that a sighted bowler must do should be presented in audio format for blind bowlers. It sure is a lot to consider. I am willing to help in any way that I can. If interested, contact me off list, please. I would really love to see an app that blind bowlers can enjoy. I bowled for over 30 years on both 30-week winter leagues and 10-week summer leagues, carrying a 110 average for the last 10 of those years. A guide rail was used on the approach, and there were no bumpers in the gutters. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Wednesday, December 31, 2014 2:29 AM Subject: Re: [Audyssey] Galaxy Bowling was audio games popularity Hi Phil, That's a great concept. My bowling game is currently physics based, but your message gave me some ideas. Right now Galaxy Bowling models 13 game types from across the world and a few fictional ones (like 100 pins mode.) I'm thinking about making an audio cue where the ball is on the lane before you roll it. You can then spin it left or right as it goes down the lane. I'll see if I can make some headway on this in the next few days. Cheers! Jason On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard wrote: I would really like to see this game, or one like it, available for iDevices. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, December 20, 2014 6:29 AM Subject: [Audyssey] Galaxy Bowling was audio games popularity Hi Jason, I worked on Ten Pin Alley with Draconis. It is a Windows based bowling game that is totally accessible. The concept is simple. Your screen is the width of the bowling alley from left to right. Instead of aiming your ball to the pin, the ball scans from the left gutter to the right gutter and back again. As it passes the position of a pin at the other end of the alley, it makes three click sounds, at the exact position of the pin representing the left side of the pin, the center of the pin and the right side of the pin. You bowl by hitting the space bar which sends the ball down the alley and if you timed it right, it knocks over pins. The more pins you knock over the more you hear pins knocked over, as the game has the sounds of from 0 to 10 pins knocked over in sound files. You then get a verbal report as to what pins are left standing, and only those pins make the three clicks as you scan the alley. You can hear an audio demo of the game at http://dracoent.com/Windows/TenPinAlley Phil - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Friday, December 19, 2014 4:54 PM Subject: Re: [Audyssey] audio games popularity To joseph, I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and remains one of my favorite projects. To Scott, My mobile games aren't accessible, but I'm curious if I could make them that way. The only one I think might be doable is Galaxy Bowling. It's a bowling game with many modes and variations. You'd need some way to know where any remaining pins are and what your score is. Are there any existing bowling accessible bowling games? How did they manage it? Thank you, Jason On Fri, Dec 19, 2014 at 11:39 PM, Josh k wrote: the only one you could do that with is provox, because provox is open source. On 12/18/2014 11:33 PM, Thomas Ward wrote: Hi Josh, Simple answer is no. Dos screen readers and other 16-bit applications will not run on modern Windows platforms. I've tried running them in Dosbox with a Dectalk Express and got absolutely nowhere with them. So I don't think running a Dos screen reader on modern Windows is really possible. The only thing I can think of, and I have thought of this for a while now, is embedding a screen reader into Dosbox itself. That way the screen reader can use Sapi and other text to speech services native to the platform while performing screen reading tasks. By making the screen reader an integrated part of Dosbox it would save the end user all the trouble of trying to install some old screen reader into Dosbox and then still require a hardware synth or similar device to run it. Cheers! On 12/18/14, Josh k wrote: hi phil, I tri
Re: [Audyssey] Galaxy Bowling was audio games popularity
A lot of things must be made accessible in a bowling game: Where the ball is in relation to the gutters. What pins are left standing after the first ball is thrown. If a sighted bowler must time his or her stroke during an approach, so must a blind person, so audio cues must be sounded. What is your current score? What frame are you bowling? Everything that a sighted bowler must do should be presented in audio format for blind bowlers. It sure is a lot to consider. I am willing to help in any way that I can. If interested, contact me off list, please. I would really love to see an app that blind bowlers can enjoy. I bowled for over 30 years on both 30-week winter leagues and 10-week summer leagues, carrying a 110 average for the last 10 of those years. A guide rail was used on the approach, and there were no bumpers in the gutters. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Wednesday, December 31, 2014 2:29 AM Subject: Re: [Audyssey] Galaxy Bowling was audio games popularity Hi Phil, That's a great concept. My bowling game is currently physics based, but your message gave me some ideas. Right now Galaxy Bowling models 13 game types from across the world and a few fictional ones (like 100 pins mode.) I'm thinking about making an audio cue where the ball is on the lane before you roll it. You can then spin it left or right as it goes down the lane. I'll see if I can make some headway on this in the next few days. Cheers! Jason On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard wrote: I would really like to see this game, or one like it, available for iDevices. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, December 20, 2014 6:29 AM Subject: [Audyssey] Galaxy Bowling was audio games popularity Hi Jason, I worked on Ten Pin Alley with Draconis. It is a Windows based bowling game that is totally accessible. The concept is simple. Your screen is the width of the bowling alley from left to right. Instead of aiming your ball to the pin, the ball scans from the left gutter to the right gutter and back again. As it passes the position of a pin at the other end of the alley, it makes three click sounds, at the exact position of the pin representing the left side of the pin, the center of the pin and the right side of the pin. You bowl by hitting the space bar which sends the ball down the alley and if you timed it right, it knocks over pins. The more pins you knock over the more you hear pins knocked over, as the game has the sounds of from 0 to 10 pins knocked over in sound files. You then get a verbal report as to what pins are left standing, and only those pins make the three clicks as you scan the alley. You can hear an audio demo of the game at http://dracoent.com/Windows/TenPinAlley Phil - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Friday, December 19, 2014 4:54 PM Subject: Re: [Audyssey] audio games popularity To joseph, I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and remains one of my favorite projects. To Scott, My mobile games aren't accessible, but I'm curious if I could make them that way. The only one I think might be doable is Galaxy Bowling. It's a bowling game with many modes and variations. You'd need some way to know where any remaining pins are and what your score is. Are there any existing bowling accessible bowling games? How did they manage it? Thank you, Jason On Fri, Dec 19, 2014 at 11:39 PM, Josh k wrote: the only one you could do that with is provox, because provox is open source. On 12/18/2014 11:33 PM, Thomas Ward wrote: Hi Josh, Simple answer is no. Dos screen readers and other 16-bit applications will not run on modern Windows platforms. I've tried running them in Dosbox with a Dectalk Express and got absolutely nowhere with them. So I don't think running a Dos screen reader on modern Windows is really possible. The only thing I can think of, and I have thought of this for a while now, is embedding a screen reader into Dosbox itself. That way the screen reader can use Sapi and other text to speech services native to the platform while performing screen reading tasks. By making the screen reader an integrated part of Dosbox it would save the end user all the trouble of trying to install some old screen reader into Dosbox and then still require a hardware synth or similar device to run it. Cheers! On 12/18/14, Josh k wrote: hi phil, I tried using dosbox and its not working for me. is there any way to use a dos screen reader anymore at all? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Galaxy Bowling was audio games popularity
It is now, but it's not accessible on the IOS App Store yet. I'll try making a PC version accessible and if there is interest after that I'll make an accessible version for mobiles. On Wed, Dec 31, 2014 at 8:42 PM, Bogdan Muresan wrote: > Hello. Can you tell to as some informations about galaxy bowling? I would > like to install it on my ios device. It is avaylable in app store or > something like that? I am abit comfused. Thanks. > > On 12/31/2014 10:29 AM, Jason Allen wrote: > >> Hi Phil, >> >> That's a great concept. My bowling game is currently physics based, but >> your message gave me some ideas. Right now Galaxy Bowling models 13 game >> types from across the world and a few fictional ones (like 100 pins mode.) >> I'm thinking about making an audio cue where the ball is on the lane >> before >> you roll it. You can then spin it left or right as it goes down the lane. >> I'll see if I can make some headway on this in the next few days. >> >> Cheers! >> Jason >> >> On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard >> wrote: >> >> I would really like to see this game, or one like it, available for >>> iDevices. >>> >>> --- >>> Be positive! When it comes to being defeated, if you think you're >>> finished, you! really! are! finished! >>> - Original Message - From: "Phil Vlasak" >>> To: "Gamers Discussion list" >>> Sent: Saturday, December 20, 2014 6:29 AM >>> Subject: [Audyssey] Galaxy Bowling was audio games popularity >>> >>> >>> >>> Hi Jason, >>> I worked on Ten Pin Alley with Draconis. It is a Windows based bowling game that is totally accessible. The concept is simple. Your screen is the width of the bowling alley from left to right. Instead of aiming your ball to the pin, the ball scans from the left gutter to the right gutter and back again. As it passes the position of a pin at the other end of the alley, it makes three click sounds, at the exact position of the pin representing the left side of the pin, the center of the pin and the right side of the pin. You bowl by hitting the space bar which sends the ball down the alley and if you timed it right, it knocks over pins. The more pins you knock over the more you hear pins knocked over, as the game has the sounds of from 0 to 10 pins knocked over in sound files. You then get a verbal report as to what pins are left standing, and only those pins make the three clicks as you scan the alley. You can hear an audio demo of the game at http://dracoent.com/Windows/TenPinAlley Phil - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Friday, December 19, 2014 4:54 PM Subject: Re: [Audyssey] audio games popularity To joseph, > I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make > and > remains one of my favorite projects. > > To Scott, > > My mobile games aren't accessible, but I'm curious if I could make them > that way. The only one I think might be doable is Galaxy Bowling. It's > a > bowling game with many modes and variations. You'd need some way to > know > where any remaining pins are and what your score is. Are there any > existing > bowling accessible bowling games? How did they manage it? > > Thank you, > Jason > > On Fri, Dec 19, 2014 at 11:39 PM, Josh k > wrote: > > the only one you could do that with is provox, because provox is open >> source. >> >> >> On 12/18/2014 11:33 PM, Thomas Ward wrote: >> >> Hi Josh, >> >>> Simple answer is no. Dos screen readers and other 16-bit applications >>> will not run on modern Windows platforms. I've tried running them in >>> Dosbox with a Dectalk Express and got absolutely nowhere with them. >>> So >>> I don't think running a Dos screen reader on modern Windows is really >>> possible. >>> >>> The only thing I can think of, and I have thought of this for a while >>> now, is embedding a screen reader into Dosbox itself. That way the >>> screen reader can use Sapi and other text to speech services native >>> to >>> the platform while performing screen reading tasks. By making the >>> screen reader an integrated part of Dosbox it would save the end user >>> all the trouble of trying to install some old screen reader into >>> Dosbox and then still require a hardware synth or similar device to >>> run it. >>> >>> Cheers! >>> >>> >>> On 12/18/14, Josh k wrote: >>> >>> hi phil, I tried using dosbox and its not working for me. is there >>> any >>> way to use a dos screen reader anymore at all? --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org
Re: [Audyssey] Galaxy Bowling was audio games popularity
Hello. Can you tell to as some informations about galaxy bowling? I would like to install it on my ios device. It is avaylable in app store or something like that? I am abit comfused. Thanks. On 12/31/2014 10:29 AM, Jason Allen wrote: Hi Phil, That's a great concept. My bowling game is currently physics based, but your message gave me some ideas. Right now Galaxy Bowling models 13 game types from across the world and a few fictional ones (like 100 pins mode.) I'm thinking about making an audio cue where the ball is on the lane before you roll it. You can then spin it left or right as it goes down the lane. I'll see if I can make some headway on this in the next few days. Cheers! Jason On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard wrote: I would really like to see this game, or one like it, available for iDevices. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, December 20, 2014 6:29 AM Subject: [Audyssey] Galaxy Bowling was audio games popularity Hi Jason, I worked on Ten Pin Alley with Draconis. It is a Windows based bowling game that is totally accessible. The concept is simple. Your screen is the width of the bowling alley from left to right. Instead of aiming your ball to the pin, the ball scans from the left gutter to the right gutter and back again. As it passes the position of a pin at the other end of the alley, it makes three click sounds, at the exact position of the pin representing the left side of the pin, the center of the pin and the right side of the pin. You bowl by hitting the space bar which sends the ball down the alley and if you timed it right, it knocks over pins. The more pins you knock over the more you hear pins knocked over, as the game has the sounds of from 0 to 10 pins knocked over in sound files. You then get a verbal report as to what pins are left standing, and only those pins make the three clicks as you scan the alley. You can hear an audio demo of the game at http://dracoent.com/Windows/TenPinAlley Phil - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Friday, December 19, 2014 4:54 PM Subject: Re: [Audyssey] audio games popularity To joseph, I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and remains one of my favorite projects. To Scott, My mobile games aren't accessible, but I'm curious if I could make them that way. The only one I think might be doable is Galaxy Bowling. It's a bowling game with many modes and variations. You'd need some way to know where any remaining pins are and what your score is. Are there any existing bowling accessible bowling games? How did they manage it? Thank you, Jason On Fri, Dec 19, 2014 at 11:39 PM, Josh k wrote: the only one you could do that with is provox, because provox is open source. On 12/18/2014 11:33 PM, Thomas Ward wrote: Hi Josh, Simple answer is no. Dos screen readers and other 16-bit applications will not run on modern Windows platforms. I've tried running them in Dosbox with a Dectalk Express and got absolutely nowhere with them. So I don't think running a Dos screen reader on modern Windows is really possible. The only thing I can think of, and I have thought of this for a while now, is embedding a screen reader into Dosbox itself. That way the screen reader can use Sapi and other text to speech services native to the platform while performing screen reading tasks. By making the screen reader an integrated part of Dosbox it would save the end user all the trouble of trying to install some old screen reader into Dosbox and then still require a hardware synth or similar device to run it. Cheers! On 12/18/14, Josh k wrote: hi phil, I tried using dosbox and its not working for me. is there any way to use a dos screen reader anymore at all? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the li
Re: [Audyssey] Galaxy Bowling was audio games popularity
Hi Phil, That's a great concept. My bowling game is currently physics based, but your message gave me some ideas. Right now Galaxy Bowling models 13 game types from across the world and a few fictional ones (like 100 pins mode.) I'm thinking about making an audio cue where the ball is on the lane before you roll it. You can then spin it left or right as it goes down the lane. I'll see if I can make some headway on this in the next few days. Cheers! Jason On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard wrote: > I would really like to see this game, or one like it, available for > iDevices. > > --- > Be positive! When it comes to being defeated, if you think you're > finished, you! really! are! finished! > - Original Message - From: "Phil Vlasak" > To: "Gamers Discussion list" > Sent: Saturday, December 20, 2014 6:29 AM > Subject: [Audyssey] Galaxy Bowling was audio games popularity > > > > Hi Jason, >> I worked on Ten Pin Alley with Draconis. It is a Windows based bowling >> game that is totally accessible. >> The concept is simple. Your screen is the width of the bowling alley from >> left to right. Instead of aiming your ball to the pin, the ball scans from >> the left gutter to the right gutter and back again. As it passes the >> position of a pin at the other end of the alley, it makes three click >> sounds, at the exact position of the pin representing the left side of the >> pin, the center of the pin and the right side of the pin. >> You bowl by hitting the space bar which sends the ball down the alley and >> if you timed it right, it knocks over pins. >> The more pins you knock over the more you hear pins knocked over, as the >> game has the sounds of from 0 to 10 pins knocked over in sound files. >> You then get a verbal report as to what pins are left standing, and only >> those pins make the three clicks as you scan the alley. >> >> You can hear an audio demo of the game at >> http://dracoent.com/Windows/TenPinAlley >> Phil >> >> - Original Message - From: "Jason Allen" >> To: "Gamers Discussion list" >> Sent: Friday, December 19, 2014 4:54 PM >> Subject: Re: [Audyssey] audio games popularity >> >> >> To joseph, >>> >>> I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and >>> remains one of my favorite projects. >>> >>> To Scott, >>> >>> My mobile games aren't accessible, but I'm curious if I could make them >>> that way. The only one I think might be doable is Galaxy Bowling. It's a >>> bowling game with many modes and variations. You'd need some way to know >>> where any remaining pins are and what your score is. Are there any >>> existing >>> bowling accessible bowling games? How did they manage it? >>> >>> Thank you, >>> Jason >>> >>> On Fri, Dec 19, 2014 at 11:39 PM, Josh k wrote: >>> the only one you could do that with is provox, because provox is open source. On 12/18/2014 11:33 PM, Thomas Ward wrote: Hi Josh, > > Simple answer is no. Dos screen readers and other 16-bit applications > will not run on modern Windows platforms. I've tried running them in > Dosbox with a Dectalk Express and got absolutely nowhere with them. So > I don't think running a Dos screen reader on modern Windows is really > possible. > > The only thing I can think of, and I have thought of this for a while > now, is embedding a screen reader into Dosbox itself. That way the > screen reader can use Sapi and other text to speech services native to > the platform while performing screen reading tasks. By making the > screen reader an integrated part of Dosbox it would save the end user > all the trouble of trying to install some old screen reader into > Dosbox and then still require a hardware synth or similar device to > run it. > > Cheers! > > > On 12/18/14, Josh k wrote: > > hi phil, I tried using dosbox and its not working for me. is there any >> way to use a dos screen reader anymore at all? >> >> --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@
Re: [Audyssey] Angel gift from Erionsoft
Instructions are ok but yeah fighting the boss is semi easy enough but there is a sequence of things I may try later today. At 11:25 a.m. 31/12/2014, you wrote: Sadly I'm still working on that one myself, I do feel instructions are a little lacking at that point. All the best, Dark. - Original Message - From: "Bogdan Muresan" To: "Gamers Discussion list" Sent: Tuesday, December 30, 2014 9:51 PM Subject: Re: [Audyssey] Angel gift from Erionsoft Hi all. Now I am in the boss battle. There are any hints to defeat it? Thanks. On 12/30/2014 11:04 PM, dark wrote: Hi Lori. There is no help file nor save function and I don't believe you can pause the game, though awsome though the game is, it isn't intended as a long game. You can skip the intro after you have either finished the game or got a game over, but not before then. As to the houses, it is the D key you need to hit once your on the roof to get an idea of the mood of the people inside, after that point Lyriel should tell you how to give a gift of an emotion to make things better, then your done with the tutorial and can begin the game propper. hth. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: PCS DOS games
Let us know... Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." - Original Message - From: "Josh k" To: "Gamers Discussion list" Sent: Friday, December 26, 2014 3:28 AM Subject: [Audyssey] Fwd: PCS DOS games Forwarded Message Subject: PCS DOS games Date: Thu, 25 Dec 2014 09:47:26 -0500 From: Phil Vlasak To: Josh k Hi Josh K,I would be willing to attach one of my DOS games to find out if it works with your new DOS system. Here are the games I can send you: ARTHUR'S QUEST RED DRAGON KICK BOXING A 2 Z Key Search MIND PUZZLES Haze Maze BREAKOUT P C S Car racing circuit Panzers In North Africa Fox and Hounds Monopoly Any night football Here is the catalog telling you about them: PCS Games Catalog 2002 EXCITING GAMES FOR THE BLIND COMPUTER USER PCS Games is operated and maintained by blind programmers. P C S is interested in providing fast action, fun, and exciting computerized board and arcade games for the blind community. In our board games, everything is described with all the necessary details as the game is being played and any information such as position or score may be obtained by hitting a key. In visual arcade games, players aim at objects using graphics or pictures, but in our arcade games we have the player aim by using their ears to hear a tone or a series of beeps to hit a target. Thus, the impossible to play eye hand video game becomes an easy to play ear hand audio game. We believe that the same enjoyment can be achieved by a blind person playing our games as a sighted person gets playing a video game. Playing sounds through a sound card will be used to enhance and blend with the operation of our programs. Coming soon! PCS Games is working on a full Windows version of our popular Pacman game which will be tentatively called Pacman Talks. In collaboration with David Greenwood of GMA games, we will be developing games using his Windows game creating engine. Pacman Talks is the first of a long list of games we hope to develop that are self-voicing with 3d high quality multi channel sounds. to GMA Game's home page. PCS now has games playable from Windows or DOS without needing any adaptive equipment. The games are DOSS based and completely audio, all information is spoken by a human, not a synthesizer, played through your computer's speakers. All of the games have a readme text file to help you with the installation. Once a game starts, hit the f1 key to get help and instructions on playing the game. Each of the following eight games, Duck hunt, Snipe Hunt, Space Invaders, Breakout, Pack man, Red Dragon Kick Boxing Challenge, A 2 Z Key Search and Mobius Mountain, comes on a CD. Additional Games will be added to the list as they are converted from the DOS versions. Games in this format cost $40.00 If you have purchased one of the following games in DOS, we will upgrade the game to our DOS/Windows hybrid for $10 each. RED DRAGON KICK BOXING CHALLENGE. 30 OR 40 GO A FEW ROUNDS IN THIS GAME FOR FAST ACTION LOVERS. PACK MAN. 30 OR 40 EAT FRUIT AND AVOID GHOSTS. LIVE ACTION ARCADE GAME. PC S BREAKOUT. 30 OR 40 SMASH! POW! CRUNCH! BREAK THROUGH WALL AFTER WALL OF OBJECTS. A 2 Z KEY SEARCH. 30 OR 40 A CHILD CAN USE THE COMPUTER AND LEARN LETTERS AND NUMBERS. MOBIUS MOUNTAIN. 20 OR 40 A MATH, SHOOTS AND LATTER TYPE GAME. The following are longer descriptions of each game: P C S SPACE INVADERS Thump, thump, a flash of audio peeps, chirps and blips alert you that one of the six columns of invaders is directly over head. You hold down the fire button, chupe, chupe, chupe and three enemy ships are destroyed. They move off to the right, thump, thump, thump, thump, and you try to get ahead of them. Again they come into your sights and you let loose with another burst. Chupe, chupe, chupe, the last three of six invaders in the column are vaporized. With no time to waist you move right again to try getting a bead on the first column of space invaders. You hear a high tone and before you can react, Ca-Boom, you run into a bomb. Its all over for you, and a tremendous explosion takes out your fortress! P C S Space Invaders is a game of awareness, concentration and quick reaction. You will have to listen to the sounds from the PC speaker, where information about the column at the current location is given. The stereo speakers will give you additional information about your position and the invaders, the remaining columns and how far apart is the first column from the last. Even the occasional UFO will enter the fray from the left or right side. You will try to blow away thirty six invaders before they reach the planet, and then do it again, again, and again. This is by far the most audio intents game Personal Computer Systems has made to date. There are many things going on at the same time, invaders moving back and forth and down, you can move right and left faster then the invaders, bombs are falling an
Re: [Audyssey] Angel gift from Erionsoft
keys list d is for the emotions keys to do emotions are p l and j, its easy enough to see what those are. you need the control key to actually power up though up is for flight a and s are for attack and defence. left and right are left and right note since you are weak you need enemies to be in the centre before attacking. the boss well you have a sequence left and right, if you can put all your gifts round him then you in theory can kill him. At 08:11 a.m. 31/12/2014, you wrote: Laurie, D = delta to listen to emotions, and seems enter key can skip intro clips, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, December 30, 2014 8:06 PM Subject: Re: [Audyssey] Angel gift from Erionsoft Hi Dark, wow this game does look very interesting, although I'm unable to find a help document in the game's folder. I need to know if there's ways to pause or save the game. Also, when I was listening to the angel, she said something about holding down the p key to listen to the moods of people inside the houses, but when I held down p, I couldn't hear anything but the wind and the really cool background music. Also, is there a way to stop the intro? Thanks from Lori. -Original Message- From: dark Sent: Tuesday, December 30, 2014 1:56 PM To: Gamers@audyssey.org Subject: [Audyssey] Angel gift from Erionsoft Hi. To anyone not on the audiogames.net forum, this is just to let people know about Robjoy's awsome new side scroller game, Angel gift. This is probably the most cinematic audio game ever, with an awsome soundtrack and full voice acting. You play an angel trying to bring positive emotion to a small winter village (beliebve me, it is less fluffy than it sound particularly when demons get involved). The game is entirely free, and I'd definitely recommend giving it a try. Download it at: http://erion.tdrealms.com/ag_102.zip Enjoy! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Scott, Thanks for the offer. Galaxy Bowling is currently on iOS and Android. I think I can make a version for the desktop accessible and go from there. I'll see what progress I can make in the next few days. Cheers! Jason On Wed, Dec 24, 2014 at 5:43 PM, ishan dhami wrote: > Hello micheal sir and all. > I agree with you gauler sir but can you write scripts for cubis logic > and nuendo? > another point is all audio game developer are developing games for > their fun not for their money. > high quality games require a massive team work and there are few who > can contribute to the blind. > once I was playing entombed and my cousin was watching me and when he > was not able to understand that what I am doing then he asked to me I > told him that I am playing a game named entombed he wondered and told > me are you playing in illusions? > I said no see this is an audio game > so the mainstream community don't know about the audio games. > as far as the point of modification in entombed I disagree with you Thomas > sir > in entombed you cannot know that you are in a room or in a hall. > Thanks > Ishan > > On 12/20/14, Scott Chesworth wrote: > > Hey Jason, > > > > There's nothing else bowling related that I know of in the mobile > > space, so yeah, could be a cool addition. > > > > What platform is Galaxy Bowling for, and what libraries did you use to > > develop it? I'm asking to see whether there are any resources or > > examples of other developers that've taken the same route and ended up > > with an accessible app that might be worth you checking out for a > > nudge in the right direction. > > > > Cheers > > > > Scott > > > > > > On 12/19/14, Jason Allen wrote: > >> To Scott, > >> > >> My mobile games aren't accessible, but I'm curious if I could make them > >> that way. The only one I think might be doable is Galaxy Bowling. It's a > >> bowling game with many modes and variations. You'd need some way to know > >> where any remaining pins are and what your score is. Are there any > >> existing > >> bowling accessible bowling games? How did they manage it? > >> > >> Thank you, > >> Jason > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.