Hello. Can you tell to as some informations about galaxy bowling? I would like to install it on my ios device. It is avaylable in app store or something like that? I am abit comfused. Thanks.
On 12/31/2014 10:29 AM, Jason Allen wrote:
Hi Phil,

That's a great concept. My bowling game is currently physics based, but
your message gave me some ideas. Right now Galaxy Bowling models 13 game
types from across the world and a few fictional ones (like 100 pins mode.)
I'm thinking about making an audio cue where the ball is on the lane before
you roll it. You can then spin it left or right as it goes down the lane.
I'll see if I can make some headway on this in the next few days.

Cheers!
Jason

On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard <[email protected]> wrote:

I would really like to see this game, or one like it, available for
iDevices.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
----- Original Message ----- From: "Phil Vlasak" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, December 20, 2014 6:29 AM
Subject: [Audyssey] Galaxy Bowling was audio games popularity



  Hi Jason,
I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
game that is totally accessible.
The concept is simple. Your screen is the width of the bowling alley from
left to right. Instead of aiming your ball to the pin, the ball scans from
the left gutter to the right gutter and back again. As it passes the
position of a pin at the other end of the alley, it makes three click
sounds, at the exact position of the pin representing the left side of the
pin, the center of the pin and the right side of the pin.
You bowl by hitting the space bar which sends the ball down the alley and
if you timed it right, it knocks over pins.
The more pins you knock over the more you hear pins knocked over, as the
game has the sounds of from 0 to 10 pins knocked over in sound files.
You then get a verbal report as to what pins are left standing, and only
those pins make the three clicks as you scan the alley.

You can hear an audio demo of the game at
http://dracoent.com/Windows/TenPinAlley
Phil

----- Original Message ----- From: "Jason Allen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 19, 2014 4:54 PM
Subject: Re: [Audyssey] audio games popularity


  To joseph,
I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and
remains one of my favorite projects.

To Scott,

My mobile games aren't accessible, but I'm curious if I could make them
that way. The only one I think might be doable is Galaxy Bowling. It's a
bowling game with many modes and variations. You'd need some way to know
where any remaining pins are and what your score is. Are there any
existing
bowling accessible bowling games? How did they manage it?

Thank you,
Jason

On Fri, Dec 19, 2014 at 11:39 PM, Josh k <[email protected]> wrote:

the only one you could do that with is provox, because provox is open
source.


On 12/18/2014 11:33 PM, Thomas Ward wrote:

  Hi Josh,
Simple answer is no. Dos screen readers and other 16-bit applications
will not run on modern Windows platforms. I've tried running them in
Dosbox with a Dectalk Express and got absolutely nowhere with them. So
I don't think running a Dos screen reader on modern Windows is really
possible.

The only thing I can think of, and I have thought of this for a while
now, is embedding a screen reader into Dosbox itself. That way the
screen reader can use Sapi and other text to speech services native to
the platform while performing screen reading tasks. By making the
screen reader an integrated part of Dosbox it would save the end user
all the trouble of trying to install some old screen reader into
Dosbox and then still require a hardware synth or similar device to
run it.

Cheers!


On 12/18/14, Josh k <[email protected]> wrote:

  hi phil, I tried using dosbox and its not working for me. is there any
way to use a dos screen reader anymore at all?

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