Re: [Audyssey] 3d valocity

2015-01-11 Thread christopher huby




On 10 Jan 2015, at 3:00 pm, Joshua Tubbs ori...@icloud.com wrote:

Hi,
Yes, they are still in business. I’m on there beta team and they just put out a 
new beta.

 On Jan 7, 2015, at 1:57 PM, christopher huby christopher.h...@hotmail.co.uk 
 wrote:
 
 
 
 Hi all does any one know if the creaters of the above game are still in 
 business
 
 I have contacted them several times with no responce
 
 If someone could help I would be most grateful
 
 Regards
 
 Christopher huby 
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please send E-mail to gamers-ow...@audyssey.org.thats good to hear do you know 
if there is an email address for them as there web form is not working and i 
need a new key for the 3d gam

If you could help me i would be most grateful

Regards 

Christopher huby 
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Re: [Audyssey] A question regarding materia magica

2015-01-11 Thread dark

Hi Bogdan.

Any mud client will do. i've used vipmud, others have used mushclient or 
monkey turn or whatever.


As I said the soundpack isn't a soundpack like alters, it's a few 
atmospheric souns that add flavour to the text (like pretty much all muds).


it's a good game though and worth a try, see the audiogames.net entry page 
on materiamagica for connection information and links.


All the best,

Dark.
- Original Message - 
From: Bogdan Muresan bogdanmures...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2015 9:26 PM
Subject: Re: [Audyssey] A question regarding materia magica


I am also interested what files I need to play this mud called materia
magica, and what mud client is working good with sound patch.
On 1/10/2015 10:19 PM, Bryan Peterson wrote:

I've never actually played that one.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Allison Passino
Sent: Saturday, January 10, 2015 1:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question regarding materia magica

But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the
soundpack for Mush is awesome, but Alter Aeon itself is still a mud,
isn't it? Or did I misunderstand what you said, Dark? Oh, and
sometime, you ought to make a podcast about Materia Magica; not a
let's play obviously, 'cause that would be kinda hard, but you know,
like an intro podcast to it? That would be wicked awesome!

On 1/8/15, dark d...@xgam.org wrote:

Well yes and no.

No mud has a full scale soundpack like MushZ that effectively turns the 
game


into an audiogame with background music, sound kews etc.

Materiamagica is a perfectly playable mud however with any standard 
client

such as Vipmud or  mushclient. It oes have a soundpack  which you can
download from the site, but this just adds a few atmospheric elements to 
the


game, such as a lightning sound when you appea.

Don't let  stop you though, the game has a lot of pluses and recently 
some

great access work has been done, (i particularly like the wilderness
system).

In some ways, MushZ and Alter aren't actually  the best introduction to
playing muds generally, sinse fantastic though the MushZ is, it's not 
really


an experience of playing a mud. Luckily  my first  mud was in fact
materiamagica, and while I'm no expert  I have played a couple of others
like briefly project bob and a good go  at wayfare, so I MushZ is the
exception rather than the rule, an awsome exception though it is.

All the best,

dark.
- Original Message -
From: Bogdan Muresan bogdanmures...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 08, 2015 7:56 PM
Subject: [Audyssey] A question regarding materia magica


Hi all. As I play alteraeon for a while I have an other question. There 
is


a way to play materia magica with a sound patch and something like mush
Z?

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Re: [Audyssey] A question regarding materia magica

2015-01-11 Thread dark

Hi allisan.

Yes, Alteraeon is a mud, however my point was that because the MushZ 
soundpack is so extensive, and because the mud works so flawlessly with it, 
it doesn't feel! like your playing a usual text mud, it's far more like a 
full scale audiogame.


Far too often I've had people come on the forum an say well I started of 
playing alter, looked around for more muds but none have sounds


This is why while Alteraeon is a very awsome game I would recommend to 
anyone, I'd not suggest it to someone who wanted to get into playing other 
muds, sinse it creates false expectations of what other muds are like.


As to materiamagica, I'm unfortunately not that experienced in the game, 
indeed I confess that when I played most extensively I found myself quite 
annoyed at the marks system sinse at that point there was no way to know 
when you'd already passed one, and the fact that all the quests were timed 
didn't help either.


I ought to give the game a more extensive go sinse I have heard a lot of 
updates have been made, and I always did like the wilderness system, that's 
actually one thing I always missed in alter, when regrinding areas you have 
already explored things get a little static, (though it's possible the new 
jobs system will help with this).


I think probably my next casting of the pod will be on one of the 
choiceofgames titles.


All the best,

Dark. 



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Re: [Audyssey] using dosbox

2015-01-11 Thread Michael Gauler

Hi Thomas,
this is actually sad.
And I don't mean you explaining to me how certain things work.
But since you don't know me personally, I can tell you that I was supposed 
to know such things.
In my country Germany, there are two ways to learn about software 
development.

The first way is to go to university and study relevant subjects there.
And there is the other way, where you are trained by either a company or by 
a school for the blind.

In this case your training would take three years.
Half that time would be working either in a real company or in one created 
for training but with realistic simulations of the things you would do in a 
real company.

The second half is to go to school learning all the theory you need.
At the end of your three years you would have to take a certain written exam 
which is the same for everyone who wants to go this route in Germany and to 
which blind aspiring software developers also have to follow the same rules.
The sad fact however is that we had one blind teacher who did not teach us 
enough in regards to how software, the operating system or Windows work 
against each other or with each other.
My so called training was practically a waste of time, allthough it was 
formally correct by the educational standards under which it is governed.

I know a visually impaired friend who also wants to be a software developer.
He is looking for a job but hasn't found anything good yet.
I fully believe that one half of his problem is because many companies might 
not want a visually impaired worker in their ranks.
But lately I have come to think that it is more due to the messed up 
education in ghis field when you don't want to go the university route...

I won't go more into detail here, since it is really off-topic.

Originally I wanted to know why such programs like Dosbox are not accessible 
(Flash, too).
Now I know that their developers did not consider accessibility when 
designing them.
On the other hand, I also wondered why the screen reader developers did not 
atempt to create solutions on their own, since I know that the moment the 
internet became easy to use for everyone, multimedia technologies were 
developed and deployed.
But since it was mainstream at that time, it was strange to not see major 
screen reader developers atempting to make their own solutions until a form 
of communication might have been established with the technology developers 
or until there were more worldwhide accepted standards or guidelines to 
follow. 



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Re: [Audyssey] using dosbox

2015-01-11 Thread Michael Gauler
I thought that this talk was ok, since the people of CodeFactory even with 
sighted assistance must have found a way to work with technology from 
Macromedia or Adobe, because it is a fact that games like Time Adventures or 
Alien Invasion are Shockwave applications.
If using standalone Flash and Shockwave applications is a problem for the 
average blind user, then even the experienced blind developer must have more 
problems if he or she wants to actually develop Flash or Shockwave content.
And if Audio Game Maker was continued, we would have had another Shockwave 
made application.
I just wonder how they were able to develop their games/programs with such a 
platform. 



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Re: [Audyssey] using dosbox

2015-01-11 Thread Thomas Ward
Michael,

You are right. Some audio games do use Flash. So to that extent I'll
allow it. That said, I consider the topic borderline, a gray area,
because the issues here involved aren't specific to games.

As to your question a developer doesn't have to be sighted in order to
develop an application or game in Flash. Like all other programming
languages Flash is just plain text that can be written in any text
editor like Notepad. So developing a program in Flash is 100%
accessible with Jaws or any other screen reader. It is when, and only
when, it is compiled into an executable that a screen reader will
experience accessibility issues. The point being that the developer's
experience and the end user's experience with accessibility is quite
different.

Plus I might add if a blind developer is developing the software
himself/herself there are things they can do to insure that their
software will be more accessible than someone else's using the exact
same tools and languages because they will intentionally be attempting
to make it accessible. If another developer uses the same tools and
languages with no concerns about accessibility chances are it won't
be. It all really comes down to the developer going out of his/her way
to insure maximum accessibility or not.

In the case of Audio Game Maker correct me if I'm wrong but all the
developers were sighted anyway. So there shouldn't be any confusion on
how or why they could develop using Flash technology. However, even if
they weren't all sighted the fact of the matter is they would not have
required sight to program in Flash.

To be honest I think a lot of your questions stems from a lack of
understanding on how software is developed and how it works. I think
it would do you good to study software development and design to get a
better handle on it as I feel like I'm trying to explain Calculus to a
5-year-old who is just learning how to count. Most of your questions
are based on a complete lack of understanding of the fundamentals how
all these technologies work so you don't have the prerequisite
knowledge for someone to explain the problem to you without explaining
on how it all works first. Make sense?

Cheers!


On 1/11/15, Michael Gauler michael.gau...@gmx.de wrote:
 I thought that this talk was ok, since the people of CodeFactory even with
 sighted assistance must have found a way to work with technology from
 Macromedia or Adobe, because it is a fact that games like Time Adventures or

 Alien Invasion are Shockwave applications.
 If using standalone Flash and Shockwave applications is a problem for the
 average blind user, then even the experienced blind developer must have more

 problems if he or she wants to actually develop Flash or Shockwave content.
 And if Audio Game Maker was continued, we would have had another Shockwave
 made application.
 I just wonder how they were able to develop their games/programs with such a

 platform.


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Re: [Audyssey] using dosbox

2015-01-11 Thread Michael Gauler
Yes, it might be true, that standard IT training material doesn't cover 
accessibility.
But the story of a corporation's web services like online database and 
online banking system using Silverlight was in fact true.
The sad fact was that one trainer had JAWS knowledge allthough he was fully 
sighted, while the other trainer was totally blind.
At that time JAWS 10 was the latest available release and neither of us 
could access that web site properly without sighted assistance.

But enough of that now.
I really hope that the next few years will bring more accessibility features 
into Windows.
I also would like it if someone either rewrote older games where allowed or 
that some kind of emulator or virtual machine configuration would be 
distributed which can be used by blind people to play some older games.
I also think that Microsoft should focus more on internal changes for 
Windows than inventing a new user interface every two major releases or so.
I know that not everyone liked the optical design of Modern UI, regardless 
of what new technology or hardware support Windows 8 brought.
If Windows could be more like linux where you could permanently choose which 
desktop you want to use, it would probably do more good for Windows, because 
then people (sighted and blind) could choose during the installation which 
components they want to use.

In Linux you can use Gnome or KDE (if that's still up and running).
If you should do so as a blind user is obviously another story, but in 
theory you can choose.
And that's something you could not officially with the ribbons in MS Office 
2007 and newer over the menus from Office 2003.
Same went for the Classic (XP start menu) to the Windows Vista/7 start menu 
up to no conventional start menu in Windows 8/8.1. 



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Re: [Audyssey] using dosbox

2015-01-11 Thread shaun everiss

Hmmm you meant dosbox.
I see what you mean, how then do video games draw graphics and text 
to the screen.
It sounds we need some sort of translater to make this go over in a 
way via another app or pipe to maybe the windows console or maybe 
something else that would make it work but maybe not.


At 12:26 p.m. 11/01/2015, you wrote:

Hi Shaun,

To begin with I do believe you have a misunderstanding what SDL is.
SDL, the Simple Direct Media Layer, is a cross-platform multimedia
library that handles graphics, sound, input events, etc. So ripping
SDL out of Dropbox and replacing it with something else isn't nearly
as easy as you make it sound. I do believe Dosbox would have to be
completely rewritten from scratch in order to remove SDL support so
you are overly simplifying the situation.

However, to answer your questions more directly the first problem by
removing SDL is we'd lose the cross-platform support. I know many
Windows users would not care about that so much, but anyone using
Linux or Mac OS would certainly lose out just by yanking SDL out and
replacing it with a platform specific API.

The second and perhaps more serious issue is the way Dropbox displays
its contents to the screen is through a graphics library. In other
words what is displayed on screen in Dropbox is drawn directly to the
screen the way video game graphics and text are drawn to the screen so
yanking SDL out and replacing it with another graphics library like
Direct3D or OpenGL  won't help the situation any.

Cheers!


On 1/9/15, shaun everiss sm.ever...@gmail.com wrote:
 hmmm dosbox is opensource, what would be the disadvantage of gettring
 rid of sdl entirely, obviously you would need the old 16 bit support
 which is why sdl is probably used, but why is there not a port
 without sdl or at least sdl for output, it seems the most logical way
 to handle this is kill sdl entirely but what other purpose is it
 needed then for output.
 and if its needed for more  things than output then could output be
 put somewhere either via dosbox itself or via some sort of dosbox
 translater that connects with it like a frontend/ backend, there are
 frontends for dosbox for some games that doesn't help us for text
 games sadly but a program that used  an emulator like dosbox to run
 16bit apps but did its own outputs either as a windows or console app
 would that work, something like a vm without all the crazyness you
 need to make a vm work like a portable vm.
 Hmm if josh's dos vm could be made such that the vm was portable with
 the python libraries included and everything compiled with maybe the
 only need to install com 0 com or even have it as part of the setup
 package and all the other stuff and have it run off one icon one
 executable that would install and run all files and manage itself
 like a standard windows program I'd have no issue running it.

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Re: [Audyssey] using dosbox

2015-01-11 Thread Thomas Ward
Hi Shaun,

Yes, I meant Dosbox not Drop box. Definitely a typo on my part.

Anyway, to answer your question there are specific APIs designed for
drawing or rendering video game graphics and text on screen such as
Direct3D, OpenGL, etc which gives your game or application direct
access to the video card. As a result since images and text are
rendered directly onto the screen it is very difficult if not
impossible to get access to that content. It totally bypasses all the
standard ways of doing thins, and the only way it would remotely be
possible to make it accessible is if the graphics library  developers
inserted some sort of screen reader hooks into their graphics
libraries which they are likely never to do. Even if they did the
screen readers would have to be updated to use said screen reader
hooks. So until someone somewhere decides to put the time and effort
into it for all intents and purposes it is not going to be accessible
for a blind user.

Cheers!


On 1/10/15, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm you meant dosbox.
 I see what you mean, how then do video games draw graphics and text
 to the screen.
 It sounds we need some sort of translater to make this go over in a
 way via another app or pipe to maybe the windows console or maybe
 something else that would make it work but maybe not.


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Re: [Audyssey] using dosbox

2015-01-11 Thread Thomas Ward
Hi Michael,

I see. All I can say is I wouldn't be too hard on your instructor.
When it comes to accessibility and accessibility related technologies
everyone is often in the dark because it is not a core requirement
anywhere in the world to know about such things or to teach it for
that matter. Often times most programmers have to learn about such
things outside of university and on their own time. Since
accessibility is not a part of the standard training course material
most developers are clueless about accessibility issues. So I'm
frankly not surprised you don't know much about this topic yourself
even though you apparently had some IT training.

Anyway, I hope what you have learned from all this is there are no
easy answers to your questions. Accessibility is a cooperative venture
and when application developers and screen reader developers don't
work together accessibility is often less than it could be or
non-existent. The only bright light here is that accessibility is
slowly but surely becoming a standard in programming toolkits. The
Gnome Foundation has made sure that GTK+ is largely accessible and
that accessibility is a high priority so that any Unix-like operating
system such as FreeBSD, BSD, Linux, Solaris, whatever will have a high
degree of accessibility for blind users out of the box. Similar
accessibility standards are under development at Apple with their
Cocoa graphics toolkit for iOS and Mac OS which is largely suppose to
work with VoiceOver. Interesting enough it is Windows that is lagging
behind now days in accessibility standards simply because Microsoft
has been late in adopting standards, and just now are introducing UI
Automation etc into Windows 8 and Windows 10 which will improve things
long term for Windows applications. So I think there is a light at the
end of the tunnel even though it seems like it is very far away right
now.

Cheers!


On 1/11/15, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 this is actually sad.
 And I don't mean you explaining to me how certain things work.
 But since you don't know me personally, I can tell you that I was supposed
 to know such things.
 In my country Germany, there are two ways to learn about software
 development.
 The first way is to go to university and study relevant subjects there.
 And there is the other way, where you are trained by either a company or by

 a school for the blind.
 In this case your training would take three years.
 Half that time would be working either in a real company or in one created
 for training but with realistic simulations of the things you would do in a

 real company.
 The second half is to go to school learning all the theory you need.
 At the end of your three years you would have to take a certain written exam

 which is the same for everyone who wants to go this route in Germany and to

 which blind aspiring software developers also have to follow the same
 rules.
 The sad fact however is that we had one blind teacher who did not teach us
 enough in regards to how software, the operating system or Windows work
 against each other or with each other.
 My so called training was practically a waste of time, allthough it was
 formally correct by the educational standards under which it is governed.
 I know a visually impaired friend who also wants to be a software
 developer.
 He is looking for a job but hasn't found anything good yet.
 I fully believe that one half of his problem is because many companies might

 not want a visually impaired worker in their ranks.
 But lately I have come to think that it is more due to the messed up
 education in ghis field when you don't want to go the university route...
 I won't go more into detail here, since it is really off-topic.

 Originally I wanted to know why such programs like Dosbox are not accessible

 (Flash, too).
 Now I know that their developers did not consider accessibility when
 designing them.
 On the other hand, I also wondered why the screen reader developers did not

 atempt to create solutions on their own, since I know that the moment the
 internet became easy to use for everyone, multimedia technologies were
 developed and deployed.
 But since it was mainstream at that time, it was strange to not see major
 screen reader developers atempting to make their own solutions until a form

 of communication might have been established with the technology developers

 or until there were more worldwhide accepted standards or guidelines to
 follow.


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