Re: [Audyssey] 3d valocity
On 10 Jan 2015, at 3:00 pm, Joshua Tubbs ori...@icloud.com wrote: Hi, Yes, they are still in business. I’m on there beta team and they just put out a new beta. On Jan 7, 2015, at 1:57 PM, christopher huby christopher.h...@hotmail.co.uk wrote: Hi all does any one know if the creaters of the above game are still in business I have contacted them several times with no responce If someone could help I would be most grateful Regards Christopher huby --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.thats good to hear do you know if there is an email address for them as there web form is not working and i need a new key for the 3d gam If you could help me i would be most grateful Regards Christopher huby --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question regarding materia magica
Hi Bogdan. Any mud client will do. i've used vipmud, others have used mushclient or monkey turn or whatever. As I said the soundpack isn't a soundpack like alters, it's a few atmospheric souns that add flavour to the text (like pretty much all muds). it's a good game though and worth a try, see the audiogames.net entry page on materiamagica for connection information and links. All the best, Dark. - Original Message - From: Bogdan Muresan bogdanmures...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 10, 2015 9:26 PM Subject: Re: [Audyssey] A question regarding materia magica I am also interested what files I need to play this mud called materia magica, and what mud client is working good with sound patch. On 1/10/2015 10:19 PM, Bryan Peterson wrote: I've never actually played that one. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Allison Passino Sent: Saturday, January 10, 2015 1:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question regarding materia magica But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the soundpack for Mush is awesome, but Alter Aeon itself is still a mud, isn't it? Or did I misunderstand what you said, Dark? Oh, and sometime, you ought to make a podcast about Materia Magica; not a let's play obviously, 'cause that would be kinda hard, but you know, like an intro podcast to it? That would be wicked awesome! On 1/8/15, dark d...@xgam.org wrote: Well yes and no. No mud has a full scale soundpack like MushZ that effectively turns the game into an audiogame with background music, sound kews etc. Materiamagica is a perfectly playable mud however with any standard client such as Vipmud or mushclient. It oes have a soundpack which you can download from the site, but this just adds a few atmospheric elements to the game, such as a lightning sound when you appea. Don't let stop you though, the game has a lot of pluses and recently some great access work has been done, (i particularly like the wilderness system). In some ways, MushZ and Alter aren't actually the best introduction to playing muds generally, sinse fantastic though the MushZ is, it's not really an experience of playing a mud. Luckily my first mud was in fact materiamagica, and while I'm no expert I have played a couple of others like briefly project bob and a good go at wayfare, so I MushZ is the exception rather than the rule, an awsome exception though it is. All the best, dark. - Original Message - From: Bogdan Muresan bogdanmures...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 08, 2015 7:56 PM Subject: [Audyssey] A question regarding materia magica Hi all. As I play alteraeon for a while I have an other question. There is a way to play materia magica with a sound patch and something like mush Z? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] A question regarding materia magica
Hi allisan. Yes, Alteraeon is a mud, however my point was that because the MushZ soundpack is so extensive, and because the mud works so flawlessly with it, it doesn't feel! like your playing a usual text mud, it's far more like a full scale audiogame. Far too often I've had people come on the forum an say well I started of playing alter, looked around for more muds but none have sounds This is why while Alteraeon is a very awsome game I would recommend to anyone, I'd not suggest it to someone who wanted to get into playing other muds, sinse it creates false expectations of what other muds are like. As to materiamagica, I'm unfortunately not that experienced in the game, indeed I confess that when I played most extensively I found myself quite annoyed at the marks system sinse at that point there was no way to know when you'd already passed one, and the fact that all the quests were timed didn't help either. I ought to give the game a more extensive go sinse I have heard a lot of updates have been made, and I always did like the wilderness system, that's actually one thing I always missed in alter, when regrinding areas you have already explored things get a little static, (though it's possible the new jobs system will help with this). I think probably my next casting of the pod will be on one of the choiceofgames titles. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Hi Thomas, this is actually sad. And I don't mean you explaining to me how certain things work. But since you don't know me personally, I can tell you that I was supposed to know such things. In my country Germany, there are two ways to learn about software development. The first way is to go to university and study relevant subjects there. And there is the other way, where you are trained by either a company or by a school for the blind. In this case your training would take three years. Half that time would be working either in a real company or in one created for training but with realistic simulations of the things you would do in a real company. The second half is to go to school learning all the theory you need. At the end of your three years you would have to take a certain written exam which is the same for everyone who wants to go this route in Germany and to which blind aspiring software developers also have to follow the same rules. The sad fact however is that we had one blind teacher who did not teach us enough in regards to how software, the operating system or Windows work against each other or with each other. My so called training was practically a waste of time, allthough it was formally correct by the educational standards under which it is governed. I know a visually impaired friend who also wants to be a software developer. He is looking for a job but hasn't found anything good yet. I fully believe that one half of his problem is because many companies might not want a visually impaired worker in their ranks. But lately I have come to think that it is more due to the messed up education in ghis field when you don't want to go the university route... I won't go more into detail here, since it is really off-topic. Originally I wanted to know why such programs like Dosbox are not accessible (Flash, too). Now I know that their developers did not consider accessibility when designing them. On the other hand, I also wondered why the screen reader developers did not atempt to create solutions on their own, since I know that the moment the internet became easy to use for everyone, multimedia technologies were developed and deployed. But since it was mainstream at that time, it was strange to not see major screen reader developers atempting to make their own solutions until a form of communication might have been established with the technology developers or until there were more worldwhide accepted standards or guidelines to follow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
I thought that this talk was ok, since the people of CodeFactory even with sighted assistance must have found a way to work with technology from Macromedia or Adobe, because it is a fact that games like Time Adventures or Alien Invasion are Shockwave applications. If using standalone Flash and Shockwave applications is a problem for the average blind user, then even the experienced blind developer must have more problems if he or she wants to actually develop Flash or Shockwave content. And if Audio Game Maker was continued, we would have had another Shockwave made application. I just wonder how they were able to develop their games/programs with such a platform. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Michael, You are right. Some audio games do use Flash. So to that extent I'll allow it. That said, I consider the topic borderline, a gray area, because the issues here involved aren't specific to games. As to your question a developer doesn't have to be sighted in order to develop an application or game in Flash. Like all other programming languages Flash is just plain text that can be written in any text editor like Notepad. So developing a program in Flash is 100% accessible with Jaws or any other screen reader. It is when, and only when, it is compiled into an executable that a screen reader will experience accessibility issues. The point being that the developer's experience and the end user's experience with accessibility is quite different. Plus I might add if a blind developer is developing the software himself/herself there are things they can do to insure that their software will be more accessible than someone else's using the exact same tools and languages because they will intentionally be attempting to make it accessible. If another developer uses the same tools and languages with no concerns about accessibility chances are it won't be. It all really comes down to the developer going out of his/her way to insure maximum accessibility or not. In the case of Audio Game Maker correct me if I'm wrong but all the developers were sighted anyway. So there shouldn't be any confusion on how or why they could develop using Flash technology. However, even if they weren't all sighted the fact of the matter is they would not have required sight to program in Flash. To be honest I think a lot of your questions stems from a lack of understanding on how software is developed and how it works. I think it would do you good to study software development and design to get a better handle on it as I feel like I'm trying to explain Calculus to a 5-year-old who is just learning how to count. Most of your questions are based on a complete lack of understanding of the fundamentals how all these technologies work so you don't have the prerequisite knowledge for someone to explain the problem to you without explaining on how it all works first. Make sense? Cheers! On 1/11/15, Michael Gauler michael.gau...@gmx.de wrote: I thought that this talk was ok, since the people of CodeFactory even with sighted assistance must have found a way to work with technology from Macromedia or Adobe, because it is a fact that games like Time Adventures or Alien Invasion are Shockwave applications. If using standalone Flash and Shockwave applications is a problem for the average blind user, then even the experienced blind developer must have more problems if he or she wants to actually develop Flash or Shockwave content. And if Audio Game Maker was continued, we would have had another Shockwave made application. I just wonder how they were able to develop their games/programs with such a platform. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Yes, it might be true, that standard IT training material doesn't cover accessibility. But the story of a corporation's web services like online database and online banking system using Silverlight was in fact true. The sad fact was that one trainer had JAWS knowledge allthough he was fully sighted, while the other trainer was totally blind. At that time JAWS 10 was the latest available release and neither of us could access that web site properly without sighted assistance. But enough of that now. I really hope that the next few years will bring more accessibility features into Windows. I also would like it if someone either rewrote older games where allowed or that some kind of emulator or virtual machine configuration would be distributed which can be used by blind people to play some older games. I also think that Microsoft should focus more on internal changes for Windows than inventing a new user interface every two major releases or so. I know that not everyone liked the optical design of Modern UI, regardless of what new technology or hardware support Windows 8 brought. If Windows could be more like linux where you could permanently choose which desktop you want to use, it would probably do more good for Windows, because then people (sighted and blind) could choose during the installation which components they want to use. In Linux you can use Gnome or KDE (if that's still up and running). If you should do so as a blind user is obviously another story, but in theory you can choose. And that's something you could not officially with the ribbons in MS Office 2007 and newer over the menus from Office 2003. Same went for the Classic (XP start menu) to the Windows Vista/7 start menu up to no conventional start menu in Windows 8/8.1. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Hmmm you meant dosbox. I see what you mean, how then do video games draw graphics and text to the screen. It sounds we need some sort of translater to make this go over in a way via another app or pipe to maybe the windows console or maybe something else that would make it work but maybe not. At 12:26 p.m. 11/01/2015, you wrote: Hi Shaun, To begin with I do believe you have a misunderstanding what SDL is. SDL, the Simple Direct Media Layer, is a cross-platform multimedia library that handles graphics, sound, input events, etc. So ripping SDL out of Dropbox and replacing it with something else isn't nearly as easy as you make it sound. I do believe Dosbox would have to be completely rewritten from scratch in order to remove SDL support so you are overly simplifying the situation. However, to answer your questions more directly the first problem by removing SDL is we'd lose the cross-platform support. I know many Windows users would not care about that so much, but anyone using Linux or Mac OS would certainly lose out just by yanking SDL out and replacing it with a platform specific API. The second and perhaps more serious issue is the way Dropbox displays its contents to the screen is through a graphics library. In other words what is displayed on screen in Dropbox is drawn directly to the screen the way video game graphics and text are drawn to the screen so yanking SDL out and replacing it with another graphics library like Direct3D or OpenGL won't help the situation any. Cheers! On 1/9/15, shaun everiss sm.ever...@gmail.com wrote: hmmm dosbox is opensource, what would be the disadvantage of gettring rid of sdl entirely, obviously you would need the old 16 bit support which is why sdl is probably used, but why is there not a port without sdl or at least sdl for output, it seems the most logical way to handle this is kill sdl entirely but what other purpose is it needed then for output. and if its needed for more things than output then could output be put somewhere either via dosbox itself or via some sort of dosbox translater that connects with it like a frontend/ backend, there are frontends for dosbox for some games that doesn't help us for text games sadly but a program that used an emulator like dosbox to run 16bit apps but did its own outputs either as a windows or console app would that work, something like a vm without all the crazyness you need to make a vm work like a portable vm. Hmm if josh's dos vm could be made such that the vm was portable with the python libraries included and everything compiled with maybe the only need to install com 0 com or even have it as part of the setup package and all the other stuff and have it run off one icon one executable that would install and run all files and manage itself like a standard windows program I'd have no issue running it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Hi Shaun, Yes, I meant Dosbox not Drop box. Definitely a typo on my part. Anyway, to answer your question there are specific APIs designed for drawing or rendering video game graphics and text on screen such as Direct3D, OpenGL, etc which gives your game or application direct access to the video card. As a result since images and text are rendered directly onto the screen it is very difficult if not impossible to get access to that content. It totally bypasses all the standard ways of doing thins, and the only way it would remotely be possible to make it accessible is if the graphics library developers inserted some sort of screen reader hooks into their graphics libraries which they are likely never to do. Even if they did the screen readers would have to be updated to use said screen reader hooks. So until someone somewhere decides to put the time and effort into it for all intents and purposes it is not going to be accessible for a blind user. Cheers! On 1/10/15, shaun everiss sm.ever...@gmail.com wrote: Hmmm you meant dosbox. I see what you mean, how then do video games draw graphics and text to the screen. It sounds we need some sort of translater to make this go over in a way via another app or pipe to maybe the windows console or maybe something else that would make it work but maybe not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using dosbox
Hi Michael, I see. All I can say is I wouldn't be too hard on your instructor. When it comes to accessibility and accessibility related technologies everyone is often in the dark because it is not a core requirement anywhere in the world to know about such things or to teach it for that matter. Often times most programmers have to learn about such things outside of university and on their own time. Since accessibility is not a part of the standard training course material most developers are clueless about accessibility issues. So I'm frankly not surprised you don't know much about this topic yourself even though you apparently had some IT training. Anyway, I hope what you have learned from all this is there are no easy answers to your questions. Accessibility is a cooperative venture and when application developers and screen reader developers don't work together accessibility is often less than it could be or non-existent. The only bright light here is that accessibility is slowly but surely becoming a standard in programming toolkits. The Gnome Foundation has made sure that GTK+ is largely accessible and that accessibility is a high priority so that any Unix-like operating system such as FreeBSD, BSD, Linux, Solaris, whatever will have a high degree of accessibility for blind users out of the box. Similar accessibility standards are under development at Apple with their Cocoa graphics toolkit for iOS and Mac OS which is largely suppose to work with VoiceOver. Interesting enough it is Windows that is lagging behind now days in accessibility standards simply because Microsoft has been late in adopting standards, and just now are introducing UI Automation etc into Windows 8 and Windows 10 which will improve things long term for Windows applications. So I think there is a light at the end of the tunnel even though it seems like it is very far away right now. Cheers! On 1/11/15, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, this is actually sad. And I don't mean you explaining to me how certain things work. But since you don't know me personally, I can tell you that I was supposed to know such things. In my country Germany, there are two ways to learn about software development. The first way is to go to university and study relevant subjects there. And there is the other way, where you are trained by either a company or by a school for the blind. In this case your training would take three years. Half that time would be working either in a real company or in one created for training but with realistic simulations of the things you would do in a real company. The second half is to go to school learning all the theory you need. At the end of your three years you would have to take a certain written exam which is the same for everyone who wants to go this route in Germany and to which blind aspiring software developers also have to follow the same rules. The sad fact however is that we had one blind teacher who did not teach us enough in regards to how software, the operating system or Windows work against each other or with each other. My so called training was practically a waste of time, allthough it was formally correct by the educational standards under which it is governed. I know a visually impaired friend who also wants to be a software developer. He is looking for a job but hasn't found anything good yet. I fully believe that one half of his problem is because many companies might not want a visually impaired worker in their ranks. But lately I have come to think that it is more due to the messed up education in ghis field when you don't want to go the university route... I won't go more into detail here, since it is really off-topic. Originally I wanted to know why such programs like Dosbox are not accessible (Flash, too). Now I know that their developers did not consider accessibility when designing them. On the other hand, I also wondered why the screen reader developers did not atempt to create solutions on their own, since I know that the moment the internet became easy to use for everyone, multimedia technologies were developed and deployed. But since it was mainstream at that time, it was strange to not see major screen reader developers atempting to make their own solutions until a form of communication might have been established with the technology developers or until there were more worldwhide accepted standards or guidelines to follow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.